0626143f42
some things can't be copied... what to do
892 lines
28 KiB
JavaScript
892 lines
28 KiB
JavaScript
let getUrl = window.location;
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const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1];
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const zip2 = (a, b) => a.map((k, i) => [k, b[i]]);
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const zip3 = (a, b, c) => a.map((k, i) => [k, b[i], c[i]]);
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function clamp(num, low, high){
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return Math.min(Math.max(num, low), high);
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}
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function sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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}
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// Permutations in js reference (also cool algorithm):
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// https://stackoverflow.com/a/41068709
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function perm(a){
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if (a.length == 0) return [[]];
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var r = [[a[0]]],
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t = [],
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s = [];
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if (a.length == 1) return r;
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for (var i = 1, la = a.length; i < la; i++){
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for (var j = 0, lr = r.length; j < lr; j++){
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r[j].push(a[i]);
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t.push(r[j]);
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for(var k = 1, lrj = r[j].length; k < lrj; k++){
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for (var l = 0; l < lrj; l++) s[l] = r[j][(k+l)%lrj];
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t[t.length] = s;
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s = [];
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}
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}
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r = t;
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t = [];
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}
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return r;
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}
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function round_near(value) {
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let eps = 0.00000001;
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if (Math.abs(value - Math.round(value)) < eps) {
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return Math.round(value);
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}
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return value;
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}
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function setText(id, text) {
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document.getElementById(id).textContent = text;
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}
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function setHTML(id, html) {
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document.getElementById(id).innerHTML = html;
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}
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function setValue(id, value) {
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let el = document.getElementById(id);
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if (el == null) {
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console.log("WARN tried to set text value of id {"+id+"} to ["+value+"] but did not exist!");
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return;
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}
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el.value = value;
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el.dispatchEvent(new Event("change"));
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}
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function getValue(id) {
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return document.getElementById(id).value;
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}
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function log(b, n) {
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return Math.log(n) / Math.log(b);
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}
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// Base 64 encoding tools
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// https://stackoverflow.com/a/27696695
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// Modified for fixed precision
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// Base64.fromInt(-2147483648); // gives "200000"
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// Base64.toInt("200000"); // gives -2147483648
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Base64 = (function () {
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var digitsStr =
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// 0 8 16 24 32 40 48 56 63
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// v v v v v v v v v
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"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+-";
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var digits = digitsStr.split('');
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var digitsMap = {};
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for (var i = 0; i < digits.length; i++) {
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digitsMap[digits[i]] = i;
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}
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return {
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fromIntV: function(int32) {
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var result = '';
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while (true) {
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result = digits[int32 & 0x3f] + result;
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int32 >>>= 6;
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if (int32 === 0)
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break;
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}
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return result;
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},
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fromIntN: function(int32, n) {
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var result = '';
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for (let i = 0; i < n; ++i) {
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result = digits[int32 & 0x3f] + result;
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int32 >>= 6;
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}
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return result;
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},
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toInt: function(digitsStr) {
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var result = 0;
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var digits = digitsStr.split('');
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for (var i = 0; i < digits.length; i++) {
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result = (result << 6) + digitsMap[digits[i]];
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}
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return result;
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},
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toIntSigned: function(digitsStr) {
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var result = 0;
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var digits = digitsStr.split('');
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if (digits[0] && (digitsMap[digits[0]] & 0x20)) {
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result = -1;
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}
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for (var i = 0; i < digits.length; i++) {
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result = (result << 6) + digitsMap[digits[i]];
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}
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return result;
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}
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};
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})();
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/** A class used to represent an arbitrary length bit vector. Very useful for encoding and decoding.
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*
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*/
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class BitVector {
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/** Constructs an arbitrary-length bit vector.
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* @class
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* @param {String | Number} data - The data to append.
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* @param {Number} length - A set length for the data. Ignored if data is a string.
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*
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* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
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*/
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constructor(data, length) {
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let bit_vec = [];
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if (typeof data === "string") {
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let int = 0;
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let bv_idx = 0;
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length = data.length * 6;
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for (let i = 0; i < data.length; i++) {
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let char = Base64.toInt(data[i]);
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let pre_pos = bv_idx % 32;
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int |= (char << bv_idx);
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bv_idx += 6;
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let post_pos = bv_idx % 32;
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if (post_pos < pre_pos) { //we have to have filled up the integer
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bit_vec.push(int);
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int = (char >>> (6 - post_pos));
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}
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if (i == data.length - 1 && post_pos != 0) {
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bit_vec.push(int);
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}
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}
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} else if (typeof data === "number") {
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if (typeof length === "undefined")
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if (length < 0) {
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throw new RangeError("BitVector must have nonnegative length.");
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}
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//convert to int just in case
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data = Math.round(data);
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//range of numbers that won't fit in a uint32
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if (data > 2**32 - 1 || data < -(2 ** 32 - 1)) {
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throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
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}
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bit_vec.push(data);
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} else {
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throw new TypeError("BitVector must be instantiated with a Number or a B64 String");
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}
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this.length = length;
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this.bits = new Uint32Array(bit_vec);
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}
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/** Return value of bit at index idx.
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*
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* @param {Number} idx - The index to read
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*
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* @returns The bit value at position idx
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*/
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read_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot read bit outside the range of the BitVector. ("+idx+" > "+this.length+")");
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}
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return ((this.bits[Math.floor(idx / 32)] & (1 << idx)) == 0 ? 0 : 1);
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}
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/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
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*
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* @param {Number} start - The index to start slicing from. Inclusive.
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* @param {Number} end - The index to end slicing at. Exclusive.
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*
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* @returns An integer representation of the sliced bits.
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*/
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slice(start, end) {
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//TO NOTE: JS shifting is ALWAYS in mod 32. a << b will do a << (b mod 32) implicitly.
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if (end < start) {
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throw new RangeError("Cannot slice a range where the end is before the start.");
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} else if (end == start) {
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return 0;
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} else if (end - start > 32) {
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//requesting a slice of longer than 32 bits (safe integer "length")
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throw new RangeError("Cannot slice a range of longer than 32 bits (unsafe to store in an integer).");
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}
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let res = 0;
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if (Math.floor((end - 1) / 32) == Math.floor(start / 32)) {
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//the range is within 1 uint32 section - do some relatively fast bit twiddling
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res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
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} else {
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//the number of bits in the uint32s
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let start_pos = (start % 32);
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let int_idx = Math.floor(start/32);
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res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
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res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
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}
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return res;
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// General code - slow
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// for (let i = start; i < end; i++) {
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// res |= (get_bit(i) << (i - start));
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// }
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}
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/** Assign bit at index idx to 1.
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*
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* @param {Number} idx - The index to set.
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*/
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set_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot set bit outside the range of the BitVector.");
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}
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this.bits[Math.floor(idx / 32)] |= (1 << idx % 32);
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}
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/** Assign bit at index idx to 0.
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*
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* @param {Number} idx - The index to clear.
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*/
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clear_bit(idx) {
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if (idx < 0 || idx >= this.length) {
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throw new RangeError("Cannot clear bit outside the range of the BitVector.");
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}
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this.bits[Math.floor(idx / 32)] &= ~(1 << idx % 32);
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}
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/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
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*
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* @returns A b64 string representation of the BitVector.
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*/
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toB64() {
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if (this.length == 0) {
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return "";
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}
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let b64_str = "";
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let i = 0;
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while (i < this.length) {
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b64_str += Base64.fromIntV(this.slice(i, i + 6), 1);
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i += 6;
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}
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return b64_str;
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}
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/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
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*
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* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
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*/
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toString() {
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let ret_str = "";
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for (let i = 0; i < this.length; i++) {
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ret_str = (this.read_bit(i) == 0 ? "0": "1") + ret_str;
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}
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return ret_str;
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}
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/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
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*
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* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
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*/
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toStringR() {
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let ret_str = "";
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for (let i = 0; i < this.length; i++) {
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ret_str += (this.read_bit(i) == 0 ? "0": "1");
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}
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return ret_str;
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}
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/** Appends data to the BitVector.
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*
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* @param {Number | String} data - The data to append.
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* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
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*/
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append(data, length) {
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if (length < 0) {
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throw new RangeError("BitVector length must increase by a nonnegative number.");
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}
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let bit_vec = [];
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for (const uint of this.bits) {
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bit_vec.push(uint);
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}
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if (typeof data === "string") {
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let int = bit_vec[bit_vec.length - 1];
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let bv_idx = this.length;
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length = data.length * 6;
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let updated_curr = false;
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for (let i = 0; i < data.length; i++) {
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let char = Base64.toInt(data[i]);
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let pre_pos = bv_idx % 32;
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int |= (char << bv_idx);
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bv_idx += 6;
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let post_pos = bv_idx % 32;
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if (post_pos < pre_pos) { //we have to have filled up the integer
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if (bit_vec.length == this.bits.length && !updated_curr) {
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bit_vec[bit_vec.length - 1] = int;
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updated_curr = true;
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} else {
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bit_vec.push(int);
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}
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int = (char >>> (6 - post_pos));
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}
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if (i == data.length - 1) {
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if (bit_vec.length == this.bits.length && !updated_curr) {
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bit_vec[bit_vec.length - 1] = int;
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} else if (post_pos != 0) {
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bit_vec.push(int);
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}
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}
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}
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} else if (typeof data === "number") {
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//convert to int just in case
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let int = Math.round(data);
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//range of numbers that "could" fit in a uint32 -> [0, 2^32) U [-2^31, 2^31)
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if (data > 2**32 - 1 || data < -(2 ** 31)) {
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throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
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}
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//could be split between multiple new ints
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//reminder that shifts implicitly mod 32
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bit_vec[bit_vec.length - 1] |= ((int & ~((~0) << length)) << (this.length));
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if (((this.length - 1) % 32 + 1) + length > 32) {
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bit_vec.push(int >>> (32 - this.length));
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}
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} else {
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throw new TypeError("BitVector must be appended with a Number or a B64 String");
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}
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this.bits = new Uint32Array(bit_vec);
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this.length += length;
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}
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};
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/*
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Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
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Pct would be 0.80 for 80%, -1.20 for 120%, etc
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Example Outputs:
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raw: -100
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pct: +0.20, output = -80
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pct: +1.20, output = 0
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pct: -0.20, output = -120
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pct: -1.20, output = -220
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raw: +100
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pct: +0.20, output = 120
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pct: +1.20, output = 220
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pct: -0.20, output = 80
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pct: -1.20, output = -20
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*/
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function rawToPct(raw, pct){
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final = 0;
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if (raw < 0){
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final = (Math.min(0, raw - (raw * pct) ));
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}else if(raw > 0){
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final = raw + (raw * pct);
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}else{ //do nothing - final's already 0
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}
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return final;
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}
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/*
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* Clipboard utilities
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* From: https://stackoverflow.com/a/30810322
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*/
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function fallbackCopyTextToClipboard(text) {
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var textArea = document.createElement("textarea");
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//
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// *** This styling is an extra step which is likely not required. ***
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//
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// Why is it here? To ensure:
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// 1. the element is able to have focus and selection.
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// 2. if the element was to flash render it has minimal visual impact.
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// 3. less flakyness with selection and copying which **might** occur if
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// the textarea element is not visible.
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//
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// The likelihood is the element won't even render, not even a
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// flash, so some of these are just precautions. However in
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// Internet Explorer the element is visible whilst the popup
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// box asking the user for permission for the web page to
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// copy to the clipboard.
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//
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// Place in the top-left corner of screen regardless of scroll position.
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textArea.style.position = 'fixed';
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textArea.style.top = 0;
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textArea.style.left = 0;
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// Ensure it has a small width and height. Setting to 1px / 1em
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// doesn't work as this gives a negative w/h on some browsers.
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textArea.style.width = '2em';
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textArea.style.height = '2em';
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// We don't need padding, reducing the size if it does flash render.
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textArea.style.padding = 0;
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// Clean up any borders.
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textArea.style.border = 'none';
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textArea.style.outline = 'none';
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textArea.style.boxShadow = 'none';
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// Avoid flash of the white box if rendered for any reason.
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textArea.style.background = 'transparent';
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textArea.value = text;
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document.body.appendChild(textArea);
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textArea.focus();
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textArea.select();
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try {
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var successful = document.execCommand('copy');
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var msg = successful ? 'successful' : 'unsuccessful';
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console.log('Copying text command was ' + msg);
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} catch (err) {
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console.log('Oops, unable to copy');
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}
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document.body.removeChild(textArea);
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}
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function copyTextToClipboard(text) {
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if (!navigator.clipboard) {
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fallbackCopyTextToClipboard(text);
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return;
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}
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navigator.clipboard.writeText(text).then(function() {
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console.log('Async: Copying to clipboard was successful!');
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}, function(err) {
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console.error('Async: Could not copy text: ', err);
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});
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}
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/**
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* Generates a random color using the #(R)(G)(B) format.
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*/
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function randomColor() {
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return '#' + Math.round(Math.random() * 0xFFFFFF).toString(16);
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}
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/**
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* Generates a random color, but lightning must be relatively high (>0.5).
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*
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* @returns a random color in RGB 6-bit form.
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*/
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function randomColorLight() {
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return randomColorHSL([0,1],[0,1],[0.5,1]);
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}
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/** Generates a random color given HSL restrictions.
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*
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* @returns a random color in RGB 6-bit form.
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*/
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function randomColorHSL(h,s,l) {
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var letters = '0123456789abcdef';
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let h_var = h[0] + (h[1]-h[0])*Math.random(); //hue
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let s_var = s[0] + (s[1]-s[0])*Math.random(); //saturation
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let l_var = l[0] + (l[1]-l[0])*Math.random(); //lightness
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let rgb = hslToRgb(h_var,s_var,l_var);
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let color = "#";
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for (const c of rgb) {
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color += letters[Math.floor(c/16)] + letters[c%16];
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}
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return color;
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}
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/**
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* Converts an HSL color value to RGB. Conversion formula
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|
* adapted from http://en.wikipedia.org/wiki/HSL_color_space.
|
|
* Assumes h, s, and l are contained in the set [0, 1] and
|
|
* returns r, g, and b in the set [0, 255]. Not written by wynnbuilder devs.
|
|
*
|
|
* @param {number} h The hue
|
|
* @param {number} s The saturation
|
|
* @param {number} l The lightness
|
|
* @return {Array} The RGB representation
|
|
*/
|
|
function hslToRgb(h, s, l){
|
|
var r, g, b;
|
|
|
|
if(s == 0){
|
|
r = g = b = l; // achromatic
|
|
}else{
|
|
var hue2rgb = function hue2rgb(p, q, t){
|
|
if(t < 0) t += 1;
|
|
if(t > 1) t -= 1;
|
|
if(t < 1/6) return p + (q - p) * 6 * t;
|
|
if(t < 1/2) return q;
|
|
if(t < 2/3) return p + (q - p) * (2/3 - t) * 6;
|
|
return p;
|
|
}
|
|
|
|
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
|
|
var p = 2 * l - q;
|
|
r = hue2rgb(p, q, h + 1/3);
|
|
g = hue2rgb(p, q, h);
|
|
b = hue2rgb(p, q, h - 1/3);
|
|
}
|
|
|
|
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
|
|
}
|
|
|
|
/** Creates a tooltip.
|
|
*
|
|
* @param {DOM Element} elem - the element to make a tooltip
|
|
* @param {String} element_type - the HTML element type that the tooltiptext should be.
|
|
* @param {String} tooltiptext - the text to display in the tooltip.
|
|
* @param {DOM Element} parent - the parent elem. optional.
|
|
* @param {String[]} classList - a list of classes to add to the element.
|
|
*/
|
|
function createTooltip(elem, element_type, tooltiptext, parent, classList) {
|
|
elem = document.createElement(element_type);
|
|
elem.classList.add("tooltiptext");
|
|
if (tooltiptext.includes("\n")) {
|
|
let texts = tooltiptext.split("\n");
|
|
for (const t of texts) {
|
|
let child = document.createElement(element_type);
|
|
child.textContent = t;
|
|
elem.appendChild(child);
|
|
}
|
|
} else {
|
|
elem.textContent = tooltiptext;
|
|
}
|
|
for (const c of classList) {
|
|
elem.classList.add(c);
|
|
}
|
|
if (parent) {
|
|
parent.classList.add("tooltip");
|
|
parent.appendChild(elem);
|
|
}
|
|
return elem;
|
|
}
|
|
|
|
/** A generic function that toggles the on and off state of a button.
|
|
*
|
|
* @param {String} button_id - the id name of the button.
|
|
*/
|
|
function toggleButton(button_id) {
|
|
let elem = document.getElementById(button_id);
|
|
if (elem.tagName === "BUTTON") {
|
|
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
|
|
elem.classList.remove("toggleOn");
|
|
} else {
|
|
elem.classList.add("toggleOn");
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* If the input object is undefined, make it "match" the target type
|
|
* with default value (0 or empty str).
|
|
*/
|
|
function matchType(object, target) {
|
|
if (typeof object === 'undefined') {
|
|
switch (target) {
|
|
case 'string':
|
|
return "";
|
|
case 'number':
|
|
return 0;
|
|
case 'undefined':
|
|
return undefined;
|
|
default:
|
|
throw new Error(`Incomparable type ${target}`);
|
|
}
|
|
}
|
|
return object;
|
|
}
|
|
|
|
/**
|
|
* Add multiple classes to a html element
|
|
*/
|
|
function addClasses(elem, classes) {
|
|
for (let _class of classes) {
|
|
elem.classList.add(_class);
|
|
}
|
|
return elem;
|
|
}
|
|
|
|
/** A utility function that reloads the page forcefully.
|
|
*
|
|
*/
|
|
async function hardReload() {
|
|
//https://gist.github.com/rmehner/b9a41d9f659c9b1c3340
|
|
try {
|
|
const dbs = await window.indexedDB.databases();
|
|
await dbs.forEach(db => { window.indexedDB.deleteDatabase(db.name) });
|
|
} catch (error) {
|
|
// Hacky patch for firefox...
|
|
console.log(error);
|
|
const db_names = ['item_db', 'ing_db', 'map_db', 'tome_db'];
|
|
await db_names.forEach(db => { window.indexedDB.deleteDatabase(db) });
|
|
}
|
|
|
|
location.reload(true);
|
|
}
|
|
|
|
|
|
function capitalizeFirst(str) {
|
|
return str[0].toUpperCase() + str.substring(1);
|
|
}
|
|
|
|
/** https://stackoverflow.com/questions/16839698/jquery-getscript-alternative-in-native-javascript
|
|
* If we ever want to write something that needs to import other js files
|
|
*/
|
|
const getScript = url => new Promise((resolve, reject) => {
|
|
const script = document.createElement('script');
|
|
script.src = url;
|
|
script.async = true;
|
|
|
|
script.onerror = reject;
|
|
|
|
script.onload = script.onreadystatechange = function () {
|
|
const loadState = this.readyState;
|
|
|
|
if (loadState && loadState !== 'loaded' && loadState !== 'complete') return
|
|
|
|
script.onload = script.onreadystatechange = null;
|
|
|
|
resolve();
|
|
}
|
|
|
|
document.head.appendChild(script);
|
|
})
|
|
|
|
/*
|
|
GENERIC TEST FUNCTIONS
|
|
*/
|
|
/** The generic assert function. Fails on all "false-y" values. Useful for non-object equality checks, boolean value checks, and existence checks.
|
|
*
|
|
* @param {*} arg - argument to assert.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert(arg, msg) {
|
|
if (!arg) {
|
|
throw new Error(msg ? msg : "Assert failed.");
|
|
}
|
|
}
|
|
|
|
/** Asserts object equality of the 2 parameters. For loose and strict asserts, use assert().
|
|
*
|
|
* @param {*} arg1 - first argument to compare.
|
|
* @param {*} arg2 - second argument to compare.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_equals(arg1, arg2, msg) {
|
|
if (!Object.is(arg1, arg2)) {
|
|
throw new Error(msg ? msg : "Assert Equals failed. " + arg1 + " is not " + arg2 + ".");
|
|
}
|
|
}
|
|
|
|
/** Asserts object inequality of the 2 parameters. For loose and strict asserts, use assert().
|
|
*
|
|
* @param {*} arg1 - first argument to compare.
|
|
* @param {*} arg2 - second argument to compare.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_not_equals(arg1, arg2, msg) {
|
|
if (Object.is(arg1, arg2)) {
|
|
throw new Error(msg ? msg : "Assert Not Equals failed. " + arg1 + " is " + arg2 + ".");
|
|
}
|
|
}
|
|
|
|
/** Asserts proximity between 2 arguments. Should be used for any floating point datatype.
|
|
*
|
|
* @param {*} arg1 - first argument to compare.
|
|
* @param {*} arg2 - second argument to compare.
|
|
* @param {Number} epsilon - the margin of error (<= del difference is ok). Defaults to -1E5.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_near(arg1, arg2, epsilon = 1E-5, msg) {
|
|
if (Math.abs(arg1 - arg2) > epsilon) {
|
|
throw new Error(msg ? msg : "Assert Near failed. " + arg1 + " is not within " + epsilon + " of " + arg2 + ".");
|
|
}
|
|
}
|
|
|
|
/** Asserts that the input argument is null.
|
|
*
|
|
* @param {*} arg - the argument to test for null.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_null(arg, msg) {
|
|
if (arg !== null) {
|
|
throw new Error(msg ? msg : "Assert Near failed. " + arg + " is not null.");
|
|
}
|
|
}
|
|
|
|
/** Asserts that the input argument is undefined.
|
|
*
|
|
* @param {*} arg - the argument to test for undefined.
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_undefined(arg, msg) {
|
|
if (arg !== undefined) {
|
|
throw new Error(msg ? msg : "Assert Near failed. " + arg + " is not undefined.");
|
|
}
|
|
}
|
|
|
|
/** Asserts that there is an error when a callback function is run.
|
|
*
|
|
* @param {Function} func_binding - a function binding to run. Can be passed in with func.bind(null, arg1, ..., argn)
|
|
* @param {String} msg - the error message to throw.
|
|
*/
|
|
function assert_error(func_binding, msg) {
|
|
try {
|
|
func_binding();
|
|
} catch (err) {
|
|
return;
|
|
}
|
|
throw new Error(msg ? msg : "Function didn't throw an error.");
|
|
}
|
|
|
|
/**
|
|
* Deep copy object/array of basic types.
|
|
*/
|
|
function deepcopy(obj, refs=undefined) {
|
|
if (refs === undefined) {
|
|
refs = new Map();
|
|
}
|
|
if (typeof(obj) !== 'object' || obj === null) { // null or value type
|
|
return obj;
|
|
}
|
|
let ret = Array.isArray(obj) ? [] : {};
|
|
for (let key in obj) {
|
|
let val;
|
|
try {
|
|
val = obj[key];
|
|
} catch (exc) {
|
|
console.trace();
|
|
val = undefined;
|
|
}
|
|
if (typeof(obj) === 'object') {
|
|
if (refs.has(val)) {
|
|
ret[key] = refs.get(val);
|
|
}
|
|
else {
|
|
refs.set(val, val);
|
|
ret[key] = deepcopy(val, refs);
|
|
}
|
|
}
|
|
else {
|
|
ret[key] = val;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
function gen_slider_labeled({label_name, label_classlist = [], min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = []}) {
|
|
let slider_container = document.createElement("div");
|
|
slider_container.classList.add("row");
|
|
|
|
let buf_col = document.createElement("div");
|
|
buf_col.classList.add("col", "mx-1");
|
|
|
|
let label = document.createElement("div");
|
|
label.classList.add("col");
|
|
label.classList.add(...label_classlist);
|
|
label.textContent = label_name + ": " + default_val;
|
|
|
|
let slider = gen_slider(min, max, step, default_val, id, color, classlist, label);
|
|
|
|
//we set IDs here because the slider's id is potentially only meaningful after gen_slider() is called
|
|
label.id = slider.id + "_label";
|
|
slider_container.id = slider.id + "-container";
|
|
|
|
buf_col.append(slider, label);
|
|
slider_container.appendChild(buf_col);
|
|
|
|
return slider_container;
|
|
}
|
|
|
|
/** Creates a slider input (input type = range) given styling parameters
|
|
*
|
|
* @param {Number | String} min - The minimum value for the slider. defaults to 0
|
|
* @param {Number | String} max - The maximum value for the slider. defaults to 100
|
|
* @param {Number | String} step - The granularity between possible values. defaults to 1
|
|
* @param {Number | String} default_val - The default value to set the slider to.
|
|
* @param {String} id - The element ID to use for the slider. defaults to the current date time
|
|
* @param {String} color - The hex color to use for the slider. Needs the # character.
|
|
* @param {Array<String>} classlist - A list of classes to add to the slider.
|
|
* @returns
|
|
*/
|
|
function gen_slider(min = 0, max = 100, step = 1, default_val = min, id = undefined, color = "#FFFFFF", classlist = [], label = undefined) {
|
|
//simple attribute vals
|
|
let slider = document.createElement("input");
|
|
slider.type = "range";
|
|
slider.min = min;
|
|
slider.max = max;
|
|
slider.step = step;
|
|
slider.value = default_val;
|
|
slider.autocomplete = "off";
|
|
if (id) {
|
|
if (document.getElementById(id)) {
|
|
throw new Error("ID " + id + " already exists within the DOM.")
|
|
} else {
|
|
slider.id = id;
|
|
}
|
|
} else {
|
|
slider.id = new Date().toLocaleTimeString();
|
|
}
|
|
slider.color = color;
|
|
slider.classList.add(...classlist); //special spread operator -
|
|
//necessary for display purposes
|
|
slider.style.webkitAppearance = "none";
|
|
slider.style.borderRadius = "30px";
|
|
slider.style.height = "0.5rem";
|
|
slider.classList.add("px-0", "slider");
|
|
|
|
//set up recoloring
|
|
slider.addEventListener("change", function(e) {
|
|
recolor_slider(slider, label);
|
|
});
|
|
//do recoloring for the default val
|
|
let pct = Math.round(100 * (parseInt(slider.value) - parseInt(slider.min)) / (parseInt(slider.max) - parseInt(slider.min)));
|
|
slider.style.background = `rgba(0, 0, 0, 0) linear-gradient(to right, ${color}, ${color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
|
|
|
|
//return slider
|
|
return slider;
|
|
}
|
|
|
|
/** Recolors a slider. If the corresponding label exists, also update that.
|
|
*
|
|
* @param {slider} slider - the slider element
|
|
* @param {label} label - the label element
|
|
*/
|
|
function recolor_slider(slider, label) {
|
|
let color = slider.color;
|
|
let pct = Math.round(100 * (parseInt(slider.value) - parseInt(slider.min)) / (parseInt(slider.max) - parseInt(slider.min)));
|
|
slider.style.background = `rgba(0, 0, 0, 0) linear-gradient(to right, ${color}, ${color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
|
|
|
|
if (label) {
|
|
//convention is that the number goes at the end... I parse by separating it at ':'
|
|
label.textContent = label.textContent.split(":")[0] + ": " + slider.value;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Shorthand for making an element in html.
|
|
*
|
|
* @param {String} type : type of element
|
|
* @param {List[String]} classlist : css classes for element
|
|
* @param {Map[String, String]} args : Properties for the element
|
|
*/
|
|
function make_elem(type, classlist = [], args = {}) {
|
|
const ret_elem = document.createElement(type);
|
|
ret_elem.classList.add(...classlist);
|
|
for (const i in args) {
|
|
ret_elem[i] = args[i];
|
|
}
|
|
return ret_elem;
|
|
}
|