wynnbuilder-forked-for-changes/display.js
2021-01-10 06:20:59 -06:00

696 lines
29 KiB
JavaScript

let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_"];
let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
let damageClasses = ["Neutral","Earth","Thunder","Water","Fire","Air"];
let reversedIDs = [ "atkTier", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ];
function expandItem(item, powders){
let minRolls = new Map();
let maxRolls = new Map();
let expandedItem = new Map();
if(item.fixID){ //The item has fixed IDs.
expandedItem.set("fixID",true);
for (const id of rolledIDs){ //all rolled IDs are numerical
//if(item[id]) {
minRolls.set(id,item[id]);
maxRolls.set(id,item[id]);
//}
}
}else{ //The item does not have fixed IDs.
for (const id of rolledIDs){
if(item[id] > 0){ // positive rolled IDs
minRolls.set(id,idRound(item[id]*0.3));
maxRolls.set(id,idRound(item[id]*1.3));
}else if(item[id] < 0){ //negative rolled IDs
if (reversedIDs.includes(id)) {
maxRolls.set(id,idRound(item[id]*1.3));
minRolls.set(id,idRound(item[id]*0.7));
}
else {
minRolls.set(id,idRound(item[id]*1.3));
maxRolls.set(id,idRound(item[id]*0.7));
}
}else{//Id = 0
minRolls.set(id,0);
maxRolls.set(id,0);
}
}
}
for (const id of nonRolledIDs){
expandedItem.set(id,item[id]);
}
expandedItem.set("minRolls",minRolls);
expandedItem.set("maxRolls",maxRolls);
expandedItem.set("powders", powders);
return expandedItem;
}
/*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0.
* @param id
*/
function idRound(id){
rounded = Math.round(id);
if(rounded == 0){
return 1; //this is a hack, will need changing along w/ rest of ID system if anything changes
}else{
return rounded;
}
}
let idPrefixes = {"displayName": "", "lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam_":"Neutral Damage: ", "eDam_":"Earth Damage: ", "tDam_":"Thunder Damage: ", "wDam_":"Water Damage: ", "fDam_":"Fire Damage: ", "aDam_":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health : ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "expd":"Exploding: ", "spd":"Walk Speed Bonus: ", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"Set: ", "quest":"Quest Req: ", "restrict":""};
let idSuffixes = {"displayName": "", "lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam_":"", "eDam_":"", "tDam_":"", "wDam_":"", "fDam_":"", "aDam_":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "expd":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":"", "restrict":""};
function apply_elemental_format(p_elem, id, suffix) {
suffix = (typeof suffix !== 'undefined') ? suffix : "";
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
let parts = idPrefixes[id].split(/ (.*)/);
let element_prefix = parts[0];
let desc = parts[1];
let i_elem = document.createElement('b');
i_elem.classList.add(element_prefix);
i_elem.textContent = element_prefix;
p_elem.appendChild(i_elem);
let i_elem2 = document.createElement('b');
i_elem2.textContent = " " + desc + suffix;
p_elem.appendChild(i_elem2);
}
function displaySetBonuses(build, parent_id) {
setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id);
let set_summary_elem = document.createElement('p');
set_summary_elem.classList.add('itemcenter');
set_summary_elem.textContent = "Set Bonuses:";
parent_div.append(set_summary_elem);
for (const [setName, count] of build.activeSetCounts) {
let set_elem = document.createElement('p');
set_elem.id = "set-"+setName;
set_summary_elem.append(set_elem);
const bonus = sets[setName].bonuses[count-1];
let mock_item = new Map();
mock_item.set("fixID", true);
mock_item.set("displayName", setName+" Set: "+count+"/"+sets[setName].items.length);
let mock_minRolls = new Map();
mock_item.set("minRolls", mock_minRolls);
for (const id in bonus) {
if (rolledIDs.includes(id)) {
mock_minRolls.set(id, bonus[id]);
}
else {
mock_item.set(id, bonus[id]);
}
}
displayExpandedItem(mock_item, set_elem.id);
}
}
function displayBuildStats(build, parent_id){
// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
let display_commands = [
"#ldiv",
"!elemental",
"hp",
"fDef", "wDef", "aDef", "tDef", "eDef",
"!elemental",
"#table",
"str", "dex", "int", "def", "agi",
"hpBonus",
"hprRaw", "hprPct",
"sdRaw", "sdPct",
"mdRaw", "mdPct",
"mr", "ms",
"ref", "thorns",
"ls",
"poison",
"expd",
"spd",
"atkTier",
"!elemental",
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
"!elemental",
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
"rainbowRaw",
"sprint", "sprintReg",
"jh",
"xpb", "lb", "lq",
"spRegen",
"eSteal",
"gXp", "gSpd",
];
// Clear the parent div.
setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id);
let set_summary_elem = document.createElement('p');
set_summary_elem.classList.add('itemp');
set_summary_elem.classList.add('left');
set_summary_elem.textContent = "Set Summary:";
parent_div.append(set_summary_elem);
for (const [setName, count] of build.activeSetCounts) {
let set_elem = document.createElement('p');
set_elem.classList.add('itemp');
set_elem.classList.add('left');
set_elem.textContent = " "+setName+" Set: "+count+"/"+sets[setName].items.length;
set_summary_elem.append(set_elem);
}
let stats = build.statMap;
let active_elem;
let elemental_format = false;
//TODO this is put here for readability, consolidate with definition in build.js
let staticIDs = ["hp", "eDef", "tDef", "wDef", "fDef", "aDef"];
for (const command of display_commands) {
if (command.charAt(0) === "#") {
if (command === "#cdiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemcenter');
}
else if (command === "#ldiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemleft');
}
else if (command === "#table") {
active_elem = document.createElement('table');
active_elem.classList.add('itemtable');
}
parent_div.appendChild(active_elem);
}
else if (command.charAt(0) === "!") {
// TODO: This is sooo incredibly janky.....
if (command === "!elemental") {
elemental_format = !elemental_format;
}
}
else {
let id = command;
if (stats.get(id)) {
let style = null;
if (!staticIDs.includes(id)) {
style = "positive";
if (stats.get(id) < 0) {
style = "negative";
}
}
displayFixedID(active_elem, id, stats.get(id), elemental_format, style);
}
}
}
}
function displayExpandedItem(item, parent_id){
// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
if (item.get("category") === "weapon") {
let stats = new Map();
stats.set("atkSpd", item.get("atkSpd"));
stats.set("damageBonus", [0, 0, 0, 0, 0]);
stats.set("damageRaw", [item.get("nDam"), item.get("eDam"), item.get("tDam"), item.get("wDam"), item.get("fDam"), item.get("aDam")]);
let results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], 0, 0, 0, item, [0, 0, 0, 0, 0]);
let damages = results[2];
let damage_keys = [ "nDam_", "eDam_", "tDam_", "wDam_", "fDam_", "aDam_" ];
for (const i in damage_keys) {
item.set(damage_keys[i], damages[i][0]+"-"+damages[i][1]);
}
}
let display_commands = [
"#cdiv",
"displayName",
"#ldiv",
"atkSpd",
"#ldiv",
"!elemental",
"hp",
"nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_",
"fDef", "wDef", "aDef", "tDef", "eDef",
"!elemental",
"#ldiv",
"classReq",
"lvl",
"strReq", "dexReq", "intReq", "defReq","agiReq",
"#ldiv",
"str", "dex", "int", "def", "agi",
"#table",
"hpBonus",
"hprRaw", "hprPct",
"sdRaw", "sdPct",
"mdRaw", "mdPct",
"mr", "ms",
"ref", "thorns",
"ls",
"poison",
"expd",
"spd",
"atkTier",
"!elemental",
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
"!elemental",
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
"rainbowRaw",
"sprint", "sprintReg",
"jh",
"xpb", "lb", "lq",
"spRegen",
"eSteal",
"gXp", "gSpd",
"#ldiv",
"slots",
"set",
"quest",
"restrict"];
// Clear the parent div.
setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id);
let active_elem;
let fix_id = item.has("fixID") && item.get("fixID");
let elemental_format = false;
for (const command of display_commands) {
if (command.charAt(0) === "#") {
if (command === "#cdiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemcenter');
}
else if (command === "#ldiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemleft');
}
else if (command === "#table") {
active_elem = document.createElement('table');
active_elem.classList.add('itemtable');
}
parent_div.appendChild(active_elem);
}
else if (command.charAt(0) === "!") {
// TODO: This is sooo incredibly janky.....
if (command === "!elemental") {
elemental_format = !elemental_format;
}
}
else {
let id = command;
if(nonRolledIDs.includes(id) && item.get(id)){//nonRolledID & non-0/non-null/non-und ID
let p_elem = displayFixedID(active_elem, id, item.get(id), elemental_format);
if (id === "slots") {
// HACK TO MAKE POWDERS DISPLAY NICE!! TODO
//let powderMap = new Map([ ["e", "Earth"], ["t", "Thunder"], ["w", "Water"], ["f", "Fire"], ["a", "Air"]]);
p_elem.textContent = idPrefixes[id].concat(item.get(id), idSuffixes[id]) +
" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
}else if(id === "displayName"){
p_elem.classList.add("title");
if(item.get("tier") !== " "){
p_elem.classList.add(item.get("tier"));
}
}
}
else if (rolledIDs.includes(id) && item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
let style = "positive";
if (item.get("minRolls").get(id) < 0) {
style = "negative";
}
if (fix_id) {
displayFixedID(active_elem, id, item.get("minRolls").get(id), elemental_format, style);
}
else {
let row = document.createElement('tr');
let min_elem = document.createElement('td');
min_elem.classList.add('left');
min_elem.classList.add(style);
min_elem.textContent = item.get("minRolls").get(id) + idSuffixes[id];
row.appendChild(min_elem);
let desc_elem = document.createElement('td');
desc_elem.classList.add('center');
//TODO elemental format jank
if (elemental_format) {
apply_elemental_format(desc_elem, id);
}
else {
desc_elem.textContent = idPrefixes[id];
}
row.appendChild(desc_elem);
let max_elem = document.createElement('td');
max_elem.classList.add('right');
max_elem.classList.add(style);
max_elem.textContent = item.get("maxRolls").get(id) + idSuffixes[id];
row.appendChild(max_elem);
active_elem.appendChild(row);
}
}//Just don't do anything if else
}
}
if (item.get("tier") & item.get("tier") !== " ") {
let item_desc_elem = document.createElement('p');
item_desc_elem.classList.add('itemp');
item_desc_elem.classList.add('left');
item_desc_elem.classList.add(item.get("tier"));
item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
parent_div.append(item_desc_elem);
}
}
function displayFixedID(active, id, value, elemental_format, style) {
if (style) {
let row = document.createElement('tr');
let desc_elem = document.createElement('td');
desc_elem.classList.add('left');
if (elemental_format) {
apply_elemental_format(desc_elem, id);
}
else {
desc_elem.textContent = idPrefixes[id];
}
row.appendChild(desc_elem);
let value_elem = document.createElement('td');
value_elem.classList.add('right');
value_elem.classList.add(style);
value_elem.textContent = value + idSuffixes[id];
row.appendChild(value_elem);
active.appendChild(row);
return row;
}
else {
// HACK TO AVOID DISPLAYING ZERO DAMAGE! TODO
if (value === "0-0") {
return;
}
let p_elem = document.createElement('p');
p_elem.classList.add('itemp');
if (elemental_format) {
apply_elemental_format(p_elem, id, value);
}
else {
p_elem.textContent = idPrefixes[id].concat(value, idSuffixes[id]);
}
active.appendChild(p_elem);
return p_elem;
}
}
function displayEquipOrder(parent_elem,buildOrder){
parent_elem.textContent = "";
const order = buildOrder.slice();
let title_elem = document.createElement("p");
title_elem.textContent = "Equip order ";
title_elem.classList.add("title");
parent_elem.append(title_elem);
for (const item of order) {
let p_elem = document.createElement("p");
p_elem.classList.add("itemp");
p_elem.classList.add("left");
p_elem.textContent = item.get("displayName");
parent_elem.append(p_elem);
}
}
function displayMeleeDamage(parent_elem, meleeStats){
let attackSpeeds = ["Super Slow", "Very Slow", "Slow", "Normal", "Fast", "Very Fast", "Super Fast"];
//let damagePrefixes = ["Neutral Damage: ","Earth Damage: ","Thunder Damage: ","Water Damage: ","Fire Damage: ","Air Damage: "];
parent_elem.textContent = "";
const stats = meleeStats.slice();
for (let i = 0; i < 6; ++i) {
for (let j in stats[i]) {
stats[i][j] = stats[i][j].toFixed(2);
}
}
for (let i = 6; i < 8; ++i) {
for (let j in stats[i]) {
stats[i][j] = stats[i][j].toFixed(2);
}
}
for (let i = 8; i < 11; ++i){
stats[i] = stats[i].toFixed(2);
}
//title
let title_elem = document.createElement("p");
title_elem.classList.add("title");
title_elem.textContent = "Melee Stats";
parent_elem.append(title_elem);
parent_elem.append(document.createElement("br"));
//average DPS
let averageDamage = document.createElement("p");
averageDamage.classList.add("center");
averageDamage.classList.add("itemp");
averageDamage.textContent = "Average DPS: " + stats[10];
parent_elem.append(averageDamage);
//attack speed
let atkSpd = document.createElement("p");
atkSpd.classList.add("center");
atkSpd.classList.add("itemp");
atkSpd.textContent = "Attack Speed: " + attackSpeeds[stats[11]];
parent_elem.append(atkSpd);
parent_elem.append(document.createElement("br"));
//Non-Crit: n->elem, total dmg, DPS
let nonCritStats = document.createElement("p");
nonCritStats.classList.add("center");
nonCritStats.classList.add("itemp");
nonCritStats.textContent = "Non-Crit Stats: ";
nonCritStats.append(document.createElement("br"));
for (let i = 0; i < 6; i++){
if(stats[i][0] > 0){
let dmg = document.createElement("p");
dmg.textContent = stats[i][0] + "-" + stats[i][1];
dmg.classList.add(damageClasses[i]);
dmg.classList.add("itemp");
nonCritStats.append(dmg);
}
}
let normalDamage = document.createElement("p");
normalDamage.textContent = "Total: " + stats[6][0] + "-" + stats[6][1];
normalDamage.classList.add("itemp");
nonCritStats.append(normalDamage);
let normalDPS = document.createElement("p");
normalDPS.textContent = "Normal DPS: " + stats[8];
normalDPS.append(document.createElement("br"));
normalDPS.append(document.createElement("br"));
normalDPS.classList.add("itemp");
nonCritStats.append(normalDPS);
parent_elem.append(nonCritStats);
parent_elem.append(document.createElement("br"));
//Crit: n->elem, total dmg, DPS
let critStats = document.createElement("p");
critStats.classList.add("center");
critStats.classList.add("itemp");
critStats.textContent = "Crit Stats: ";
critStats.append(document.createElement("br"));
for (let i = 0; i < 6; i++){
if(stats[i][2] > 0){
dmg = document.createElement("p");
dmg.textContent = stats[i][2] + "-" + stats[i][3];
dmg.classList.add(damageClasses[i]);
dmg.classList.add("itemp");
critStats.append(dmg);
}
}
let critDamage = document.createElement("p");
critDamage.textContent = "Total: " + stats[7][0] + "-" + stats[7][1];
critDamage.classList.add("itemp");
critStats.append(critDamage);
let critDPS = document.createElement("p");
critDPS.textContent = "Crit DPS: " + stats[9];
critDPS.classList.add("itemp");
critDPS.append(document.createElement("br"));
critDPS.append(document.createElement("br"));
critStats.append(critDPS);
parent_elem.append(critStats);
}
function displayDefenseStats(parent_elem,defenseStats){
parent_elem.textContent = "";
const stats = defenseStats.slice();
let title_elem = document.createElement("p");
title_elem.textContent = "Defense Stats";
title_elem.classList.add("title");
parent_elem.append(title_elem);
parent_elem.append(document.createElement("br"));
//[total hp, ehp, total hpr, ehpr, [def%, agi%], [edef,tdef,wdef,fdef,adef]]
for(const i in stats){
if(typeof stats[i] === "number"){
stats[i] = stats[i].toFixed(2);
}else{
for(const j in stats[i]){
stats[i][j] = stats[i][j].toFixed(2);
}
}
}
//total HP
let hpElem = document.createElement("p");
hpElem.textContent = "HP: " + stats[0];
hpElem.classList.add("left");
hpElem.classList.add("Health");
parent_elem.append(hpElem);
//EHP
let ehpElem = document.createElement("p");
ehpElem.textContent = "Effective HP: " + stats[1];
ehpElem.classList.add("left");
parent_elem.append(ehpElem);
//total HPR
let hprElem = document.createElement("p");
hprElem.textContent = "HP Regen: " + stats[2];
hprElem.classList.add("left");
hprElem.classList.add("Health");
parent_elem.append(hprElem);
//EHPR
let ehprElem = document.createElement("p");
ehprElem.textContent = "Effective HP Regen: " + stats[3];
ehprElem.classList.add("left");
parent_elem.append(ehprElem);
//eledefs
let eledefs = stats[5];
for (let i = 0; i < eledefs.length; i++){
/* TODO: make this comment work
let eledefElem = document.createElement("p");
let ele = document.createElement("b");
ele.classList.add(damageClasses[i+1]);
ele.textContent = damageClasses[i+1];
eledefElem.textContent = " Defense: " + eledefs[i];
//eledefElem.classList.add(damageClasses[i+1]);
eledefElem.classList.add("left");
parent_elem.append(ele);
parent_elem.append(eledefElem);
*/
let eledefElem = document.createElement("p");
eledefElem.textContent = damageClasses[i+1] + " Defense: " + eledefs[i];
eledefElem.classList.add(damageClasses[i+1]);
eledefElem.classList.add("left");
parent_elem.append(eledefElem);
}
//skp
let defElem = document.createElement("p");
defElem.textContent = "Damage Absorbed %: " + stats[4][0] + "%";
defElem.classList.add("left");
parent_elem.append(defElem);
let agiElem = document.createElement("p");
agiElem.textContent = "Dodge Chance %: " + stats[4][1] + "%";
agiElem.classList.add("left");
parent_elem.append(agiElem);
}
function displaySpellDamage(parent_elem, build, spell, spellIdx) {
parent_elem.textContent = "";
const stats = build.statMap;
let title_elem = document.createElement("p");
title_elem.classList.add('title');
if (spellIdx != 0) {
title_elem.textContent = spell.title + " (" + build.getSpellCost(spellIdx, spell.cost) + ")";
}
else {
title_elem.textContent = spell.title;
}
parent_elem.append(title_elem);
let critChance = skillPointsToPercentage(build.total_skillpoints[1]);
let save_damages = [];
for (const part of spell.parts) {
parent_elem.append(document.createElement("br"));
let part_div = document.createElement("p");
parent_elem.append(part_div);
let subtitle_elem = document.createElement("p");
subtitle_elem.textContent = part.subtitle;
part_div.append(subtitle_elem);
if (part.type === "damage") {
let _results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw"), stats.get("sdPct"),
part.multiplier / 100, build.weapon, build.total_skillpoints);
let totalDamNormal = _results[0];
let totalDamCrit = _results[1];
let results = _results[2];
for (let i = 0; i < 6; ++i) {
for (let j in results[i]) {
results[i][j] = results[i][j].toFixed(2);
}
}
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2;
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2;
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage;
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
let nonCritLabel = document.createElement("p");
nonCritLabel.textContent = "Non-Crit Average: "+nonCritAverage.toFixed(2);
nonCritLabel.classList.add("damageSubtitle");
part_div.append(nonCritLabel);
for (let i = 0; i < 6; i++){
if (results[i][1] > 0){
let p = document.createElement("p");
p.classList.add("damagep");
p.classList.add(damageClasses[i]);
p.textContent = results[i][0]+"-"+results[i][1];
part_div.append(p);
}
}
//part_div.append(document.createElement("br"));
let critLabel = document.createElement("p");
critLabel.textContent = "Crit Average: "+critAverage.toFixed(2);
critLabel.classList.add("damageSubtitle");
part_div.append(critLabel);
for (let i = 0; i < 6; i++){
if (results[i][1] > 0){
let p = document.createElement("p");
p.classList.add("damagep");
p.classList.add(damageClasses[i]);
p.textContent = results[i][2]+"-"+results[i][3];
part_div.append(p);
}
}
save_damages.push(averageDamage);
}
else if (part.type == "heal") {
let heal_amount = (part.strength * build.getDefenseStats()[0] * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct")))).toFixed(2);
let healLabel = document.createElement("p");
healLabel.textContent = heal_amount;
healLabel.classList.add("damagep");
part_div.append(healLabel);
}
else if (part.type === "total") {
let total_damage = 0;
for (let i in part.factors) {
total_damage += save_damages[i] * part.factors[i];
}
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+total_damage.toFixed(2);
averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
}
}
}