PGRData/Script/matrix/xui/xuidialog/UiDialogDrag.lua

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local XUiDialogDrag = XLuaUiManager.Register(XLuaUi, "UiDialogDrag")
function XUiDialogDrag:OnAwake()
self:AutoAddListener()
end
function XUiDialogDrag:OnStart(title, content, dialogType, closeCallback, sureCallback, data)
---- 处理额外参数 -----
local ItemIds, sureText, closeText
if data then
ItemIds = {data.ItemId1, data.ItemId2, data.ItemId3}
sureText = data.sureText
closeText = data.closeText
end
if ItemIds and #ItemIds > 0 then
self.PanelActivityAsset.gameObject:SetActive(true)
XUiPanelAsset.New(self, self.PanelActivityAsset, ItemIds[1], ItemIds[2], ItemIds[3])
else
self.PanelActivityAsset.gameObject:SetActive(false)
end
if sureText then
self.BtnConfirm:SetNameByGroup(0, sureText)
self.BtnConfirmB:SetNameByGroup(0, sureText)
end
if closeText then
self.BtnClose:SetNameByGroup(0, closeText)
self.BtnCloseA:SetNameByGroup(0, closeText)
end
---- end -----
self:HideDialogLayer()
if title then
self.TxtTitle.text = title
end
if dialogType == XUiManager.DialogType.Normal then
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self:PlayAnimation("DialogEnable")
elseif dialogType == XUiManager.DialogType.OnlySure then
self.PanelSureDialog.gameObject:SetActive(true)
self.TxtInfoSure.text = string.gsub(content, "\\n", "\n")
self:PlayAnimation("SureDialogEnable")
elseif dialogType == XUiManager.DialogType.OnlyClose then
self.PanelCloseDialog.gameObject:SetActive(true)
self.TxtInfoClose.text = string.gsub(content, "\\n", "\n")
self:PlayAnimation("CloseDialogEnable")
elseif dialogType == XUiManager.DialogType.NoBtn then
self.PanelDialog.gameObject:SetActive(true)
self.BtnConfirm.gameObject:SetActive(false)
self.BtnClose.gameObject:SetActive(false)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self:PlayAnimation("DialogEnable")
elseif dialogType == XUiManager.DialogType.NormalAndNoBtnTanchuangClose then
self.BtnTanchuangClose.gameObject:SetActive(false)
self.PanelDialog.gameObject:SetActive(true)
self.TxtInfoNormal.text = string.gsub(content, "\\n", "\n")
self:PlayAnimation("DialogEnable")
end
self.OkCallBack = sureCallback
self.CancelCallBack = closeCallback
end
function XUiDialogDrag:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiGridArenaStage:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiDialogDrag:AutoAddListener()
self:RegisterClickEvent(self.BtnConfirmB, self.OnBtnConfirmBClick)
self:RegisterClickEvent(self.BtnCloseA, self.OnBtnCloseAClick)
self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnCloseClick)
end
function XUiDialogDrag:HideDialogLayer()
self.PanelDialog.gameObject:SetActive(false)
self.PanelCloseDialog.gameObject:SetActive(false)
self.PanelSureDialog.gameObject:SetActive(false)
end
function XUiDialogDrag:OnBtnCloseAClick()
self:CancelBtnClick()
end
function XUiDialogDrag:OnBtnConfirmBClick()
self:OkBtnClick()
end
function XUiDialogDrag:OnBtnConfirmClick()
self:OkBtnClick()
end
function XUiDialogDrag:OnBtnCloseClick()
self:CancelBtnClick()
end
function XUiDialogDrag:OkBtnClick()
CsXUiManager.Instance:Close("UiDialogDrag")
if self.OkCallBack then
self.OkCallBack()
end
self.OkCallBack = nil
self.CancelCallBack = nil
end
function XUiDialogDrag:CancelBtnClick()
CsXUiManager.Instance:Close("UiDialogDrag")
if self.CancelCallBack then
self.CancelCallBack()
end
self.OkCallBack = nil
self.CancelCallBack = nil
end
return XUiDialogDrag