* Clean up logic for positive/negative rolls; fix customizer
logical xor moment
* ....why did I leave extra code in
embarassing bug how did you not catch this before pushing
anyway this should fix CI creator
* unicorn horn (#255)
* unicorn horn
50% rn in game
* Update ingreds_clean.json
* Update ingreds_compress.json
* Bump ing db version
* Add parry buff, and lifesteal
lol offensive lifesteal
reinforcing the stereotype
* Bamboozle should be fire conversion
thanks felixtape also I thought I fixed this ages ago
* Update doc.html so it works
missing lifesteal elem
* Serve our own copies of bootstrap and autocomplete
random npm outage wtf
* Whoops... forgot to replace autocomplete.js, and macy
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Co-authored-by: hppeng <hppeng>
Co-authored-by: RawFish69 <108964215+RawFish69@users.noreply.github.com>
* Remove "air gap" nodes
they... just aren't necessary... compute graph supports having inputs in the middle anyway
WHY did I do this in the past (and it caused issues with dusty update)
* Fix loading older item db versions and v0 links
* Remove debug prints
Co-authored-by: hppeng <hppeng>
* Janky radiance implementation
.....
* Special case scale tome multipliers
* Update doc.html
* Remove poison display, no more poison special treatment
* Fix fatal typo with defmult processing, only affect positive IDs
* Properly handle negative spellcost and negative IDs
* Fix some fatal typos
Co-authored-by: hppeng <hppeng>
* Beginnings of shaman atree
* Fix aura parents
* Day's work (ft. frozenearth and endistic)
* More incremental work -- finish another two pages i think, or one
* One more page to go on shaman atree
* Fix missing archetype on overseer and fix regeneration to be not 100% heal per tick
* Just missing 4 abils at the bottom hopefully
* Fix typos in display
* Fix archetype req for chant of the fanatic
* Shaman atree complete
except fluid healing doesn't work yet
* Add comments, fix some misc. formatting related stuffs
* Misc. patch
Fix rebound interaction
Fix translations for newly added target parts
Fix tree misc. connection/archetype missing bugs
Co-authored-by: hppeng <hppeng>
for some reason `atree-merge` node was depending on build instead of `player-class` node, which auto caches things.
Also first time debugging compute graph using `builder/doc.html`! epic success