wynnbuilder-forked-for-changes/js/computation_graph.js
hppeng-wynn fb1077de7e
Shaman atree + schema augmentation (#196)
* Beginnings of shaman atree

* Fix aura parents

* Day's work (ft. frozenearth and endistic)

* More incremental work -- finish another two pages i think, or one

* One more page to go on shaman atree

* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick

* Just missing 4 abils at the bottom hopefully

* Fix typos in display

* Fix archetype req for chant of the fanatic

* Shaman atree complete

except fluid healing doesn't work yet

* Add comments, fix some misc. formatting related stuffs

* Misc. patch

Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs

Co-authored-by: hppeng <hppeng>
2022-08-11 03:13:53 -07:00

274 lines
8.3 KiB
JavaScript

let all_nodes = new Set();
let node_debug_stack = [];
let COMPUTE_GRAPH_DEBUG = true;
class ComputeNode {
/**
* Make a generic compute node.
* Adds the node to the global map of nodenames to nodes (for calling from html listeners).
*
* @param name : Name of the node (string). Must be unique. Must "fit in" a JS string (terminated by single quotes).
*/
constructor(name) {
this.inputs = []; // parent nodes
this.input_translation = new Map();
this.children = [];
this.value = null;
this.name = name;
this.update_task = null;
this.fail_cb = false; // Set to true to force updates even if parent failed
this.dirty = 2; // 3 states:
// 2: dirty
// 1: possibly dirty
// 0: clean
this.inputs_dirty = new Map();
this.inputs_dirty_count = 0;
if (COMPUTE_GRAPH_DEBUG) { all_nodes.add(this); }
}
/**
* Request update of this compute node. Pushes updates to children.
*/
update() {
if (this.inputs_dirty_count != 0) {
return;
}
if (this.dirty === 0) {
return;
}
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.push(this.name); }
if (this.dirty == 2) {
let calc_inputs = new Map();
for (const input of this.inputs) {
if (input.dirty) {
if (COMPUTE_GRAPH_DEBUG) {
console.log(node_debug_stack);
console.log(this);
}
throw "Invalid compute graph state!";
}
calc_inputs.set(this.input_translation.get(input.name), input.value);
}
this.value = this.compute_func(calc_inputs);
}
this.dirty = 0;
for (const child of this.children) {
child.mark_input_clean(this.name, this.value);
}
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack.pop(); }
return this;
}
/**
* Mark parent as not dirty. Propagates calculation if all inputs are present.
*/
mark_input_clean(input_name, value) {
if (value !== null || this.fail_cb) {
if (this.inputs_dirty.get(input_name)) {
this.inputs_dirty.set(input_name, false);
this.inputs_dirty_count -= 1;
}
if (this.inputs_dirty_count === 0) {
this.update();
}
}
}
mark_input_dirty(input_name) {
if (!this.inputs_dirty.get(input_name)) {
this.inputs_dirty.set(input_name, true);
this.inputs_dirty_count += 1;
}
}
mark_dirty(dirty_state=2) {
if (this.dirty < dirty_state) {
this.dirty = dirty_state;
for (const child of this.children) {
child.mark_input_dirty(this.name);
child.mark_dirty(dirty_state);
}
}
return this;
}
/**
* Get value of this compute node. Can't trigger update cascades (push based update, not pull based.)
*/
get_value() {
return this.value
}
/**
* Abstract method for computing something. Return value is set into this.value
*/
compute_func(input_map) {
throw "no compute func specified";
}
/**
* Add link to a parent compute node, optionally with an alias.
*/
link_to(parent_node, link_name) {
this.inputs.push(parent_node)
link_name = (link_name !== undefined) ? link_name : parent_node.name;
this.input_translation.set(parent_node.name, link_name);
if (parent_node.dirty || (parent_node.value === null && !this.fail_cb)) {
this.inputs_dirty_count += 1;
this.inputs_dirty.set(parent_node.name, true);
}
parent_node.children.push(this);
return this;
}
/**
* Delete a link to a parent node.
* TODO: time complexity of list deletion (not super relevant but it hurts my soul)
*/
remove_link(parent_node) {
const idx = this.inputs.indexOf(parent_node); // Get idx
this.inputs.splice(idx, 1); // remove element
this.input_translation.delete(parent_node.name);
const was_dirty = this.inputs_dirty.get(parent_node.name);
this.inputs_dirty.delete(parent_node.name);
if (was_dirty) {
this.inputs_dirty_count -= 1;
}
const idx2 = parent_node.children.indexOf(this);
parent_node.children.splice(idx2, 1);
return this;
}
}
class ValueCheckComputeNode extends ComputeNode {
constructor(name) { super(name); this.valid_val = null; }
/**
* Request update of this compute node. Pushes updates to children,
* but only if this node's value changed.
*/
update() {
if (this.inputs_dirty_count != 0) {
return;
}
if (this.dirty === 0) {
return;
}
let calc_inputs = new Map();
for (const input of this.inputs) {
calc_inputs.set(this.input_translation.get(input.name), input.value);
}
let val = this.compute_func(calc_inputs);
if (val !== null) {
if (val !== this.valid_val) { super.mark_dirty(2); } // don't mark dirty if NULL (no update)
this.valid_val = val;
}
this.value = val;
this.dirty = 0;
for (const child of this.children) {
child.mark_input_clean(this.name, this.value);
}
return this;
}
/**
* Defaulting to "dusty" state.
*/
mark_dirty(dirty_state="unused") {
return super.mark_dirty(1);
}
}
let graph_live_update = false;
/**
* Schedule a ComputeNode to be updated.
*
* @param node : ComputeNode to schedule an update for.
*/
function calcSchedule(node, timeout) {
if (!graph_live_update) return;
if (node.update_task !== null) {
clearTimeout(node.update_task);
}
node.mark_dirty();
node.update_task = setTimeout(function() {
if (COMPUTE_GRAPH_DEBUG) { node_debug_stack = []; }
node.update();
node.update_task = null;
}, timeout);
}
class PrintNode extends ComputeNode {
constructor(name) {
super(name);
this.fail_cb = true;
}
compute_func(input_map) {
console.log([this.name, input_map]);
return null;
}
}
/**
* Node for getting an input from an input field.
* Fires updates whenever the input field is updated.
*
* Signature: InputNode() => str
*/
class InputNode extends ValueCheckComputeNode {
constructor(name, input_field) {
super(name);
this.input_field = input_field;
this.input_field.addEventListener("input", () => calcSchedule(this, 500));
this.input_field.addEventListener("change", () => calcSchedule(this, 5));
//calcSchedule(this); Manually fire first update for better control
}
compute_func(input_map) {
return this.input_field.value;
}
}
/**
* Passthrough node for simple aggregation.
* Unfortunately if you use this too much you get layers and layers of maps...
*
* Signature: PassThroughNode(**kwargs) => Map[...]
*/
class PassThroughNode extends ComputeNode {
constructor(name) {
super(name);
this.breakout_nodes = new Map();
}
compute_func(input_map) {
return input_map;
}
/**
* Get a ComputeNode that will "break out" one part of this aggregation input.
* There is some overhead to this operation because ComputeNode is not exactly a free abstraction... oof
* Also you will recv updates whenever any input that is part of the aggregation changes even
* if the specific sub-input didn't change.
*
* Parameters:
* sub-input: The key to listen to
*/
get_node(sub_input) {
if (this.breakout_nodes.has(sub_input)) {
return this.breakout_nodes.get(sub_input);
}
const _name = this.name;
const ret = new (class extends ComputeNode {
constructor() { super('passthrough-'+_name+'-'+sub_input); }
compute_func(input_map) { return input_map.get(_name).get(sub_input); }
})().link_to(this);
this.breakout_nodes.set(sub_input, ret);
return ret;
}
}