PGRData/Script/matrix/xui/xuiaccumulatedconsume/XUiGridConsumeActivityShop.lua

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local XUiGridConsumeActivityShop = XClass(nil,"XUiGridConsumeActivityShop")
local BuyCount = 1
function XUiGridConsumeActivityShop:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
end
function XUiGridConsumeActivityShop:Init(parent, rootUi)
self.Parent = parent
self.RootUi = rootUi or parent
self.Grid = XUiGridCommon.New(self.RootUi, self.Grid256New)
end
function XUiGridConsumeActivityShop:AutoAddListener()
XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClick)
end
function XUiGridConsumeActivityShop:OnBtnBuyClick()
self.Parent:UpdateBuy(
self.Data,
function()
self:RefreshSellOut()
self:RefreshBuyCount()
self:RefreshPrice()
end
)
end
function XUiGridConsumeActivityShop:Refresh(data)
self.Data = data
--名字
self:RefreshName()
--已售罄
self:RefreshSellOut()
--可购
self:RefreshBuyCount()
--价格
self:RefreshPrice()
--物品
self:RefreshCommon()
end
function XUiGridConsumeActivityShop:RefreshCommon()
local data = self.Data.RewardGoods
data.ItemIcon = self.ItemIcon
data.ItemCount = self.ItemCount
data.GiftRewardId = self.Data.GiftRewardId or 0
data.BuyCallBack = function()
for _, consume in pairs(self.Data.ConsumeList) do
if consume.Id == self.ItemId then
local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, consume.Count)
if not result then
XUiManager.TipText("BuyNeedItemInsufficient")
return
end
end
end
XShopManager.BuyShop(self.Parent:GetCurShopId(), self.Data.Id, BuyCount, function()
self:RefreshSellOut()
self:RefreshBuyCount()
self:RefreshPrice()
local text = CS.XTextManager.GetText("BuySuccess")
XUiManager.TipMsg(text, nil, function()
if data.GiftRewardId and data.GiftRewardId ~= 0 then
local rewardGoodList = XRewardManager.GetRewardList(data.GiftRewardId)
XUiManager.OpenUiObtain(rewardGoodList)
end
end)
self.Parent:RefreshBuy()
end)
end
self.Grid:Refresh(data, nil, true)
end
function XUiGridConsumeActivityShop:RefreshName()
if not self.TxtName then
return
end
self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Data.RewardGoods.TemplateId)
self.TxtName.text = self.GoodsShowParams.Name
end
function XUiGridConsumeActivityShop:RefreshSellOut()
if not self.ImgSellOut then
return
end
if self.Data.BuyTimesLimit <= 0 then
self.ImgSellOut.gameObject:SetActiveEx(false)
else
if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
self.ImgSellOut.gameObject:SetActiveEx(true)
else
self.ImgSellOut.gameObject:SetActiveEx(false)
end
end
end
function XUiGridConsumeActivityShop:RefreshBuyCount()
if not self.TxtNameDesc then
return
end
if self.Data.BuyTimesLimit <= 0 then
self.TxtNameDesc.gameObject:SetActiveEx(false)
else
local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
local text = string.format(limitLabel, buynumber)
self.TxtNameDesc.text = text
self.TxtNameDesc.gameObject:SetActiveEx(true)
end
end
function XUiGridConsumeActivityShop:RefreshPrice()
if not self.TxtCount or not self.ImgIcon then
return
end
for _, count in pairs(self.Data.ConsumeList) do
self.ItemCount = count.Count
self.ItemId = count.Id
self.TxtCount.text = count.Count
self.TxtCount.gameObject:SetActiveEx(true)
self.ItemIcon = XDataCenter.ItemManager.GetItemIcon(count.Id)
if self.ItemIcon ~= nil then
self.ImgIcon:SetRawImage(self.ItemIcon)
end
end
end
return XUiGridConsumeActivityShop