1042 lines
44 KiB
JavaScript
1042 lines
44 KiB
JavaScript
const url_tag = location.hash.slice(1);
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// console.log(url_base);
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// console.log(url_tag);
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const BUILD_VERSION = "7.0.19";
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function setTitle() {
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let text;
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if (url_base.includes("hppeng-wynn")) {
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text = "WynnBuilder UNSTABLE version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
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}
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else {
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text = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
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document.getElementById("header").classList.add("funnynumber");
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}
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document.getElementById("header").textContent = text;
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}
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setTitle();
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let player_build;
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// THIS IS SUPER DANGEROUS, WE SHOULD NOT BE KEEPING THIS IN SO MANY PLACES
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let editable_item_fields = [ "sdPct", "sdRaw", "mdPct", "mdRaw", "poison", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "hprRaw", "hprPct", "hpBonus", "atkTier", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ];
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let editable_elems = [];
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/*
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for (let i of editable_item_fields) {
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let elem = document.getElementById(i);
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elem.addEventListener("change", (event) => {
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elem.classList.add("highlight");
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});
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editable_elems.push(elem);
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}*/
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for (let i of skp_order) {
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let elem = document.getElementById(i+"-skp");
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elem.addEventListener("change", (event) => {
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elem.classList.add("highlight");
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});
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editable_elems.push(elem);
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}
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function clear_highlights() {
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for (let i of editable_elems) {
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i.classList.remove("highlight");
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}
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}
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let equipment_fields = [
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"helmet",
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"chestplate",
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"leggings",
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"boots",
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"ring1",
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"ring2",
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"bracelet",
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"necklace",
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"weapon"
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];
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let equipment_names = [
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"Helmet",
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"Chestplate",
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"Leggings",
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"Boots",
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"Ring 1",
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"Ring 2",
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"Bracelet",
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"Necklace",
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"Weapon"
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];
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let equipmentInputs = equipment_fields.map(x => x + "-choice");
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let buildFields = equipment_fields.map(x => x+"-tooltip");
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let powderInputs = [
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"helmet-powder",
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"chestplate-powder",
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"leggings-powder",
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"boots-powder",
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"weapon-powder",
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];
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function init() {
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console.log("builder.js init");
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init_autocomplete();
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decodeBuild(url_tag);
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for (const i of equipment_keys) {
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update_field(i);
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}
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}
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function getItemNameFromID(id) {
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if (redirectMap.has(id)) {
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return getItemNameFromID(redirectMap.get(id));
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}
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return idMap.get(id);
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}
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function parsePowdering(powder_info) {
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// TODO: Make this run in linear instead of quadratic time... ew
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let powdering = [];
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for (let i = 0; i < 5; ++i) {
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let powders = "";
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let n_blocks = Base64.toInt(powder_info.charAt(0));
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console.log(n_blocks + " blocks");
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powder_info = powder_info.slice(1);
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for (let j = 0; j < n_blocks; ++j) {
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let block = powder_info.slice(0,5);
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console.log(block);
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let six_powders = Base64.toInt(block);
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for (let k = 0; k < 6 && six_powders != 0; ++k) {
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powders += powderNames.get((six_powders & 0x1f) - 1);
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six_powders >>>= 5;
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}
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powder_info = powder_info.slice(5);
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}
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powdering[i] = powders;
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}
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return powdering;
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}
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/*
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* Populate fields based on url, and calculate build.
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*/
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function decodeBuild(url_tag) {
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if (url_tag) {
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let equipment = [null, null, null, null, null, null, null, null, null];
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let powdering = ["", "", "", "", ""];
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let info = url_tag.split("_");
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let version = info[0];
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let save_skp = false;
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let skillpoints = [0, 0, 0, 0, 0];
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let level = 106;
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if (version === "0" || version === "1" || version === "2" || version === "3") {
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let equipments = info[1];
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for (let i = 0; i < 9; ++i ) {
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let equipment_str = equipments.slice(i*3,i*3+3);
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equipment[i] = getItemNameFromID(Base64.toInt(equipment_str));
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}
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info[1] = equipments.slice(27);
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}
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if (version === "4") {
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let info_str = info[1];
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let start_idx = 0;
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for (let i = 0; i < 9; ++i ) {
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if (info_str.charAt(start_idx) === "-") {
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equipment[i] = "CR-"+info_str.slice(start_idx+1, start_idx+18);
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start_idx += 18;
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}
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else {
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let equipment_str = info_str.slice(start_idx, start_idx+3);
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equipment[i] = getItemNameFromID(Base64.toInt(equipment_str));
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start_idx += 3;
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}
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}
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info[1] = info_str.slice(start_idx);
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}
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if (version === "5") {
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let info_str = info[1];
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let start_idx = 0;
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for (let i = 0; i < 9; ++i ) {
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if (info_str.slice(start_idx,start_idx+3) === "CR-") {
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equipment[i] = info_str.slice(start_idx, start_idx+20);
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start_idx += 20;
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} else if (info_str.slice(start_idx+3,start_idx+6) === "CI-") {
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let len = Base64.toInt(info_str.slice(start_idx,start_idx+3));
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equipment[i] = info_str.slice(start_idx+3,start_idx+3+len);
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start_idx += (3+len);
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} else {
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let equipment_str = info_str.slice(start_idx, start_idx+3);
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equipment[i] = getItemNameFromID(Base64.toInt(equipment_str));
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start_idx += 3;
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}
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}
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info[1] = info_str.slice(start_idx);
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}
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if (version === "1") {
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let powder_info = info[1];
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powdering = parsePowdering(powder_info);
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} else if (version === "2") {
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save_skp = true;
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let skillpoint_info = info[1].slice(0, 10);
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for (let i = 0; i < 5; ++i ) {
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skillpoints[i] = Base64.toIntSigned(skillpoint_info.slice(i*2,i*2+2));
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}
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let powder_info = info[1].slice(10);
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powdering = parsePowdering(powder_info);
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} else if (version === "3" || version === "4" || version === "5"){
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level = Base64.toInt(info[1].slice(10,12));
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setValue("level-choice",level);
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save_skp = true;
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let skillpoint_info = info[1].slice(0, 10);
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for (let i = 0; i < 5; ++i ) {
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skillpoints[i] = Base64.toIntSigned(skillpoint_info.slice(i*2,i*2+2));
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}
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let powder_info = info[1].slice(12);
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powdering = parsePowdering(powder_info);
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}
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for (let i in powderInputs) {
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setValue(powderInputs[i], powdering[i]);
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}
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for (let i in equipment) {
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setValue(equipmentInputs[i], equipment[i]);
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}
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calculateBuild(save_skp, skillpoints);
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}
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}
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/* Stores the entire build in a string using B64 encryption and adds it to the URL.
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*/
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function encodeBuild() {
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if (player_build) {
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let build_string;
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if (player_build.customItems.length > 0) { //v5 encoding
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build_string = "5_";
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let crafted_idx = 0;
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let custom_idx = 0;
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for (const item of player_build.items) {
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if (item.get("custom")) {
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let custom = "CI-"+encodeCustom(player_build.customItems[custom_idx],true);
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build_string += Base64.fromIntN(custom.length, 3) + custom;
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custom_idx += 1;
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} else if (item.get("crafted")) {
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build_string += "CR-"+encodeCraft(player_build.craftedItems[crafted_idx]);
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crafted_idx += 1;
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} else {
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build_string += Base64.fromIntN(item.get("id"), 3);
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}
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}
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for (const skp of skp_order) {
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build_string += Base64.fromIntN(getValue(skp + "-skp"), 2); // Maximum skillpoints: 2048
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}
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build_string += Base64.fromIntN(player_build.level, 2);
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for (const _powderset of player_build.powders) {
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let n_bits = Math.ceil(_powderset.length / 6);
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build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders.
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// Slice copy.
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let powderset = _powderset.slice();
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while (powderset.length != 0) {
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let firstSix = powderset.slice(0,6).reverse();
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let powder_hash = 0;
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for (const powder of firstSix) {
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powder_hash = (powder_hash << 5) + 1 + powder; // LSB will be extracted first.
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}
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build_string += Base64.fromIntN(powder_hash, 5);
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powderset = powderset.slice(6);
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}
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}
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} else { //v4 encoding
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build_string = "4_";
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let crafted_idx = 0;
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for (const item of player_build.items) {
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if (item.get("crafted")) {
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build_string += "-"+encodeCraft(player_build.craftedItems[crafted_idx]);
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crafted_idx += 1;
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} else {
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build_string += Base64.fromIntN(item.get("id"), 3);
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}
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}
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for (const skp of skp_order) {
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build_string += Base64.fromIntN(getValue(skp + "-skp"), 2); // Maximum skillpoints: 2048
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}
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build_string += Base64.fromIntN(player_build.level, 2);
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for (const _powderset of player_build.powders) {
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let n_bits = Math.ceil(_powderset.length / 6);
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build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders.
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// Slice copy.
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let powderset = _powderset.slice();
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while (powderset.length != 0) {
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let firstSix = powderset.slice(0,6).reverse();
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let powder_hash = 0;
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for (const powder of firstSix) {
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powder_hash = (powder_hash << 5) + 1 + powder; // LSB will be extracted first.
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}
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build_string += Base64.fromIntN(powder_hash, 5);
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powderset = powderset.slice(6);
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}
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}
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}
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return build_string;
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}
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// this.equipment = [ this.helmet, this.chestplate, this.leggings, this.boots, this.ring1, this.ring2, this.bracelet, this.necklace ];
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// let build_string = "3_" + Base64.fromIntN(player_build.helmet.get("id"), 3) +
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// Base64.fromIntN(player_build.chestplate.get("id"), 3) +
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// Base64.fromIntN(player_build.leggings.get("id"), 3) +
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// Base64.fromIntN(player_build.boots.get("id"), 3) +
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// Base64.fromIntN(player_build.ring1.get("id"), 3) +
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// Base64.fromIntN(player_build.ring2.get("id"), 3) +
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// Base64.fromIntN(player_build.bracelet.get("id"), 3) +
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// Base64.fromIntN(player_build.necklace.get("id"), 3) +
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// Base64.fromIntN(player_build.weapon.get("id"), 3);
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return "";
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}
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function calculateBuild(save_skp, skp){
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try {
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if(player_build){
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reset_powder_specials();
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updateBoosts("skip", false);
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updatePowderSpecials("skip", false);
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}
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let weaponName = getValue(equipmentInputs[8]);
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if (weaponName.startsWith("Morph-")) {
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let equipment = [ "Morph-Stardust", "Morph-Steel", "Morph-Iron", "Morph-Gold", "Morph-Topaz", "Morph-Emerald", "Morph-Amethyst", "Morph-Ruby", weaponName.substring(6) ];
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for (let i in equipment) {
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setValue(equipmentInputs[i], equipment[i]);
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}
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}
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//updatePowderSpecials("skip"); //jank pt 1
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save_skp = (typeof save_skp !== 'undefined') ? save_skp : false;
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/* TODO: implement level changing
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Make this entire function prettier
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*/
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let equipment = [ null, null, null, null, null, null, null, null, null ];
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for (let i in equipment) {
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let equip = getValue(equipmentInputs[i]).trim();
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if (equip === "") {
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equip = "No " + equipment_names[i]
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}
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else {
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setValue(equipmentInputs[i], equip);
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}
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equipment[i] = equip;
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}
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let powderings = [];
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let errors = [];
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for (const i in powderInputs) {
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// read in two characters at a time.
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// TODO: make this more robust.
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let input = getValue(powderInputs[i]).trim();
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let powdering = [];
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let errorederrors = [];
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while (input) {
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let first = input.slice(0, 2);
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let powder = powderIDs.get(first);
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if (powder === undefined) {
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errorederrors.push(first);
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} else {
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powdering.push(powder);
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}
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input = input.slice(2);
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}
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if (errorederrors.length > 0) {
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if (errorederrors.length > 1)
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errors.push(new IncorrectInput(errorederrors.join(""), "t6w6", powderInputs[i]));
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else
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errors.push(new IncorrectInput(errorederrors[0], "t6 or e3", powderInputs[i]));
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}
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//console.log("POWDERING: " + powdering);
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powderings.push(powdering);
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}
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let level = document.getElementById("level-choice").value;
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player_build = new Build(level, equipment, powderings, new Map(), errors);
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console.log(player_build);
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for (let i of document.getElementsByClassName("hide-container-block")) {
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i.style.display = "block";
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}
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for (let i of document.getElementsByClassName("hide-container-grid")) {
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i.style.display = "grid";
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}
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console.log(player_build.toString());
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displaysq2EquipOrder(document.getElementById("build-order"),player_build.equip_order);
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const assigned = player_build.base_skillpoints;
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const skillpoints = player_build.total_skillpoints;
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for (let i in skp_order){ //big bren
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setText(skp_order[i] + "-skp-base", "Original: " + skillpoints[i]);
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}
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if (save_skp) {
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// TODO: reduce duplicated code, @updateStats
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let skillpoints = player_build.total_skillpoints;
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let delta_total = 0;
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for (let i in skp_order) {
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let manual_assigned = skp[i];
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let delta = manual_assigned - skillpoints[i];
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skillpoints[i] = manual_assigned;
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player_build.base_skillpoints[i] += delta;
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delta_total += delta;
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}
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player_build.assigned_skillpoints += delta_total;
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}
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calculateBuildStats();
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if (player_build.errored)
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throw new ListError(player_build.errors);
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}
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catch (error) {
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console.log(error);
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}
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}
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function handleBuilderError(error) {
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if (error instanceof ListError) {
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for (let i of error.errors) {
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if (i instanceof ItemNotFound) {
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i.element.textContent = i.message;
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} else if (i instanceof IncorrectInput) {
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if (document.getElementById(i.id) !== null) {
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document.getElementById(i.id).parentElement.querySelectorAll("p.error")[0].textContent = i.message;
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}
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} else {
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let msg = i.stack;
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let lines = msg.split("\n");
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let header = document.getElementById("header");
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header.textContent = "";
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for (const line of lines) {
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let p = document.createElement("p");
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p.classList.add("itemp");
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p.textContent = line;
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header.appendChild(p);
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}
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let p2 = document.createElement("p");
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p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
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header.appendChild(p2);
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}
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}
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} else {
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let msg = error.stack;
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let lines = msg.split("\n");
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let header = document.getElementById("header");
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header.textContent = "";
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for (const line of lines) {
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let p = document.createElement("p");
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p.classList.add("itemp");
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p.textContent = line;
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header.appendChild(p);
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}
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let p2 = document.createElement("p");
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p2.textContent = "If you believe this is an error, contact hppeng on forums or discord.";
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header.appendChild(p2);
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}
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}
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/* Updates all build statistics based on (for now) the skillpoint input fields and then calculates build stats.
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*/
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function updateStats() {
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let specialNames = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"];
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for (const sName of specialNames) {
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for (let i = 1; i < 6; i++) {
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let elem = document.getElementById(sName + "-" + i);
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let name = sName.replace("_", " ");
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if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
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elem.classList.remove("toggleOn");
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let special = powderSpecialStats[specialNames.indexOf(sName)];
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console.log(special);
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if (special["weaponSpecialEffects"].has("Damage Boost")) {
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if (name === "Courage" || name === "Curse") { //courage is universal damage boost
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//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
|
|
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
} else if (name === "Wind Prison") {
|
|
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
let skillpoints = player_build.total_skillpoints;
|
|
let delta_total = 0;
|
|
for (let i in skp_order) {
|
|
let value = document.getElementById(skp_order[i] + "-skp").value;
|
|
if (value === ""){value = 0; setValue(skp_order[i] + "-skp", value)}
|
|
let manual_assigned = 0;
|
|
if (value.includes("+")) {
|
|
let skp = value.split("+");
|
|
for (const s of skp) {
|
|
manual_assigned += parseInt(s,10);
|
|
}
|
|
} else {
|
|
manual_assigned = parseInt(value,10);
|
|
}
|
|
let delta = manual_assigned - skillpoints[i];
|
|
skillpoints[i] = manual_assigned;
|
|
player_build.base_skillpoints[i] += delta;
|
|
delta_total += delta;
|
|
}
|
|
player_build.assigned_skillpoints += delta_total;
|
|
if(player_build){
|
|
updatePowderSpecials("skip", false);
|
|
updateArmorPowderSpecials("skip", false);
|
|
updateBoosts("skip", false);
|
|
}
|
|
player_build.aggregateStats();
|
|
console.log(player_build.statMap);
|
|
calculateBuildStats();
|
|
}
|
|
/* Updates all spell boosts
|
|
*/
|
|
function updateBoosts(buttonId, recalcStats) {
|
|
let elem = document.getElementById(buttonId);
|
|
let name = buttonId.split("-")[0];
|
|
if(buttonId !== "skip") {
|
|
if (elem.classList.contains("toggleOn")) {
|
|
player_build.damageMultiplier -= damageMultipliers.get(name);
|
|
if (name === "warscream") {
|
|
player_build.defenseMultiplier -= .20;
|
|
}
|
|
if (name === "vanish") {
|
|
player_build.defenseMultiplier -= .15;
|
|
}
|
|
elem.classList.remove("toggleOn");
|
|
}else{
|
|
player_build.damageMultiplier += damageMultipliers.get(name);
|
|
if (name === "warscream") {
|
|
player_build.defenseMultiplier += .20;
|
|
}
|
|
if (name === "vanish") {
|
|
player_build.defenseMultiplier += .15;
|
|
}
|
|
elem.classList.add("toggleOn");
|
|
}
|
|
updatePowderSpecials("skip", false); //jank pt 1
|
|
} else {
|
|
for (const [key, value] of damageMultipliers) {
|
|
let elem = document.getElementById(key + "-boost")
|
|
if (elem.classList.contains("toggleOn")) {
|
|
elem.classList.remove("toggleOn");
|
|
player_build.damageMultiplier -= value;
|
|
if (key === "warscream") { player_build.defenseMultiplier -= .20 }
|
|
if (key === "vanish") { player_build.defenseMultiplier -= .15 }
|
|
}
|
|
}
|
|
}
|
|
if (recalcStats) {
|
|
calculateBuildStats();
|
|
}
|
|
}
|
|
|
|
/* Updates ACTIVE powder special boosts (weapons)
|
|
*/
|
|
function updatePowderSpecials(buttonId, recalcStats) {
|
|
//console.log(player_build.statMap);
|
|
|
|
let name = (buttonId).split("-")[0];
|
|
let power = (buttonId).split("-")[1]; // [1, 5]
|
|
let specialNames = ["Quake", "Chain Lightning", "Curse", "Courage", "Wind Prison"];
|
|
let powderSpecials = []; // [ [special, power], [special, power]]
|
|
|
|
|
|
if(name !== "skip"){
|
|
let elem = document.getElementById(buttonId);
|
|
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
|
|
elem.classList.remove("toggleOn");
|
|
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
|
|
if (special.weaponSpecialEffects.has("Damage Boost")) {
|
|
name = name.replace("_", " ");
|
|
if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost
|
|
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
//poison?
|
|
} else if (name === "Wind Prison") {
|
|
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[power-1];
|
|
}
|
|
}
|
|
} else {
|
|
for (let i = 1;i < 6; i++) { //toggle all pressed buttons of the same powder special off
|
|
//name is same, power is i
|
|
if(document.getElementById(name.replace(" ", "_") + "-" + i).classList.contains("toggleOn")) {
|
|
document.getElementById(name.replace(" ", "_") + "-" + i).classList.remove("toggleOn");
|
|
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
|
|
if (special.weaponSpecialEffects.has("Damage Boost")) {
|
|
name = name.replace("_", " "); //might be redundant
|
|
if (name === "Courage" || name === "Curse") { //courage is universal damage boost
|
|
//player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100;
|
|
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
} else if (name === "Wind Prison") {
|
|
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]);
|
|
player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//toggle the pressed button on
|
|
elem.classList.add("toggleOn");
|
|
}
|
|
}
|
|
|
|
for (const sName of specialNames) {
|
|
for (let i = 1;i < 6; i++) {
|
|
if (document.getElementById(sName.replace(" ","_") + "-" + i).classList.contains("toggleOn")) {
|
|
let powderSpecial = powderSpecialStats[specialNames.indexOf(sName.replace("_"," "))];
|
|
powderSpecials.push([powderSpecial, i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (name !== "skip") {
|
|
let elem = document.getElementById(buttonId);
|
|
if (elem.classList.contains("toggleOn")) {
|
|
let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))];
|
|
if (special["weaponSpecialEffects"].has("Damage Boost")) {
|
|
let name = special["weaponSpecialName"];
|
|
if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
|
|
player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
} else if (name === "Wind Prison") {
|
|
player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
|
player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (recalcStats) {
|
|
calculateBuildStats();
|
|
}
|
|
displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
|
|
}
|
|
|
|
|
|
/* Updates PASSIVE powder special boosts (armors)
|
|
*/
|
|
function updateArmorPowderSpecials(elem_id, recalc_stats) {
|
|
//we only update the powder special + external stats if the player has a build
|
|
if (elem_id !== "skip") {
|
|
if (player_build !== undefined && player_build.weapon !== undefined && player_build.weapon.get("name") !== "No Weapon") {
|
|
let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi
|
|
|
|
//update the label associated w/ the slider
|
|
let elem = document.getElementById(elem_id);
|
|
let label = document.getElementById(elem_id + "_label");
|
|
let prev_label = document.getElementById(elem_id + "_prev");
|
|
|
|
let value = elem.value;
|
|
|
|
//for use in editing build stats
|
|
let prev_value = prev_label.value;
|
|
let value_diff = value - prev_value;
|
|
|
|
//update the "previous" label
|
|
prev_label.value = value;
|
|
|
|
label.textContent = label.textContent.split(":")[0] + ": " + value;
|
|
|
|
let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct";
|
|
let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff;
|
|
|
|
//update build external stats - the second one is the relevant one for damage calc purposes
|
|
player_build.externalStats.set(dmg_id, new_dmgboost);
|
|
player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost;
|
|
|
|
//update the slider's graphics
|
|
let bg_color = elem_colors[skp_names.indexOf(wynn_elem)];
|
|
let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap);
|
|
elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
|
|
|
|
}
|
|
} else {
|
|
if (player_build !== undefined) {
|
|
for (let i = 0; i < skp_names.length; ++i) {
|
|
skp_name = skp_names[i];
|
|
skp_char = elem_chars[i];
|
|
player_build.externalStats.set(skp_char + "DamPct", player_build.externalStats.get(skp_char + "DamPct") - document.getElementById(skp_name+"_boost_armor").value);
|
|
player_build.externalStats.get("damageBonus")[i] -= document.getElementById(skp_name+"_boost_armor").value;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (recalc_stats && player_build) {
|
|
//calc build stats and display powder special
|
|
calculateBuildStats();
|
|
// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
|
|
}
|
|
|
|
}
|
|
|
|
function resetArmorPowderSpecials() {
|
|
for (const skp of skp_names) {
|
|
document.getElementById(skp + "_boost_armor").value = 0;
|
|
document.getElementById(skp + "_boost_armor_prev").value = 0;
|
|
document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
|
|
document.getElementById(skp + "_boost_armor_label").textContent = `% ${capitalizeFirst(elem_names[skpnames.indexOf(skp)])} Damage Boost: 0`
|
|
}
|
|
}
|
|
|
|
/* Calculates all build statistics and updates the entire display.
|
|
*/
|
|
function calculateBuildStats() {
|
|
const assigned = player_build.base_skillpoints;
|
|
const skillpoints = player_build.total_skillpoints;
|
|
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
|
|
for (let i in skp_order){ //big bren
|
|
setText(skp_order[i] + "-skp-assign", "Assign: " + assigned[i]);
|
|
setValue(skp_order[i] + "-skp", skillpoints[i]);
|
|
let linebreak = document.createElement("br");
|
|
linebreak.classList.add("itemp");
|
|
document.getElementById(skp_order[i] + "-skp-label");
|
|
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
|
|
document.getElementById(skp_order[i]+"-warnings").textContent = ''
|
|
if (assigned[i] > 100) {
|
|
let skp_warning = document.createElement("p");
|
|
skp_warning.classList.add("warning");
|
|
skp_warning.classList.add("small-text")
|
|
skp_warning.textContent += "Cannot assign " + assigned[i] + " skillpoints in " + ["Strength","Dexterity","Intelligence","Defense","Agility"][i] + " manually.";
|
|
document.getElementById(skp_order[i]+"-warnings").textContent = ''
|
|
document.getElementById(skp_order[i]+"-warnings").appendChild(skp_warning);
|
|
}
|
|
}
|
|
|
|
let summarybox = document.getElementById("summary-box");
|
|
summarybox.textContent = "";
|
|
let skpRow = document.createElement("p");
|
|
|
|
let remainingSkp = document.createElement("p");
|
|
remainingSkp.classList.add("scaled-font");
|
|
let remainingSkpTitle = document.createElement("b");
|
|
remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: ";
|
|
let remainingSkpContent = document.createElement("b");
|
|
remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints);
|
|
remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive");
|
|
|
|
remainingSkp.appendChild(remainingSkpTitle);
|
|
remainingSkp.appendChild(remainingSkpContent);
|
|
|
|
|
|
summarybox.append(skpRow);
|
|
summarybox.append(remainingSkp);
|
|
if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
|
|
let skpWarning = document.createElement("span");
|
|
//skpWarning.classList.add("itemp");
|
|
skpWarning.classList.add("warning");
|
|
skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
|
|
let skpCount = document.createElement("p");
|
|
skpCount.classList.add("warning");
|
|
skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
|
|
summarybox.append(skpWarning);
|
|
summarybox.append(skpCount);
|
|
}
|
|
let lvlWarning;
|
|
for (const item of player_build.items) {
|
|
let item_lvl;
|
|
if (item.get("crafted")) {
|
|
//item_lvl = item.get("lvlLow") + "-" + item.get("lvl");
|
|
item_lvl = item.get("lvlLow");
|
|
}
|
|
else {
|
|
item_lvl = item.get("lvl");
|
|
}
|
|
|
|
if (player_build.level < item_lvl) {
|
|
if (!lvlWarning) {
|
|
lvlWarning = document.createElement("p");
|
|
lvlWarning.classList.add("itemp");
|
|
lvlWarning.classList.add("warning");
|
|
lvlWarning.textContent = "WARNING: A level " + player_build.level + " player cannot use some piece(s) of this build."
|
|
}
|
|
let baditem = document.createElement("p");
|
|
baditem.classList.add("nocolor");
|
|
baditem.classList.add("itemp");
|
|
baditem.textContent = item.get("displayName") + " requires level " + item.get("lvl") + " to use.";
|
|
lvlWarning.appendChild(baditem);
|
|
}
|
|
}
|
|
if(lvlWarning){
|
|
summarybox.append(lvlWarning);
|
|
}
|
|
for (const [setName, count] of player_build.activeSetCounts) {
|
|
const bonus = sets[setName].bonuses[count-1];
|
|
// console.log(setName);
|
|
if (bonus["illegal"]) {
|
|
let setWarning = document.createElement("p");
|
|
setWarning.classList.add("itemp");
|
|
setWarning.classList.add("warning");
|
|
setWarning.textContent = "WARNING: illegal item combination: " + setName
|
|
summarybox.append(setWarning);
|
|
}
|
|
}
|
|
|
|
for (let i in player_build.items) {
|
|
displaysq2ExpandedItem(player_build.items[i], buildFields[i]);
|
|
collapse_element("#"+equipment_keys[i]+"-tooltip");
|
|
}
|
|
|
|
displaysq2ArmorStats(player_build);
|
|
displaysq2BuildStats('overall-stats', player_build, build_all_display_commands);
|
|
displaysq2BuildStats("offensive-stats",player_build, build_offensive_display_commands);
|
|
displaysq2SetBonuses("set-info",player_build);
|
|
displaysq2WeaponStats(player_build);
|
|
|
|
let meleeStats = player_build.getMeleeStats();
|
|
displaysq2MeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
|
|
|
|
displaysq2DefenseStats(document.getElementById("defensive-stats"),player_build);
|
|
|
|
displaysq2PoisonDamage(document.getElementById("build-poison-stats"),player_build);
|
|
|
|
let spells = spell_table[player_build.weapon.get("type")];
|
|
for (let i = 0; i < 4; ++i) {
|
|
let parent_elem = document.getElementById("spell"+i+"-info");
|
|
let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
|
|
displaysq2SpellDamage(parent_elem, overallparent_elem, player_build, spells[i], i+1);
|
|
}
|
|
|
|
location.hash = encodeBuild();
|
|
clear_highlights();
|
|
}
|
|
|
|
function copyBuild() {
|
|
if (player_build) {
|
|
copyTextToClipboard(url_base+location.hash);
|
|
document.getElementById("copy-button").textContent = "Copied!";
|
|
}
|
|
}
|
|
|
|
function shareBuild() {
|
|
if (player_build) {
|
|
let text = url_base+location.hash+"\n"+
|
|
"WynnBuilder build:\n"+
|
|
"> "+player_build.helmet.get("displayName")+"\n"+
|
|
"> "+player_build.chestplate.get("displayName")+"\n"+
|
|
"> "+player_build.leggings.get("displayName")+"\n"+
|
|
"> "+player_build.boots.get("displayName")+"\n"+
|
|
"> "+player_build.ring1.get("displayName")+"\n"+
|
|
"> "+player_build.ring2.get("displayName")+"\n"+
|
|
"> "+player_build.bracelet.get("displayName")+"\n"+
|
|
"> "+player_build.necklace.get("displayName")+"\n"+
|
|
"> "+player_build.weapon.get("displayName")+" ["+player_build.weapon.get("powders").map(x => powderNames.get(x)).join("")+"]";
|
|
copyTextToClipboard(text);
|
|
document.getElementById("share-button").textContent = "Copied!";
|
|
}
|
|
}
|
|
|
|
function populateBuildList() {
|
|
const buildList = document.getElementById("build-choice");
|
|
const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
|
|
|
|
for (const buildName of Object.keys(savedBuilds).sort()) {
|
|
const buildOption = document.createElement("option");
|
|
buildOption.setAttribute("value", buildName);
|
|
buildList.appendChild(buildOption);
|
|
}
|
|
}
|
|
|
|
function saveBuild() {
|
|
if (player_build) {
|
|
const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
|
|
const saveName = document.getElementById("build-name").value;
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|
const encodedBuild = encodeBuild();
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if ((!Object.keys(savedBuilds).includes(saveName)
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|| document.getElementById("saved-error").textContent !== "") && encodedBuild !== "") {
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|
savedBuilds[saveName] = encodedBuild.replace("#", "");
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|
window.localStorage.setItem("builds", JSON.stringify(savedBuilds));
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|
|
|
document.getElementById("saved-error").textContent = "";
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|
document.getElementById("saved-build").textContent = "Build saved locally";
|
|
|
|
const buildList = document.getElementById("build-choice");
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|
const buildOption = document.createElement("option");
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|
buildOption.setAttribute("value", saveName);
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|
buildList.appendChild(buildOption);
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|
} else {
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|
document.getElementById("saved-build").textContent = "";
|
|
if (encodedBuild === "") {
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|
document.getElementById("saved-error").textContent = "Empty build";
|
|
}
|
|
else {
|
|
document.getElementById("saved-error").textContent = "Exists. Overwrite?";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function loadBuild() {
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|
let savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
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|
let saveName = document.getElementById("build-name").value;
|
|
|
|
if (Object.keys(savedBuilds).includes(saveName)) {
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|
decodeBuild(savedBuilds[saveName])
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|
document.getElementById("loaded-error").textContent = "";
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|
document.getElementById("loaded-build").textContent = "Build loaded";
|
|
} else {
|
|
document.getElementById("loaded-build").textContent = "";
|
|
document.getElementById("loaded-error").textContent = "Build doesn't exist";
|
|
}
|
|
}
|
|
|
|
function resetFields(){
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|
for (let i in powderInputs) {
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|
setValue(powderInputs[i], "");
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|
}
|
|
for (let i in equipmentInputs) {
|
|
setValue(equipmentInputs[i], "");
|
|
}
|
|
setValue("str-skp", "0");
|
|
setValue("dex-skp", "0");
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|
setValue("int-skp", "0");
|
|
setValue("def-skp", "0");
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|
setValue("agi-skp", "0");
|
|
setValue("level-choice", "106");
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|
location.hash = "";
|
|
calculateBuild();
|
|
}
|
|
|
|
function toggleID() {
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|
let button = document.getElementById("show-id-button");
|
|
let targetDiv = document.getElementById("id-edit");
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|
if (button.classList.contains("toggleOn")) { //toggle the pressed button off
|
|
targetDiv.style.display = "none";
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|
button.classList.remove("toggleOn");
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|
}
|
|
else {
|
|
targetDiv.style.display = "block";
|
|
button.classList.add("toggleOn");
|
|
}
|
|
}
|
|
|
|
function optimizeStrDex() {
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|
const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints;
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|
const base_skillpoints = player_build.base_skillpoints;
|
|
const max_str_boost = 100 - base_skillpoints[0];
|
|
const max_dex_boost = 100 - base_skillpoints[1];
|
|
if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable
|
|
|
|
const base_total_skillpoints = player_build.total_skillpoints;
|
|
let str_bonus = remaining;
|
|
let dex_bonus = 0;
|
|
let best_skillpoints = player_build.total_skillpoints;
|
|
let best_damage = 0;
|
|
for (let i = 0; i <= remaining; ++i) {
|
|
let total_skillpoints = base_total_skillpoints.slice();
|
|
total_skillpoints[0] += Math.min(max_str_boost, str_bonus);
|
|
total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus);
|
|
|
|
// Calculate total 3rd spell damage
|
|
let spell = spell_table[player_build.weapon.get("type")][2];
|
|
const stats = player_build.statMap;
|
|
let critChance = skillPointsToPercentage(total_skillpoints[1]);
|
|
let save_damages = [];
|
|
let spell_parts;
|
|
if (spell.parts) {
|
|
spell_parts = spell.parts;
|
|
}
|
|
else {
|
|
spell_parts = spell.variants.DEFAULT;
|
|
for (const majorID of stats.get("activeMajorIDs")) {
|
|
if (majorID in spell.variants) {
|
|
spell_parts = spell.variants[majorID];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
let total_damage = 0;
|
|
for (const part of spell_parts) {
|
|
if (part.type === "damage") {
|
|
let _results = calculateSpellDamage(stats, part.conversion,
|
|
stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"),
|
|
part.multiplier / 100, player_build.weapon, total_skillpoints,
|
|
player_build.damageMultiplier, player_build.externalStats);
|
|
let totalDamNormal = _results[0];
|
|
let totalDamCrit = _results[1];
|
|
let results = _results[2];
|
|
let tooltipinfo = _results[3];
|
|
|
|
for (let i = 0; i < 6; ++i) {
|
|
for (let j in results[i]) {
|
|
results[i][j] = results[i][j].toFixed(2);
|
|
}
|
|
}
|
|
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0;
|
|
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
|
|
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
|
|
|
|
save_damages.push(averageDamage);
|
|
if (part.summary == true) {
|
|
total_damage = averageDamage;
|
|
}
|
|
} else if (part.type === "total") {
|
|
total_damage = 0;
|
|
for (let i in part.factors) {
|
|
total_damage += save_damages[i] * part.factors[i];
|
|
}
|
|
}
|
|
} // END Calculate total 3rd spell damage (total_damage)
|
|
if (total_damage > best_damage) {
|
|
best_damage = total_damage;
|
|
best_skillpoints = total_skillpoints.slice();
|
|
}
|
|
|
|
str_bonus -= 1;
|
|
dex_bonus += 1;
|
|
|
|
}
|
|
// TODO: reduce duplicated code, @calculateBuild
|
|
let skillpoints = player_build.total_skillpoints;
|
|
let delta_total = 0;
|
|
for (let i in skp_order) {
|
|
let manual_assigned = best_skillpoints[i];
|
|
let delta = manual_assigned - skillpoints[i];
|
|
skillpoints[i] = manual_assigned;
|
|
player_build.base_skillpoints[i] += delta;
|
|
delta_total += delta;
|
|
}
|
|
player_build.assigned_skillpoints += delta_total;
|
|
|
|
try {
|
|
calculateBuildStats();
|
|
setTitle();
|
|
if (player_build.errored)
|
|
throw new ListError(player_build.errors);
|
|
}
|
|
catch (error) {
|
|
handleBuilderError(error);
|
|
}
|
|
}
|
|
|
|
// TODO: Learn and use await
|
|
function init2() {
|
|
load_ing_init(init);
|
|
}
|
|
load_init(init2);
|