const url_tag = location.hash.slice(1); // console.log(url_base); // console.log(url_tag); const BUILD_VERSION = "7.0.19"; // function setTitle() { // let text; // if (url_base.includes("hppeng-wynn")) { // text = "WynnBuilder UNSTABLE version "+BUILD_VERSION+" (db version "+DB_VERSION+")"; // } // else { // text = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")"; // document.getElementById("header").classList.add("funnynumber"); // } // document.getElementById("header").textContent = text; // } // // setTitle(); let player_build; // THIS IS SUPER DANGEROUS, WE SHOULD NOT BE KEEPING THIS IN SO MANY PLACES let editable_item_fields = [ "sdPct", "sdRaw", "mdPct", "mdRaw", "poison", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "hprRaw", "hprPct", "hpBonus", "atkTier", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ]; let editable_elems = []; for (let i of editable_item_fields) { let elem = document.getElementById(i); elem.addEventListener("change", (event) => { elem.classList.add("highlight"); }); editable_elems.push(elem); } for (let i of skp_order) { let elem = document.getElementById(i+"-skp"); elem.addEventListener("change", (event) => { elem.classList.add("highlight"); }); editable_elems.push(elem); } function clear_highlights() { for (let i of editable_elems) { i.classList.remove("highlight"); } } let equipment_fields = [ "helmet", "chestplate", "leggings", "boots", "ring1", "ring2", "bracelet", "necklace", "weapon" ]; let tome_fields = [ "weaponTome1", "weaponTome2", "armorTome1", "armorTome2", "armorTome3", "armorTome4", "guildTome1", ] let equipment_names = [ "Helmet", "Chestplate", "Leggings", "Boots", "Ring 1", "Ring 2", "Bracelet", "Necklace", "Weapon" ]; let tome_names = [ "Weapon Tome", "Weapon Tome", "Armor Tome", "Armor Tome", "Armor Tome", "Armor Tome", "Guild Tome", ] let equipmentInputs = equipment_fields.map(x => x + "-choice"); let buildFields = equipment_fields.map(x => x+"-tooltip").concat(tome_fields.map(x => x + "-tooltip")); let tomeInputs = tome_fields.map(x => x + "-choice"); let powderInputs = [ "helmet-powder", "chestplate-powder", "leggings-powder", "boots-powder", "weapon-powder", ]; function getItemNameFromID(id) { if (redirectMap.has(id)) { return getItemNameFromID(redirectMap.get(id)); } return idMap.get(id); } function parsePowdering(powder_info) { // TODO: Make this run in linear instead of quadratic time... ew let powdering = []; for (let i = 0; i < 5; ++i) { let powders = ""; let n_blocks = Base64.toInt(powder_info.charAt(0)); console.log(n_blocks + " blocks"); powder_info = powder_info.slice(1); for (let j = 0; j < n_blocks; ++j) { let block = powder_info.slice(0,5); console.log(block); let six_powders = Base64.toInt(block); for (let k = 0; k < 6 && six_powders != 0; ++k) { powders += powderNames.get((six_powders & 0x1f) - 1); six_powders >>>= 5; } powder_info = powder_info.slice(5); } powdering[i] = powders; } return powdering; } /* * Populate fields based on url, and calculate build. */ function decodeBuild(url_tag) { if (url_tag) { let equipment = [null, null, null, null, null, null, null, null, null]; let powdering = ["", "", "", "", ""]; let info = url_tag.split("_"); let version = info[0]; let save_skp = false; let skillpoints = [0, 0, 0, 0, 0]; let level = 106; if (version === "0" || version === "1" || version === "2" || version === "3") { let equipments = info[1]; for (let i = 0; i < 9; ++i ) { let equipment_str = equipments.slice(i*3,i*3+3); equipment[i] = getItemNameFromID(Base64.toInt(equipment_str)); } info[1] = equipments.slice(27); } if (version === "4") { let info_str = info[1]; let start_idx = 0; for (let i = 0; i < 9; ++i ) { if (info_str.charAt(start_idx) === "-") { equipment[i] = "CR-"+info_str.slice(start_idx+1, start_idx+18); start_idx += 18; } else { let equipment_str = info_str.slice(start_idx, start_idx+3); equipment[i] = getItemNameFromID(Base64.toInt(equipment_str)); start_idx += 3; } } info[1] = info_str.slice(start_idx); } if (version === "5") { let info_str = info[1]; let start_idx = 0; for (let i = 0; i < 9; ++i ) { if (info_str.slice(start_idx,start_idx+3) === "CR-") { equipment[i] = info_str.slice(start_idx, start_idx+20); start_idx += 20; } else if (info_str.slice(start_idx+3,start_idx+6) === "CI-") { let len = Base64.toInt(info_str.slice(start_idx,start_idx+3)); equipment[i] = info_str.slice(start_idx+3,start_idx+3+len); start_idx += (3+len); } else { let equipment_str = info_str.slice(start_idx, start_idx+3); equipment[i] = getItemNameFromID(Base64.toInt(equipment_str)); start_idx += 3; } } info[1] = info_str.slice(start_idx); } if (version === "1") { let powder_info = info[1]; powdering = parsePowdering(powder_info); } else if (version === "2") { save_skp = true; let skillpoint_info = info[1].slice(0, 10); for (let i = 0; i < 5; ++i ) { skillpoints[i] = Base64.toIntSigned(skillpoint_info.slice(i*2,i*2+2)); } let powder_info = info[1].slice(10); powdering = parsePowdering(powder_info); } else if (version === "3" || version === "4" || version === "5"){ level = Base64.toInt(info[1].slice(10,12)); setValue("level-choice",level); save_skp = true; let skillpoint_info = info[1].slice(0, 10); for (let i = 0; i < 5; ++i ) { skillpoints[i] = Base64.toIntSigned(skillpoint_info.slice(i*2,i*2+2)); } let powder_info = info[1].slice(12); powdering = parsePowdering(powder_info); } for (let i in powderInputs) { setValue(powderInputs[i], powdering[i]); } for (let i in equipment) { setValue(equipmentInputs[i], equipment[i]); } calculateBuild(save_skp, skillpoints); } } /* Stores the entire build in a string using B64 encryption and adds it to the URL. */ function encodeBuild() { if (player_build) { let build_string; if (player_build.customItems.length > 0) { //v5 encoding build_string = "5_"; let crafted_idx = 0; let custom_idx = 0; for (const item of player_build.items) { //skip tomes (do we skip them?) if (item.category === "tome") { continue; } if (item.get("custom")) { let custom = "CI-"+encodeCustom(player_build.customItems[custom_idx],true); build_string += Base64.fromIntN(custom.length, 3) + custom; custom_idx += 1; } else if (item.get("crafted")) { build_string += "CR-"+encodeCraft(player_build.craftedItems[crafted_idx]); crafted_idx += 1; } else { build_string += Base64.fromIntN(item.get("id"), 3); } } for (const skp of skp_order) { build_string += Base64.fromIntN(getValue(skp + "-skp"), 2); // Maximum skillpoints: 2048 } build_string += Base64.fromIntN(player_build.level, 2); for (const _powderset of player_build.powders) { let n_bits = Math.ceil(_powderset.length / 6); build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders. // Slice copy. let powderset = _powderset.slice(); while (powderset.length != 0) { let firstSix = powderset.slice(0,6).reverse(); let powder_hash = 0; for (const powder of firstSix) { powder_hash = (powder_hash << 5) + 1 + powder; // LSB will be extracted first. } build_string += Base64.fromIntN(powder_hash, 5); powderset = powderset.slice(6); } } } else { //v4 encoding build_string = "4_"; let crafted_idx = 0; for (const item of player_build.items) { //skip tomes for now if (item.get("category") === "tome") { continue; } if (item.get("crafted")) { build_string += "-"+encodeCraft(player_build.craftedItems[crafted_idx]); crafted_idx += 1; } else { build_string += Base64.fromIntN(item.get("id"), 3); } } for (const skp of skp_order) { build_string += Base64.fromIntN(getValue(skp + "-skp"), 2); // Maximum skillpoints: 2048 } build_string += Base64.fromIntN(player_build.level, 2); for (const _powderset of player_build.powders) { let n_bits = Math.ceil(_powderset.length / 6); build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders. // Slice copy. let powderset = _powderset.slice(); while (powderset.length != 0) { let firstSix = powderset.slice(0,6).reverse(); let powder_hash = 0; for (const powder of firstSix) { powder_hash = (powder_hash << 5) + 1 + powder; // LSB will be extracted first. } build_string += Base64.fromIntN(powder_hash, 5); powderset = powderset.slice(6); } } } return build_string; } // this.equipment = [ this.helmet, this.chestplate, this.leggings, this.boots, this.ring1, this.ring2, this.bracelet, this.necklace ]; // let build_string = "3_" + Base64.fromIntN(player_build.helmet.get("id"), 3) + // Base64.fromIntN(player_build.chestplate.get("id"), 3) + // Base64.fromIntN(player_build.leggings.get("id"), 3) + // Base64.fromIntN(player_build.boots.get("id"), 3) + // Base64.fromIntN(player_build.ring1.get("id"), 3) + // Base64.fromIntN(player_build.ring2.get("id"), 3) + // Base64.fromIntN(player_build.bracelet.get("id"), 3) + // Base64.fromIntN(player_build.necklace.get("id"), 3) + // Base64.fromIntN(player_build.weapon.get("id"), 3); return ""; } function calculateBuild(save_skp, skp){ try { resetEditableIDs(); if(player_build){ reset_powder_specials(); updateBoosts("skip", false); updatePowderSpecials("skip", false); } let weaponName = getValue(equipmentInputs[8]); //bruh @hpp if (weaponName.startsWith("Morph-")) { let equipment = [ "Morph-Stardust", "Morph-Steel", "Morph-Iron", "Morph-Gold", "Morph-Topaz", "Morph-Emerald", "Morph-Amethyst", "Morph-Ruby", weaponName.substring(6) ]; for (let i in equipment) { setValue(equipmentInputs[i], equipment[i]); } } //updatePowderSpecials("skip"); //jank pt 1 save_skp = (typeof save_skp !== 'undefined') ? save_skp : false; /* TODO: implement level changing Make this entire function prettier */ let equipment = [ null, null, null, null, null, null, null, null, null ]; for (let i in equipment) { let equip = getValue(equipmentInputs[i]).trim(); if (equip === "") { equip = "No " + equipment_names[i] } else { setValue(equipmentInputs[i], equip); } equipment[i] = equip; } let powderings = []; let errors = []; for (const i in powderInputs) { // read in two characters at a time. // TODO: make this more robust. let input = getValue(powderInputs[i]).trim(); let powdering = []; let errorederrors = []; while (input) { let first = input.slice(0, 2); let powder = powderIDs.get(first); if (powder === undefined) { errorederrors.push(first); } else { powdering.push(powder); } input = input.slice(2); } if (errorederrors.length > 0) { if (errorederrors.length > 1) errors.push(new IncorrectInput(errorederrors.join(""), "t6w6", powderInputs[i])); else errors.push(new IncorrectInput(errorederrors[0], "t6 or e3", powderInputs[i])); } //console.log("POWDERING: " + powdering); powderings.push(powdering); } let tomes = [ null, null, null, null, null, null, null]; for (let i in tomes) { let equip = getValue(tomeInputs[i]).trim(); if (equip === "") { equip = "No " + tome_names[i] } else { setValue(tomeInputs[i], equip); } tomes[i] = equip; } let level = document.getElementById("level-choice").value; player_build = new Build(level, equipment, powderings, new Map(), errors, tomes); console.log(player_build); //isn't this deprecated? for (let i of document.getElementsByClassName("hide-container-block")) { i.style.display = "block"; } for (let i of document.getElementsByClassName("hide-container-grid")) { i.style.display = "grid"; } console.log(player_build.toString()); displaysq2EquipOrder(document.getElementById("build-order"),player_build.equip_order); const assigned = player_build.base_skillpoints; const skillpoints = player_build.total_skillpoints; for (let i in skp_order){ //big bren setText(skp_order[i] + "-skp-base", "Original: " + skillpoints[i]); } if (save_skp) { // TODO: reduce duplicated code, @updateStats let skillpoints = player_build.total_skillpoints; let delta_total = 0; for (let i in skp_order) { let manual_assigned = skp[i]; let delta = manual_assigned - skillpoints[i]; skillpoints[i] = manual_assigned; player_build.base_skillpoints[i] += delta; delta_total += delta; } player_build.assigned_skillpoints += delta_total; } updateEditableIDs(); calculateBuildStats(); if (player_build.errored) throw new ListError(player_build.errors); } catch (error) { console.log(error); } } function handleBuilderError(error) { if (error instanceof ListError) { for (let i of error.errors) { if (i instanceof ItemNotFound) { i.element.textContent = i.message; } else if (i instanceof IncorrectInput) { if (document.getElementById(i.id) !== null) { document.getElementById(i.id).parentElement.querySelectorAll("p.error")[0].textContent = i.message; } } else { let msg = i.stack; let lines = msg.split("\n"); let header = document.getElementById("header"); header.textContent = ""; for (const line of lines) { let p = document.createElement("p"); p.classList.add("itemp"); p.textContent = line; header.appendChild(p); } let p2 = document.createElement("p"); p2.textContent = "If you believe this is an error, contact hppeng on forums or discord."; header.appendChild(p2); } } } else { let msg = error.stack; let lines = msg.split("\n"); let header = document.getElementById("header"); header.textContent = ""; for (const line of lines) { let p = document.createElement("p"); p.classList.add("itemp"); p.textContent = line; header.appendChild(p); } let p2 = document.createElement("p"); p2.textContent = "If you believe this is an error, contact hppeng on forums or discord."; header.appendChild(p2); } } /* Updates all build statistics based on (for now) the skillpoint input fields and then calculates build stats. */ function updateStats() { let specialNames = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"]; for (const sName of specialNames) { for (let i = 1; i < 6; i++) { let elem = document.getElementById(sName + "-" + i); let name = sName.replace("_", " "); if (elem.classList.contains("toggleOn")) { //toggle the pressed button off elem.classList.remove("toggleOn"); let special = powderSpecialStats[specialNames.indexOf(sName)]; console.log(special); if (special["weaponSpecialEffects"].has("Damage Boost")) { if (name === "Courage" || name === "Curse") { //courage is universal damage boost //player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100; player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); } else if (name === "Wind Prison") { player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1]; } } } } } let skillpoints = player_build.total_skillpoints; let delta_total = 0; for (let i in skp_order) { let value = document.getElementById(skp_order[i] + "-skp").value; if (value === ""){value = 0; setValue(skp_order[i] + "-skp", value)} let manual_assigned = 0; if (value.includes("+")) { let skp = value.split("+"); for (const s of skp) { manual_assigned += parseInt(s,10); } } else { manual_assigned = parseInt(value,10); } let delta = manual_assigned - skillpoints[i]; skillpoints[i] = manual_assigned; player_build.base_skillpoints[i] += delta; delta_total += delta; } player_build.assigned_skillpoints += delta_total; if(player_build){ updatePowderSpecials("skip", false); updateArmorPowderSpecials("skip", false); updateBoosts("skip", false); for (let id of editable_item_fields) { player_build.statMap.set(id, parseInt(getValue(id))); } } player_build.aggregateStats(); console.log(player_build.statMap); calculateBuildStats(); } /* Updates all IDs in the edit IDs section. Resets each input and original value text to the correct text according to the current build. */ function updateEditableIDs() { if (player_build) { for (const id of editable_item_fields) { let edit_input = document.getElementById(id); let val = player_build.statMap.get(id); edit_input.value = val; edit_input.placeholder = val; let value_label = document.getElementById(id + "-base"); value_label.textContent = "Original Value: " + val; //a hack to make resetting easier value_label.value = val; } } } /* Resets all IDs in the edit IDs section to their "original" values. */ function resetEditableIDs() { for (const id of editable_item_fields) { let edit_input = document.getElementById(id); edit_input.value = 0; edit_input.placeholder = 0; } } /* Updates all spell boosts */ function updateBoosts(buttonId, recalcStats) { let elem = document.getElementById(buttonId); let name = buttonId.split("-")[0]; if(buttonId !== "skip") { if (elem.classList.contains("toggleOn")) { player_build.damageMultiplier -= damageMultipliers.get(name); if (name === "warscream") { player_build.defenseMultiplier -= .20; } if (name === "vanish") { player_build.defenseMultiplier -= .15; } elem.classList.remove("toggleOn"); }else{ player_build.damageMultiplier += damageMultipliers.get(name); if (name === "warscream") { player_build.defenseMultiplier += .20; } if (name === "vanish") { player_build.defenseMultiplier += .15; } elem.classList.add("toggleOn"); } updatePowderSpecials("skip", false); //jank pt 1 } else { for (const [key, value] of damageMultipliers) { let elem = document.getElementById(key + "-boost") if (elem.classList.contains("toggleOn")) { elem.classList.remove("toggleOn"); player_build.damageMultiplier -= value; if (key === "warscream") { player_build.defenseMultiplier -= .20 } if (key === "vanish") { player_build.defenseMultiplier -= .15 } } } } if (recalcStats) { calculateBuildStats(); } } /* Updates ACTIVE powder special boosts (weapons) */ function updatePowderSpecials(buttonId, recalcStats) { //console.log(player_build.statMap); let name = (buttonId).split("-")[0]; let power = (buttonId).split("-")[1]; // [1, 5] let specialNames = ["Quake", "Chain Lightning", "Curse", "Courage", "Wind Prison"]; let powderSpecials = []; // [ [special, power], [special, power]] if(name !== "skip"){ let elem = document.getElementById(buttonId); if (elem.classList.contains("toggleOn")) { //toggle the pressed button off elem.classList.remove("toggleOn"); let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))]; if (special.weaponSpecialEffects.has("Damage Boost")) { name = name.replace("_", " "); if (name === "Courage" || name === "Curse") { //courage and curse are universal damage boost player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]); //poison? } else if (name === "Wind Prison") { player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[power-1]; } } } else { for (let i = 1;i < 6; i++) { //toggle all pressed buttons of the same powder special off //name is same, power is i if(document.getElementById(name.replace(" ", "_") + "-" + i).classList.contains("toggleOn")) { document.getElementById(name.replace(" ", "_") + "-" + i).classList.remove("toggleOn"); let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))]; if (special.weaponSpecialEffects.has("Damage Boost")) { name = name.replace("_", " "); //might be redundant if (name === "Courage" || name === "Curse") { //courage is universal damage boost //player_build.damageMultiplier -= special.weaponSpecialEffects.get("Damage Boost")[i-1]/100; player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); } else if (name === "Wind Prison") { player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") - special.weaponSpecialEffects.get("Damage Boost")[i-1]); player_build.externalStats.get("damageBonus")[4] -= special.weaponSpecialEffects.get("Damage Boost")[i-1]; } } } } //toggle the pressed button on elem.classList.add("toggleOn"); } } for (const sName of specialNames) { for (let i = 1;i < 6; i++) { if (document.getElementById(sName.replace(" ","_") + "-" + i).classList.contains("toggleOn")) { let powderSpecial = powderSpecialStats[specialNames.indexOf(sName.replace("_"," "))]; powderSpecials.push([powderSpecial, i]); break; } } } if (name !== "skip") { let elem = document.getElementById(buttonId); if (elem.classList.contains("toggleOn")) { let special = powderSpecialStats[specialNames.indexOf(name.replace("_", " "))]; if (special["weaponSpecialEffects"].has("Damage Boost")) { let name = special["weaponSpecialName"]; if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost player_build.externalStats.set("sdPct", player_build.externalStats.get("sdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.set("mdPct", player_build.externalStats.get("mdPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.set("poisonPct", player_build.externalStats.get("poisonPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]); } else if (name === "Wind Prison") { player_build.externalStats.set("aDamPct", player_build.externalStats.get("aDamPct") + special.weaponSpecialEffects.get("Damage Boost")[power-1]); player_build.externalStats.get("damageBonus")[4] += special.weaponSpecialEffects.get("Damage Boost")[power-1]; } } } } if (recalcStats) { calculateBuildStats(); } displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true); } /* Updates PASSIVE powder special boosts (armors) */ function updateArmorPowderSpecials(elem_id, recalc_stats) { //we only update the powder special + external stats if the player has a build if (elem_id !== "skip") { if (player_build !== undefined && player_build.weapon !== undefined && player_build.weapon.get("name") !== "No Weapon") { let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi //update the label associated w/ the slider let elem = document.getElementById(elem_id); let label = document.getElementById(elem_id + "_label"); let prev_label = document.getElementById(elem_id + "_prev"); let value = elem.value; //for use in editing build stats let prev_value = prev_label.value; let value_diff = value - prev_value; //update the "previous" label prev_label.value = value; label.textContent = label.textContent.split(":")[0] + ": " + value; let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct"; let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff; //update build external stats - the second one is the relevant one for damage calc purposes player_build.externalStats.set(dmg_id, new_dmgboost); player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost; //update the slider's graphics let bg_color = elem_colors[skp_names.indexOf(wynn_elem)]; let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap); elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`; } } else { if (player_build !== undefined) { for (let i = 0; i < skp_names.length; ++i) { skp_name = skp_names[i]; skp_char = elem_chars[i]; player_build.externalStats.set(skp_char + "DamPct", player_build.externalStats.get(skp_char + "DamPct") - document.getElementById(skp_name+"_boost_armor").value); player_build.externalStats.get("damageBonus")[i] -= document.getElementById(skp_name+"_boost_armor").value; } } } if (recalc_stats && player_build) { //calc build stats and display powder special calculateBuildStats(); // displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true); } } function resetArmorPowderSpecials() { for (const skp of skp_names) { document.getElementById(skp + "_boost_armor").value = 0; document.getElementById(skp + "_boost_armor_prev").value = 0; document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`; document.getElementById(skp + "_boost_armor_label").textContent = `% ${capitalizeFirst(elem_names[skpnames.indexOf(skp)])} Damage Boost: 0` } } /* Calculates all build statistics and updates the entire display. */ function calculateBuildStats() { const assigned = player_build.base_skillpoints; const skillpoints = player_build.total_skillpoints; let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."]; for (let i in skp_order){ //big bren setText(skp_order[i] + "-skp-assign", "Assign: " + assigned[i]); setValue(skp_order[i] + "-skp", skillpoints[i]); let linebreak = document.createElement("br"); linebreak.classList.add("itemp"); document.getElementById(skp_order[i] + "-skp-label"); setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i])); document.getElementById(skp_order[i]+"-warnings").textContent = '' if (assigned[i] > 100) { let skp_warning = document.createElement("p"); skp_warning.classList.add("warning"); skp_warning.classList.add("small-text") skp_warning.textContent += "Cannot assign " + assigned[i] + " skillpoints in " + ["Strength","Dexterity","Intelligence","Defense","Agility"][i] + " manually."; document.getElementById(skp_order[i]+"-warnings").textContent = '' document.getElementById(skp_order[i]+"-warnings").appendChild(skp_warning); } } let summarybox = document.getElementById("summary-box"); summarybox.textContent = ""; let skpRow = document.createElement("p"); let remainingSkp = document.createElement("p"); remainingSkp.classList.add("scaled-font"); let remainingSkpTitle = document.createElement("b"); remainingSkpTitle.textContent = "Assigned " + player_build.assigned_skillpoints + " skillpoints. Remaining skillpoints: "; let remainingSkpContent = document.createElement("b"); remainingSkpContent.textContent = "" + (levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints); remainingSkpContent.classList.add(levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints < 0 ? "negative" : "positive"); remainingSkp.appendChild(remainingSkpTitle); remainingSkp.appendChild(remainingSkpContent); summarybox.append(skpRow); summarybox.append(remainingSkp); if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){ let skpWarning = document.createElement("span"); //skpWarning.classList.add("itemp"); skpWarning.classList.add("warning"); skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!"; let skpCount = document.createElement("p"); skpCount.classList.add("warning"); skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available."; summarybox.append(skpWarning); summarybox.append(skpCount); } let lvlWarning; for (const item of player_build.items) { let item_lvl; if (item.get("crafted")) { //item_lvl = item.get("lvlLow") + "-" + item.get("lvl"); item_lvl = item.get("lvlLow"); } else { item_lvl = item.get("lvl"); } if (player_build.level < item_lvl) { if (!lvlWarning) { lvlWarning = document.createElement("p"); lvlWarning.classList.add("itemp"); lvlWarning.classList.add("warning"); lvlWarning.textContent = "WARNING: A level " + player_build.level + " player cannot use some piece(s) of this build." } let baditem = document.createElement("p"); baditem.classList.add("nocolor"); baditem.classList.add("itemp"); baditem.textContent = item.get("displayName") + " requires level " + item.get("lvl") + " to use."; lvlWarning.appendChild(baditem); } } if(lvlWarning){ summarybox.append(lvlWarning); } for (const [setName, count] of player_build.activeSetCounts) { const bonus = sets[setName].bonuses[count-1]; // console.log(setName); if (bonus["illegal"]) { let setWarning = document.createElement("p"); setWarning.classList.add("itemp"); setWarning.classList.add("warning"); setWarning.textContent = "WARNING: illegal item combination: " + setName summarybox.append(setWarning); } } for (let i in player_build.items) { displaysq2ExpandedItem(player_build.items[i], buildFields[i]); collapse_element("#"+equipment_keys[i]+"-tooltip"); } displaysq2ArmorStats(player_build); displaysq2BuildStats('overall-stats', player_build, build_all_display_commands); displaysq2BuildStats("offensive-stats",player_build, build_offensive_display_commands); displaysq2SetBonuses("set-info",player_build); displaysq2WeaponStats(player_build); let meleeStats = player_build.getMeleeStats(); displaysq2MeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats); displaysq2DefenseStats(document.getElementById("defensive-stats"),player_build); displaysq2PoisonDamage(document.getElementById("build-poison-stats"),player_build); let spells = spell_table[player_build.weapon.get("type")]; for (let i = 0; i < 4; ++i) { let parent_elem = document.getElementById("spell"+i+"-info"); let overallparent_elem = document.getElementById("spell"+i+"-infoAvg"); displaysq2SpellDamage(parent_elem, overallparent_elem, player_build, spells[i], i+1); } location.hash = encodeBuild(); clear_highlights(); } function copyBuild() { if (player_build) { copyTextToClipboard(url_base+location.hash); document.getElementById("copy-button").textContent = "Copied!"; } } function shareBuild() { if (player_build) { let text = url_base+location.hash+"\n"+ "WynnBuilder build:\n"+ "> "+player_build.helmet.get("displayName")+"\n"+ "> "+player_build.chestplate.get("displayName")+"\n"+ "> "+player_build.leggings.get("displayName")+"\n"+ "> "+player_build.boots.get("displayName")+"\n"+ "> "+player_build.ring1.get("displayName")+"\n"+ "> "+player_build.ring2.get("displayName")+"\n"+ "> "+player_build.bracelet.get("displayName")+"\n"+ "> "+player_build.necklace.get("displayName")+"\n"+ "> "+player_build.weapon.get("displayName")+" ["+player_build.weapon.get("powders").map(x => powderNames.get(x)).join("")+"]"; copyTextToClipboard(text); document.getElementById("share-button").textContent = "Copied!"; } } function populateBuildList() { const buildList = document.getElementById("build-choice"); const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds")); for (const buildName of Object.keys(savedBuilds).sort()) { const buildOption = document.createElement("option"); buildOption.setAttribute("value", buildName); buildList.appendChild(buildOption); } } function saveBuild() { if (player_build) { const savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds")); const saveName = document.getElementById("build-name").value; const encodedBuild = encodeBuild(); if ((!Object.keys(savedBuilds).includes(saveName) || document.getElementById("saved-error").textContent !== "") && encodedBuild !== "") { savedBuilds[saveName] = encodedBuild.replace("#", ""); window.localStorage.setItem("builds", JSON.stringify(savedBuilds)); document.getElementById("saved-error").textContent = ""; document.getElementById("saved-build").textContent = "Build saved locally"; const buildList = document.getElementById("build-choice"); const buildOption = document.createElement("option"); buildOption.setAttribute("value", saveName); buildList.appendChild(buildOption); } else { document.getElementById("saved-build").textContent = ""; if (encodedBuild === "") { document.getElementById("saved-error").textContent = "Empty build"; } else { document.getElementById("saved-error").textContent = "Exists. Overwrite?"; } } } } function loadBuild() { let savedBuilds = window.localStorage.getItem("builds") === null ? {} : JSON.parse(window.localStorage.getItem("builds")); let saveName = document.getElementById("build-name").value; if (Object.keys(savedBuilds).includes(saveName)) { decodeBuild(savedBuilds[saveName]) document.getElementById("loaded-error").textContent = ""; document.getElementById("loaded-build").textContent = "Build loaded"; } else { document.getElementById("loaded-build").textContent = ""; document.getElementById("loaded-error").textContent = "Build doesn't exist"; } } function resetFields(){ for (let i in powderInputs) { setValue(powderInputs[i], ""); } for (let i in equipmentInputs) { setValue(equipmentInputs[i], ""); } setValue("str-skp", "0"); setValue("dex-skp", "0"); setValue("int-skp", "0"); setValue("def-skp", "0"); setValue("agi-skp", "0"); setValue("level-choice", "106"); location.hash = ""; calculateBuild(); } function toggleID() { let button = document.getElementById("show-id-button"); let targetDiv = document.getElementById("id-edit"); if (button.classList.contains("toggleOn")) { //toggle the pressed button off targetDiv.style.display = "none"; button.classList.remove("toggleOn"); } else { targetDiv.style.display = "block"; button.classList.add("toggleOn"); } } function toggleButton(button_id) { let button = document.getElementById(button_id); if (button) { if (button.classList.contains("toggleOn")) { button.classList.remove("toggleOn"); } else { button.classList.add("toggleOn"); } } } function optimizeStrDex() { const remaining = levelToSkillPoints(player_build.level) - player_build.assigned_skillpoints; const base_skillpoints = player_build.base_skillpoints; const max_str_boost = 100 - base_skillpoints[0]; const max_dex_boost = 100 - base_skillpoints[1]; if (Math.min(remaining, max_str_boost, max_dex_boost) < 0) return; // Unwearable const base_total_skillpoints = player_build.total_skillpoints; let str_bonus = remaining; let dex_bonus = 0; let best_skillpoints = player_build.total_skillpoints; let best_damage = 0; for (let i = 0; i <= remaining; ++i) { let total_skillpoints = base_total_skillpoints.slice(); total_skillpoints[0] += Math.min(max_str_boost, str_bonus); total_skillpoints[1] += Math.min(max_dex_boost, dex_bonus); // Calculate total 3rd spell damage let spell = spell_table[player_build.weapon.get("type")][2]; const stats = player_build.statMap; let critChance = skillPointsToPercentage(total_skillpoints[1]); let save_damages = []; let spell_parts; if (spell.parts) { spell_parts = spell.parts; } else { spell_parts = spell.variants.DEFAULT; for (const majorID of stats.get("activeMajorIDs")) { if (majorID in spell.variants) { spell_parts = spell.variants[majorID]; break; } } } let total_damage = 0; for (const part of spell_parts) { if (part.type === "damage") { let _results = calculateSpellDamage(stats, part.conversion, stats.get("sdRaw"), stats.get("sdPct") + player_build.externalStats.get("sdPct"), part.multiplier / 100, player_build.weapon, total_skillpoints, player_build.damageMultiplier, player_build.externalStats); let totalDamNormal = _results[0]; let totalDamCrit = _results[1]; let results = _results[2]; let tooltipinfo = _results[3]; for (let i = 0; i < 6; ++i) { for (let j in results[i]) { results[i][j] = results[i][j].toFixed(2); } } let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2 || 0; let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0; let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0; save_damages.push(averageDamage); if (part.summary == true) { total_damage = averageDamage; } } else if (part.type === "total") { total_damage = 0; for (let i in part.factors) { total_damage += save_damages[i] * part.factors[i]; } } } // END Calculate total 3rd spell damage (total_damage) if (total_damage > best_damage) { best_damage = total_damage; best_skillpoints = total_skillpoints.slice(); } str_bonus -= 1; dex_bonus += 1; } // TODO: reduce duplicated code, @calculateBuild let skillpoints = player_build.total_skillpoints; let delta_total = 0; for (let i in skp_order) { let manual_assigned = best_skillpoints[i]; let delta = manual_assigned - skillpoints[i]; skillpoints[i] = manual_assigned; player_build.base_skillpoints[i] += delta; delta_total += delta; } player_build.assigned_skillpoints += delta_total; try { calculateBuildStats(); if (player_build.errored) throw new ListError(player_build.errors); } catch (error) { handleBuilderError(error); } } // TODO: Learn and use await function init() { console.log("builder.js init"); init_autocomplete(); decodeBuild(url_tag); for (const i of equipment_keys) { update_field(i); } } function init2() { load_ing_init(init); } function init3() { load_tome_init(init2) } load_init(init3);