import json import math import copy with open("clean.json") as infile: data = json.load(infile) def clean_item(item): if not "displayName" in item: item["displayName"] = item["name"]; return item items = data["items"] item_map = {clean_item(item)["displayName"]: item for item in items} # build_items_names = [ # "Cumulonimbus", # "Soulflare", # "Leictreach Makani", # "Slayer", # "Intensity", # "Moon Pool Circlet", # "Diamond Static Bracelet", # "Royal Stormy Amulet" # ] # build_weapon_name = "Fatal" # build_items_names = [ # "Morph-Stardust", # "Morph-Steel", # "Morph-Iron", # "Morph-Gold", # "Morph-Topaz", # "Morph-Emerald", # "Morph-Amethyst", # "Morph-Ruby" # ] # build_weapon_name = "Cascade" build_items_names = [ "Blue Mask", "Sparkling Plate", "Gemini", "Slayer", "Draoi Fair", "Moon Pool Circlet", "Prowess", "Diamond Fusion Necklace" ] build_weapon_name = "Praesidium" build_items = [item_map[item] for item in build_items_names] build_weapon = item_map[build_weapon_name] for item in build_items: print(item) print("-------------------------------") print(build_weapon) # Consolidate skillpoint and req into arrays for ease of processing. def setup(item): item["skillpoints"] = [item["str"], item["dex"], item["int"], item["def"], item["agi"]] item["has_negstat"] = any(x < 0 for x in item["skillpoints"]) item["reqs"] = [item["strReq"], item["dexReq"], item["intReq"], item["defReq"], item["agiReq"]] fixed = [] consider = [] noboost = [] for item in build_items: setup(item) if all(x == 0 for x in item["reqs"]): fixed.append(item) elif all(x == 0 for x in item["skillpoints"]): noboost.append(item) else: consider.append(item) setup(build_weapon) fixed = tuple(fixed) noboost = tuple(noboost) # Apply the skillpoints an item gives to the build. def apply_skillpoints(skillpoints, item): for i in range(5): skillpoints[i] += item["skillpoints"][i] def remove_skillpoints(skillpoints, item): for i in range(5): skillpoints[i] -= item["skillpoints"][i] # Figure out (naively) how many skillpoints need to be applied to get the current item to fit. # Doesn't handle -skp. def apply_to_fit(skillpoints, item): applied = [0, 0, 0, 0, 0] total = 0 for i, req, cur in zip(range(5), item["reqs"], skillpoints): if (item["reqs"][i] == 0): continue if req > cur: diff = req - cur applied[i] += diff total += diff return applied, total # Permutations in js reference (also cool algorithm): # https://stackoverflow.com/a/41068709 static_skillpoints_base = [0, 0, 0, 0, 0] # Separate out the no req items and add them to the static skillpoint base. for item in fixed: apply_skillpoints(static_skillpoints_base, item) best = None final_skillpoints = None best_skillpoints = [0, 0, 0, 0, 0] best_total = math.inf # Try every combination and pick the best one. import itertools for permutation in itertools.permutations(consider): permutation += noboost skillpoints_applied = [0, 0, 0, 0, 0] skillpoints = copy.copy(static_skillpoints_base) total_applied = 0 for item in permutation: needed_skillpoints, total_diff = apply_to_fit(skillpoints, item) for i in range(5): skillpoints_applied[i] += needed_skillpoints[i] skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, item) total_applied += total_diff if total_applied >= best_total: break if total_applied < best_total: for item in permutation: remove_skillpoints(skillpoints, item) needed_skillpoints, total_diff = apply_to_fit(skillpoints, item) for i in range(5): skillpoints_applied[i] += needed_skillpoints[i] skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, item) total_applied += total_diff if total_applied >= best_total: break needed_skillpoints, total_diff = apply_to_fit(skillpoints, build_weapon) for i in range(5): skillpoints_applied[i] += needed_skillpoints[i] skillpoints[i] += needed_skillpoints[i] apply_skillpoints(skillpoints, build_weapon) total_applied += total_diff if total_applied < best_total: best = permutation final_skillpoints = skillpoints best_skillpoints = skillpoints_applied best_total = total_applied print([i["displayName"] for i in fixed + best]) print(best_skillpoints) print(final_skillpoints) print(best_total) #def attempt(skillpoints, items_in_order):