PGRData/Script/matrix/xui/xuiarchive/XUiArchiveStoryDetail.lua

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local XUiArchiveStoryDetail = XLuaUiManager.Register(XLuaUi, "UiArchiveStoryDetail")
local FirstIndex = 1
function XUiArchiveStoryDetail:OnStart(dataList, index)
self:SetButtonCallBack()
self:InitDynamicTable()
self:Init(dataList, index)
end
function XUiArchiveStoryDetail:OnDestroy()
end
function XUiArchiveStoryDetail:OnReleaseInst()
return {self.GridIndex, self.DataIndex}
end
function XUiArchiveStoryDetail:OnResume(value)
self.GridIndex = value[1]
self.DataIndexTemp = value[2]
end
function XUiArchiveStoryDetail:Init(dataList, index)
index = self.DataIndexTemp or index
self.DataIndexTemp = nil
local data = dataList and dataList[index]
if data then
self.Data = data
self.DataList = dataList
self.DataIndex = index
self.UnLockCount = 0
self:SetupDynamicTable()
self:SetStoryData()
self:CheckNextMonsterAndPreMonster()
self.BtnRight.gameObject:SetActiveEx(#dataList > 1)
self.BtnLeft.gameObject:SetActiveEx(#dataList > 1)
end
end
function XUiArchiveStoryDetail:SetStoryData()
for _, story in pairs(self.PageDatas) do
if not story:GetIsLock() then
self.UnLockCount = self.UnLockCount + 1
end
end
self.StoryTitleTxt.text = self.Data:GetName()
self.LevelText.text = string.format("%d/%d", self.UnLockCount, #self.PageDatas)
local width = self.Data:GetBgWidth() ~= 0 and self.Data:GetBgWidth() or 1
local high = self.Data:GetBgHigh() ~= 0 and self.Data:GetBgHigh() or 1
self.StoryImgAspect.aspectRatio = width / high
self.StoryImg:SetRawImage(self.Data:GetBg())
end
function XUiArchiveStoryDetail:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.StoryChapterDetailScrollView)
self.DynamicTable:SetProxy(XUiGridArchiveStoryDetail, handler(self, self.UpdateCurGridIndex))
self.DynamicTable:SetDelegate(self)
self.ChapterDetailItem.gameObject:SetActiveEx(false)
end
function XUiArchiveStoryDetail:SetupDynamicTable()
self.PageDatas = XDataCenter.ArchiveManager.GetArchiveStoryDetailList(self.Data:GetId())
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(self.GridIndex or 1)
end
function XUiArchiveStoryDetail:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:UpdateGrid(self.PageDatas and self.PageDatas[index] or nil, self, index)
end
end
function XUiArchiveStoryDetail:UpdateCurGridIndex(index)
self.GridIndex = index
end
function XUiArchiveStoryDetail:SetButtonCallBack()
self.BtnBack.CallBack = function()
self:OnBtnBackClick()
end
self.BtnMainUi.CallBack = function()
self:OnBtnMainUiClick()
end
self.BtnRight.CallBack = function()
self:OnBtnNextClick()
end
self.BtnLeft.CallBack = function()
self:OnBtnLastClick()
end
end
function XUiArchiveStoryDetail:OnBtnBackClick()
self:Close()
end
function XUiArchiveStoryDetail:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiArchiveStoryDetail:OnBtnNextClick()
if self.NextIndex == 0 then
return
end
self.GridIndex = nil
self:Init(self.DataList, self.NextIndex)
end
function XUiArchiveStoryDetail:OnBtnLastClick()
if self.PreviousIndex == 0 then
return
end
self.GridIndex = nil
self:Init(self.DataList, self.PreviousIndex)
end
function XUiArchiveStoryDetail:CheckNextMonsterAndPreMonster()
self.NextIndex = self:CheckNext(self.DataIndex + 1)
self.PreviousIndex = self:CheckPrevious(self.DataIndex - 1)
if self.NextIndex == 0 then
self.NextIndex = self:CheckNext(FirstIndex)
end
if self.PreviousIndex == 0 then
self.PreviousIndex = self:CheckPrevious(#self.DataList)
end
end
function XUiArchiveStoryDetail:CheckNext(index)
local next = 0
for i = index , #self.DataList , 1 do
local tmpData = self.DataList[i]
if tmpData and not tmpData:GetIsLock() then
next = i
break
end
end
return next
end
function XUiArchiveStoryDetail:CheckPrevious(index)
local previous = 0
for i = index , FirstIndex , -1 do
local tmpData = self.DataList[i]
if tmpData and not tmpData:GetIsLock() then
previous = i
break
end
end
return previous
end