* Remove "air gap" nodes
they... just aren't necessary... compute graph supports having inputs in the middle anyway
WHY did I do this in the past (and it caused issues with dusty update)
* Fix loading older item db versions and v0 links
* Remove debug prints
Co-authored-by: hppeng <hppeng>
* Update tomes.json with 2.0 tomes
Added the 18 new weapon tomes coming in update 2.0.
Also fixed fabled t1 weapon tomes having level 80 instead of 60.
* Update tome_map.json with 2.0 tomes
Added the 18 new weapon tomes coming in update 2.0.
* Add missing regression tests
* Encode and decode V8, initial files
* Adding shortcut load
use json directly meme
* Dummy data for 2.0.1.2 (same as 2.0.1.1)
update documentation slightly
* Tier 3 tomes, and update files from api
.... tech debt... when binary encode
* Change versioning system to use query instead of hash
hopefully less breaking change; also just prettier
* More misc bugfix
Fix race condition in builder graph load
Fix loading empty hash
Add boundless set tag and set bonus
Update mage atree
* Data files for wynn version 2.0.1.2, and updated atree const json
* Add ability for nodes to have (single) archetype req but no archetype
Possibly we want to make a more general req system
* Finish inputting rest of the atree changes
hopefully
* Minify index.html
* Add tree decoding pseudocode to dev/index.html
* Update V8 docs
* Style fixes, bump db versions
* missing... semicolons...
Co-authored-by: FrozenEarth <39888817+FrozenEarth-git@users.noreply.github.com>
Co-authored-by: hppeng <hppeng>