PGRData/Script/matrix/xui/xuifubenbabeltower/XUiGridBabelSelectTeam.lua

103 lines
4.2 KiB
Lua
Raw Permalink Normal View History

local CSXTextManagerGetText = CS.XTextManager.GetText
local MAX_CHARACTER_NUM = 3
local XUiGridBabelSelectTeam = XClass(nil, "XUiGridBabelSelectTeam")
function XUiGridBabelSelectTeam:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.BtnRecover.CallBack = function() self:OnClickBtnRecover() end
self.BtnReset.CallBack = function() self:OnClickBtnReset() end
self.BtnSelect.CallBack = function() self:OnClickBtnSelect() end
end
function XUiGridBabelSelectTeam:Refresh(stageId, teamId)
self.StageId = stageId
self.TeamId = teamId
2024-09-01 20:49:41 +00:00
-- V1.30 巴别塔的编队2与编队3由原本的通关解锁改为取消锁定状态
--[[
local unlockTeamNum = XDataCenter.FubenBabelTowerManager.GetStageUnlockTeamNum(stageId)
local teamNum = unlockTeamNum + 1
-- 解锁多编队
local collectionInfo = XDataCenter.FubenBabelTowerManager.GetBabelTowerInfo(XFubenBabelTowerConfigs.COLLECTION_ITEM_QUALITY, nil)
if not XTool.IsTableEmpty(collectionInfo) and teamNum < collectionInfo.MaxTeamId then
teamNum = collectionInfo.MaxTeamId
end
local isLock = teamId > teamNum
if not isLock then
local isReset = XDataCenter.FubenBabelTowerManager.IsTeamReseted(stageId, teamId)
local isPassed = XDataCenter.FubenBabelTowerManager.IsStageTeamHasRecord(stageId, teamId)
self.BtnRecover.gameObject:SetActiveEx(isReset)
self.BtnReset.gameObject:SetActiveEx(not isReset and isPassed)
self.TxtRecord.gameObject:SetActiveEx(false)
self.PanelNor.gameObject:SetActiveEx(true)
self.PanelLock.gameObject:SetActiveEx(false)
else
self.TxtLock.text = CSXTextManagerGetText("BabelTowerTeamLock", XTool.ParseNumberString(teamId - 1), XTool.ParseNumberString(teamId))
self.PanelNor.gameObject:SetActiveEx(false)
self.PanelLock.gameObject:SetActiveEx(true)
end
2024-09-01 20:49:41 +00:00
]]
local isReset = XDataCenter.FubenBabelTowerManager.IsTeamReseted(stageId, teamId)
local isPassed = XDataCenter.FubenBabelTowerManager.IsStageTeamHasRecord(stageId, teamId)
self.BtnRecover.gameObject:SetActiveEx(isReset)
self.BtnReset.gameObject:SetActiveEx(not isReset and isPassed)
self.TxtRecord.gameObject:SetActiveEx(false)
2024-09-01 20:49:41 +00:00
self.PanelNor.gameObject:SetActiveEx(true)
self.PanelLock.gameObject:SetActiveEx(false)
local characterIds = XDataCenter.FubenBabelTowerManager.GetTeamCharacterIds(stageId, teamId)
for i = 1, MAX_CHARACTER_NUM do
local rImg = self["RImgRoleIcon" .. i]
2024-09-01 20:49:41 +00:00
local characterViewModel = XEntityHelper.GetCharacterViewModelByEntityId(characterIds[i])
if characterViewModel then
rImg:SetRawImage(characterViewModel:GetSmallHeadIcon())
rImg.gameObject:SetActiveEx(true)
else
rImg.gameObject:SetActiveEx(false)
end
end
self.TxtTeamOrder.text = CSXTextManagerGetText("BabelTowerTeamOrder", teamId)
local curScore = XDataCenter.FubenBabelTowerManager.GetTeamCurScore(stageId, teamId)
self.TxtLevel.text = curScore
end
function XUiGridBabelSelectTeam:OnClickBtnReset()
local stageId = self.StageId
local teamId = self.TeamId
local stageName = XFubenBabelTowerConfigs.GetStageName(stageId)
local title = CSXTextManagerGetText("BabelTowerResetDesc")
local content = CSXTextManagerGetText("BabelTowerIsResetDesc", stageName)
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
XDataCenter.FubenBabelTowerManager.ResetBabelTowerStage(stageId, teamId, function()
XUiManager.TipMsg(CSXTextManagerGetText("BabelTowerStageResetSucceed", stageName))
self:Refresh(stageId, teamId)
end)
end)
end
function XUiGridBabelSelectTeam:OnClickBtnRecover()
local stageId = self.StageId
local teamId = self.TeamId
XLuaUiManager.Open("UiBabelTowerAutoFight", stageId, teamId, function()
self:Refresh(stageId, teamId)
end)
end
function XUiGridBabelSelectTeam:OnClickBtnSelect()
-- local teamList = XDataCenter.FubenBabelTowerManager.GetCacheTeam(self.StageId, self.TeamId)
XLuaUiManager.Open("UiBabelTowerBase", self.StageId, self.TeamId)
end
return XUiGridBabelSelectTeam