321 lines
18 KiB
JavaScript
321 lines
18 KiB
JavaScript
const damageMultipliers = new Map([ ["allytotem", .15], ["yourtotem", .35], ["vanish", 0.80], ["warscream", 0.10], ["bash", 0.50] ]);
|
|
// Calculate spell damage given a spell elemental conversion table, and a spell multiplier.
|
|
// If spell mult is 0, its melee damage and we don't multiply by attack speed.
|
|
// externalStats should be a map
|
|
function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier, spellMultiplier, weapon, total_skillpoints, damageMultiplier, externalStats) {
|
|
let buildStats = new Map(stats);
|
|
let tooltipinfo = new Map();
|
|
//6x for damages, normal min normal max crit min crit max
|
|
let damageformulas = [["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "]];
|
|
|
|
if(externalStats) { //if nothing is passed in, then this hopefully won't trigger
|
|
for (const entry of externalStats) {
|
|
const key = entry[0];
|
|
const value = entry[1];
|
|
if (typeof value === "number") {
|
|
buildStats.set(key, buildStats.get(key) + value);
|
|
} else if (Array.isArray(value)) {
|
|
arr = [];
|
|
for (let j = 0; j < value.length; j++) {
|
|
arr[j] = buildStats.get(key)[j] + value[j];
|
|
}
|
|
buildStats.set(key, arr);
|
|
}
|
|
}
|
|
}
|
|
|
|
let powders = weapon.get("powders").slice();
|
|
|
|
// Array of neutral + ewtfa damages. Each entry is a pair (min, max).
|
|
let damages = [];
|
|
const rawDamages = buildStats.get("damageRaw");
|
|
for (let i = 0; i < rawDamages.length; i++) {
|
|
const damage_vals = rawDamages[i].split("-").map(Number);
|
|
damages.push(damage_vals);
|
|
}
|
|
|
|
// Applying spell conversions
|
|
let neutralBase = damages[0].slice();
|
|
let neutralRemainingRaw = damages[0].slice();
|
|
|
|
|
|
//powder application for custom crafted weapons is inherently fucked because there is no base. Unsure what to do.
|
|
|
|
//Powder application for Crafted weapons - this implementation is RIGHT YEAAAAAAAAA
|
|
//1st round - apply each as ingred, 2nd round - apply as normal
|
|
if (weapon.get("tier") === "Crafted") {
|
|
let damageBases = buildStats.get("damageBases").slice();
|
|
for (const p of powders.concat(weapon.get("ingredPowders"))) {
|
|
let powder = powderStats[p]; //use min, max, and convert
|
|
let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error
|
|
let diff = Math.floor(damageBases[0] * powder.convert/100);
|
|
damageBases[0] -= diff;
|
|
damageBases[element+1] += diff + Math.floor( (powder.min + powder.max) / 2 );
|
|
}
|
|
//update all damages
|
|
if(!weapon.get("custom")) {
|
|
for (let i = 0; i < damages.length; i++) {
|
|
damages[i] = [Math.floor(damageBases[i] * 0.9), Math.floor(damageBases[i] * 1.1)];
|
|
}
|
|
}
|
|
|
|
neutralRemainingRaw = damages[0].slice();
|
|
neutralBase = damages[0].slice();
|
|
}
|
|
|
|
for (let i = 0; i < 5; ++i) {
|
|
let conversionRatio = spellConversions[i+1]/100;
|
|
let min_diff = Math.min(neutralRemainingRaw[0], conversionRatio * neutralBase[0]);
|
|
let max_diff = Math.min(neutralRemainingRaw[1], conversionRatio * neutralBase[1]);
|
|
damages[i+1][0] = Math.floor(round_near(damages[i+1][0] + min_diff));
|
|
damages[i+1][1] = Math.floor(round_near(damages[i+1][1] + max_diff));
|
|
neutralRemainingRaw[0] = Math.floor(round_near(neutralRemainingRaw[0] - min_diff));
|
|
neutralRemainingRaw[1] = Math.floor(round_near(neutralRemainingRaw[1] - max_diff));
|
|
}
|
|
|
|
//apply powders to weapon
|
|
for (const powderID of powders) {
|
|
const powder = powderStats[powderID];
|
|
// Bitwise to force conversion to integer (integer division).
|
|
const element = (powderID/6) | 0;
|
|
let conversionRatio = powder.convert/100;
|
|
if (neutralRemainingRaw[1] > 0) {
|
|
let min_diff = Math.min(neutralRemainingRaw[0], conversionRatio * neutralBase[0]);
|
|
let max_diff = Math.min(neutralRemainingRaw[1], conversionRatio * neutralBase[1]);
|
|
damages[element+1][0] = Math.floor(round_near(damages[element+1][0] + min_diff));
|
|
damages[element+1][1] = Math.floor(round_near(damages[element+1][1] + max_diff));
|
|
neutralRemainingRaw[0] = Math.floor(round_near(neutralRemainingRaw[0] - min_diff));
|
|
neutralRemainingRaw[1] = Math.floor(round_near(neutralRemainingRaw[1] - max_diff));
|
|
}
|
|
damages[element+1][0] += powder.min;
|
|
damages[element+1][1] += powder.max;
|
|
}
|
|
|
|
|
|
|
|
|
|
//console.log(tooltipinfo);
|
|
|
|
damages[0] = neutralRemainingRaw;
|
|
tooltipinfo.set("damageBases", damages);
|
|
|
|
let damageMult = damageMultiplier;
|
|
let melee = false;
|
|
// If we are doing melee calculations:
|
|
tooltipinfo.set("dmgMult", damageMult);
|
|
if (spellMultiplier == 0) {
|
|
spellMultiplier = 1;
|
|
melee = true;
|
|
}
|
|
else {
|
|
tooltipinfo.set("dmgMult", `(${tooltipinfo.get("dmgMult")} * ${spellMultiplier} * ${baseDamageMultiplier[attackSpeeds.indexOf(buildStats.get("atkSpd"))]})`)
|
|
damageMult *= spellMultiplier * baseDamageMultiplier[attackSpeeds.indexOf(buildStats.get("atkSpd"))];
|
|
}
|
|
//console.log(damages);
|
|
//console.log(damageMult);
|
|
tooltipinfo.set("rawModifier", `(${rawModifier} * ${spellMultiplier} * ${damageMultiplier})`);
|
|
rawModifier *= spellMultiplier * damageMultiplier;
|
|
let totalDamNorm = [0, 0];
|
|
let totalDamCrit = [0, 0];
|
|
if(!melee){
|
|
totalDamNorm = [rawModifier, rawModifier];
|
|
totalDamCrit = [rawModifier, rawModifier];
|
|
for (let arr of damageformulas) {
|
|
arr = arr.map(x => x + " + " +tooltipinfo.get("rawModifier"));
|
|
}
|
|
}
|
|
let damages_results = [];
|
|
// 0th skillpoint is strength, 1st is dex.
|
|
let str = total_skillpoints[0];
|
|
let strBoost = 1 + skillPointsToPercentage(str);
|
|
//let staticBoost = (pctModifier / 100.);
|
|
let staticBoost = (pctModifier / 100.) + skillPointsToPercentage(str);
|
|
tooltipinfo.set("staticBoost", `${(pctModifier/ 100.).toFixed(2)} + ${skillPointsToPercentage(str).toFixed(2)}`);
|
|
tooltipinfo.set("skillBoost",["","","","","",""]);
|
|
let skillBoost = [0];
|
|
for (let i in total_skillpoints) {
|
|
skillBoost.push(skillPointsToPercentage(total_skillpoints[i]) + buildStats.get("damageBonus")[i] / 100.);
|
|
tooltipinfo.get("skillBoost")[parseInt(i,10)+1] = `(${skillPointsToPercentage(total_skillpoints[i]).toFixed(2)} + ${(buildStats.get("damageBonus")[i]/100.).toFixed(2)})`
|
|
}
|
|
tooltipinfo.get("skillBoost")[0] = undefined;
|
|
|
|
for (let i in damages) {
|
|
let damageBoost = 1 + skillBoost[i] + staticBoost;
|
|
tooltipinfo.set("damageBoost", `(1 + ${(tooltipinfo.get("skillBoost")[i] ? tooltipinfo.get("skillBoost")[i] + " + " : "")} ${tooltipinfo.get("staticBoost")})`)
|
|
damages_results.push([
|
|
//Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
|
|
//Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
|
|
//Math.max(damages[i][0] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit min
|
|
//Math.max(damages[i][1] * strBoost * 2 * Math.max(damageBoost,0) * damageMult, 0), // Crit max
|
|
// Math.max(damages[i][0] * Math.max(damageBoost,0) * damageMult, 0), // Normal min
|
|
// Math.max(damages[i][1] * Math.max(damageBoost,0) * damageMult, 0), // Normal max
|
|
// Math.max(damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit min
|
|
// Math.max(damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, 0), // Crit max
|
|
damages[i][0] * Math.max(damageBoost,0) * damageMult, // Normal min
|
|
damages[i][1] * Math.max(damageBoost,0) * damageMult, // Normal max
|
|
damages[i][0] * Math.max(1 + damageBoost, 0) * damageMult, // Crit min
|
|
damages[i][1] * Math.max(1 + damageBoost, 0) * damageMult, // Crit max
|
|
]);
|
|
damageformulas[i][0] += `(max((${tooltipinfo.get("damageBases")[i][0]} * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
|
|
damageformulas[i][1] += `(max((${tooltipinfo.get("damageBases")[i][1]} * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
|
|
damageformulas[i][2] += `(max((${tooltipinfo.get("damageBases")[i][0]} * max(1 + ${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
|
|
damageformulas[i][3] += `(max((${tooltipinfo.get("damageBases")[i][1]} * max(1 + ${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
|
|
totalDamNorm[0] += damages_results[i][0];
|
|
totalDamNorm[1] += damages_results[i][1];
|
|
totalDamCrit[0] += damages_results[i][2];
|
|
totalDamCrit[1] += damages_results[i][3];
|
|
}
|
|
if (melee) {
|
|
//totalDamNorm[0] += Math.max(strBoost*rawModifier, -damages_results[0][0]);
|
|
//totalDamNorm[1] += Math.max(strBoost*rawModifier, -damages_results[0][1]);
|
|
//totalDamCrit[0] += Math.max(strBoost*2*rawModifier, -damages_results[0][2]);
|
|
//totalDamCrit[1] += Math.max(strBoost*2*rawModifier, -damages_results[0][3]);
|
|
totalDamNorm[0] += Math.max(rawModifier, -damages_results[0][0]);
|
|
totalDamNorm[1] += Math.max(rawModifier, -damages_results[0][1]);
|
|
totalDamCrit[0] += Math.max(rawModifier, -damages_results[0][2]);
|
|
totalDamCrit[1] += Math.max(rawModifier, -damages_results[0][3]);
|
|
}
|
|
//damages_results[0][0] += strBoost*rawModifier;
|
|
//damages_results[0][1] += strBoost*rawModifier;
|
|
//damages_results[0][2] += strBoost*2*rawModifier;
|
|
//damages_results[0][3] += strBoost*2*rawModifier;
|
|
damages_results[0][0] += rawModifier;
|
|
damages_results[0][1] += rawModifier;
|
|
damages_results[0][2] += rawModifier;
|
|
damages_results[0][3] += rawModifier;
|
|
for (let i in damageformulas[0]) {
|
|
damageformulas[0][i] += ` + ${tooltipinfo.get("rawModifier")}`
|
|
}
|
|
|
|
|
|
if (totalDamNorm[0] < 0) totalDamNorm[0] = 0;
|
|
if (totalDamNorm[1] < 0) totalDamNorm[1] = 0;
|
|
if (totalDamCrit[0] < 0) totalDamCrit[0] = 0;
|
|
if (totalDamCrit[1] < 0) totalDamCrit[1] = 0;
|
|
|
|
tooltipinfo.set("damageformulas", damageformulas);
|
|
return [totalDamNorm, totalDamCrit, damages_results, tooltipinfo];
|
|
}
|
|
|
|
|
|
|
|
const spell_table = {
|
|
"wand": [
|
|
{ title: "Heal", cost: 6, parts: [
|
|
{ subtitle: "First Pulse", type: "heal", strength: 0.12 },
|
|
{ subtitle: "Second and Third Pulses", type: "heal", strength: 0.06 },
|
|
{ subtitle: "Total Heal", type: "heal", strength: 0.24, summary: true },
|
|
{ subtitle: "First Pulse (Ally)", type: "heal", strength: 0.20 },
|
|
{ subtitle: "Second and Third Pulses (Ally)", type: "heal", strength: 0.1 },
|
|
{ subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 }
|
|
] },
|
|
{ title: "Teleport", cost: 4, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [60, 0, 40, 0, 0, 0], summary: true },
|
|
] },
|
|
{ title: "Meteor", cost: 8, parts: [
|
|
{ subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0], summary: true },
|
|
{ subtitle: "Burn Damage", type: "damage", multiplier: 125, conversion: [100, 0, 0, 0, 0, 0] },
|
|
] },
|
|
{ title: "Ice Snake", cost: 4, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 70, conversion: [50, 0, 0, 50, 0, 0], summary: true },
|
|
] },
|
|
],
|
|
"spear": [
|
|
{ title: "Bash", cost: 6, parts: [
|
|
{ subtitle: "First Damage", type: "damage", multiplier: 130, conversion: [60, 40, 0, 0, 0, 0]},
|
|
{ subtitle: "Explosion Damage", type: "damage", multiplier: 130, conversion: [100, 0, 0, 0, 0, 0]},
|
|
{ subtitle: "Total Damage", type: "total", factors: [1, 1], summary: true },
|
|
] },
|
|
{ title: "Charge", cost: 4, variants: {
|
|
DEFAULT: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0], summary: true }
|
|
],
|
|
RALLY: [
|
|
{ subtitle: "Self Heal", type: "heal", strength: 0.1, summary: true },
|
|
{ subtitle: "Ally Heal", type: "heal", strength: 0.15 }
|
|
]
|
|
} },
|
|
{ title: "Uppercut", cost: 9, parts: [
|
|
{ subtitle: "First Damage", type: "damage", multiplier: 300, conversion: [70, 20, 10, 0, 0, 0] },
|
|
{ subtitle: "Fireworks Damage", type: "damage", multiplier: 50, conversion: [60, 0, 40, 0, 0, 0] },
|
|
{ subtitle: "Crash Damage", type: "damage", multiplier: 50, conversion: [80, 0, 20, 0, 0, 0] },
|
|
{ subtitle: "Total Damage", type: "total", factors: [1, 1, 1], summary: true },
|
|
] },
|
|
{ title: "War Scream", cost: 6, parts: [
|
|
{ subtitle: "Area Damage", type: "damage", multiplier: 50, conversion: [0, 0, 0, 0, 75, 25], summary: true },
|
|
{ subtitle: "Air Shout (Per Hit)", type: "damage", multiplier: 30, conversion: [0, 0, 0, 0, 75, 25] },
|
|
] },
|
|
],
|
|
"bow": [
|
|
{ title: "Arrow Storm", cost: 6, variants: {
|
|
DEFAULT: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [60, 0, 25, 0, 15, 0], summary: true },
|
|
{ subtitle: "Per Arrow (60)", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]}
|
|
],
|
|
HAWKEYE: [
|
|
{ subtitle: "Total Damage (Hawkeye)", type: "damage", multiplier: 400, conversion: [60, 0, 25, 0, 15, 0], summary: true },
|
|
{ subtitle: "Per Arrow (5)", type: "damage", multiplier: 80, conversion: [60, 0, 25, 0, 15, 0]}
|
|
],
|
|
} },
|
|
{ title: "Escape", cost: 3, parts: [
|
|
{ subtitle: "Landing Damage", type: "damage", multiplier: 100, conversion: [50, 0, 0, 0, 0, 50], summary: true },
|
|
] },
|
|
{ title: "Bomb Arrow", cost: 8, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 250, conversion: [60, 25, 0, 0, 15, 0], summary: true },
|
|
] },
|
|
{ title: "Arrow Shield", cost: 10, parts: [
|
|
{ subtitle: "Shield Damage", type: "damage", multiplier: 100, conversion: [70, 0, 0, 0, 0, 30], summary: true },
|
|
{ subtitle: "Arrow Rain Damage", type: "damage", multiplier: 200, conversion: [70, 0, 0, 0, 0, 30] },
|
|
] },
|
|
],
|
|
"dagger": [
|
|
{ title: "Spin Attack", cost: 6, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [70, 0, 30, 0, 0, 0], summary: true},
|
|
] },
|
|
{ title: "Vanish", cost: 2, parts: [
|
|
{ subtitle: "No Damage", type: "none", summary: true }
|
|
] },
|
|
{ title: "Multihit", cost: 8, parts: [
|
|
{ subtitle: "1st to 10th Hit", type: "damage", multiplier: 27, conversion: [100, 0, 0, 0, 0, 0] },
|
|
{ subtitle: "Fatality", type: "damage", multiplier: 120, conversion: [20, 0, 30, 50, 0, 0] },
|
|
{ subtitle: "Total Damage", type: "total", factors: [10, 1], summary: true },
|
|
] },
|
|
{ title: "Smoke Bomb", cost: 8, variants: {
|
|
DEFAULT: [
|
|
{ subtitle: "Tick Damage (10 max)", type: "damage", multiplier: 60, conversion: [50, 25, 0, 0, 0, 25] },
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [50, 25, 0, 0, 0, 25], summary: true },
|
|
],
|
|
CHERRY_BOMBS: [
|
|
{ subtitle: "Total Damage (Cherry Bombs)", type: "damage", multiplier: 330, conversion: [50, 25, 0, 0, 0, 25], summary: true },
|
|
{ subtitle: "Per Bomb", type: "damage", multiplier: 110, conversion: [50, 25, 0, 0, 0, 25] }
|
|
]
|
|
} },
|
|
],
|
|
"relik": [
|
|
{ title: "Totem", cost: 4, parts: [
|
|
{ subtitle: "Smash Damage", type: "damage", multiplier: 100, conversion: [80, 0, 0, 0, 20, 0]},
|
|
{ subtitle: "Damage Tick", type: "damage", multiplier: 20, conversion: [80, 0, 0, 0, 0, 20]},
|
|
{ subtitle: "Heal Tick", type: "heal", strength: 0.03, summary: true },
|
|
] },
|
|
{ title: "Haul", cost: 1, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [80, 0, 20, 0, 0, 0], summary: true },
|
|
] },
|
|
{ title: "Aura", cost: 8, parts: [
|
|
{ subtitle: "One Wave", type: "damage", multiplier: 200, conversion: [70, 0, 0, 30, 0, 0], summary: true },
|
|
] },
|
|
{ title: "Uproot", cost: 6, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [70, 30, 0, 0, 0, 0], summary: true },
|
|
] },
|
|
],
|
|
"powder": [ //This is how instant-damage powder specials are implemented.
|
|
{ title: "Quake", cost: 0, parts:[
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: [155, 220, 285, 350, 415], conversion: [0,100,0,0,0,0], summary: true},
|
|
] },
|
|
{ title: "Chain Lightning", cost: 0, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: [200, 225, 250, 275, 300], conversion: [0,0,100,0,0,0], summary: true},
|
|
]},
|
|
{ title: "Courage", cost: 0, parts: [
|
|
{ subtitle: "Total Damage", type: "damage", multiplier: [75, 87.5, 100, 112.5, 125], conversion: [0,0,0,0,100,0], summary: true},
|
|
]}, //[75, 87.5, 100, 112.5, 125]
|
|
]
|
|
};
|