372 lines
17 KiB
JavaScript
372 lines
17 KiB
JavaScript
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//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe'
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function getCraftFromHash(hash) {
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let name = hash.slice();
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if (name.slice(0,3) === "CR-") {
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name = name.substring(3);
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}
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version = name.substring(0,1);
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name = name.substring(1);
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if (version === "1") {
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let ingreds = [];
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for (let i = 0; i < 6; i ++ ) {
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ingreds.push( expandIngredient(ingMap.get(ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))))) );
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}
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let recipe = expandRecipe(recipeMap.get(recipeIDMap.get(Base64.toInt(name.substring(12,14)))));
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tierNum = Base64.toInt(name.substring(14,15));
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let mat_tiers = [];
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mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3);
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mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me
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let atkSpd = Base64.toInt(name.substring(15));
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let atkSpds = ["SLOW","NORMAL","FAST"];
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let attackSpeed = atkSpds[atkSpd];
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return new Craft(recipe,mat_tiers,ingreds,attackSpeed,"1"+name);
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}
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}
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/* Creates a crafted item object.
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*/
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class Craft{
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/* Constructs a craft.
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@param recipe: Helmet-1-3 (id), etc. A recipe object.
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@param mat_tiers: [1->3, 1->3]. An array with 2 numbers.
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@param ingreds: []. An array with 6 entries, each with an ingredient Map.
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*/
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constructor(recipe, mat_tiers, ingreds, attackSpeed, hash) {
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this.recipe = recipe;
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this.mat_tiers = mat_tiers;
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this.ingreds = ingreds;
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this.statMap = new Map(); //can use the statMap as an expanded Item
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this.atkSpd = attackSpeed;
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this.hash = hash;
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this.initCraftStats();
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this.statMap.set("hash", this.hash);
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}
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applyPowders() {
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if (this.statMap.get("category") === "armor") {
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//double apply armor powders
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for(const id of this.statMap.get("powders")){
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let powder = powderStats[id];
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let name = powderNames.get(id);
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this.statMap.set(name.charAt(0) + "Def", (this.statMap.get(name.charAt(0)+"Def") || 0) + 2 * powder["defPlus"]);
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this.statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (this.statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - 2 * powder["defMinus"]);
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}
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}else if (this.statMap.get("category") === "weapon") {
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//do nothing - weapon powders are handled in displayExpandedItem
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}
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}
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setHash(hash) {
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this.hash = hash;
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this.statMap.set("name", "CR-" + this.hash);
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this.statMap.set("displayName", "CR-" + this.hash);
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this.statMap.set("hash", this.hash);
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}
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/* Get all stats for this build. Stores in this.statMap.
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@pre The craft itself should be valid. No checking of validity of pieces is done here.
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*/
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initCraftStats(){
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let statMap = new Map();
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statMap.set("minRolls", new Map());
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statMap.set("maxRolls", new Map());
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statMap.set("name", "CR-" + this.hash);
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statMap.set("displayName", "CR-" + this.hash);
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statMap.set("tier", "Crafted");
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statMap.set("type", this.recipe.get("type").toLowerCase());
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statMap.set("duration", [this.recipe.get("duration")[0], this.recipe.get("duration")[1]]); //[low, high]
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statMap.set("durability", [this.recipe.get("durability")[0], this.recipe.get("durability")[1]]);
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statMap.set("lvl", (this.recipe.get("lvl")[0] + "-" + this.recipe.get("lvl")[1]) );
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statMap.set("nDam", 0);
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statMap.set("hp",0);
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statMap.set("hpLow",0);
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for (const e of skp_elements) {
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statMap.set(e + "Dam", "0-0");
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statMap.set(e + "Def", 0);
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}
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for (const e of skp_order) {
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statMap.set(e + "Req", 0)
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statMap.set(e, 0);
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}
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let allNone = true;
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if (armorTypes.includes(statMap.get("type")) || weaponTypes.includes(statMap.get("type"))) {
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statMap.set("category","weapon");
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if(this.recipe.get("lvl")[0] < 30) {
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statMap.set("slots", 1);
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} else if (this.recipe.get("lvl")[0] < 70) {
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statMap.set("slots", 2);
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} else{
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statMap.set("slots", 3);
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}
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} else {
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statMap.set("slots", 0);
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}
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if (consumableTypes.includes(statMap.get("type"))) {
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statMap.set("category","consumable");
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if(this.recipe.get("lvl")[0] < 30) {
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statMap.set("charges", 1);
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} else if (this.recipe.get("lvl")[0] < 70) {
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statMap.set("charges", 2);
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} else{
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statMap.set("charges", 3);
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}
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//no ingredient consumables ALWAYS have 3 charges.
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for(const ingred of this.ingreds) {
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if(ingred.get("name") !== "No Ingredient") {
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allNone = false;
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break;
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}
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}
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if (allNone) {
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statMap.set("charges", 3);
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statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
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statMap.set("duration", this.recipe.get("basicDuration"));
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}
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statMap.set("category","consumable");
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} else {
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statMap.set("charges", 0);
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}
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if (armorTypes.includes(statMap.get("type"))) {
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statMap.set("hp", this.recipe.get("healthOrDamage").join("-"));
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statMap.set("category","armor");
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} else if (weaponTypes.includes(statMap.get("type"))) {
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statMap.set("nDam", this.recipe.get("healthOrDamage").join("-"));
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for (const e of skp_elements) {
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statMap.set(e + "Dam", "0-0");
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statMap.set(e + "DamLow", "0-0");
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}
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//statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
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statMap.set("category","weapon");
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statMap.set("atkSpd",this.atkSpd);
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}
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if (accessoryTypes.includes(statMap.get("type"))) {
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statMap.set("category", "accessory");
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}
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statMap.set("powders",[]);
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/* Change certain IDs based on material tier.
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healthOrDamage changes.
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duration and durability change. (but not basicDuration)
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*/
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let matmult = 1;
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let tierToMult = [0,1,1.25,1.4];
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let tiers = this.mat_tiers.slice();
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let amounts = this.recipe.get("materials").map(x=> x.get("amount"));
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//Mat Multipliers - should work!
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matmult = (tierToMult[tiers[0]]*amounts[0] + tierToMult[tiers[1]]*amounts[1]) / (amounts[0]+amounts[1]);
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console.log(matmult);
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let low = this.recipe.get("healthOrDamage")[0];
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let high = this.recipe.get("healthOrDamage")[1];
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if (statMap.get("category") === "consumable") {
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if(allNone) {
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statMap.set("hp", Math.floor( low * matmult )+ "-" + Math.floor( high * matmult ));
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} else {
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statMap.set("duration", [Math.floor( statMap.get("duration")[0] * matmult ), Math.floor( statMap.get("duration")[1] * matmult )]);
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}
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} else {
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//durability modifier
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statMap.set("durability", [Math.floor( statMap.get("durability")[0] * matmult ), Math.floor( statMap.get("durability")[1] * matmult )]);
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}
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if (statMap.get("category") === "weapon") {
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//attack damages oh boy
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let ratio = 2.05;
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if (this['atkSpd'] === "SLOW") {
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ratio /= 1.5;
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} else if (this['atkSpd'] === "NORMAL") {
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ratio = 1;
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} else if (this['atkSpd'] === "FAST") {
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ratio /= 2.5;
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}
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let nDamBaseLow = Math.floor(low * matmult);
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let nDamBaseHigh = Math.floor(high * matmult);
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nDamBaseLow = Math.floor(nDamBaseLow * ratio);
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nDamBaseHigh = Math.floor(nDamBaseHigh * ratio);
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let elemDamBaseLow = [0,0,0,0,0];
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let elemDamBaseHigh = [0,0,0,0,0];
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/*
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* APPLY POWDERS - MAY NOT BE CORRECT
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*/
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let powders = [];
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for (let n in this.ingreds) {
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let ingred = this.ingreds[n];
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if (ingred.get("isPowder")) {
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powders.push(ingred.get("pid"));
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}
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}
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for (const p of powders) {
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/* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math.
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*/
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let powder = powderStats[p]; //use min, max, and convert
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let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
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let diffLow = Math.floor(nDamBaseLow * powder.convert/100);
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nDamBaseLow -= diffLow;
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elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 );
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let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100);
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nDamBaseHigh -= diffHigh;
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elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 );
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}
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/* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range.
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*/
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let low1 = Math.floor(nDamBaseLow * 0.9);
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let low2 = Math.floor(nDamBaseLow * 1.1);
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let high1 = Math.floor(nDamBaseHigh * 0.9);
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let high2 = Math.floor(nDamBaseHigh * 1.1);
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statMap.set("nDamLow", low1+"-"+low2);
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statMap.set("nDam", high1+"-"+high2);
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for (const e in skp_elements) {
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low1 = Math.floor(elemDamBaseLow[e] * 0.9);
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low2 = Math.floor(elemDamBaseLow[e] * 1.1);
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high1 = Math.floor(elemDamBaseHigh[e] * 0.9);
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high2 = Math.floor(elemDamBaseHigh[e] * 1.1);
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statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2);
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statMap.set(skp_elements[e]+"Dam",high1+"-"+high2);
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}
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} else if (statMap.get("category") === "armor") {
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for (let n in this.ingreds) {
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let ingred = this.ingreds[n];
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if (ingred.get("isPowder")) {
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let powder = powderStats[ingred.get("pid")];
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let name = powderNames.get(ingred.get("pid"));
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statMap.set(name.charAt(0) + "Def", (statMap.get(name.charAt(0)+"Def") || 0) + powder["defPlus"]);
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statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - powder["defMinus"]);
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}
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}
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low = Math.floor(low * matmult);
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high = Math.floor(high * matmult);
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statMap.set("hp",high);
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statMap.set("hpLow",low);
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}
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/* END SECTION */
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let eff = [[100,100],[100,100],[100,100]];
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for (let n in this.ingreds) {
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let ingred = this.ingreds[n];
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//i and j will refer to the eff matrix.
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let i = Math.floor(n / 2);
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let j = n % 2;
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for (const [key,value] of ingred.get("posMods")) {
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if(value == 0) {
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continue;
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} else {
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if (key === "above") {
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for (let k = i-1; k > -1; k--) {
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eff[k][j] += value;
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}
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} else if (key === "under") {
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for (let k = i+1; k < 3; k++) {
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eff[k][j] += value;
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}
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} else if (key === "left") {
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if (j == 1) {
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eff[i][j-1] += value;
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}
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} else if (key === "right") {
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if (j == 0) {
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eff[i][j+1] += value;
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}
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} else if (key === "touching") {
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for (let k in eff) {
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for (let l in eff[k]) {
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if ( (Math.abs(k-i) == 1 && Math.abs (l-j) == 0) || (Math.abs(k-i) == 0 && Math.abs (l-j) == 1) ) {
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eff[k][l] += value;
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}
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}
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}
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} else if (key === "notTouching") {
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for (let k in eff) {
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for (let l in eff[k]) {
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if ( (Math.abs(k-i) > 1) || (Math.abs(k-i) == 1 && Math.abs(l-j) == 1) ) {
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eff[k][l] += value;
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}
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}
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}
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} else {
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console.log("Something went wrong. Please contact hppeng.");
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//wtf happened
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}
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}
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}
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}
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//apply ingredient effectivness - on ids, and reqs (itemIDs). NOT on durability, duration, or charges.
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let eff_flat = eff.flat();
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statMap.set("ingredEffectiveness", eff_flat);
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//console.log(eff_flat);
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//apply ingredient ids
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for (const n in this.ingreds) {
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let ingred = this.ingreds[n];
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let eff_mult = (eff_flat[n] / 100).toFixed(2);
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for (const [key, value] of ingred.get("itemIDs")) {
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if(key !== "dura" && !consumableTypes.includes(statMap.get("type"))) { //consumables NEVER get reqs
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if (!ingred.get("isPowder")) {
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statMap.set(key, Math.round(statMap.get(key) + value*eff_mult));
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} else {
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statMap.set(key, Math.round(statMap.get(key) + value));
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}
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} else { //durability, NOT affected by effectiveness
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statMap.set("durability", statMap.get("durability").map(x => x + value));
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}
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}
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for (const [key,value] of ingred.get("consumableIDs")) {
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//neither duration nor charges are affected by effectiveness
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if(key === "dura") {
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statMap.set("duration", statMap.get("duration").map(x => x + value));
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} else{
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statMap.set(key, statMap.get("charges") + value);
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}
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}
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for (const [key,value] of ingred.get("ids").get("maxRolls")) {
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if (value && value != 0) {
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let rolls = [ingred.get("ids").get("minRolls").get(key), value];
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rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b});
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statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]);
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statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]);
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}
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}
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}
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for (const d in statMap.get("durability")) {
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if(statMap.get("durability")[d] < 1) { statMap.get("durability")[d] = 1;}
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else {
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statMap.get("durability")[d] = Math.floor(statMap.get("durability")[d]);
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}
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}
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for (const d in statMap.get("duration")) {
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if(!allNone && statMap.get("duration")[d] < 10) { statMap.get("duration")[d] = 10;}
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}
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if(statMap.has("charges") && statMap.get("charges") < 1 ) { statMap.set("charges",1)}
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statMap.set("reqs",[0,0,0,0,0]);
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statMap.set("skillpoints", [0,0,0,0,0]);
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statMap.set("damageBonus",[0,0,0,0,0]);
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for (const e in skp_order) {
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statMap.set(skp_order[e], statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0);
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statMap.get("skillpoints")[e] = statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0;
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statMap.get("reqs")[e] = statMap.has(skp_order[e]+"Req") && !consumableTypes.includes(statMap.get("type"))? statMap.get(skp_order[e]+"Req") : 0;
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statMap.get("damageBonus")[e] = statMap.has(skp_order[e]+"DamPct") ? statMap.get(skp_order[e]+"DamPct") : 0;
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}
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for (const id of rolledIDs) {
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if (statMap.get("minRolls").has(id)) {
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continue;
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} else {
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statMap.get("minRolls").set(id,0);
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statMap.get("maxRolls").set(id,0);
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}
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}
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statMap.set("crafted", true);
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this.statMap = statMap;
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}
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}
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