Update credits, add documentation
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4 changed files with 185 additions and 8 deletions
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@ -5,6 +5,7 @@ The game, of course
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- wynncraft.com
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- wynncraft.com
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Additional Contributors:
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Additional Contributors:
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- Phanta (WynnAtlas custom expression parser / item search)
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- QuantumNep (Layout code/layout ideas)
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- QuantumNep (Layout code/layout ideas)
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- dr_carlos (Hiding UI elements properly, fade animations, proper error handling)
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- dr_carlos (Hiding UI elements properly, fade animations, proper error handling)
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- Atlas Inc discord (feedback, ideas, etc)
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- Atlas Inc discord (feedback, ideas, etc)
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32
items.html
32
items.html
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@ -11,15 +11,39 @@
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<title>WynnAtlas</title>
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<title>WynnAtlas</title>
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</head>
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</head>
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<body class="all" style="overflow-y: scroll">
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<body class="all" style="overflow-y: scroll">
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<div class="header" id="header">
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<header class = "header nomarginp">
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WynnAtlas
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<div class = "headerleft">
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<a href = "./" class = "nomarginp iconlink tooltip">
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<img src = "/media/icons/builder.png" class = "left linkoptions headericon">
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</img>
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<div class = "tooltiptext center">WynnBuilder</div>
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</a>
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<a href = "./crafter.html" class = "nomarginp iconlink tooltip">
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<img src = "/media/icons/crafter.png" class = "left linkoptions headericon">
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</img>
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<div class = "tooltiptext center">WynnCrafter</div>
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</a>
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<a href = "./items.html" class = "nomarginp iconlink tooltip">
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<img src = "/media/icons/searcher.png" class = "left linkoptions headericon">
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</img>
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<div class = "tooltiptext center">WynnAtlas</div>
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</a>
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</div>
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</div>
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<div class="center" id="header2">
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<div class = "headercenter">
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Made by: hppeng and ferricles
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<div >
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<p class = "itemp" id = "header">WynnAtlas</p>
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</div>
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</div>
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</div>
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<div class = "headerright">
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</div>
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</header>
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<div class="center" id="credits">
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<div class="center" id="credits">
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<a href="credits.txt">Additional credits</a>
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<a href="credits.txt">Additional credits</a>
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</div>
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</div>
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<div class="center" id="help">
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<a href="options.txt">Search Guide</a>
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</div>
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<div class="center" id="main" style="padding: 2%">
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<div class="center" id="main" style="padding: 2%">
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<div id="search-container" style="margin-bottom: 1.5%">
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<div id="search-container" style="margin-bottom: 1.5%">
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<div class="left" id="search-filter" style="display: inline-block; vertical-align: top">
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<div class="left" id="search-filter" style="display: inline-block; vertical-align: top">
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152
options.txt
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152
options.txt
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@ -0,0 +1,152 @@
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Parser specification:
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/*
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* disj := conj "|" disj
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* | conj
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*
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* conj := cmp "&" conj
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* | cmpEq
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*
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* cmpEq := cmpRel "=" cmpEq
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* | cmpRel "?=" prim
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* | cmpRel "!=" cmpEq
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*
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* cmpRel := sum "<=" cmpRel
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* | sum "<" cmpRel
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* | sum ">" cmpRel
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* | sum ">=" cmpRel
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* | sum
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*
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* sum := prod "+" sum
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* | prod "-" sum
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* | prod
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*
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* prod := exp "*" prod
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* | exp "/" prod
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* | exp
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*
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* exp := unary "^" exp
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* | unary
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*
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* unary := "-" unary
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* | "!" unary
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* | prim
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*
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* prim := nLit
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* | bLit
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* | sLit
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* | ident "(" [disj ["," disj...]] ")"
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* | ident
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* | "(" disj ")"
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*/
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Basically just type math. You can use "-" to negate things (to sort by ascending order for example), use & (and) and | (or) to combine search filters, or use ! (not) to invert filters.
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Use spaces between arguments I guess, sometimes its picky
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Special operator: "?=" is used to find a "includes" relation -- for example:
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name ?= "blue"
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will find items whose name includes the strong "blue" (not case sensitive).
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Below is a list of all the options.
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Left of colon is what you type into the search bar (sometimes multiple things can alias to the same values), right side is what it represents.
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'name': item name
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'type': item type (helmet, chestplate, leggings, boots, ring, bracelet, necklace, wand, bow, dagger, spear, relik)
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['cat', 'category']: item category (armor, accessory, weapon)
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['rarityname', 'raritystr', 'tiername', 'tierstr']: item tier string (normal, unique, set, rare, legendary, fabled, mythic)
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['rarity', 'tier']: item tier number (0 = normal, 6 = mythic
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['level', 'lvl', 'combatlevel', 'combatlvl']: item level req
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['strmin', 'strreq']: Item str req
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['dexmin', 'dexreq']: Item dex req
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['intmin', 'intreq']: Item int req
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['defmin', 'defreq']: Item def req
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['agimin', 'agireq']: Item agi req
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['summin', 'sumreq', 'totalmin', 'totalreq']: Item total req
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'str': Item str bonus
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'dex': Item dex bonus
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'int': Item int bonus
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'def': Item def bonus
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'agi': Item agi bonus
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['skillpoints', 'skillpts', 'attributes', 'attrs']: Sum(item skill points bonus)
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['neutraldmg', 'neutraldam', 'ndmg', 'ndam']: Item Neutral Damage, Average
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['earthdmg', 'earthdam', 'edmg', 'edam']: Item Earth Damage, Average
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['thunderdmg', 'thunderdam', 'tdmg', 'tdam']: Item Thunder Damage, Average
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['waterdmg', 'waterdam', 'wdmg', 'wdam']: Item Water Damage, Average
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['firedmg', 'firedam', 'fdmg', 'fdam']: Item Fire Damage, Average
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['airdmg', 'airdam', 'admg', 'adam']: Item Air Damage, Average
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['sumdmg', 'sumdam', 'totaldmg', 'totaldam']: Item Total Damage, Average
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['earthdmg%', 'earthdam%', 'edmg%', 'edam%', 'edampct']: Earth Damage Bonus
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['thunderdmg%', 'thunderdam%', 'tdmg%', 'tdam%', 'tdampct']: Thunder Damage Bonus
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['waterdmg%', 'waterdam%', 'wdmg%', 'wdam%', 'wdampct']: Water Damage Bonus
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['firedmg%', 'firedam%', 'fdmg%', 'fdam%', 'fdampct']: Fire Damage Bonus
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['airdmg%', 'airdam%', 'admg%', 'adam%', 'adampct']: Air Damage Bonus
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['sumdmg%', 'sumdam%', 'totaldmg%', 'totaldam%', 'sumdampct', 'totaldampct']: Sum damages %
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['mainatkdmg', 'mainatkdam', 'mainatkdmg%', 'mainatkdam%', 'meleedmg', 'meleedam', 'meleedmg%', 'meleedam%', 'mdpct']: Melee Damage Bonus (%)
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['mainatkrawdmg', 'mainatkrawdam', 'mainatkneutraldmg', 'mainatkneutraldam','meleerawdmg', 'meleerawdam', 'meleeneutraldmg', 'meleeneutraldam', 'mdraw']: Melee Damage (Raw)
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['spelldmg', 'spelldam', 'spelldmg%', 'spelldam%', 'sdpct']: Spell Damage (%)
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['spellrawdmg', 'spellrawdam', 'spellneutraldmg', 'spellneutraldam', 'sdraw']: Spell Damage (Raw)
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['attackspeed', 'atkspd']: Item Attack Speed
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['bonusattackspeed', 'bonusatkspd', 'attackspeedid', 'atkspdid', 'attackspeed+', 'atkspd+', 'atktier']: Attack Speed Bonus
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['sumattackspeed', 'totalattackspeed', 'sumatkspd', 'totalatkspd', 'sumatktier', 'totalatktier']: Total Attack Speed (Base speed + bonus)
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['earthdef', 'edef']: Earth Defense Raw
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['thunderdef', 'tdef']: Thunder Defense Raw
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['waterdef', 'wdef']: Water Defense Raw
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['firedef', 'fdef']: Fire Defense Raw
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['airdef', 'adef']: Air Defense Raw
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['sumdef', 'totaldef']: Total Defense Raw
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['earthdef%', 'edef%', 'edefpct']: Total Defense %
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['thunderdef%', 'tdef%', 'tdefpct']: Total Defense %
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['waterdef%', 'wdef%', 'wdefpct']: Total Defense %
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['firedef%', 'fdef%', 'fdefpct']: Total Defense %
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['airdef%', 'adef%', 'adefpct']: Total Defense %
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['sumdef%', 'totaldef%', 'sumdefpct', 'totaldefpct']: Total Defense %
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['health', 'hp']: Health
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['bonushealth', 'healthid', 'bonushp', 'hpid', 'health+', 'hp+', 'hpbonus']: Health bonus
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['sumhealth', 'sumhp', 'totalhealth', 'totalhp']: Total Health (health + health bonus)
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['hpregen', 'hpr', 'hr', 'hprraw']: Raw Health Regen
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['hpregen%', 'hpr%', 'hr%', 'hprpct']: Health Regen %
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['lifesteal', 'ls']: Lifesteal
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['manaregen', 'mr']: Mana Regen
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['manasteal', 'ms']: Mana Steal
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['walkspeed', 'movespeed', 'ws', 'spd']: Walk Speed Bonus
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'sprint': Sprint Bonus
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['sprintregen', 'sprintreg']: Sprint Regen
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['jumpheight', 'jh']: Jump Height
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['spellcost1', 'rawspellcost1', 'spcost1', 'spraw1']: 1st Spell Cost Raw (min roll)
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['spellcost1%', 'spcost1%', 'sppct1']: 1st Spell Cost % (min roll)
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['spellcost2', 'rawspellcost2', 'spcost2', 'spraw2']: 2nd Spell Cost Raw (min roll)
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['spellcost2%', 'spcost2%', 'sppct2']: 2nd Spell Cost % (min roll)
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['spellcost3', 'rawspellcost3', 'spcost3', 'spraw3']: 3rd Spell Cost Raw (min roll)
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['spellcost3%', 'spcost3%', 'sppct3']: 3rd Spell Cost % (min roll)
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['spellcost4', 'rawspellcost4', 'spcost4', 'spraw4']: 4th Spell Cost Raw (min roll)
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['spellcost4%', 'spcost4%', 'sppct4']: 4th Spell Cost % (min roll)
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['sumspellcost', 'totalspellcost', 'sumrawspellcost', 'totalrawspellcost', 'sumspcost', 'totalspcost', 'sumspraw', 'totalspraw']: Sum (Spell Cost Raw)
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['sumspellcost%', 'totalspellcost%', 'sumspcost%', 'totalspcost%', 'sumsppct', 'totalsppct']: Sum (Spell Cost %)
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['exploding', 'expl', 'expd']: Exploding
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'poison': Poison
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'thorns': Thorns
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['reflection', 'refl', 'ref']: Reflection
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['soulpointregen', 'spr', 'spregen']: Soul Point Regen
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['lootbonus', 'lb']: Loot Bonus
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['xpbonus', 'xpb', 'xb']: XP Bonus
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['stealing', 'esteal']: Stealing
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['powderslots', 'powders', 'slots', 'sockets']: # Powder Slots
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4
query.js
4
query.js
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@ -6,7 +6,7 @@
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* | cmpEq
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* | cmpEq
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*
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*
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* cmpEq := cmpRel "=" cmpEq
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* cmpEq := cmpRel "=" cmpEq
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* | cmpRel "?=" sLit
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* | cmpRel "?=" prim
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* | cmpRel "!=" cmpEq
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* | cmpRel "!=" cmpEq
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*
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*
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* cmpRel := sum "<=" cmpRel
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* cmpRel := sum "<=" cmpRel
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@ -415,7 +415,7 @@ const compileQueryExpr = (function() {
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}
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}
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case '?=': {
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case '?=': {
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tokens.advance();
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tokens.advance();
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const right = takeCmpEq(tokens);
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const right = takePrim(tokens);
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return (i, ie) => {
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return (i, ie) => {
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const a = left(i, ie), b = right(i, ie);
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const a = left(i, ie), b = right(i, ie);
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if (typeof a !== typeof b) return false;
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if (typeof a !== typeof b) return false;
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