PGRData/Script/matrix/xui/xuicharacter/XUiPanelCharGrade.lua

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XUiPanelCharGrade = XClass(nil, "XUiPanelCharGrade")
local Show_Part = {
[1] = XNpcAttribType.Life,
[2] = XNpcAttribType.AttackNormal,
[3] = XNpcAttribType.DefenseNormal,
[4] = XNpcAttribType.Crit,
}
local MAX_CONDITION_NUM = 5
function XUiPanelCharGrade:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
self:InitAutoScript()
self.ConditionGrids = {}
self.CharGradeUpgradePanel = XUiPanelGradeUpgrade.New(self.PanelGradeUpgrade, self.Parent, self)
self.CharGradeUpgradePanel.GameObject:SetActive(false)
self.CanvasGroup = self.PanelGrades:GetComponent("CanvasGroup")
self.Star = { self.ImgStar1, self.ImgStar2, self.ImgStar3, self.ImgStar4 }
self.OnStar = { self.ImgOnStar1, self.ImgOnStar2, self.ImgOnStar3, self.ImgOnStar4 }
self.Grading = {
Recruit = 1, --新兵
RecruitStar = 1, --新兵最大等级
Picked = 2, --精锐
PickedStar = 3, --精锐最大等级
MainForce = 3, --主力
MainForceStar = 6, --主力最大等级
Ace = 3, --王牌
AceStar = 9, --王牌最大等级
TheChosen = 4, --天选
TheChosenStar = 13, --天选最大等级
}
self.GradeStarCheck = {
[self.Grading.RecruitStar] = true,
[self.Grading.PickedStar] = true,
[self.Grading.MainForceStar] = true,
[self.Grading.AceStar] = true,
[self.Grading.TheChosenStar] = true,
}
self.TxtAttrib = {
[1] = self.TxtAttrib1,
[2] = self.TxtAttrib2,
[3] = self.TxtAttrib3,
[4] = self.TxtAttrib4
}
self.TxtNormal = {
[1] = self.TxtNormal1A,
[2] = self.TxtNormal2A,
[3] = self.TxtNormal3A,
[4] = self.TxtNormal4A
}
self.TxtLevel = {
[1] = self.TxtLevel1A,
[2] = self.TxtLevel2A,
[3] = self.TxtLevel3A,
[4] = self.TxtLevel4A
}
self.PanelCondition = {
[1] = self.PanelCondition1,
[2] = self.PanelCondition2,
[3] = self.PanelCondition3,
[4] = self.PanelCondition4,
[5] = self.PanelCondition5,
}
self.TxtOffSatisfy = {
[1] = self.TxtOffSatisfy1,
[2] = self.TxtOffSatisfy2,
[3] = self.TxtOffSatisfy3,
[4] = self.TxtOffSatisfy4,
[5] = self.TxtOffSatisfy5,
}
self.TxtOnSatisfy = {
[1] = self.TxtOnSatisfy1,
[2] = self.TxtOnSatisfy2,
[3] = self.TxtOnSatisfy3,
[4] = self.TxtOnSatisfy4,
[5] = self.TxtOnSatisfy5,
}
self.PanelOff = {
[1] = self.PanelOff1,
[2] = self.PanelOff2,
[3] = self.PanelOff3,
[4] = self.PanelOff4,
[5] = self.PanelOff5,
}
self.PanelOn = {
[1] = self.PanelOn1,
[2] = self.PanelOn2,
[3] = self.PanelOn3,
[4] = self.PanelOn4,
[5] = self.PanelOn5,
}
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiPanelCharGrade:InitAutoScript()
self:AutoInitUi()
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiPanelCharGrade:AutoInitUi()
self.PanelGrades = self.Transform:Find("PanelGrades")
self.PanelParts = self.Transform:Find("PanelGrades/PanelParts")
self.PanelPartsItems = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems")
self.GridPart1 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart1")
self.TxtAttrib1 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart1/Image/TxtAttrib1"):GetComponent("Text")
self.TxtNormal1A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart1/Image/TxtNormal1"):GetComponent("Text")
self.TxtLevel1A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart1/Image/TxtLevel1"):GetComponent("Text")
self.GridPart2 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart2")
self.TxtAttrib2 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart2/Image/TxtAttrib2"):GetComponent("Text")
self.TxtNormal2A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart2/Image/TxtNormal2"):GetComponent("Text")
self.TxtLevel2A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart2/Image/TxtLevel2"):GetComponent("Text")
self.GridPart3 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart3")
self.TxtAttrib3 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart3/Image/TxtAttrib3"):GetComponent("Text")
self.TxtNormal3A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart3/Image/TxtNormal3"):GetComponent("Text")
self.TxtLevel3A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart3/Image/TxtLevel3"):GetComponent("Text")
self.GridPart4 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart4")
self.TxtAttrib4 = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart4/Image/TxtAttrib4"):GetComponent("Text")
self.TxtNormal4A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart4/Image/TxtNormal4"):GetComponent("Text")
self.TxtLevel4A = self.Transform:Find("PanelGrades/PanelParts/PanelPartsItems/GridPart4/Image/TxtLevel4"):GetComponent("Text")
self.PanelTitle = self.Transform:Find("PanelGrades/DetailPanel/PanelTitle")
self.PanelConditions = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions")
self.PanelCondition5 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition5")
self.PanelOff5 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition5/PanelOff5")
self.TxtOffSatisfy5 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition5/PanelOff5/TxtOffSatisfy5"):GetComponent("Text")
self.PanelOn5 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition5/PanelOn5")
self.TxtOnSatisfy5 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition5/PanelOn5/TxtOnSatisfy5"):GetComponent("Text")
self.PanelCondition4 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition4")
self.PanelOff4 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition4/PanelOff4")
self.TxtOffSatisfy4 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition4/PanelOff4/TxtOffSatisfy4"):GetComponent("Text")
self.PanelOn4 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition4/PanelOn4")
self.TxtOnSatisfy4 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition4/PanelOn4/TxtOnSatisfy4"):GetComponent("Text")
self.PanelCondition3 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition3")
self.PanelOff3 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition3/PanelOff3")
self.TxtOffSatisfy3 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition3/PanelOff3/TxtOffSatisfy3"):GetComponent("Text")
self.PanelOn3 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition3/PanelOn3")
self.TxtOnSatisfy3 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition3/PanelOn3/TxtOnSatisfy3"):GetComponent("Text")
self.PanelCondition2 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition2")
self.PanelOff2 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition2/PanelOff2")
self.TxtOffSatisfy2 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition2/PanelOff2/TxtOffSatisfy2"):GetComponent("Text")
self.PanelOn2 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition2/PanelOn2")
self.TxtOnSatisfy2 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition2/PanelOn2/TxtOnSatisfy2"):GetComponent("Text")
self.PanelCondition1 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition1")
self.PanelOff1 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition1/PanelOff1")
self.TxtOffSatisfy1 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition1/PanelOff1/TxtOffSatisfy1"):GetComponent("Text")
self.PanelOn1 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition1/PanelOn1")
self.TxtOnSatisfy1 = self.Transform:Find("PanelGrades/DetailPanel/PanelConditions/PanelCondition1/PanelOn1/TxtOnSatisfy1"):GetComponent("Text")
self.ImgMax1 = self.Transform:Find("PanelGrades/ImgMax1"):GetComponent("Image")
self.ImgMaxPartGrade = self.Transform:Find("PanelGrades/DetailPanel/Advanced/ImgMaxPartGrade"):GetComponent("Image")
self.PanelGrade = self.Transform:Find("PanelGrades/PanelGrade")
self.RImgIconTitle = self.Transform:Find("PanelGrades/PanelGrade/RImgIconTitle"):GetComponent("RawImage")
self.PanelStarGoup = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup")
self.ImgStar1 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star1/ImgStar1"):GetComponent("Image")
self.ImgOnStar1 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star1/ImgOnStar1"):GetComponent("Image")
self.ImgStar2 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star2/ImgStar2"):GetComponent("Image")
self.ImgOnStar2 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star2/ImgOnStar2"):GetComponent("Image")
self.ImgStar3 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star3/ImgStar3"):GetComponent("Image")
self.ImgOnStar3 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star3/ImgOnStar3"):GetComponent("Image")
self.ImgStar4 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star4/ImgStar4"):GetComponent("Image")
self.ImgOnStar4 = self.Transform:Find("PanelGrades/PanelGrade/PanelStarGoup/Star4/ImgOnStar4"):GetComponent("Image")
self.BtnWisdom = self.Transform:Find("PanelGrades/DetailPanel/Advanced/BtnWisdom"):GetComponent("Button")
self.TxtCosume = self.Transform:Find("PanelGrades/DetailPanel/TxtCosume"):GetComponent("Text")
self.TxtCosumeOn = self.Transform:Find("PanelGrades/DetailPanel/TxtCosumeOn"):GetComponent("Text")
self.PanelMaxLevelShow = self.Transform:Find("PanelGrades/DetailPanel/PanelMaxLevelShow")
self.PanelGradeUpgrade = self.Transform:Find("PanelGradeUpgrade")
end
function XUiPanelCharGrade:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelCharGrade:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelCharGrade:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelCharGrade:AutoAddListener()
self:RegisterClickEvent(self.BtnWisdom, self.OnBtnWisdomClick)
end
-- auto
function XUiPanelCharGrade:OnBtnCancelClick()
end
function XUiPanelCharGrade:OnBtnConfirmClick()
end
function XUiPanelCharGrade:OnBtnWisdomClick()
self:UpgradePart()
end
function XUiPanelCharGrade:ShowPanel(characterId)
self.GameObject:SetActive(true)
self.CharacterId = characterId or self.CharacterId
self.IsShow = true
self.PanelGrades.gameObject:SetActive(true)
self.GradeQiehuan:PlayTimelineAnimation()
self.PanelPartsItems.gameObject:SetActive(true)
self.CharGradeUpgradePanel.GameObject:SetActive(false)
self:UpdateGradeData()
self.CanvasGroup.alpha = 1
end
function XUiPanelCharGrade:HidePanel()
self.IsShow = false
self.CurPartPos = nil
if (self.GridParts) then
for _, grid in pairs(self.GridParts) do
grid:SetSelect(false)
end
end
self.GameObject:SetActive(false)
self.PanelGrades.gameObject:SetActive(false)
end
-- 重新刷新级别数据
function XUiPanelCharGrade:UpdateGradeData()
local character = XDataCenter.CharacterManager.GetCharacter(self.CharacterId)
local isMaxGrade = XDataCenter.CharacterManager.IsMaxCharGrade(character)
if isMaxGrade then
self:UpdateAttribMax()
self:UpdateGradeInfo()
else
self.PanelMaxLevelShow.gameObject:SetActive(false)
self.PanelTitle.gameObject:SetActive(true)
self.PanelConditions.gameObject:SetActive(true)
self.BtnWisdom.gameObject:SetActive(true)
self.ImgMaxPartGrade.gameObject:SetActive(false)
self.TxtCosumeOn.gameObject:SetActive(true)
self.TxtCosume.gameObject:SetActive(true)
self:UpdateGradeInfo()
self:UpdateAttribs()
self:UpdateConditions()
self:UpdateUseItemView()
end
end
-- 刷新主面板信息
function XUiPanelCharGrade:UpdateGradeInfo()
local characterId = self.CharacterId
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local charGradeTemplates = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
self.RImgIconTitle:SetRawImage(charGradeTemplates.GradeBigIcon)
self:UpdateStarSprite(charGradeTemplates.NoStar, charGradeTemplates.Star)
if character.Grade > self.Grading.TheChosenStar then
self:UpdateStarInfo(self.Grading.TheChosen, character.Grade - self.Grading.AceStar)
return
end
if character.Grade > self.Grading.AceStar then
self:UpdateStarInfo(self.Grading.TheChosen, character.Grade - self.Grading.AceStar)
return
end
if character.Grade > self.Grading.MainForceStar then
self:UpdateStarInfo(self.Grading.Ace, character.Grade - self.Grading.MainForceStar)
return
end
if character.Grade > self.Grading.PickedStar then
self:UpdateStarInfo(self.Grading.MainForce, character.Grade - self.Grading.PickedStar)
return
end
if character.Grade > self.Grading.RecruitStar then
self:UpdateStarInfo(self.Grading.Picked, character.Grade - self.Grading.RecruitStar)
return
end
if character.Grade <= self.Grading.RecruitStar then
self:UpdateStarInfo(self.Grading.Recruit, character.Grade)
return
end
end
function XUiPanelCharGrade:UpdateStarSprite(starSprite, onStarSprite)
for i = 1, #self.Star do
self.Parent:SetUiSprite(self.Star[i], starSprite)
self.Parent:SetUiSprite(self.OnStar[i], onStarSprite)
end
end
-- 刷新星星界面
function XUiPanelCharGrade:UpdateStarInfo(index, onIndex)
for i = 1, #self.Star do
self.Star[i].gameObject:SetActive(false)
self.OnStar[i].gameObject:SetActive(false)
end
if onIndex > #self.Star then
for i = 1, #self.Star do
self.Star[i].gameObject:SetActive(false)
self.OnStar[i].gameObject:SetActive(true)
end
return
end
for i = 1, index do
self.Star[i].gameObject:SetActive(true)
end
for i = 1, onIndex do
self.OnStar[i].gameObject:SetActive(true)
end
end
function XUiPanelCharGrade:UpdateAttribs()
local characterId = self.CharacterId
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local curGradeConfig = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
local nextGradeConfig = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade + 1)
local nextAttrib = XAttribManager.GetBaseAttribs(nextGradeConfig.AttrId)
local curAttrib = XAttribManager.GetBaseAttribs(curGradeConfig.AttrId)
for i = 1, 4 do
local name = XAttribManager.GetAttribNameByIndex(Show_Part[i])
local attribType = Show_Part[i]
self.TxtAttrib[i].text = name
self.TxtNormal[i].text = XMath.ToMinInt(FixToDouble(curAttrib[attribType]))
self.TxtLevel[i].text = string.format("(%s)", XMath.ToMinInt(FixToDouble(nextAttrib[attribType])))
end
end
function XUiPanelCharGrade:UpdateAttribMax()
local characterId = self.CharacterId
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
self.PanelTitle.gameObject:SetActive(false)
self.PanelConditions.gameObject:SetActive(false)
self.PanelMaxLevelShow.gameObject:SetActive(true)
self.ImgMaxPartGrade.gameObject:SetActive(true)
self.BtnWisdom.gameObject:SetActive(false)
self.TxtCosumeOn.gameObject:SetActive(false)
self.TxtCosume.gameObject:SetActive(false)
local curGradeConfig = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
local curAttrib = XAttribManager.GetBaseAttribs(curGradeConfig.AttrId)
for i = 1, 4 do
local name = XAttribManager.GetAttribNameByIndex(Show_Part[i])
local attribType = Show_Part[i]
self.TxtAttrib[i].text = name
self.TxtNormal[i].text = XMath.ToMinInt(FixToDouble(curAttrib[attribType]))
self.TxtLevel[i].text = ""
end
end
function XUiPanelCharGrade:UpdateConditions()
local characterId = self.CharacterId
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local gradeTemplate = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
local conditions = gradeTemplate.ConditionId
if not conditions then
return
end
for i = 1, MAX_CONDITION_NUM do
if conditions[i] then
local config = XConditionManager.GetConditionTemplate(conditions[i])
if config then
self.PanelCondition[i].gameObject:SetActive(true)
self.TxtOnSatisfy[i].text = config.Desc
self.TxtOffSatisfy[i].text = config.Desc
local isCompleted = XConditionManager.CheckCondition(conditions[i], characterId)
self.PanelOn[i].gameObject:SetActive(isCompleted)
self.PanelOff[i].gameObject:SetActive(not isCompleted)
end
else
self.PanelCondition[i].gameObject:SetActive(false)
end
end
end
--统一接口,供人物属性界面-刷新
function XUiPanelCharGrade:Refresh()
self:UpdateUseItemView()
end
function XUiPanelCharGrade:UpdateUseItemView()
local characterId = self.CharacterId
if not characterId then return end
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local gradeConfig = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
local itemCode = gradeConfig.UseItemKey
if not XTool.IsNumberValid(itemCode) then return end
local itemNum = gradeConfig.UseItemCount
local item = XDataCenter.ItemManager.GetItemTemplate(itemCode)
local consumeText = CS.XTextManager.GetText("CharGradeUseItem", item.Name, itemNum)
self.TxtCosume.text = consumeText
self.TxtCosumeOn.text = consumeText
local isCoinEnough = XDataCenter.CharacterManager.IsUseItemEnough(itemCode, itemNum)
if isCoinEnough then
self.TxtCosumeOn.gameObject:SetActive(true)
self.TxtCosume.gameObject:SetActive(false)
else
self.TxtCosumeOn.gameObject:SetActive(false)
self.TxtCosume.gameObject:SetActive(true)
end
end
function XUiPanelCharGrade:CloseBtn()
self.BtnWisdom.gameObject:SetActive(false)
end
function XUiPanelCharGrade:UpgradePart()
local characterId = self.CharacterId
local character = XDataCenter.CharacterManager.GetCharacter(characterId)
local isMaxGrade = XDataCenter.CharacterManager.IsMaxCharGrade(character)
if isMaxGrade then
return
end
local gradeConfig = XCharacterConfigs.GetGradeTemplates(characterId, character.Grade)
local conditions = gradeConfig.ConditionId
for i = 1, MAX_CONDITION_NUM do
if conditions[i] then
local isConditionEnough = XConditionManager.CheckCondition(conditions[i], characterId)
if (not isConditionEnough) then
XUiManager.TipText("CharacterPromotePartItemLimit")
return
end
end
end
if not XDataCenter.ItemManager.DoNotEnoughBuyAsset(gradeConfig.UseItemKey,
gradeConfig.UseItemCount,
1,
function()
self:UpgradePart()
end,
"CharacterPromotePartCoinLimit") then
return
end
self.CharGradeUpgradePanel:OldCharUpgradeInfo(character)
XDataCenter.CharacterManager.PromoteGrade(characterId, function(oldGrade)
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.UiCharacter_GradeUp)
self:UpdateGradeData()
self.GradeUpgradeEnable:PlayTimelineAnimation()
if self.GradeStarCheck[oldGrade] then
self.CharGradeUpgradePanel:ShowLevelInfo(characterId)
else
XEventManager.DispatchEvent(XEventId.EVENT_CHARACTER_INCREASE_TIP, CS.XTextManager.GetText("CharacterUpgradeComplete"))
end
end)
end