let getUrl = window.location; const url_base = getUrl.protocol + "//" + getUrl.host + "/" + getUrl.pathname.split('/')[1]; let skp_order = ["str","dex","int","def","agi"]; let skill = ["Strength", "Dexterity", "Intelligence", "Defense", "Agility"]; let skp_elements = ["e","t","w","f","a"]; let damageClasses = ["Neutral","Earth","Thunder","Water","Fire","Air"]; // Set up item lists for quick access later. let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ]; let accessoryTypes = [ "ring", "bracelet", "necklace" ]; let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ]; let consumableTypes = [ "potion", "scroll", "food"]; const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY_FAST", "SUPER_FAST"]; const baseDamageMultiplier = [ 0.51, 0.83, 1.5, 2.05, 2.5, 3.1, 4.3 ]; //0.51, 0.82, 1.50, 2.05, 2.50, 3.11, 4.27 const classes = ["Warrior", "Assassin", "Mage", "Archer", "Shaman"]; const tiers = ["Normal", "Unique", "Rare", "Legendary", "Fabled", "Mythic", "Set", "Crafted"] //I'm not sure why you would make a custom crafted but if you do you should be able to use it w/ the correct powder formula const types = armorTypes.concat(accessoryTypes).concat(weaponTypes).concat(consumableTypes).map(x => x.substring(0,1).toUpperCase() + x.substring(1)); let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes); let elementIcons = ["\u2724","\u2726", "\u2749", "\u2739", "\u274b" ]; let skpReqs = skp_order.map(x => x + "Req"); function clamp(num, low, high){ return Math.min(Math.max(num, low), high); } // Permutations in js reference (also cool algorithm): // https://stackoverflow.com/a/41068709 function perm(a){ if (a.length == 0) return [[]]; var r = [[a[0]]], t = [], s = []; if (a.length == 1) return r; for (var i = 1, la = a.length; i < la; i++){ for (var j = 0, lr = r.length; j < lr; j++){ r[j].push(a[i]); t.push(r[j]); for(var k = 1, lrj = r[j].length; k < lrj; k++){ for (var l = 0; l < lrj; l++) s[l] = r[j][(k+l)%lrj]; t[t.length] = s; s = []; } } r = t; t = []; } return r; } function round_near(value) { let eps = 0.00000001; if (Math.abs(value - Math.round(value)) < eps) { return Math.round(value); } return value; } function setText(id, text) { document.getElementById(id).textContent = text; } function setHTML(id, html) { document.getElementById(id).innerHTML = html; } function setValue(id, value) { let el = document.getElementById(id); el.value = value; el.dispatchEvent(new Event("change")); } function getValue(id) { return document.getElementById(id).value; } function log(b, n) { return Math.log(n) / Math.log(b); } // Base 64 encoding tools // https://stackoverflow.com/a/27696695 // Modified for fixed precision Base64 = (function () { var digitsStr = // 0 8 16 24 32 40 48 56 63 // v v v v v v v v v "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz+-"; var digits = digitsStr.split(''); var digitsMap = {}; for (var i = 0; i < digits.length; i++) { digitsMap[digits[i]] = i; } return { fromIntV: function(int32) { var result = ''; while (true) { result = digits[int32 & 0x3f] + result; int32 >>>= 6; if (int32 === 0) break; } return result; }, fromIntN: function(int32, n) { var result = ''; for (let i = 0; i < n; ++i) { result = digits[int32 & 0x3f] + result; int32 >>= 6; } return result; }, toInt: function(digitsStr) { var result = 0; var digits = digitsStr.split(''); for (var i = 0; i < digits.length; i++) { result = (result << 6) + digitsMap[digits[i]]; } return result; }, toIntSigned: function(digitsStr) { var result = 0; var digits = digitsStr.split(''); if (digits[0] && (digitsMap[digits[0]] & 0x20)) { result = -1; } for (var i = 0; i < digits.length; i++) { result = (result << 6) + digitsMap[digits[i]]; } return result; } }; })(); // Base64.fromInt(-2147483648); // gives "200000" // Base64.toInt("200000"); // gives -2147483648 /* Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative. Pct would be 0.80 for 80%, -1.20 for 120%, etc Example Outputs: raw: -100 pct: +0.20, output = -80 pct: +1.20, output = 0 pct: -0.20, output = -120 pct: -1.20, output = -220 raw: +100 pct: +0.20, output = 120 pct: +1.20, output = 220 pct: -0.20, output = 80 pct: -1.20, output = -20 */ function rawToPct(raw, pct){ final = 0; if (raw < 0){ final = (Math.min(0, raw - (raw * pct) )); }else if(raw > 0){ final = raw + (raw * pct); }else{ //do nothing - final's already 0 } return final; } /* * Clipboard utilities * From: https://stackoverflow.com/a/30810322 */ function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); // // *** This styling is an extra step which is likely not required. *** // // Why is it here? To ensure: // 1. the element is able to have focus and selection. // 2. if the element was to flash render it has minimal visual impact. // 3. less flakyness with selection and copying which **might** occur if // the textarea element is not visible. // // The likelihood is the element won't even render, not even a // flash, so some of these are just precautions. However in // Internet Explorer the element is visible whilst the popup // box asking the user for permission for the web page to // copy to the clipboard. // // Place in the top-left corner of screen regardless of scroll position. textArea.style.position = 'fixed'; textArea.style.top = 0; textArea.style.left = 0; // Ensure it has a small width and height. Setting to 1px / 1em // doesn't work as this gives a negative w/h on some browsers. textArea.style.width = '2em'; textArea.style.height = '2em'; // We don't need padding, reducing the size if it does flash render. textArea.style.padding = 0; // Clean up any borders. textArea.style.border = 'none'; textArea.style.outline = 'none'; textArea.style.boxShadow = 'none'; // Avoid flash of the white box if rendered for any reason. textArea.style.background = 'transparent'; textArea.value = text; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; console.log('Copying text command was ' + msg); } catch (err) { console.log('Oops, unable to copy'); } document.body.removeChild(textArea); } function copyTextToClipboard(text) { if (!navigator.clipboard) { fallbackCopyTextToClipboard(text); return; } navigator.clipboard.writeText(text).then(function() { console.log('Async: Copying to clipboard was successful!'); }, function(err) { console.error('Async: Could not copy text: ', err); }); } /** Generates a random color using the #(R)(G)(B) format. Not written by wynnbuilder devs. * */ function randomColor() { var letters = '0123456789abcdef'; var color = '#'; for (var i = 0; i < 6; i++) { color += letters[Math.floor(Math.random() * 16)]; } return color; } /** Generates a random color, but lightning must be relatively high (>0.5). * * @returns a random color in RGB 6-bit form. */ function randomColorLight() { return randomColorHSL([0,1],[0,1],[0.5,1]); } /** Generates a random color given HSL restrictions. * * @returns a random color in RGB 6-bit form. */ function randomColorHSL(h,s,l) { var letters = '0123456789abcdef'; let h_var = h[0] + (h[1]-h[0])*Math.random(); //hue let s_var = s[0] + (s[1]-s[0])*Math.random(); //saturation let l_var = l[0] + (l[1]-l[0])*Math.random(); //lightness let rgb = hslToRgb(h_var,s_var,l_var); let color = "#"; for (const c of rgb) { color += letters[Math.floor(c/16)] + letters[c%16]; } return color; } /** * Converts an HSL color value to RGB. Conversion formula * adapted from http://en.wikipedia.org/wiki/HSL_color_space. * Assumes h, s, and l are contained in the set [0, 1] and * returns r, g, and b in the set [0, 255]. Not written by wynnbuilder devs. * * @param {number} h The hue * @param {number} s The saturation * @param {number} l The lightness * @return {Array} The RGB representation */ function hslToRgb(h, s, l){ var r, g, b; if(s == 0){ r = g = b = l; // achromatic }else{ var hue2rgb = function hue2rgb(p, q, t){ if(t < 0) t += 1; if(t > 1) t -= 1; if(t < 1/6) return p + (q - p) * 6 * t; if(t < 1/2) return q; if(t < 2/3) return p + (q - p) * (2/3 - t) * 6; return p; } var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; r = hue2rgb(p, q, h + 1/3); g = hue2rgb(p, q, h); b = hue2rgb(p, q, h - 1/3); } return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; } /** Creates a tooltip. * * @param {DOM Element} elem - the element to make a tooltip * @param {String} element_type - the HTML element type that the tooltiptext should be. * @param {String} tooltiptext - the text to display in the tooltip. * @param {DOM Element} parent - the parent elem. optional. * @param {String[]} classList - a list of classes to add to the element. */ function createTooltip(elem, element_type, tooltiptext, parent, classList) { elem = document.createElement(element_type); elem.classList.add("tooltiptext"); if (tooltiptext.includes("\n")) { let texts = tooltiptext.split("\n"); for (const t of texts) { let child = document.createElement(element_type); child.textContent = t; elem.appendChild(child); } } else { elem.textContent = tooltiptext; } for (const c of classList) { elem.classList.add(c); } if (parent) { parent.classList.add("tooltip"); parent.appendChild(elem); } return elem; } /** A generic function that toggles the on and off state of a button. * * @param {String} button_id - the id name of the button. */ function toggleButton(button_id) { let elem = document.getElementById(button_id); if (elem.tagName === "BUTTON") { if (elem.classList.contains("toggleOn")) { //toggle the pressed button off elem.classList.remove("toggleOn"); } else { elem.classList.add("toggleOn"); } } }