forked from endernon/PGRData
140 lines
4.1 KiB
Lua
140 lines
4.1 KiB
Lua
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local XUiGridConsumeActivityShop = XClass(nil,"XUiGridConsumeActivityShop")
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local BuyCount = 1
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function XUiGridConsumeActivityShop:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:AutoAddListener()
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end
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function XUiGridConsumeActivityShop:Init(parent, rootUi)
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self.Parent = parent
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self.RootUi = rootUi or parent
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self.Grid = XUiGridCommon.New(self.RootUi, self.Grid256New)
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end
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function XUiGridConsumeActivityShop:AutoAddListener()
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XUiHelper.RegisterClickEvent(self, self.BtnBuy, self.OnBtnBuyClick)
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end
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function XUiGridConsumeActivityShop:OnBtnBuyClick()
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self.Parent:UpdateBuy(
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self.Data,
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function()
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self:RefreshSellOut()
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self:RefreshBuyCount()
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self:RefreshPrice()
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end
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)
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end
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function XUiGridConsumeActivityShop:Refresh(data)
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self.Data = data
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--名字
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self:RefreshName()
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--已售罄
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self:RefreshSellOut()
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--可购
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self:RefreshBuyCount()
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--价格
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self:RefreshPrice()
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--物品
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self:RefreshCommon()
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end
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function XUiGridConsumeActivityShop:RefreshCommon()
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local data = self.Data.RewardGoods
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data.ItemIcon = self.ItemIcon
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data.ItemCount = self.ItemCount
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data.GiftRewardId = self.Data.GiftRewardId or 0
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data.BuyCallBack = function()
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for _, consume in pairs(self.Data.ConsumeList) do
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if consume.Id == self.ItemId then
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local result = XDataCenter.ItemManager.CheckItemCountById(consume.Id, consume.Count)
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if not result then
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XUiManager.TipText("BuyNeedItemInsufficient")
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return
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end
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end
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end
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XShopManager.BuyShop(self.Parent:GetCurShopId(), self.Data.Id, BuyCount, function()
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self:RefreshSellOut()
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self:RefreshBuyCount()
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self:RefreshPrice()
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local text = CS.XTextManager.GetText("BuySuccess")
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XUiManager.TipMsg(text, nil, function()
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if data.GiftRewardId and data.GiftRewardId ~= 0 then
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local rewardGoodList = XRewardManager.GetRewardList(data.GiftRewardId)
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XUiManager.OpenUiObtain(rewardGoodList)
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end
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end)
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self.Parent:RefreshBuy()
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end)
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end
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self.Grid:Refresh(data, nil, true)
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end
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function XUiGridConsumeActivityShop:RefreshName()
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if not self.TxtName then
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return
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end
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self.GoodsShowParams = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.Data.RewardGoods.TemplateId)
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self.TxtName.text = self.GoodsShowParams.Name
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end
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function XUiGridConsumeActivityShop:RefreshSellOut()
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if not self.ImgSellOut then
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return
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end
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if self.Data.BuyTimesLimit <= 0 then
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self.ImgSellOut.gameObject:SetActiveEx(false)
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else
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if self.Data.TotalBuyTimes >= self.Data.BuyTimesLimit then
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self.ImgSellOut.gameObject:SetActiveEx(true)
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else
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self.ImgSellOut.gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiGridConsumeActivityShop:RefreshBuyCount()
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if not self.TxtNameDesc then
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return
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end
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if self.Data.BuyTimesLimit <= 0 then
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self.TxtNameDesc.gameObject:SetActiveEx(false)
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else
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local buynumber = self.Data.BuyTimesLimit - self.Data.TotalBuyTimes
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local limitLabel = XShopConfigs.GetBuyLimitLabel(self.Data.AutoResetClockId)
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local text = string.format(limitLabel, buynumber)
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self.TxtNameDesc.text = text
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self.TxtNameDesc.gameObject:SetActiveEx(true)
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end
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end
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function XUiGridConsumeActivityShop:RefreshPrice()
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if not self.TxtCount or not self.ImgIcon then
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return
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end
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for _, count in pairs(self.Data.ConsumeList) do
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self.ItemCount = count.Count
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self.ItemId = count.Id
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self.TxtCount.text = count.Count
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self.TxtCount.gameObject:SetActiveEx(true)
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self.ItemIcon = XDataCenter.ItemManager.GetItemIcon(count.Id)
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if self.ItemIcon ~= nil then
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self.ImgIcon:SetRawImage(self.ItemIcon)
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end
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end
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end
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return XUiGridConsumeActivityShop
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