PGRData/Script/matrix/xui/xuidormfieldguide/XUiDormFieldGuideSeleItem.lua

51 lines
1.3 KiB
Lua
Raw Permalink Normal View History

local XUiDormFieldGuideSeleItem = XClass(nil, "XUiDormFieldGuideSeleItem")
local TabState = {
Normal = 0,
Press = 1,
Select = 2,
Disable = 3,
}
function XUiDormFieldGuideSeleItem:Ctor(ui, uiRoot)
self.PoolObjs = {}
self.CurObjs = {}
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.OnEnterClickCb = function() self:OnClickEnterSetListData() end
self.UiRoot:RegisterClickEvent(self.Transform, self.OnEnterClickCb)
self.XUiBtn = self.Transform:GetComponent(typeof(CS.XUiComponent.XUiButton))
end
function XUiDormFieldGuideSeleItem:OnClickEnterSetListData()
if not self.UiRoot or not self.ItemData then
return
end
self.UiRoot:OnClickEnterSetListData(self.ItemData.Id)
end
-- 更新数据
function XUiDormFieldGuideSeleItem:OnRefresh(itemData)
if not itemData then
return
end
self.ItemData = itemData
local name = itemData.SuitName or ""
self.XUiBtn:SetName(name)
end
-- 设置状态
function XUiDormFieldGuideSeleItem:SetState(state)
if self.CurState ~= state then
self.CurState = state
if not state then
self.XUiBtn:SetButtonState(TabState.Select)
else
self.XUiBtn:SetButtonState(TabState.Normal)
end
end
end
return XUiDormFieldGuideSeleItem