forked from endernon/JadeSR-origin-DONOTUSE
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948b7b560d
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948b7b560d | |||
0606053be4 |
8 changed files with 124 additions and 111 deletions
5
.idea/.gitignore
vendored
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5
.idea/.gitignore
vendored
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@ -0,0 +1,5 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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16
.idea/JadeSR-fork.iml
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16
.idea/JadeSR-fork.iml
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="EMPTY_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/common/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/dispatch/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/gameserver/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/proto/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/sdkserver/src" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/xtask/src" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/target" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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8
.idea/modules.xml
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8
.idea/modules.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/JadeSR-fork.iml" filepath="$PROJECT_DIR$/.idea/JadeSR-fork.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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17
README.md
17
README.md
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@ -1,7 +1,8 @@
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# JadeSR
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(i want to protect this from search indexing please don't mention the animegame or company
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(i want to protect this from search indexing please don't mention the animegame or company)
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### A Server emulator for the game `Hon Aki: Railway Game`
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### except, it's a fork with some more features
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### except, it's a fork with some more features. Namely...
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1) RUNPS.bat (this builds the ps)
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## Installation
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@ -13,6 +14,12 @@
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#### Building
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##### Using xtasks (use this if stupid)
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```sh
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cargo xtask run
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```
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##### Manually
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```sh
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@ -23,12 +30,6 @@ cargo build --bin dispatch
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cargo build --bin sdkserver
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```
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##### Using xtasks (use this if stupid)
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```sh
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cargo xtask run
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```
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##### To run it with automatic recompilation when any Rust files are changed
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```sh
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@ -21,8 +21,8 @@ paste.workspace = true
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rbase64.workspace = true
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sysinfo.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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tokio.workspace = true
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tokio-util.workspace = true
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@ -1,90 +1,76 @@
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use anyhow::Result;
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use proto::*;
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use super::*;
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use crate::game::globals;
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use serde_json::json;
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use serde_json::Value;
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use std::fs;
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pub async fn on_start_cocoon_stage_cs_req(
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session: &PlayerSession,
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body: &StartCocoonStageCsReq,
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) -> Result<()> {
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let player_info = session.player_info();
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use crate::{net::PlayerSession, util};
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let rsp = StartCocoonStageScRsp {
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retcode: 0,
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prop_entity_id: body.prop_entity_id,
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cocoon_id: body.cocoon_id,
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wave: body.wave,
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battle_info: Some(SceneBattleInfo {
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stage_id: 201012311,
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logic_random_seed: 4444,
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battle_id: 1,
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battle_avatar_list: player_info
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.lineup
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.avatar_list
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.iter()
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.map(|avatar| BattleAvatar {
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index: avatar.slot,
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id: avatar.id,
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level: 80,
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promotion: 6,
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rank: 6,
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hp: 10000,
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avatar_type: 3,
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sp: Some(AmountInfo {
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cur_amount: 10000,
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max_amount: 10000,
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}),
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..Default::default()
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})
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.collect(),
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monster_wave_list: globals
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.monster_wave_list
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.iter()
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.map(|monster_list| SceneMonsterWave {
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monster_list: monster_list
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.iter()
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.map(|id| SceneMonsterData {
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monster_id: *id,
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..Default::default()
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})
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.collect(),
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..Default::default()
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})
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.collect(),
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..Default::default()
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}),
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};
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pub async fn on_get_bag_cs_req(session: &PlayerSession, _: &GetBagCsReq) -> Result<()> {
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let json_data = fs::read_to_string("PATH HERE").expect("Failed to read inventory.json");
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let json_value: Value = serde_json::from_str(&json_data).expect("Failed to parse JSON data");
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session.send(CMD_START_COCOON_STAGE_SC_RSP, rsp).await
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}
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pub async fn on_get_cur_battle_info_cs_req(
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session: &PlayerSession,
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_body: &GetCurBattleInfoCsReq,
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) -> Result<()> {
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// Extract ranks
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let r1: u32 = json_value[0]["rank"].as_i64().expect("Failed to get rank for Equipment1") as u32;
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let r2: u32 = json_value[1]["rank"].as_i64().expect("Failed to get rank for Equipment2") as u32;
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let t1: u32 = json_value[0]["tid"].as_i64().expect("Failed") as u32;
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let t2: u32 = json_value[1]["tid"].as_i64().expect("Failed") as u32;
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let l1: u32 = json_value[0]["level"].as_i64().expect("Failed") as u32;
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let l2: u32 = json_value[0]["level"].as_i64().expect("Failed") as u32;
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//let e_rank3: u32 = json_value[2]["rank"].as_i64().expect("Failed to get rank for Equipment3") as u32;
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session
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.send(
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CMD_GET_CUR_BATTLE_INFO_SC_RSP,
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GetCurBattleInfoScRsp {
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battle_info: Some(SceneBattleInfo::default()),
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ffbpkghgmjm: Some(Fjojkdhlonn::default()),
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..Default::default()
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},
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)
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.await
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}
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pub async fn on_pve_battle_result_cs_req(
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session: &PlayerSession,
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body: &PveBattleResultCsReq,
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) -> Result<()> {
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session
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.send(
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CMD_P_V_E_BATTLE_RESULT_SC_RSP,
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PveBattleResultScRsp {
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CMD_GET_BAG_SC_RSP,
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GetBagScRsp {
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kkdobdmaipc: vec![],
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fllcfpejibd: vec![],
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lgjeabihdpn: vec![],
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retcode: 0,
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end_status: body.end_status,
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battle_id: body.battle_id,
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..Default::default()
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},
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equipment_list: vec![
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Equipment {tid: t1, rank: r1, exp: 0, unique_id: 57, promotion: 6, level: l1, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: t2, rank: r2, exp: 0, unique_id: 58, promotion: 6, level: l2, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 59, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 60, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 61, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 62, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 63, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 64, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 65, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 66, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 1, exp: 0, unique_id: 67, promotion: 0, level: 1, base_avatar_id: 0, is_protected: true, ..Default::default()},
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//Equipment {tid: 1, rank: 1, exp: 0, unique_id: 59, promotion: 6, level: 1, base_avatar_id: 0, is_protected: true, ..Default::default()}
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],
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mbedbdbmekj: 0,
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relic_list: vec![
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Relic {
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unique_id: 1488,
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base_avatar_id: 1315, // avatar id
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tid: 61202,
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level: 15, is_protected: true,
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main_affix_id: 1,
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sub_affix_list: vec![ RelicAffix { affix_id: 7, cnt: 830, step: 20 }], ..Default::default() }
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],
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odeefdlejgg: vec![],
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niemagjlpdl: vec![],
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gddpphikjae: vec![],
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macfjibhfad: vec![],
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clkjaanbfpp: vec![ 101 ],
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// .iter()
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// .map(|id| {
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// // {
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// // tid: *id,
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// // num: 500
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// // }
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// })
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// .collect(),
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biahmcppikj: vec![],
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}
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)
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.await
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// let rsp = GetBagScRsp {
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//
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// }
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}
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@ -9,25 +9,16 @@ use std::fs;
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use crate::{net::PlayerSession, util};
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pub async fn on_get_bag_cs_req(session: &PlayerSession, _: &GetBagCsReq) -> Result<()> {
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let json_data = fs::read_to_string("C:/Users/Al-Shebli/Downloads/HSR 2.3 beta/JadeSR-masters/jadesr/gameserver/src/net/handlers/inventory.json").expect("Failed to read inventory.json");
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let json_data = fs::read_to_string("PATH HERE").expect("Failed to read inventory.json");
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let json_value: Value = serde_json::from_str(&json_data).expect("Failed to parse JSON data");
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// Extract ranks
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let r1: u32 = json_value[0]["rank"].as_i64().expect("Failed to get rank for Equipment1") as u32;
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let r2: u32 = json_value[1]["rank"].as_i64().expect("Failed to get rank for Equipment2") as u32;
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let r3: u32 = json_value[2]["rank"].as_i64().expect("Failed to get rank for Equipment2") as u32;
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let t1: u32 = json_value[0]["tid"].as_i64().expect("Failed") as u32;
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let t2: u32 = json_value[1]["tid"].as_i64().expect("Failed") as u32;
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let t3: u32 = json_value[2]["tid"].as_i64().expect("Failed") as u32;
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let l1: u32 = json_value[0]["level"].as_i64().expect("Failed") as u32;
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let l2: u32 = json_value[1]["level"].as_i64().expect("Failed") as u32;
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let l3: u32 = json_value[2]["level"].as_i64().expect("Failed") as u32;
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let ip1: u32 = json_value[0]["is_protected"].as_i64().expect("Failed") as u32;
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let ip2: u32 = json_value[1]["is_protected"].as_i64().expect("Failed") as u32;
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let ip3: u32 = json_value[2]["is_protected"].as_i64().expect("Failed") as u32;
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let p1: u32 = json_value[0]["promotion"].as_i64().expect("Failed") as u32;
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let p2: u32 = json_value[1]["promotion"].as_i64().expect("Failed") as u32;
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let p3: u32 = json_value[2]["promotion"].as_i64().expect("Failed") as u32;
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let l2: u32 = json_value[0]["level"].as_i64().expect("Failed") as u32;
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//let e_rank3: u32 = json_value[2]["rank"].as_i64().expect("Failed to get rank for Equipment3") as u32;
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session
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.send(
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@ -38,9 +29,9 @@ pub async fn on_get_bag_cs_req(session: &PlayerSession, _: &GetBagCsReq) -> Resu
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lgjeabihdpn: vec![],
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retcode: 0,
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equipment_list: vec![
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Equipment {tid: t1, rank: r1, exp: 0, unique_id: 57, promotion: p1, level: l1, base_avatar_id: 0, is_protected: ip1, ..Default::default()},
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Equipment {tid: t2, rank: r2, exp: 0, unique_id: 58, promotion: p2, level: l2, base_avatar_id: 0, is_protected: ip2, ..Default::default()},
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Equipment {tid: t3, rank: r3, exp: 0, unique_id: 59, promotion: p3, level: l3, base_avatar_id: 0, is_protected: ip3, ..Default::default()},
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Equipment {tid: t1, rank: r1, exp: 0, unique_id: 57, promotion: 6, level: l1, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: t2, rank: r2, exp: 0, unique_id: 58, promotion: 6, level: l2, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 59, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 60, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 61, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Equipment {tid: 23024, rank: 5, exp: 0, unique_id: 62, promotion: 6, level: 80, base_avatar_id: 0, is_protected: true, ..Default::default()},
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Loading…
Reference in a new issue