* Clean up logic for positive/negative rolls; fix customizer
logical xor moment
* ....why did I leave extra code in
embarassing bug how did you not catch this before pushing
anyway this should fix CI creator
* unicorn horn (#255)
* unicorn horn
50% rn in game
* Update ingreds_clean.json
* Update ingreds_compress.json
* Bump ing db version
* Add parry buff, and lifesteal
lol offensive lifesteal
reinforcing the stereotype
* Bamboozle should be fire conversion
thanks felixtape also I thought I fixed this ages ago
* Update doc.html so it works
missing lifesteal elem
* Serve our own copies of bootstrap and autocomplete
random npm outage wtf
* Whoops... forgot to replace autocomplete.js, and macy
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Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
* Fix enraged blow typo; allow "or" and "and" in adv search
...forgot to update json
* Lacerate is blocked by Echo, not Mirror Image
* Misc bugfix
Fix bug with skillpoints and negative set bonus
Add final multiplier for echo
* Clean up testing folder
and add script for quick plotting pairs of ids/item values
* Fix typo in better lightweaver
add to the correct dps
* Partial update to 2.0.2.3 (festival of heroes)
patch:
- ing changes (manual)
- two endgame items (the ones that I got customs for)
bugfix:
- Fix bug in reverse mapping that mapped item "type" to "accessoryType"
* Forgot to commit all the 2.0.2.3 data files...
* Fix epilogue displayName
* Fix minor incorrectness with fromIntV invocation
don't think this was a bug? but its not the correct number of arguments lol
* Move powder ingreds to ing load sequence
not used anywhere else
also, remove extra prints in crafter
* Refactor powder special display
fix quake/chain/courage not displaying some powder special information 💀
* Finally fix satsujin to work with powder specials
thanks to powder special display refactor
* Fix mask of the awakened giving outdated stats
e
* Add prologue and gleeman's tale
wynn api when
...fix epilgoue
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Co-authored-by: hppeng <hppeng>
* 2.0.2 mage tree
Super super janky implementation of winded
* Clean up breathless definition
* Numerical values and archetype req update for non mage ability trees
Notably excludes:
Effigy attack speed
Double/Triple totem multipliers
more shields damage change
arrow hurricane nerf
don't think this includes dependencies but idk if any changed? Topology fixing still needed
* Archer, Warrior and Shaman updated (mostly)
* Assassin tree changes
* Item db update
guess this is the 2.0.2 branch now
* Mage edit to match ingame
* Fix misc. atree stuff that wasn't fixed yet
warrior connections and positions
double/triple totem implementation
ragna nerf
---------
Co-authored-by: hppeng <hppeng>
Co-authored-by: TopHat of Pride <33451677+TopHat-of-Pride@users.noreply.github.com>
Co-authored-by: aspiepuppy <emimeado@gmail.com>
* Iron lungs and air shout damage fix
* Fix updating bug (edit ID output did not update in the correct order... somehow this became a race condition?)
* Sadly, reverting double totem display bug for now
* Remove prints, add comment for graph jank
Co-authored-by: hppeng <hppeng>
* Remove "air gap" nodes
they... just aren't necessary... compute graph supports having inputs in the middle anyway
WHY did I do this in the past (and it caused issues with dusty update)
* Fix loading older item db versions and v0 links
* Remove debug prints
Co-authored-by: hppeng <hppeng>
* Morph nerfs
whoot
* Fix customizer
somehow it wasn't even using the correct load method -- its a major miracle it worked at all
* Fix item base display in customizer
jank
maybe fix this properly later
* Bump item db version
* Fix crafted skillpoint calculation
* Fix crafter updating
use input for all listeners
Co-authored-by: hppeng <hppeng>
* Update tomes.json with 2.0 tomes
Added the 18 new weapon tomes coming in update 2.0.
Also fixed fabled t1 weapon tomes having level 80 instead of 60.
* Update tome_map.json with 2.0 tomes
Added the 18 new weapon tomes coming in update 2.0.
* Add missing regression tests
* Encode and decode V8, initial files
* Adding shortcut load
use json directly meme
* Dummy data for 2.0.1.2 (same as 2.0.1.1)
update documentation slightly
* Tier 3 tomes, and update files from api
.... tech debt... when binary encode
* Change versioning system to use query instead of hash
hopefully less breaking change; also just prettier
* More misc bugfix
Fix race condition in builder graph load
Fix loading empty hash
Add boundless set tag and set bonus
Update mage atree
* Data files for wynn version 2.0.1.2, and updated atree const json
* Add ability for nodes to have (single) archetype req but no archetype
Possibly we want to make a more general req system
* Finish inputting rest of the atree changes
hopefully
* Minify index.html
* Add tree decoding pseudocode to dev/index.html
* Update V8 docs
* Style fixes, bump db versions
* missing... semicolons...
Co-authored-by: FrozenEarth <39888817+FrozenEarth-git@users.noreply.github.com>
Co-authored-by: hppeng <hppeng>
* Update atree_constants to 2.0.1
* Should be all of changes up to 2.0.1
Co-authored-by: FrozenEarth <39888817+FrozenEarth-git@users.noreply.github.com>
Co-authored-by: hppeng <hppeng>
* Janky radiance implementation
.....
* Special case scale tome multipliers
* Update doc.html
* Remove poison display, no more poison special treatment
* Fix fatal typo with defmult processing, only affect positive IDs
* Properly handle negative spellcost and negative IDs
* Fix some fatal typos
Co-authored-by: hppeng <hppeng>