wynnbuilder-forked-for-changes/js/builder/builder.js
hppeng 1d6b302f38 parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354753 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354749 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354744 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354739 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354735 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354730 -0700

parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354688 -0700

Update recipes.json (#265)

Change ratio of gems to oil as it has been updated in 2.0.4

> Updated the Jeweling Recipe Changes (Bracelet- 2:1 gems:oil, Necklaces- 3:1 gems:oil)

https://forums.wynncraft.com/threads/2-0-4-full-changelog-new-bank-lootruns-more.310535/

Finish updating recipes.json

why are there 4 versions of this file active at any given time

Fix damage calculation for rainbow raw

wow this bug has been here for a LONG time

also bump version for ing db

Bunch of bugfixes

- new major ID
- divine honor: reduce earth damage
- radiance: don't boost tomes, xp/loot bonuses

atree:
- parry: minor typo
- death magnet: marked dep
- nightcloak knife: 15s desc

Api v3 (#267)

* Tweak ordering to be consistent internally

* v3 items  (#266)

* item_wrapper script

for updating item data with v3 endpoint

* metadata from v3

* v3 item format

For the purpose of wynnbuilder, additional mapping might be needed.

* v3 item format

additional mapping might be needed for wb

* v3 compressed item json

* clean item json v3 format

* Update translate map to api v3

partially... we will need to redo scripts to flatmap all the items

* Fix items for 2.0.4.3

finally

* New ingredients (and parse script update)

just realized I forgot to commit the parse script this whole time

* Forgot to commit data files, and bump ing db version

* Sketchily reverse translate major ids

internalname and separate lookup table lol

* Forgot to update data files

todo: script should update all files at once

* Bump wynn version number

already outdated...

* Forgot to update 2.0.4.3 major ids

---------

Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>

Add missing fields to ingreds

missing ids and consumableIDs tags in some ingreds

Fix missing properties in item search setup

these should be unified maybe to avoid duplicated code

Fix sacshrine dependency on fluid healing

also: fix ": " in item searcher

I managed to mess up all major ids

note: major ids min file is generated along with atree. it uses numeric ids, not just json compress

2.0.4.4 update (#269)

* 2.0.4.4 update

Fix v3 item api debug script
Implement hellfire (discombob disallow not happening yet)

* Fix boiling blood implementation

slightly more intuitive
also, janky first pass implementation for hellfire

* Atree default update

Allow sliders to specify a default value, for puppet and boiling blood for now

* Fix rainbow def

display on items and build stats
Calculate into raw def correctly

* Atree backend improvements

Allow major ids to have dependencies
Implement cherry bomb new ver. (wooo replace_spell just works out of the box!)
Add comments to atree.js

* Fix name of normal items

don't you love it when wynn api makes breaking changes for no reason

* Misc bugfix

Reckless abandon req Tempest
new damage ID in search

* Fix major id search

and temblor desc

* Fix blockers on mage

* Fix flaming uppercut implementation

* Force base dps display to display less digits

* Tomes finally pulling from the API

but still with alias feature enabled!

* Lootrun tomes (finally?)

cool? maybe?

* Fix beachside set set bonus

---------

Co-authored-by: hppeng <hppeng>

Fix rainbow def

display on items and build stats
Calculate into raw def correctly

Fix major id search

and temblor desc

Force base dps display to display less digits

Fix beachside set set bonus

Fix build decode error

reading only 7 tome fields no matter what

Give NONE tomes correct ids in load_tome

i hate this system so much

Allow searching for max/min of ranges

Fix crafted item damage display

in the process, also update powder calculation logic! Should be fully correct now...

TL;DR: Weapon damage is floating point; item display is wrong; ingame displays (damage floaters and compass) are floored.

Fluid healing now multiplicative with heal efficiency ID

NOTE: this breaks backwards compatibility with older atree jsons.
Do we care about this?

Realizing how much of a nightmare it will be (and already is) to keep
atree fully backwards compatible. Maybe that will be something left to
`git clone` instead.

fix (#274)
2024-07-07 05:19:16 -07:00

392 lines
14 KiB
JavaScript

/**
* File containing utility functions relevant to the builder page, as well as the setup code (at the very bottom).
*/
function populateBuildList() {
const buildList = document.getElementById("build-choice");
const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
for (const buildName of Object.keys(savedBuilds).sort()) {
const buildOption = document.createElement("option");
buildOption.setAttribute("value", buildName);
buildList.appendChild(buildOption);
}
}
function saveBuild() {
if (player_build) {
const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
const saveName = document.getElementById("build-name").value;
const encodedBuild = encodeBuild(player_build);
if ((!Object.keys(savedBuilds).includes(saveName)
|| document.getElementById("saved-error").textContent !== "") && encodedBuild !== "") {
savedBuilds[saveName] = encodedBuild.replace("#", "");
window.localStorage.setItem("builds", JSON.stringify(savedBuilds));
document.getElementById("saved-error").textContent = "";
document.getElementById("saved-build").textContent = "Build saved locally";
const buildList = document.getElementById("build-choice");
const buildOption = document.createElement("option");
buildOption.setAttribute("value", saveName);
buildList.appendChild(buildOption);
} else {
document.getElementById("saved-build").textContent = "";
if (encodedBuild === "") {
document.getElementById("saved-error").textContent = "Empty build";
}
else {
document.getElementById("saved-error").textContent = "Exists. Overwrite?";
}
}
}
}
function loadBuild() {
let savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds"));
let saveName = document.getElementById("build-name").value;
if (Object.keys(savedBuilds).includes(saveName)) {
// NOTE: this is broken since decodeBuild is async func.
// Doubly broken because of versioning... lets just kill this for now
decodeBuild(savedBuilds[saveName])
document.getElementById("loaded-error").textContent = "";
document.getElementById("loaded-build").textContent = "Build loaded";
} else {
document.getElementById("loaded-build").textContent = "";
document.getElementById("loaded-error").textContent = "Build doesn't exist";
}
}
function resetFields(){
for (const i of powder_inputs) {
setValue(i, "");
}
for (const i of equipment_inputs) {
setValue(i, "");
}
for (const i of tomeInputs) {
setValue(i, "");
}
setValue("str-skp", "0");
setValue("dex-skp", "0");
setValue("int-skp", "0");
setValue("def-skp", "0");
setValue("agi-skp", "0");
for (const special_name of specialNames) {
for (let i = 1; i < 6; i++) { //toggle all pressed buttons of the same powder special off
//name is same, power is i
let elem = document.getElementById(special_name.replace(" ", "_")+'-'+i);
if (elem.classList.contains("toggleOn")) {
elem.classList.remove("toggleOn");
}
}
}
for (const [key, value] of damageMultipliers) {
let elem = document.getElementById(key + "-boost")
if (elem.classList.contains("toggleOn")) {
elem.classList.remove("toggleOn");
}
}
for (const elem of skp_order) {
document.getElementById(elem + "_boost_armor").value = 0;
document.getElementById(elem + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
document.getElementById(elem + "_boost_armor_label").textContent = `% ${damageClasses[skp_order.indexOf(elem)+1]} Damage Boost: 0`;
}
const nodes_to_reset = equip_inputs.concat(powder_nodes).concat(edit_input_nodes).concat([powder_special_input, boosts_node, armor_powder_node]);
for (const node of nodes_to_reset) {
node.mark_dirty();
}
for (const node of nodes_to_reset) {
node.update();
}
setValue("level-choice", "106");
location.hash = "";
}
function toggleID() {
let button = document.getElementById("show-id-button");
let targetDiv = document.getElementById("id-edit");
if (button.classList.contains("toggleOn")) { //toggle the pressed button off
targetDiv.style.display = "none";
button.classList.remove("toggleOn");
}
else {
targetDiv.style.display = "block";
button.classList.add("toggleOn");
}
}
function toggleButton(button_id) {
let button = document.getElementById(button_id);
if (button) {
if (button.classList.contains("toggleOn")) {
button.classList.remove("toggleOn");
} else {
button.classList.add("toggleOn");
}
}
}
// autocomplete initialize
function init_autocomplete() {
let dropdowns = new Map();
for (const eq of equipment_keys) {
if (tome_keys.includes(eq)) {
continue;
}
// build dropdown
let item_arr = [];
if (eq == 'weapon') {
for (const weaponType of weapon_keys) {
for (const weapon of itemLists.get(weaponType)) {
let item_obj = itemMap.get(weapon);
if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
continue;
}
if (item_obj["name"] == 'No '+ eq.charAt(0).toUpperCase() + eq.slice(1)) {
continue;
}
item_arr.push(weapon);
}
}
} else {
for (const item of itemLists.get(eq.replace(/[0-9]/g, ''))) {
let item_obj = itemMap.get(item);
if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
continue;
}
if (item_obj["name"] == 'No '+ eq.charAt(0).toUpperCase() + eq.slice(1)) {
continue;
}
item_arr.push(item)
}
}
// create dropdown
dropdowns.set(eq, new autoComplete({
data: {
src: item_arr
},
selector: "#"+ eq +"-choice",
wrapper: false,
resultsList: {
maxResults: 1000,
tabSelect: true,
noResults: true,
class: "search-box dark-7 rounded-bottom px-2 fw-bold dark-shadow-sm",
element: (list, data) => {
// dynamic result loc
let position = document.getElementById(eq+'-dropdown').getBoundingClientRect();
list.style.top = position.bottom + window.scrollY +"px";
list.style.left = position.x+"px";
list.style.width = position.width+"px";
list.style.maxHeight = position.height * 2 +"px";
if (!data.results.length) {
message = document.createElement('li');
message.classList.add('scaled-font');
message.textContent = "No results found!";
list.prepend(message);
}
},
},
resultItem: {
class: "scaled-font search-item",
selected: "dark-5",
element: (item, data) => {
item.classList.add(itemMap.get(data.value).tier);
},
},
events: {
input: {
selection: (event) => {
if (event.detail.selection.value) {
event.target.value = event.detail.selection.value;
}
event.target.dispatchEvent(new Event('change'));
},
},
}
}));
}
for (const eq of tome_keys) {
// build dropdown
let tome_arr = [];
let tome_aliases = new Map();
for (const tome_name of tomeLists.get(eq.replace(/[0-9]/g, ''))) {
let tome_obj = tomeMap.get(tome_name);
if (tome_obj["restrict"] && tome_obj["restrict"] === "DEPRECATED") {
continue;
}
//this should suffice for tomes - jank
if (tome_obj["name"].includes('No ' + eq.charAt(0).toUpperCase())) {
continue;
}
let tome_alias = tome_obj['alias'];
tome_arr.push(tome_name);
if (tome_alias) {
tome_arr.push(tome_alias);
tome_aliases.set(tome_alias, tome_name);
}
}
console.log(tome_arr);
// create dropdown
dropdowns.set(eq, new autoComplete({
data: {
src: tome_arr
},
selector: "#"+ eq +"-choice",
wrapper: false,
resultsList: {
maxResults: 1000,
tabSelect: true,
noResults: false,
class: "search-box dark-7 rounded-bottom px-2 fw-bold dark-shadow-sm",
element: (list, data) => {
// dynamic result loc
let position = document.getElementById(eq+'-dropdown').getBoundingClientRect();
list.style.top = position.bottom + window.scrollY +"px";
list.style.left = position.x+"px";
list.style.width = position.width+"px";
list.style.maxHeight = position.height * 2 +"px";
if (!data.results.length) {
message = document.createElement('li');
message.classList.add('scaled-font');
message.textContent = "No results found!";
list.prepend(message);
}
},
},
resultItem: {
class: "scaled-font search-item",
selected: "dark-5",
element: (tome, data) => {
let val = data.value;
if (tome_aliases.has(val)) { val = tome_aliases.get(val); }
tome.classList.add(tomeMap.get(val).tier);
},
},
events: {
input: {
selection: (event) => {
if (event.detail.selection.value) {
let val = event.detail.selection.value;
if (tome_aliases.has(val)) { val = tome_aliases.get(val); }
event.target.value = val;
}
event.target.dispatchEvent(new Event('change'));
},
},
}
}));
}
}
function collapse_element(elmnt) {
elem_list = document.querySelector(elmnt).children;
if (elem_list) {
for (elem of elem_list) {
if (elem.classList.contains("no-collapse")) { continue; }
if (elem.style.display == "none") {
elem.style.display = "";
} else {
elem.style.display = "none";
}
}
}
// macy quirk
window.dispatchEvent(new Event('resize'));
// weird bug where display: none overrides??
document.querySelector(elmnt).style.removeProperty('display');
}
async function init() {
console.log("builder.js init");
// Other "main" stuff
// Spell dropdowns
for (const eq of equipment_keys) {
document.querySelector("#"+eq+"-tooltip").addEventListener("click", () => collapse_element('#'+eq+'-tooltip'));
}
// Armor Specials
for (let i = 0; i < 5; ++i) {
const powder_special = powderSpecialStats[i];
const elem_name = damageClasses[i+1]; // skip neutral
const elem_char = skp_elements[i]; // TODO: merge?
const skp_name = skp_order[i]; // TODO: merge?
const boost_parent = document.getElementById(skp_name+'-boost');
const slider_id = skp_name+'_boost_armor';
const label_name = "% " + elem_name + " Dmg Boost";
const slider_container = gen_slider_labeled({label_name: label_name, max: powder_special.cap, id: slider_id, color: elem_colors[i]});
boost_parent.appendChild(slider_container);
document.getElementById(slider_id).addEventListener("change", (_) => armor_powder_node.mark_dirty().update() );
}
// Masonry setup
try {
let masonry = Macy({
container: "#masonry-container",
columns: 1,
mobileFirst: true,
breakAt: {
1200: 4,
},
margin: {
x: 20,
y: 20,
}
});
let search_masonry = Macy({
container: "#search-results",
columns: 1,
mobileFirst: true,
breakAt: {
1200: 4,
},
margin: {
x: 20,
y: 20,
}
});
} catch (e) {
console.log("Could not initialize macy components. Maybe you're offline?");
console.log(e);
}
const save_skp = await parse_hash(url_tag);
try {
init_autocomplete();
} catch (e) {
console.log("Could not initialize autocomplete. Maybe you're offline?");
console.log(e);
}
builder_graph_init(save_skp);
for (const item_node of item_final_nodes) {
if (item_node.get_value() === null) {
// likely DB load failure...
if (confirm('One or more items failed to load correctly. This could be due to a corrupted build link, or (more likely) a database load failure. Would you like to reload?')) {
hardReload();
}
console.log(item_node);
break;
}
}
}
window.onerror = function(message, source, lineno, colno, error) {
document.getElementById('err-box').textContent = message;
document.getElementById('stack-box').textContent = error.stack;
};
(async function() {
await init();
})();