PGRData/Script/matrix/xui/xuiclickcleargame/XUiClickClearPanelGeneral.lua

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local textManager = CS.XTextManager
local tableInsert = table.insert
local XUiClickClearPanelGeneralDefault = require("XUi/XUiClickClearGame/XUiClickClearPanelGeneralDefault")
local XUiClickClearPanelGeneralClearance = require("XUi/XUiClickClearGame/XUiClickClearPanelGeneralClearance")
local XUiClickClearPanelGeneralFailure = require("XUi/XUiClickClearGame/XUiClickClearPanelGeneralFailure")
local ConfirmBtnNames = {
textManager.GetText("StartGame"),
textManager.GetText("ConfirmText"),
textManager.GetText("ConfirmText"),
}
local XUiClickClearPanelGeneral = XClass(nil, "XUiClickClearPanelGeneral")
function XUiClickClearPanelGeneral:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:Init()
self:InitChildrenPanel()
end
function XUiClickClearPanelGeneral:Init()
self.BtnTongBlack.CallBack = function () self:OnClickBtnConfirm() end
end
function XUiClickClearPanelGeneral:InitChildrenPanel()
self.DefaultPanel = XUiClickClearPanelGeneralDefault.New(self.PanelDefault.gameObject, self)
self.ClearancePanel = XUiClickClearPanelGeneralClearance.New(self.PanelClearance.gameObject, self)
self.FailurePanel = XUiClickClearPanelGeneralFailure.New(self.PanelFailure.gameObject, self)
self.PanelChildren = {}
self.PanelChildren = {
self.DefaultPanel,
self.ClearancePanel,
self.FailurePanel,
}
end
function XUiClickClearPanelGeneral:Show(panelState)
self.GameObject:SetActiveEx(true)
self:ChangeState(panelState)
end
function XUiClickClearPanelGeneral:Hide()
self.GameObject:SetActiveEx(false)
end
function XUiClickClearPanelGeneral:HideAllChildrenPanel()
for _,v in ipairs(self.PanelChildren) do
v:Hide()
end
end
function XUiClickClearPanelGeneral:ChangeState(panelState)
self:HideAllChildrenPanel()
self.PanelChildren[panelState]:Show()
self.BtnTongBlack:SetName(ConfirmBtnNames[panelState])
self.CurPanelState = panelState
end
function XUiClickClearPanelGeneral:OnClickBtnConfirm()
if self.CurPanelState == XDataCenter.XClickClearGameManager.GeneralPanelStates.Default then
XDataCenter.XClickClearGameManager.StartGame()
elseif self.CurPanelState == XDataCenter.XClickClearGameManager.GeneralPanelStates.Clearance then
XDataCenter.XClickClearGameManager.ResetGame()
elseif self.CurPanelState == XDataCenter.XClickClearGameManager.GeneralPanelStates.Failure then
XDataCenter.XClickClearGameManager.ResetGame()
end
end
return XUiClickClearPanelGeneral