dc878caf1c
* 2.0.2 mage tree Super super janky implementation of winded * Clean up breathless definition * Numerical values and archetype req update for non mage ability trees Notably excludes: Effigy attack speed Double/Triple totem multipliers more shields damage change arrow hurricane nerf don't think this includes dependencies but idk if any changed? Topology fixing still needed * Archer, Warrior and Shaman updated (mostly) * Assassin tree changes * Item db update guess this is the 2.0.2 branch now * Mage edit to match ingame * Fix misc. atree stuff that wasn't fixed yet warrior connections and positions double/triple totem implementation ragna nerf --------- Co-authored-by: hppeng <hppeng> Co-authored-by: TopHat of Pride <33451677+TopHat-of-Pride@users.noreply.github.com> Co-authored-by: aspiepuppy <emimeado@gmail.com>
254 lines
8.2 KiB
JavaScript
254 lines
8.2 KiB
JavaScript
const ING_DB_VERSION = 20;
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// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
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let idb;
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let ireload = false;
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let iload_in_progress = false;
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let iload_complete = false;
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let ings;
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let recipes;
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let ingMap = new Map();
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let ingList = [];
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let recipeMap;
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let recipeList = [];
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let ingIDMap = new Map();
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let recipeIDMap;
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/*
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* Load item set from local DB. Calls init() on success.
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*/
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async function ing_load_local() {
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return new Promise(function(resolve, reject) {
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let get_tx = idb.transaction(['ing_db', 'recipe_db'], 'readonly');
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let ings_store = get_tx.objectStore('ing_db');
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let recipes_store = get_tx.objectStore('recipe_db');
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let request3 = ings_store.getAll();
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request3.onerror = function(event) {
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reject("Could not read local ingredient db...");
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}
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request3.onsuccess = function(event) {
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console.log("Successfully read local ingredient db.");
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}
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let request4 = recipes_store.getAll();
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request4.onerror = function(event) {
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reject("Could not read local recipe db...");
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}
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request4.onsuccess = function(event) {
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console.log("Successfully read local recipe db.");
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}
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get_tx.oncomplete = function(event) {
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ings = request3.result;
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recipes = request4.result;
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init_ing_maps();
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iload_complete = true;
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idb.close();
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resolve()
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}
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});
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}
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function clean_ing(ing) {
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if (ing.remapID === undefined) {
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if (ing.displayName === undefined) {
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ing.displayName = ing.name;
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}
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}
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}
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async function load_ings_old_version(version_str) {
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iload_in_progress = true;
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let getUrl = window.location;
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let baseUrl = `${getUrl.protocol}//${getUrl.host}/`;
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// No random string -- we want to use caching
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let url = `${baseUrl}/data/${version_str}/ingreds.json`;
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let result = await (await fetch(url)).json();
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ings = result;
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for (const id in ings) {
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clean_ing(ings[id]);
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}
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url = baseUrl + "/recipes_compress.json";
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result = await (await fetch(url)).json();
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recipes = result.recipes;
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init_maps();
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iload_complete = true;
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}
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/*
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* Load item set from remote DB (aka a big json file). Calls init() on success.
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*/
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async function load_ings() {
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let getUrl = window.location;
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let baseUrl = `${getUrl.protocol}//${getUrl.host}/`;
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// "Random" string to prevent caching!
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let url = baseUrl + "/ingreds_compress.json?"+new Date();
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let result = await (await fetch(url)).json();
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result = await (await fetch(url)).json();
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ings = result;
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url = baseUrl + "/recipes_compress.json?"+new Date();
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result = await (await fetch(url)).json();
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recipes = result.recipes;
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// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
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/*let clear_tx2 = db.transaction(['ing_db'], 'readwrite');
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let clear_ings = clear_tx2.objectStore('ing_db');
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let clear_tx3 = db.transaction(['recipe_db'], 'readwrite');
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let clear_recipes = clear_tx3.objectStore('recipe_db');
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await clear_ings.clear();
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await clear_recipes.clear();
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await clear_tx2.complete;
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await clear_tx3.complete;*/
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let add_promises = [];
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let add_tx2 = idb.transaction(['ing_db'], 'readwrite');
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let ings_store = add_tx2.objectStore('ing_db');
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for (const id in ings) {
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clean_ing(ings[id]);
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add_promises.push(ings_store.add(ings[id], id));
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}
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let add_tx3 = idb.transaction(['recipe_db'], 'readwrite');
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let recipes_store = add_tx3.objectStore('recipe_db');
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for (const recipe in recipes) {
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add_promises.push(recipes_store.add(recipes[recipe], recipe));
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}
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add_promises.push(add_tx2.complete);
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add_promises.push(add_tx3.complete);
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await Promise.all(add_promises);
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init_ing_maps();
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iload_complete = true;
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idb.close();
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}
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async function load_ing_init() {
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return new Promise((resolve, reject) => {
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let request = window.indexedDB.open("ing_db", ING_DB_VERSION)
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request.onerror = function() {
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reject("DB failed to open...");
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}
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request.onsuccess = async function() {
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idb = request.result;
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if (iload_in_progress) {
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while (!iload_complete) {
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await sleep(100);
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}
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console.log("Skipping load...")
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}
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else {
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iload_in_progress = true
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if (ireload) {
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console.log("Using new data...")
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await load_ings();
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}
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else {
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console.log("Using stored data...")
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await ing_load_local();
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}
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}
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resolve();
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}
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request.onupgradeneeded = function(e) {
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ireload = true;
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let idb = e.target.result;
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try {
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idb.deleteObjectStore('ing_db');
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}
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catch (error) {
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console.log("Could not delete ingredient DB. This is probably fine");
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}
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try {
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idb.deleteObjectStore('recipe_db');
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}
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catch (error) {
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console.log("Could not delete recipe DB. This is probably fine");
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}
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idb.createObjectStore('ing_db');
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idb.createObjectStore('recipe_db');
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console.log("DB setup complete...");
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}
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});
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}
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function init_ing_maps() {
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recipeMap = new Map();
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recipeIDMap = new Map();
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let ing = {
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name: "No Ingredient",
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displayName: "No Ingredient",
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tier: 0,
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lvl: 0,
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skills: ["ARMOURING", "TAILORING", "WEAPONSMITHING", "WOODWORKING", "JEWELING", "COOKING", "ALCHEMISM", "SCRIBING"],
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ids: {},
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itemIDs: {"dura": 0, "strReq": 0, "dexReq": 0,"intReq": 0,"defReq": 0,"agiReq": 0,},
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consumableIDs: {"dura": 0, "charges": 0},
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posMods: {"left": 0, "right": 0, "above": 0, "under": 0, "touching": 0, "notTouching": 0},
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id: 4000
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};
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap.set(ing.id, ing.displayName);
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let numerals = new Map([[1, "I"], [2, "II"], [3, "III"], [4, "IV"], [5, "V"], [6, "VI"]]);
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for (let i = 0; i < 5; i ++) {
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for (const powderIng of powderIngreds) {
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let ing = {
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name: "" + damageClasses[i+1] + " Powder " + numerals.get(powderIngreds.indexOf(powderIng) + 1),
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tier: 0,
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lvl: 0,
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skills: ["ARMOURING", "TAILORING", "WEAPONSMITHING", "WOODWORKING", "JEWELING"],
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ids: {},
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isPowder: true,
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pid: 6*i + powderIngreds.indexOf(powderIng),
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itemIDs: {"dura": powderIng["durability"], "strReq": 0, "dexReq": 0,"intReq": 0,"defReq": 0,"agiReq": 0},
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consumableIDs: {"dura": 0, "charges": 0},
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posMods: {"left": 0, "right": 0, "above": 0, "under": 0, "touching": 0, "notTouching": 0}
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};
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ing.id = 4001 + ing.pid;
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ing.displayName = ing.name;
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switch(i) {
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case 0:
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ing.itemIDs["strReq"] = powderIng["skpReq"];
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break;
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case 1:
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ing.itemIDs["dexReq"] = powderIng["skpReq"];
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break;
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case 2:
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ing.itemIDs["intReq"] = powderIng["skpReq"];
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break;
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case 3:
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ing.itemIDs["defReq"] = powderIng["skpReq"];
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break;
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case 4:
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ing.itemIDs["agiReq"] = powderIng["skpReq"];
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break;
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}
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap.set(ing.id, ing.displayName);
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}
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}
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for (const ing of ings) {
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ingMap.set(ing.displayName, ing);
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ingList.push(ing.displayName);
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ingIDMap.set(ing.id, ing.displayName);
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}
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for (const recipe of recipes) {
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recipeMap.set(recipe.name, recipe);
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recipeList.push(recipe.name);
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recipeIDMap.set(recipe.id, recipe.name);
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}
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}
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