//constructs a craft from a hash 'CR-qwoefsabaoe' or 'qwoefsaboe' function getCraftFromHash(hash) { let name = hash.slice(); if (name.slice(0,3) === "CR-") { name = name.substring(3); } version = name.substring(0,1); name = name.substring(1); if (version === "1") { let ingreds = []; for (let i = 0; i < 6; i ++ ) { ingreds.push( expandIngredient(ingMap.get(ingIDMap.get(Base64.toInt(name.substring(2*i,2*i+2))))) ); } let recipe = expandRecipe(recipeMap.get(recipeIDMap.get(Base64.toInt(name.substring(12,14))))); tierNum = Base64.toInt(name.substring(14,15)); let mat_tiers = []; mat_tiers.push(tierNum % 3 == 0 ? 3 : tierNum % 3); mat_tiers.push(Math.floor((tierNum-0.5) / 3)+1); //Trying to prevent round-off error, don't yell at me let atkSpd = Base64.toInt(name.substring(15)); let atkSpds = ["SLOW","NORMAL","FAST"]; let attackSpeed = atkSpds[atkSpd]; return new Craft(recipe,mat_tiers,ingreds,attackSpeed,"1"+name); } } /* Creates a crafted item object. */ class Craft{ /* Constructs a craft. @param recipe: Helmet-1-3 (id), etc. A recipe object. @param mat_tiers: [1->3, 1->3]. An array with 2 numbers. @param ingreds: []. An array with 6 entries, each with an ingredient Map. */ constructor(recipe, mat_tiers, ingreds, attackSpeed, hash) { this.recipe = recipe; this.mat_tiers = mat_tiers; this.ingreds = ingreds; this.statMap = new Map(); //can use the statMap as an expanded Item this.atkSpd = attackSpeed; this.hash = hash; this.initCraftStats(); } applyPowders() { if (this.statMap.get("category") === "armor") { //double apply armor powders for(const id of this.statMap.get("powders")){ let powder = powderStats[id]; let name = powderNames.get(id); this.statMap.set(name.charAt(0) + "Def", (this.statMap.get(name.charAt(0)+"Def") || 0) + 2 * powder["defPlus"]); this.statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (this.statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - 2 * powder["defMinus"]); } }else if (this.statMap.get("category") === "weapon") { //do nothing - weapon powders are handled in displayExpandedItem } } setHash(hash) { this.hash = hash; this.statMap.set("displayName", "CR-" + this.hash); } /* Get all stats for this build. Stores in this.statMap. @pre The craft itself should be valid. No checking of validity of pieces is done here. */ initCraftStats(){ let statMap = new Map(); statMap.set("minRolls", new Map()); statMap.set("maxRolls", new Map()); statMap.set("displayName", "CR-" + this.hash); //TODO: DISPLAY THE HASH statMap.set("tier", "Crafted"); statMap.set("type", this.recipe.get("type").toLowerCase()); statMap.set("duration", [this.recipe.get("duration")[0], this.recipe.get("duration")[1]]); //[low, high] statMap.set("durability", [this.recipe.get("durability")[0], this.recipe.get("durability")[1]]); statMap.set("lvl", (this.recipe.get("lvl")[0] + "-" + this.recipe.get("lvl")[1]) ); statMap.set("nDam", 0); statMap.set("hp",0); statMap.set("hpLow",0); for (const e of skp_elements) { statMap.set(e + "Dam", "0-0"); statMap.set(e + "Def", 0); } for (const e of skp_order) { statMap.set(e + "Req", 0) statMap.set(e, 0); } let allNone = true; if (armorTypes.includes(statMap.get("type")) || weaponTypes.includes(statMap.get("type"))) { statMap.set("category","weapon"); if(this.recipe.get("lvl")[0] < 30) { statMap.set("slots", 1); } else if (this.recipe.get("lvl")[0] < 70) { statMap.set("slots", 2); } else{ statMap.set("slots", 3); } } else { statMap.set("slots", 0); } if (consumableTypes.includes(statMap.get("type"))) { statMap.set("category","consumable"); if(this.recipe.get("lvl")[0] < 30) { statMap.set("charges", 1); } else if (this.recipe.get("lvl")[0] < 70) { statMap.set("charges", 2); } else{ statMap.set("charges", 3); } //no ingredient consumables ALWAYS have 3 charges. for(const ingred of this.ingreds) { if(ingred.get("name") !== "No Ingredient") { allNone = false; break; } } if (allNone) { statMap.set("charges", 3); statMap.set("hp", this.recipe.get("healthOrDamage").join("-")); statMap.set("duration", this.recipe.get("basicDuration")); } statMap.set("category","consumable"); } else { statMap.set("charges", 0); } if (armorTypes.includes(statMap.get("type"))) { statMap.set("hp", this.recipe.get("healthOrDamage").join("-")); statMap.set("category","armor"); } else if (weaponTypes.includes(statMap.get("type"))) { statMap.set("nDam", this.recipe.get("healthOrDamage").join("-")); for (const e of skp_elements) { statMap.set(e + "Dam", "0-0"); statMap.set(e + "DamLow", "0-0"); } //statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]); statMap.set("category","weapon"); statMap.set("atkSpd",this.atkSpd); } if (accessoryTypes.includes(statMap.get("type"))) { statMap.set("category", "accessory"); } statMap.set("powders",[]); /* Change certain IDs based on material tier. healthOrDamage changes. duration and durability change. (but not basicDuration) */ let matmult = 1; let sorted = this.mat_tiers.slice().sort(function(a, b){return a - b}); //TODO - MAT MULTIPLIERS ARE SUS FOR NON-MIXING TIERS. if( sorted[0] == 1 && sorted[1] == 1) { matmult = 1; } else if( sorted[0] == 1 && sorted[1] == 2) { matmult = 1.09; }else if( sorted[0] == 1 && sorted[1] == 3) { matmult = 1.15; }else if( sorted[0] == 2 && sorted[1] == 2) { matmult = 1.25; }else if( sorted[0] == 2 && sorted[1] == 3) { matmult = 1.3; }else if( sorted[0] == 3 && sorted[1] == 3) { matmult = 1.4; } let low = this.recipe.get("healthOrDamage")[0]; let high = this.recipe.get("healthOrDamage")[1]; if (statMap.get("category") === "consumable") { if(allNone) { statMap.set("hp", Math.floor( low * matmult )+ "-" + Math.floor( high * matmult )); } else { statMap.set("duration", [Math.floor( statMap.get("duration")[0] * matmult ), Math.floor( statMap.get("duration")[1] * matmult )]); } } else { //durability modifier statMap.set("durability", [Math.floor( statMap.get("durability")[0] * matmult ), Math.floor( statMap.get("durability")[1] * matmult )]); } if (statMap.get("category") === "weapon") { //attack damages oh boy let ratio = 2.05; //UNSURE IF THIS IS HOW IT'S DONE. if (this['atkSpd'] === "SLOW") { ratio /= 1.5; } else if (this['atkSpd'] === "NORMAL") { ratio = 1; } else if (this['atkSpd'] === "FAST") { ratio /= 2.5; } let nDamBaseLow = Math.floor(low * matmult); let nDamBaseHigh = Math.floor(high * matmult); nDamBaseLow = Math.floor(nDamBaseLow * ratio); nDamBaseHigh = Math.floor(nDamBaseHigh * ratio); let elemDamBaseLow = [0,0,0,0,0]; let elemDamBaseHigh = [0,0,0,0,0]; /* * APPLY POWDERS - MAY NOT BE CORRECT */ let powders = []; for (let n in this.ingreds) { let ingred = this.ingreds[n]; if (ingred.get("isPowder")) { powders.push(ingred.get("pid")); } } for (const p of powders) { /* Powders as ingredients in crafted weapons are different than powders applied to non-crafted weapons. Thanks to nbcss for showing me the math. */ let powder = powderStats[p]; //use min, max, and convert let element = Math.floor((p+0.01)/6); //[0,4], the +0.01 attempts to prevent division error let diffLow = Math.floor(nDamBaseLow * powder.convert/100); nDamBaseLow -= diffLow; elemDamBaseLow[element] += diffLow + Math.floor( (powder.min + powder.max) / 2 ); let diffHigh = Math.floor(nDamBaseHigh * powder.convert/100); nDamBaseHigh -= diffHigh; elemDamBaseHigh[element] += diffHigh + Math.floor( (powder.min + powder.max) / 2 ); } /* I create a separate variable for each low damage range because we need one damage range to calculate damage with, and it's custom to use the maximum range of the range range. */ let low1 = Math.floor(nDamBaseLow * 0.9); let low2 = Math.floor(nDamBaseLow * 1.1); let high1 = Math.floor(nDamBaseHigh * 0.9); let high2 = Math.floor(nDamBaseHigh * 1.1); statMap.set("nDamLow", low1+"-"+low2); statMap.set("nDam", high1+"-"+high2); for (const e in skp_elements) { low1 = Math.floor(elemDamBaseLow[e] * 0.9); low2 = Math.floor(elemDamBaseLow[e] * 1.1); high1 = Math.floor(elemDamBaseHigh[e] * 0.9); high2 = Math.floor(elemDamBaseHigh[e] * 1.1); statMap.set(skp_elements[e]+"DamLow", low1+"-"+low2); statMap.set(skp_elements[e]+"Dam",high1+"-"+high2); } } else if (statMap.get("category") === "armor") { for (let n in this.ingreds) { let ingred = this.ingreds[n]; if (ingred.get("isPowder")) { let powder = powderStats[ingred.get("pid")]; let name = powderNames.get(ingred.get("pid")); statMap.set(name.charAt(0) + "Def", (statMap.get(name.charAt(0)+"Def") || 0) + powder["defPlus"]); statMap.set(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5] + "Def", (statMap.get(skp_elements[(skp_elements.indexOf(name.charAt(0)) + 4 )% 5]+"Def") || 0) - powder["defMinus"]); } } low = Math.floor(low * matmult); high = Math.floor(high * matmult); statMap.set("hp",high); statMap.set("hpLow",low); } /* END SECTION */ //calc ingredient effectivenesses -> see https://wynndata.tk/cr/585765168 let eff = [[100,100],[100,100],[100,100]]; for (let n in this.ingreds) { let ingred = this.ingreds[n]; //i and j will refer to the eff matrix. let i = Math.floor(n / 2); let j = n % 2; for (const [key,value] of ingred.get("posMods")) { if(value == 0) { continue; } else { if (key === "above") { for (let k = i-1; k > -1; k--) { eff[k][j] += value; } } else if (key === "under") { for (let k = i+1; k < 3; k++) { eff[k][j] += value; } } else if (key === "left") { if (j == 1) { eff[i][j-1] += value; } } else if (key === "right") { if (j == 0) { eff[i][j+1] += value; } } else if (key === "touching") { for (let k in eff) { for (let l in eff[k]) { if ( (Math.abs(k-i) == 1 && Math.abs (l-j) == 0) || (Math.abs(k-i) == 0 && Math.abs (l-j) == 1) ) { eff[k][l] += value; } } } } else if (key === "notTouching") { for (let k in eff) { for (let l in eff[k]) { if ( (Math.abs(k-i) > 1) || (Math.abs(k-i) == 1 && Math.abs(l-j) == 1) ) { eff[k][l] += value; } } } } else { console.log("Something went wrong. Please contact hppeng."); //wtf happened } } } } //apply ingredient effectivness - on ids, and reqs (itemIDs). NOT on durability, duration, or charges. let eff_flat = eff.flat(); statMap.set("ingredEffectiveness", eff_flat); //console.log(eff_flat); //apply ingredient ids for (const n in this.ingreds) { let ingred = this.ingreds[n]; let eff_mult = (eff_flat[n] / 100).toFixed(2); for (const [key, value] of ingred.get("itemIDs")) { if(key !== "dura" && !consumableTypes.includes(statMap.get("type"))) { //consumables NEVER get reqs if (!ingred.get("isPowder")) { statMap.set(key, Math.round(statMap.get(key) + value*eff_mult)); } else { statMap.set(key, Math.round(statMap.get(key) + value)); } } else { //durability, NOT affected by effectiveness statMap.set("durability", statMap.get("durability").map(x => x + value)); } } for (const [key,value] of ingred.get("consumableIDs")) { //neither duration nor charges are affected by effectiveness if(key === "dura") { statMap.set("duration", statMap.get("duration").map(x => x + value)); } else{ statMap.set(key, statMap.get("charges") + value); } } for (const [key,value] of ingred.get("ids").get("minRolls")) { if (value && value != 0) { let rolls = [value,ingred.get("ids").get("maxRolls").get(key)]; rolls = rolls.map(x => Math.floor(x * eff_mult)).sort(function(a, b){return a - b}); statMap.get("minRolls").set(key, (statMap.get("minRolls").get(key)) ? statMap.get("minRolls").get(key) + rolls[0] : rolls[0]); statMap.get("maxRolls").set(key, (statMap.get("maxRolls").get(key)) ? statMap.get("maxRolls").get(key) + rolls[1] : rolls[1]); } } } for (const d in statMap.get("durability")) { if(statMap.get("durability")[d] < 1) { statMap.get("durability")[d] = 1;} else { statMap.get("durability")[d] = Math.floor(statMap.get("durability")[d]); } } for (const d in statMap.get("duration")) { if(statMap.get("duration")[d] < 10) { statMap.get("duration")[d] = 10;} } if(statMap.has("charges") && statMap.get("charges") < 1 ) { statMap.set("charges",1)} statMap.set("reqs",[0,0,0,0,0]); statMap.set("skillpoints", [0,0,0,0,0]); statMap.set("damageBonus",[0,0,0,0,0]); for (const e in skp_order) { statMap.set(skp_order[e], statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0); statMap.get("skillpoints")[e] = statMap.get("maxRolls").has(skp_order[e]) ? statMap.get("maxRolls").get(skp_order[e]) : 0; statMap.get("reqs")[e] = statMap.has(skp_order[e]+"Req") && !consumableTypes.includes(statMap.get("type"))? statMap.get(skp_order[e]+"Req") : 0; statMap.get("damageBonus")[e] = statMap.has(skp_order[e]+"DamPct") ? statMap.get(skp_order[e]+"DamPct") : 0; } for (const id of rolledIDs) { if (statMap.get("minRolls").has(id)) { continue; } else { statMap.get("minRolls").set(id,0); statMap.get("maxRolls").set(id,0); } } statMap.set("crafted", true); this.statMap = statMap; } }