wynnbuilder-forked-for-changes/js/custom.js
hppeng 085375e4cc HOTFIX: patch custom parsing/saving
renamed types -> all_types
2022-07-23 23:10:58 -07:00

340 lines
16 KiB
JavaScript

const ci_save_order = ["name", "lore", "tier", "set", "slots", "type", "material", "drop", "quest", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "str", "dex", "int", "agi", "def", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_", "majorIds", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "durability", "duration", "charges"];
const nonRolled_strings = ["name", "lore", "tier", "set", "type", "material", "drop", "quest", "majorIds", "classReq", "atkSpd", "displayName", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_", "durability", "duration"];
//omitted restrict - it's always "Custom Item"
//omitted displayName - either it's the same as name (repetitive) or it's "Custom Item"
//omitted category - can always get this from type
//omitted fixId - we will denote this early in the string.
//omitted "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_" - will be calculated on display
// NOTE: DO NOT DELETE ENTRIES FROM ARRAYS FOR BACKWARDS COMPAT REASONS!!!
// TODO: Add an exclude list
/**
* @param {Map} custom - the statMap of the CI
* @param {boolean} verbose - if we want lore and majorIds to display
*/
function encodeCustom(custom, verbose) {
if (custom) {
if (custom.statMap) {
custom = custom.statMap;
}
let hash = "1";
//version 1
if (custom.has("fixID") && custom.get("fixID")) {
hash += "1";
} else {
hash += "0";
}
for (const i in ci_save_order) {
let id = ci_save_order[i];
if (rolledIDs.includes(id)) {
let val_min = custom.get("minRolls").has(id) ? custom.get("minRolls").get(id) : 0;
let val_max = custom.get("maxRolls").has(id) ? custom.get("maxRolls").get(id) : 0;
// 0 - both pos
// 1 - min neg max pos
// 2 - min pos max neg (how?)
// 3 - min neg max neg
let sign = (Boolean(val_min / Math.abs(val_min) < 0) | 0) + 2 * (Boolean(val_max / Math.abs(val_max) < 0) | 0);
//console.log(id + ": " + sign);
let min_len = Math.max(1, Math.ceil(log(64, Math.abs(val_min) + 1)));
let max_len = Math.max(1, Math.ceil(log(64, Math.abs(val_max) + 1)));
let len = Math.max(min_len, max_len);
val_min = Math.abs(val_min);
val_max = Math.abs(val_max);
if (val_min != 0 || val_max != 0) {
if (custom.get("fixID")) {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(val_min, len);
} else {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(val_min, len) + Base64.fromIntN(val_max, len);
}
}
} else {
let damages = ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]; //"nDam_", "eDam_", "tDam_", "wDam_", "fDam_", "aDam_"
let val = custom.get(id);
if (id == "majorIds") {
if (val.length > 0) {
val = val[0];
}
else {
val = "";
}
}
if (typeof (val) === "string" && val !== "") {
if ((damages.includes(id) && val === "0-0") || (!verbose && ["lore", "majorIds", "quest", "materials", "drop", "set"].includes(id))) { continue; }
if (id === "type") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(all_types.indexOf(val.substring(0, 1).toUpperCase() + val.slice(1)), 1);
} else if (id === "tier") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(tiers.indexOf(val), 1);
} else if (id === "atkSpd") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(attackSpeeds.indexOf(val), 1);
} else if (id === "classReq") {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(classes.indexOf(val), 1);
} else {
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(val.replaceAll(" ", "%20").length, 2) + val.replaceAll(" ", "%20"); //values cannot go above 4096 chars!!!! Is this ok?
}
} else if (typeof (val) === "number" && val != 0) {
let len = Math.max(1, Math.ceil(log(64, Math.abs(val))));
let sign = Boolean(val / Math.abs(val) < 0) | 0;
//console.log(sign);
//hash += Base64.fromIntN(i,2) + Base64.fromIntN(val,Math.max(1,Math.ceil(log(64,Math.abs(val))))) + "_";
hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(Math.abs(val), len);
}
}
}
return hash;
}
return "";
}
function getCustomFromHash(hash) {
let name = hash.slice();
let statMap;
console.log("decoding");
try {
if (name.slice(0, 3) === "CI-") {
name = name.substring(3);
} else {
throw new Error("Not a custom item!");
}
//probably change vers and fixID to be encoded and decoded to/from B64 in the future
let version = name.charAt(0);
let fixID = Boolean(parseInt(name.charAt(1), 10));
let tag = name.substring(2);
statMap = new Map();
statMap.set("minRolls", new Map());
statMap.set("maxRolls", new Map());
if (version === "1") {
//do the things
if (fixID) {
statMap.set("fixID", true);
}
while (tag !== "") {
let id = ci_save_order[Base64.toInt(tag.slice(0, 2))];
let len = Base64.toInt(tag.slice(2, 4));
if (rolledIDs.includes(id)) {
let sign = parseInt(tag.slice(4, 5), 10);
let minRoll = Base64.toInt(tag.slice(5, 5 + len));
if (!fixID) {
let maxRoll = Base64.toInt(tag.slice(5 + len, 5 + 2 * len));
if (sign > 1) {
maxRoll *= -1;
}
if (sign % 2 == 1) {
minRoll *= -1;
}
statMap.get("minRolls").set(id, minRoll);
statMap.get("maxRolls").set(id, maxRoll);
tag = tag.slice(5 + 2 * len);
} else {
if (sign != 0) {
minRoll *= -1;
}
statMap.get("minRolls").set(id, minRoll);
statMap.get("maxRolls").set(id, minRoll);
tag = tag.slice(5 + len);
}
} else {
let val;
if (nonRolled_strings.includes(id)) {
if (id === "tier") {
val = tiers[Base64.toInt(tag.charAt(2))];
len = -1;
} else if (id === "type") {
val = all_types[Base64.toInt(tag.charAt(2))];
len = -1;
} else if (id === "atkSpd") {
val = attackSpeeds[Base64.toInt(tag.charAt(2))];
len = -1;
} else if (id === "classReq") {
val = classes[Base64.toInt(tag.charAt(2))];
len = -1;
} else { //general case
val = tag.slice(4, 4 + len).replaceAll("%20", " ");
}
tag = tag.slice(4 + len);
} else {
let sign = parseInt(tag.slice(4, 5), 10);
val = Base64.toInt(tag.slice(5, 5 + len));
if (sign == 1) {
val *= -1;
}
tag = tag.slice(5 + len);
}
if (id === "majorIds") {
val = [val];
console.log(val);
}
statMap.set(id, val);
}
}
statMap.set("hash", "CI-" + name);
statMap.set("custom", true);
return new Custom(statMap);
}
} catch (error) {
console.log(error);
console.log(statMap);
return undefined;
}
}
/** An object representing a Custom Item. Mostly for vanity purposes.
* @dep Requires the use of nonRolledIDs and rolledIDs from display_constants.js.
* @dep Requires the use of attackSpeeds from build.js.
*/
class Custom {
/**
* @description Construct a custom item (CI) from a statMap.
* @param {statMap}: A map with keys from rolledIDs or nonRolledIDs or minRolls/maxRolls and values befitting the keys. minRolls and maxRolls are their own maps and have the same keys, but with minimum and maximum values (for rolls).
*
*/
constructor(statMap) {
this.statMap = statMap;
// TODO patch
// this.statMap.set("majorIds", [this.statMap.get("majorIds")]);
this.initCustomStats();
}
setHash(hash) {
let ihash = hash.slice();
if (ihash.slice(0, 3) !== "CI-") {
ihash = "CI-" + hash;
}
this.hash = ihash;
this.statMap.set("hash", ihash);
}
updateName(name) {
this.name = name;
this.displayName = name;
}
/* Get all stats for this CI.
* Stores in this.statMap.
* Follows the expandedItem item structure, similar to a crafted item.
* TODO: Check if this is even useful
*/
initCustomStats() {
//this.setHashVerbose(); //do NOT move sethash from here please
console.log(this.statMap);
for (const id of ci_save_order) {
if (rolledIDs.includes(id)) {
if (!(this.statMap.get("minRolls").has(id) && this.statMap.get("minRolls").get(id))) {
this.statMap.get("minRolls").set(id, 0);
this.statMap.get("maxRolls").set(id, 0);
}
} else {
if (nonRolled_strings.includes(id)) {
if (!(this.statMap.has(id) && this.statMap.get(id))) {
this.statMap.set(id, "");
}
} else {
if (!(this.statMap.has(id) && this.statMap.get(id))) {
this.statMap.set(id, 0);
}
}
}
}
let type = this.statMap.get("type").toLowerCase();
console.log(type);
if (weaponTypes.includes(type)) {
for (const n of ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
if (!(this.statMap.has(n) && this.statMap.get(n))) {
this.statMap.set(n, "0-0");
}
}
}
else {
for (const n of ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
if (this.statMap.has(n)) {
this.statMap.delete(n);
}
}
}
if (this.statMap.get("type")) {
this.statMap.set("type", this.statMap.get("type").toLowerCase());
if (armorTypes.includes(this.statMap.get("type"))) {
this.statMap.set("category", "armor");
} else if (accessoryTypes.includes(this.statMap.get("type"))) {
this.statMap.set("category", "accessory");
} else if (weaponTypes.includes(this.statMap.get("type"))) {
this.statMap.set("category", "weapon");
} else if (consumableTypes.includes(this.statMap.get("type"))) {
this.statMap.set("category", "consumable");
} else if (tomeTypes.includes(this.statMap.get("type"))) {
this.statMap.set("category", "tome");
}
}
if (this.statMap.get("tier") === "Crafted") {
this.statMap.set("crafted", true);
for (const e of skp_elements) {
this.statMap.set(e + "DamLow", this.statMap.get(e + "Dam"));
}
this.statMap.set("nDamLow", this.statMap.get("nDam"));
this.statMap.set("hpLow", this.statMap.get("hp"));
for (const e of skp_order) {
this.statMap.get("minRolls").set(e, this.statMap.get(e));
this.statMap.get("maxRolls").set(e, this.statMap.get(e));
}
// for (const e of ["durability", "duration"]) {
// if (this.statMap.get(e) === "") {
// this.statMap.set(e, [0,0]);
// } else {
// this.statMap.set(e, [this.statMap.get(e).split("-")[0],this.statMap.get(e).split("-")[1]])
// }
// }
this.statMap.set("lvlLow", this.statMap.get("lvl"));
if (this.statMap.get("category") === "weapon") {
//this is for powder purposes.
//users will likely not stick to the 0.9,1.1 rule because custom item. We will get around this by breaking everything and rewarding users for sticking to 0.9,1.1.
this.statMap.set("nDamBaseLow", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2));
this.statMap.set("nDamBaseHigh", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2));
for (const e in skp_elements) {
this.statMap.set(skp_elements[e] + "DamBaseLow", Math.floor((parseFloat(this.statMap.get(skp_elements[e] + "DamLow")) + parseFloat(this.statMap.get(skp_elements[e] + "Dam"))) / 2));
this.statMap.set(skp_elements[e] + "DamBaseHigh", Math.floor((parseFloat(this.statMap.get(skp_elements[e] + "DamLow")) + parseFloat(this.statMap.get(skp_elements[e] + "Dam"))) / 2));
}
this.statMap.set("ingredPowders", []);
}
}
if (this.statMap.get("category") !== "weapon") {
this.statMap.set("atkSpd", "");
for (const n in ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
//this.statMap.set(n,"");
}
} else {
}
if (this.statMap.get("name") && this.statMap.get("name") !== "") {
this.statMap.set("displayName", this.statMap.get("name"));
} else {
this.statMap.set("displayName", "Custom Item");
}
this.statMap.set("powders", []);
this.statMap.set("reqs", [this.statMap.get("strReq"), this.statMap.get("dexReq"), this.statMap.get("intReq"), this.statMap.get("defReq"), this.statMap.get("agiReq")]);
this.statMap.set("skillpoints", [this.statMap.get("str"), this.statMap.get("dex"), this.statMap.get("int"), this.statMap.get("def"), this.statMap.get("agi")]);
this.statMap.set("restrict", "Custom Item")
}
}