c7fd1c53f8
Using new (more expressive) schema Somehow made display code cleaner !!!
175 lines
5 KiB
JavaScript
175 lines
5 KiB
JavaScript
let all_nodes = [];
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class ComputeNode {
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/**
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* Make a generic compute node.
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* Adds the node to the global map of nodenames to nodes (for calling from html listeners).
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*
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* @param name : Name of the node (string). Must be unique. Must "fit in" a JS string (terminated by single quotes).
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*/
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constructor(name) {
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this.inputs = []; // parent nodes
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this.input_translation = new Map();
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this.children = [];
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this.value = null;
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this.name = name;
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this.update_task = null;
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this.fail_cb = false; // Set to true to force updates even if parent failed.
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this.dirty = true;
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this.inputs_dirty = new Map();
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this.inputs_dirty_count = 0;
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all_nodes.push(this);
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}
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/**
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* Request update of this compute node. Pushes updates to children.
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*/
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update() {
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if (this.inputs_dirty_count != 0) {
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return;
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}
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if (!this.dirty) {
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return;
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}
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let calc_inputs = new Map();
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for (const input of this.inputs) {
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calc_inputs.set(this.input_translation.get(input.name), input.value);
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}
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this.value = this.compute_func(calc_inputs);
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this.dirty = false;
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for (const child of this.children) {
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child.mark_input_clean(this.name, this.value);
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}
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return this;
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}
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/**
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* Mark parent as not dirty. Propagates calculation if all inputs are present.
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*/
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mark_input_clean(input_name, value) {
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if (value !== null || this.fail_cb) {
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if (this.inputs_dirty.get(input_name)) {
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this.inputs_dirty.set(input_name, false);
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this.inputs_dirty_count -= 1;
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}
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if (this.inputs_dirty_count === 0) {
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this.update();
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}
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}
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}
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mark_input_dirty(input_name) {
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if (!this.inputs_dirty.get(input_name)) {
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this.inputs_dirty.set(input_name, true);
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this.inputs_dirty_count += 1;
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}
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}
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mark_dirty() {
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if (!this.dirty) {
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this.dirty = true;
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for (const child of this.children) {
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child.mark_input_dirty(this.name);
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child.mark_dirty();
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}
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}
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return this;
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}
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/**
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* Get value of this compute node. Can't trigger update cascades (push based update, not pull based.)
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*/
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get_value() {
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return this.value
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}
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/**
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* Abstract method for computing something. Return value is set into this.value
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*/
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compute_func(input_map) {
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throw "no compute func specified";
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}
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/**
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* Add link to a parent compute node, optionally with an alias.
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*/
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link_to(parent_node, link_name) {
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this.inputs.push(parent_node)
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link_name = (link_name !== undefined) ? link_name : parent_node.name;
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this.input_translation.set(parent_node.name, link_name);
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if (parent_node.dirty || (parent_node.value === null && !this.fail_cb)) {
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this.inputs_dirty_count += 1;
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this.inputs_dirty.set(parent_node.name, true);
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}
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parent_node.children.push(this);
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return this;
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}
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/**
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* Delete a link to a parent node.
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* TODO: time complexity of list deletion (not super relevant but it hurts my soul)
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*/
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remove_link(parent_node) {
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const idx = this.inputs.indexOf(parent_node); // Get idx
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this.inputs.splice(idx, 1); // remove element
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this.input_translations.delete(parent_node.name);
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const was_dirty = this.inputs_dirty.get(parent_node.name);
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this.inputs_dirty.delete(parent_node.name);
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if (was_dirty) {
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this.inputs_dirty_count -= 1;
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}
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const idx2 = parent_node.children.indexOf(this);
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parent_node.children.splice(idx2, 1);
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return this;
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}
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}
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/**
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* Schedule a ComputeNode to be updated.
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*
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* @param node : ComputeNode to schedule an update for.
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*/
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function calcSchedule(node, timeout) {
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if (node.update_task !== null) {
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clearTimeout(node.update_task);
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}
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node.mark_dirty();
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node.update_task = setTimeout(function() {
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node.update();
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node.update_task = null;
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}, timeout);
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}
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class PrintNode extends ComputeNode {
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constructor(name) {
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super(name);
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this.fail_cb = true;
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}
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compute_func(input_map) {
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console.log([this.name, input_map]);
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return null;
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}
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}
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/**
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* Node for getting an input from an input field.
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* Fires updates whenever the input field is updated.
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*
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* Signature: InputNode() => str
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*/
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class InputNode extends ComputeNode {
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constructor(name, input_field) {
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super(name);
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this.input_field = input_field;
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this.input_field.addEventListener("input", () => calcSchedule(this, 500));
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this.input_field.addEventListener("change", () => calcSchedule(this, 5));
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//calcSchedule(this); Manually fire first update for better control
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}
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compute_func(input_map) {
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return this.input_field.value;
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}
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}
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