let powderIDs = new Map(); let powderNames = new Map(); let _powderID = 0; for (const x of skp_elements) { for (let i = 1; i <= 6; ++i) { // Support both upper and lowercase, I guess. powderIDs.set(x.toUpperCase()+i, _powderID); powderIDs.set(x+i, _powderID); powderNames.set(_powderID, x+i); _powderID++; } } // Ordering: [dmgMin, dmgMax, convert, defPlus, defMinus (+6 mod 5)] class Powder { constructor(min, max, convert, defPlus, defMinus) { this.min = min; this.max = max; this.convert = convert; this.defPlus = defPlus; this.defMinus = defMinus; } } function _p(a,b,c,d,e) { return new Powder(a,b,c,d,e); } //bruh moment let powderStats = [ _p(3,6,17,2,1), _p(6,9,21,4,2), _p(8,14,25,8,3), _p(11,16,31,14,5), _p(15,18,38,22,9), _p(18,22,46,30,13), _p(1,8,9,3,1), _p(1,13,11,5,1), _p(2,18,14,9,2), _p(3,24,17,14,4), _p(3,32,22,20,7), _p(5,40,28,28,10), _p(3,4,13,3,1), _p(4,7,15,6,1), _p(6,10,17,11,2), _p(8,12,21,18,4), _p(11,14,26,28,7), _p(13,17,32,40,10), _p(2,5,14,3,1), _p(4,8,16,5,2), _p(6,10,19,9,3), _p(9,13,24,16,5), _p(12,16,30,25,9), _p(15,19,37,36,13), _p(2,6,11,3,1), _p(4,9,14,6,2), _p(7,10,17,10,3), _p(9,13,22,16,5), _p(13,18,28,24,9), _p(16,18,35,34,13) ]; class PowderIngredient { constructor(durability, skpReq) { this.durability = durability; this.skpReq = skpReq; } } function _pi(a,b) { return new PowderIngredient(a,b)} let powderIngreds = [ _pi(-35,0),_pi(-52.5,0),_pi(-70,10),_pi(-91,20),_pi(-112,28),_pi(-133,36) ]; //Ordering: [weapon special name, weapon special effects, armor special name, armor special effects] class PowderSpecial{ constructor(wSpName, wSpEff, aSpName, aSpEff, cap){ this.weaponSpecialName = wSpName; this.weaponSpecialEffects = wSpEff; this.armorSpecialName = aSpName; this.armorSpecialEffects = aSpEff; this.cap = cap; } } function _ps(a,b,c,d,e) { return new PowderSpecial(a,b,c,d,e); } //bruh moment let powderSpecialStats = [ _ps("Quake",new Map([["Radius",[5,5.5,6,6.5,7]], ["Damage",[155,220,285,350,415]] ]),"Rage",new Map([ ["Damage", [0.3,0.4,0.5,0.7,1.0]],["Description", "% " + "\u2764" + " Missing"] ]),400), //e _ps("Chain Lightning",new Map([ ["Chains", [5,6,7,8,9]], ["Damage", [200,225,250,275,300]] ]),"Kill Streak",new Map([ ["Damage", [3,4.5,6,7.5,9]],["Duration", [5,5,5,5,5]],["Description", "Mob Killed"] ]),200), //t _ps("Curse",new Map([ ["Duration", [7,7.5,8,8.5,9]],["Damage Boost", [90,120,150,180,210]] ]),"Concentration",new Map([ ["Damage", [1,2,3,4,5]],["Duration",[1,1,1,1,1]],["Description", "Mana Used"] ]),150), //w _ps("Courage",new Map([ ["Duration", [6,6.5,7,7.5,8]],["Damage", [75,87.5,100,112.5,125]],["Damage Boost", [70,90,110,130,150]] ]),"Endurance",new Map([ ["Damage", [2,3,4,5,6]],["Duration", [8,8,8,8,8]],["Description", "Hit Taken"] ]),200), //f _ps("Air Prison",new Map([ ["Duration", [3,3.5,4,4.5,5]],["Damage Boost", [400,450,500,550,600]],["Knockback", [8,12,16,20,24]] ]),"Dodge",new Map([ ["Damage",[2,3,4,5,6]],["Duration",[2,3,4,5,6]],["Description","Near Mobs"] ]),150) //a ];