author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354753 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354749 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354744 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354739 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354735 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354730 -0700
parent 3e725eded8
author hppeng <hppeng> 1699417872 -0800
committer hppeng <hppeng> 1720354688 -0700
Update recipes.json (#265)
Change ratio of gems to oil as it has been updated in 2.0.4
> Updated the Jeweling Recipe Changes (Bracelet- 2:1 gems:oil, Necklaces- 3:1 gems:oil)
https://forums.wynncraft.com/threads/2-0-4-full-changelog-new-bank-lootruns-more.310535/
Finish updating recipes.json
why are there 4 versions of this file active at any given time
Fix damage calculation for rainbow raw
wow this bug has been here for a LONG time
also bump version for ing db
Bunch of bugfixes
- new major ID
- divine honor: reduce earth damage
- radiance: don't boost tomes, xp/loot bonuses
atree:
- parry: minor typo
- death magnet: marked dep
- nightcloak knife: 15s desc
Api v3 (#267)
* Tweak ordering to be consistent internally
* v3 items (#266)
* item_wrapper script
for updating item data with v3 endpoint
* metadata from v3
* v3 item format
For the purpose of wynnbuilder, additional mapping might be needed.
* v3 item format
additional mapping might be needed for wb
* v3 compressed item json
* clean item json v3 format
* Update translate map to api v3
partially... we will need to redo scripts to flatmap all the items
* Fix items for 2.0.4.3
finally
* New ingredients (and parse script update)
just realized I forgot to commit the parse script this whole time
* Forgot to commit data files, and bump ing db version
* Sketchily reverse translate major ids
internalname and separate lookup table lol
* Forgot to update data files
todo: script should update all files at once
* Bump wynn version number
already outdated...
* Forgot to update 2.0.4.3 major ids
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Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
Add missing fields to ingreds
missing ids and consumableIDs tags in some ingreds
Fix missing properties in item search setup
these should be unified maybe to avoid duplicated code
Fix sacshrine dependency on fluid healing
also: fix ": " in item searcher
I managed to mess up all major ids
note: major ids min file is generated along with atree. it uses numeric ids, not just json compress
2.0.4.4 update (#269)
* 2.0.4.4 update
Fix v3 item api debug script
Implement hellfire (discombob disallow not happening yet)
* Fix boiling blood implementation
slightly more intuitive
also, janky first pass implementation for hellfire
* Atree default update
Allow sliders to specify a default value, for puppet and boiling blood for now
* Fix rainbow def
display on items and build stats
Calculate into raw def correctly
* Atree backend improvements
Allow major ids to have dependencies
Implement cherry bomb new ver. (wooo replace_spell just works out of the box!)
Add comments to atree.js
* Fix name of normal items
don't you love it when wynn api makes breaking changes for no reason
* Misc bugfix
Reckless abandon req Tempest
new damage ID in search
* Fix major id search
and temblor desc
* Fix blockers on mage
* Fix flaming uppercut implementation
* Force base dps display to display less digits
* Tomes finally pulling from the API
but still with alias feature enabled!
* Lootrun tomes (finally?)
cool? maybe?
* Fix beachside set set bonus
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Co-authored-by: hppeng <hppeng>
Fix rainbow def
display on items and build stats
Calculate into raw def correctly
Fix major id search
and temblor desc
Force base dps display to display less digits
Fix beachside set set bonus
Fix build decode error
reading only 7 tome fields no matter what
Give NONE tomes correct ids in load_tome
i hate this system so much
Allow searching for max/min of ranges
Fix crafted item damage display
in the process, also update powder calculation logic! Should be fully correct now...
TL;DR: Weapon damage is floating point; item display is wrong; ingame displays (damage floaters and compass) are floored.
Fluid healing now multiplicative with heal efficiency ID
NOTE: this breaks backwards compatibility with older atree jsons.
Do we care about this?
Realizing how much of a nightmare it will be (and already is) to keep
atree fully backwards compatible. Maybe that will be something left to
`git clone` instead.
fix (#274)
* Clean up logic for positive/negative rolls; fix customizer
logical xor moment
* ....why did I leave extra code in
embarassing bug how did you not catch this before pushing
anyway this should fix CI creator
* unicorn horn (#255)
* unicorn horn
50% rn in game
* Update ingreds_clean.json
* Update ingreds_compress.json
* Bump ing db version
* Add parry buff, and lifesteal
lol offensive lifesteal
reinforcing the stereotype
* Bamboozle should be fire conversion
thanks felixtape also I thought I fixed this ages ago
* Update doc.html so it works
missing lifesteal elem
* Serve our own copies of bootstrap and autocomplete
random npm outage wtf
* Whoops... forgot to replace autocomplete.js, and macy
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Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
* Remove "air gap" nodes
they... just aren't necessary... compute graph supports having inputs in the middle anyway
WHY did I do this in the past (and it caused issues with dusty update)
* Fix loading older item db versions and v0 links
* Remove debug prints
Co-authored-by: hppeng <hppeng>
* Janky radiance implementation
.....
* Special case scale tome multipliers
* Update doc.html
* Remove poison display, no more poison special treatment
* Fix fatal typo with defmult processing, only affect positive IDs
* Properly handle negative spellcost and negative IDs
* Fix some fatal typos
Co-authored-by: hppeng <hppeng>
* Beginnings of shaman atree
* Fix aura parents
* Day's work (ft. frozenearth and endistic)
* More incremental work -- finish another two pages i think, or one
* One more page to go on shaman atree
* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick
* Just missing 4 abils at the bottom hopefully
* Fix typos in display
* Fix archetype req for chant of the fanatic
* Shaman atree complete
except fluid healing doesn't work yet
* Add comments, fix some misc. formatting related stuffs
* Misc. patch
Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs
Co-authored-by: hppeng <hppeng>
for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.
Also first time debugging compute graph using `builder/doc.html`! epic success