338 lines
16 KiB
JavaScript
338 lines
16 KiB
JavaScript
const ci_save_order = ["name", "lore", "tier", "set", "slots", "type", "material", "drop", "quest", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "str", "dex", "int", "agi", "def", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_", "majorIds", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "durability", "duration", "charges"];
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const nonRolled_strings = ["name", "lore", "tier", "set", "type", "material", "drop", "quest", "majorIds", "classReq", "atkSpd", "displayName", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_", "durability", "duration"];
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//omitted restrict - it's always "Custom Item"
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//omitted displayName - either it's the same as name (repetitive) or it's "Custom Item"
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//omitted category - can always get this from type
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//omitted fixId - we will denote this early in the string.
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//omitted "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_" - will be calculated on display
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// NOTE: DO NOT DELETE ENTRIES FROM ARRAYS FOR BACKWARDS COMPAT REASONS!!!
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// TODO: Add an exclude list
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/**
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* @param {Map} custom - the statMap of the CI
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* @param {boolean} verbose - if we want lore and majorIds to display
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*/
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function encodeCustom(custom, verbose) {
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if (custom) {
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if (custom.statMap) {
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custom = custom.statMap;
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}
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let hash = "1";
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//version 1
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if (custom.has("fixID") && custom.get("fixID")) {
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hash += "1";
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} else {
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hash += "0";
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}
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for (const i in ci_save_order) {
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let id = ci_save_order[i];
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if (rolledIDs.includes(id)) {
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let val_min = custom.get("minRolls").has(id) ? custom.get("minRolls").get(id) : 0;
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let val_max = custom.get("maxRolls").has(id) ? custom.get("maxRolls").get(id) : 0;
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// 0 - both pos
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// 1 - min neg max pos
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// 2 - min pos max neg (how?)
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// 3 - min neg max neg
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let sign = (Boolean(val_min / Math.abs(val_min) < 0) | 0) + 2 * (Boolean(val_max / Math.abs(val_max) < 0) | 0);
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//console.log(id + ": " + sign);
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let min_len = Math.max(1, Math.ceil(log(64, Math.abs(val_min) + 1)));
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let max_len = Math.max(1, Math.ceil(log(64, Math.abs(val_max) + 1)));
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let len = Math.max(min_len, max_len);
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val_min = Math.abs(val_min);
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val_max = Math.abs(val_max);
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if (val_min != 0 || val_max != 0) {
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if (custom.get("fixID")) {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(val_min, len);
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} else {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(val_min, len) + Base64.fromIntN(val_max, len);
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}
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}
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} else {
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let damages = ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]; //"nDam_", "eDam_", "tDam_", "wDam_", "fDam_", "aDam_"
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let val = custom.get(id);
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if (id == "majorIds") {
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if (val.length > 0) {
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val = val[0];
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}
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else {
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val = "";
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}
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}
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if (typeof (val) === "string" && val !== "") {
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if ((damages.includes(id) && val === "0-0") || (!verbose && ["lore", "majorIds", "quest", "materials", "drop", "set"].includes(id))) { continue; }
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if (id === "type") {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(types.indexOf(val.substring(0, 1).toUpperCase() + val.slice(1)), 1);
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} else if (id === "tier") {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(tiers.indexOf(val), 1);
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} else if (id === "atkSpd") {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(attackSpeeds.indexOf(val), 1);
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} else if (id === "classReq") {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(classes.indexOf(val), 1);
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} else {
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(val.replaceAll(" ", "%20").length, 2) + val.replaceAll(" ", "%20"); //values cannot go above 4096 chars!!!! Is this ok?
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}
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} else if (typeof (val) === "number" && val != 0) {
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let len = Math.max(1, Math.ceil(log(64, Math.abs(val))));
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let sign = Boolean(val / Math.abs(val) < 0) | 0;
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//console.log(sign);
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//hash += Base64.fromIntN(i,2) + Base64.fromIntN(val,Math.max(1,Math.ceil(log(64,Math.abs(val))))) + "_";
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hash += Base64.fromIntN(i, 2) + Base64.fromIntN(len, 2) + sign + Base64.fromIntN(Math.abs(val), len);
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}
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}
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}
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return hash;
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}
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return "";
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}
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function getCustomFromHash(hash) {
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let name = hash.slice();
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let statMap;
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console.log("decoding");
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try {
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if (name.slice(0, 3) === "CI-") {
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name = name.substring(3);
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} else {
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throw new Error("Not a custom item!");
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}
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//probably change vers and fixID to be encoded and decoded to/from B64 in the future
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let version = name.charAt(0);
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let fixID = Boolean(parseInt(name.charAt(1), 10));
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let tag = name.substring(2);
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statMap = new Map();
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statMap.set("minRolls", new Map());
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statMap.set("maxRolls", new Map());
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if (version === "1") {
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//do the things
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if (fixID) {
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statMap.set("fixID", true);
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}
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while (tag !== "") {
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let id = ci_save_order[Base64.toInt(tag.slice(0, 2))];
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let len = Base64.toInt(tag.slice(2, 4));
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if (rolledIDs.includes(id)) {
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let sign = parseInt(tag.slice(4, 5), 10);
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let minRoll = Base64.toInt(tag.slice(5, 5 + len));
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if (!fixID) {
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let maxRoll = Base64.toInt(tag.slice(5 + len, 5 + 2 * len));
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if (sign > 1) {
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maxRoll *= -1;
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}
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if (sign % 2 == 1) {
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minRoll *= -1;
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}
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statMap.get("minRolls").set(id, minRoll);
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statMap.get("maxRolls").set(id, maxRoll);
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tag = tag.slice(5 + 2 * len);
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} else {
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if (sign != 0) {
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minRoll *= -1;
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}
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statMap.get("minRolls").set(id, minRoll);
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statMap.get("maxRolls").set(id, minRoll);
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tag = tag.slice(5 + len);
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}
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} else {
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let val;
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if (nonRolled_strings.includes(id)) {
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if (id === "tier") {
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val = tiers[Base64.toInt(tag.charAt(2))];
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len = -1;
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} else if (id === "type") {
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val = types[Base64.toInt(tag.charAt(2))];
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len = -1;
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} else if (id === "atkSpd") {
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val = attackSpeeds[Base64.toInt(tag.charAt(2))];
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len = -1;
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} else if (id === "classReq") {
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val = classes[Base64.toInt(tag.charAt(2))];
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len = -1;
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} else { //general case
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val = tag.slice(4, 4 + len).replaceAll("%20", " ");
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}
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tag = tag.slice(4 + len);
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} else {
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let sign = parseInt(tag.slice(4, 5), 10);
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val = Base64.toInt(tag.slice(5, 5 + len));
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if (sign == 1) {
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val *= -1;
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}
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tag = tag.slice(5 + len);
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}
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if (id === "majorIds") {
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val = [val];
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console.log(val);
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}
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statMap.set(id, val);
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}
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}
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statMap.set("hash", "CI-" + name);
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statMap.set("custom", true);
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return new Custom(statMap);
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}
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} catch (error) {
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//console.log(statMap);
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return undefined;
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}
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}
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/** An object representing a Custom Item. Mostly for vanity purposes.
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* @dep Requires the use of nonRolledIDs and rolledIDs from display_constants.js.
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* @dep Requires the use of attackSpeeds from build.js.
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*/
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class Custom {
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/**
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* @description Construct a custom item (CI) from a statMap.
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* @param {statMap}: A map with keys from rolledIDs or nonRolledIDs or minRolls/maxRolls and values befitting the keys. minRolls and maxRolls are their own maps and have the same keys, but with minimum and maximum values (for rolls).
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*
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*/
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constructor(statMap) {
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this.statMap = statMap;
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// TODO patch
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// this.statMap.set("majorIds", [this.statMap.get("majorIds")]);
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this.initCustomStats();
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}
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setHash(hash) {
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let ihash = hash.slice();
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if (ihash.slice(0, 3) !== "CI-") {
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ihash = "CI-" + hash;
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}
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this.hash = ihash;
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this.statMap.set("hash", ihash);
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}
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updateName(name) {
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this.name = name;
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this.displayName = name;
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}
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/* Get all stats for this CI.
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* Stores in this.statMap.
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* Follows the expandedItem item structure, similar to a crafted item.
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* TODO: Check if this is even useful
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*/
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initCustomStats() {
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//this.setHashVerbose(); //do NOT move sethash from here please
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console.log(this.statMap);
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for (const id of ci_save_order) {
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if (rolledIDs.includes(id)) {
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if (!(this.statMap.get("minRolls").has(id) && this.statMap.get("minRolls").get(id))) {
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this.statMap.get("minRolls").set(id, 0);
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this.statMap.get("maxRolls").set(id, 0);
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}
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} else {
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if (nonRolled_strings.includes(id)) {
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if (!(this.statMap.has(id) && this.statMap.get(id))) {
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this.statMap.set(id, "");
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}
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} else {
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if (!(this.statMap.has(id) && this.statMap.get(id))) {
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this.statMap.set(id, 0);
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}
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}
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}
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}
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let type = this.statMap.get("type").toLowerCase();
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console.log(type);
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if (weaponTypes.includes(type)) {
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for (const n of ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
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if (!(this.statMap.has(n) && this.statMap.get(n))) {
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this.statMap.set(n, "0-0");
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}
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}
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}
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else {
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for (const n of ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
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if (this.statMap.has(n)) {
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this.statMap.delete(n);
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}
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}
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}
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if (this.statMap.get("type")) {
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this.statMap.set("type", this.statMap.get("type").toLowerCase());
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if (armorTypes.includes(this.statMap.get("type"))) {
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this.statMap.set("category", "armor");
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} else if (accessoryTypes.includes(this.statMap.get("type"))) {
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this.statMap.set("category", "accessory");
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} else if (weaponTypes.includes(this.statMap.get("type"))) {
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this.statMap.set("category", "weapon");
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} else if (consumableTypes.includes(this.statMap.get("type"))) {
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this.statMap.set("category", "consumable");
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} else if (tomeTypes.includes(this.statMap.get("type"))) {
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this.statMap.set("category", "tome");
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}
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}
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if (this.statMap.get("tier") === "Crafted") {
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this.statMap.set("crafted", true);
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for (const e of skp_elements) {
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this.statMap.set(e + "DamLow", this.statMap.get(e + "Dam"));
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}
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this.statMap.set("nDamLow", this.statMap.get("nDam"));
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this.statMap.set("hpLow", this.statMap.get("hp"));
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for (const e of skp_order) {
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this.statMap.get("minRolls").set(e, this.statMap.get(e));
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this.statMap.get("maxRolls").set(e, this.statMap.get(e));
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}
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// for (const e of ["durability", "duration"]) {
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// if (this.statMap.get(e) === "") {
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// this.statMap.set(e, [0,0]);
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// } else {
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// this.statMap.set(e, [this.statMap.get(e).split("-")[0],this.statMap.get(e).split("-")[1]])
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// }
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// }
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this.statMap.set("lvlLow", this.statMap.get("lvl"));
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if (this.statMap.get("category") === "weapon") {
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//this is for powder purposes.
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//users will likely not stick to the 0.9,1.1 rule because custom item. We will get around this by breaking everything and rewarding users for sticking to 0.9,1.1.
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this.statMap.set("nDamBaseLow", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2));
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this.statMap.set("nDamBaseHigh", Math.floor((parseFloat(this.statMap.get("nDamLow")) + parseFloat(this.statMap.get("nDam"))) / 2));
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for (const e in skp_elements) {
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this.statMap.set(skp_elements[e] + "DamBaseLow", Math.floor((parseFloat(this.statMap.get(skp_elements[e] + "DamLow")) + parseFloat(this.statMap.get(skp_elements[e] + "Dam"))) / 2));
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this.statMap.set(skp_elements[e] + "DamBaseHigh", Math.floor((parseFloat(this.statMap.get(skp_elements[e] + "DamLow")) + parseFloat(this.statMap.get(skp_elements[e] + "Dam"))) / 2));
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}
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this.statMap.set("ingredPowders", []);
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}
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}
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if (this.statMap.get("category") !== "weapon") {
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this.statMap.set("atkSpd", "");
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for (const n in ["nDam", "eDam", "tDam", "wDam", "fDam", "aDam"]) {
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//this.statMap.set(n,"");
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}
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} else {
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}
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if (this.statMap.get("name") && this.statMap.get("name") !== "") {
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this.statMap.set("displayName", this.statMap.get("name"));
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} else {
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this.statMap.set("displayName", "Custom Item");
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}
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this.statMap.set("powders", []);
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this.statMap.set("reqs", [this.statMap.get("strReq"), this.statMap.get("dexReq"), this.statMap.get("intReq"), this.statMap.get("defReq"), this.statMap.get("agiReq")]);
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this.statMap.set("skillpoints", [this.statMap.get("str"), this.statMap.get("dex"), this.statMap.get("int"), this.statMap.get("def"), this.statMap.get("agi")]);
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this.statMap.set("restrict", "Custom Item")
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}
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}
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