fully functional builder
This commit is contained in:
commit
f6de78e416
6 changed files with 303 additions and 182 deletions
3
TODO.txt
3
TODO.txt
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@ -10,3 +10,6 @@ Damage calculation
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Skillpoint engine
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Skillpoint engine
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- Make it work...
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- Make it work...
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Item DB searcher
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- Make it
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42
build.js
42
build.js
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@ -1,3 +1,45 @@
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/*Turns the input amount of skill points into a float precision percentage.
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* @param skp - the integer skillpoint count to be converted
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*/
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function skillPointsToPercentage(skp){
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if (skp<=0){
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return 0.0;
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}else if(skp>=150){
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return 0.808;
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}else{
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return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
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//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
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}
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}
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/*Turns the input amount of levels into skillpoints available.
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*
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* @param level - the integer level count te be converted
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*/
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function levelToSkillPoints(level){
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if(level < 1){
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return 0;
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}else if(level >= 101){
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return 200;
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}else{
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return (level - 1) * 2;
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}
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}
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/*Turns the input amount of levels in to base HP.
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* @param level - the integer level count to be converted
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*/
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function levelToHPBase(level){
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if(level < 1){ //bad level
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return this.levelToHPBase(1);
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}else if (level > 106){ //also bad level
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return this.levelToHPBase(106);
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}else{ //good level
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return 5*level + 5;
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}
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}
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/*Class that represents a wynn player's build.
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/*Class that represents a wynn player's build.
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*/
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*/
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class Build{
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class Build{
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68
index.html
68
index.html
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@ -14,7 +14,7 @@
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<div class="center" style="grid-column:1;grid-row:1">
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<div class="center" style="grid-column:1;grid-row:1">
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<div>
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<div>
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<label for="helmet-choice">Helmet:</label>
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<label for="helmet-choice">Helmet:</label>
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<input list="helmet-items" id="helmet-choice" name="helmet-choice" value="No Helmet"/>
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<input list="helmet-items" id="helmet-choice" name="helmet-choice" value=""/>
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<datalist id="helmet-items">
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<datalist id="helmet-items">
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</datalist>
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</datalist>
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</div>
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</div>
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@ -29,7 +29,7 @@
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<div class="center" style="grid-column:2;grid-row:1">
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<div class="center" style="grid-column:2;grid-row:1">
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<div>
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<div>
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<label for="chestplate-choice">Chestplate:</label>
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<label for="chestplate-choice">Chestplate:</label>
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<input list="chestplate-items" id="chestplate-choice" name="chestplate-choice" value="No Chestplate" />
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<input list="chestplate-items" id="chestplate-choice" name="chestplate-choice" value=""/>
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<datalist id="chestplate-items">
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<datalist id="chestplate-items">
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</datalist>
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</datalist>
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</div>
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</div>
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@ -44,7 +44,7 @@
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<div class="center" style="grid-column:3;grid-row:1">
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<div class="center" style="grid-column:3;grid-row:1">
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<div>
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<div>
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<label for="leggings-choice">Leggings:</label>
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<label for="leggings-choice">Leggings:</label>
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<input list="leggings-items" id="leggings-choice" name="leggings-choice" value="No Leggings"/>
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<input list="leggings-items" id="leggings-choice" name="leggings-choice" value=""/>
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<datalist id="leggings-items">
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<datalist id="leggings-items">
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</datalist>
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</datalist>
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</div>
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</div>
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@ -59,7 +59,7 @@
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<div class="center" style="grid-column:4;grid-row:1">
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<div class="center" style="grid-column:4;grid-row:1">
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<div id="boots">
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<div id="boots">
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<label for="boots-choice">Boots:</label>
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<label for="boots-choice">Boots:</label>
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<input list="boots-items" id="boots-choice" name="boots-choice" value="No Boots"/>
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<input list="boots-items" id="boots-choice" name="boots-choice" value=""/>
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<datalist id="boots-items">
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<datalist id="boots-items">
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</datalist>
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</datalist>
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</div>
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</div>
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@ -73,31 +73,31 @@
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</div>
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</div>
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<div class="center" style="grid-column:1;grid-row:2">
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<div class="center" style="grid-column:1;grid-row:2">
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<label for="ring1-choice">Ring 1:</label>
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<label for="ring1-choice">Ring 1:</label>
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<input list="ring1-items" id="ring1-choice" name="ring1-choice" value="No Ring 1"/>
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<input list="ring1-items" id="ring1-choice" name="ring1-choice" value=""/>
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<datalist id="ring1-items">
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<datalist id="ring1-items">
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</datalist>
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</datalist>
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</div>
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</div>
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<div class="center" style="grid-column:2;grid-row:2">
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<div class="center" style="grid-column:2;grid-row:2">
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<label for="ring2-choice">Ring 2:</label>
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<label for="ring2-choice">Ring 2:</label>
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<input list="ring2-items" id="ring2-choice" name="ring2-choice" value="No Ring 2"/>
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<input list="ring2-items" id="ring2-choice" name="ring2-choice" value=""/>
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<datalist id="ring2-items">
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<datalist id="ring2-items">
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</datalist>
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</datalist>
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</div>
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</div>
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<div class="center" style="grid-column:3;grid-row:2">
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<div class="center" style="grid-column:3;grid-row:2">
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<label for="bracelet-choice">Bracelet:</label>
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<label for="bracelet-choice">Bracelet:</label>
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<input list="bracelet-items" id="bracelet-choice" name="bracelet-choice" value="No Bracelet"/>
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<input list="bracelet-items" id="bracelet-choice" name="bracelet-choice" value=""/>
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<datalist id="bracelet-items">
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<datalist id="bracelet-items">
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</datalist>
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</datalist>
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</div>
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</div>
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<div class="center" style="grid-column:4;grid-row:2">
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<div class="center" style="grid-column:4;grid-row:2">
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<label for="necklace-choice">Necklace:</label>
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<label for="necklace-choice">Necklace:</label>
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<input list="necklace-items" id="necklace-choice" name="necklace-choice" value="No Necklace" />
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<input list="necklace-items" id="necklace-choice" name="necklace-choice" value="" />
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<datalist id="necklace-items">
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<datalist id="necklace-items">
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</datalist>
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</datalist>
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</div>
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</div>
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<div class="center" style="grid-column:1;grid-row:3">
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<div class="center" style="grid-column:1;grid-row:3">
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<label for="weapon-choice">Weapon:</label>
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<label for="weapon-choice">Weapon:</label><br>
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<input list="weapon-items" id="weapon-choice" name="weapon-choice" value="No Weapon"/>
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<input list="weapon-items" id="weapon-choice" name="weapon-choice" value=""/>
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<datalist id="weapon-items">
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<datalist id="weapon-items">
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</datalist>
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</datalist>
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</div>
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</div>
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@ -123,51 +123,61 @@
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</div>
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</div>
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<div class="skillpoints">
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<div class="skillpoints">
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<div class="center" style="grid-column:1;grid-row:1">
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<div class="center" style="grid-column:1;grid-row:1">
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<label for="str-skp">Strength:</label>
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<label for="str-skp">Strength:</label><br>
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<input type="text" id="str-skp" name="str-skp" />
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<input type="text" id="str-skp" name="str-skp" />
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</div>
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</div>
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<div class="center" style="grid-column:2;grid-row:1">
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<div class="center" style="grid-column:2;grid-row:1">
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<label for="dex-skp">Dexterity:</label>
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<label for="dex-skp">Dexterity:</label><br>
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<input type="text" id="dex-skp" name="dex-skp" />
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<input type="text" id="dex-skp" name="dex-skp" />
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</div>
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</div>
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<div class="center" style="grid-column:3;grid-row:1">
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<div class="center" style="grid-column:3;grid-row:1">
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<label for="int-skp">Intelligence:</label>
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<label for="int-skp">Intelligence:</label><br>
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<input type="text" id="int-skp" name="int-skp" />
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<input type="text" id="int-skp" name="int-skp" />
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</div>
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</div>
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<div class="center" style="grid-column:4;grid-row:1">
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<div class="center" style="grid-column:4;grid-row:1">
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<label for="def-skp">Defense:</label>
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<label for="def-skp">Defense:</label><br>
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<input type="text" id="def-skp" name="def-skp" />
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<input type="text" id="def-skp" name="def-skp" />
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</div>
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</div>
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<div class="center" style="grid-column:5;grid-row:1">
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<div class="center" style="grid-column:5;grid-row:1">
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<label for="agi-skp">Agility:</label>
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<label for="agi-skp">Agility:</label><br>
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<input type="text" id="agi-skp" name="agi-skp" />
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<input type="text" id="agi-skp" name="agi-skp" />
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</div>
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</div>
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</div>
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</div>
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<div class = "build">
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<div class = "build">
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<div class = "center" id = "build-helmet" style = "grid-column:1;grid-row:1">
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<div class = "center build-helmet" id = "build-helmet" style = "grid-column:1;grid-row:1">
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<div class = "center" id = "build-helmet-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-chestplate" style = "grid-column:2;grid-row:1">
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<div class = "center build-chestplate" id = "build-chestplate" style = "grid-column:2;grid-row:1">
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<div class = "center" id = "build-chestplate-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-leggings" style = "grid-column:3;grid-row:1">
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<div class = "center build-leggings" id = "build-leggings" style = "grid-column:3;grid-row:1">
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<div class = "center" id = "build-leggings-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-boots" style = "grid-column:4;grid-row:1">
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<div class = "center build-boots" id = "build-boots" style = "grid-column:4;grid-row:1">
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<div class = "center" id = "build-boots-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-ring1" style = "grid-column:1;grid-row:2">
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<div class = "center build-ring1" id = "build-ring1" style = "grid-column:1;grid-row:2">
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<div class = "center" id = "build-ring1-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-ring2" style = "grid-column:2;grid-row:2">
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<div class = "center build-ring2" id = "build-ring2" style = "grid-column:2;grid-row:2">
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<div class = "center" id = "build-ring2-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-bracelet" style = "grid-column:3;grid-row:2">
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<div class = "center build-leggings" id = "build-bracelet" style = "grid-column:3;grid-row:2">
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<div class = "center" id = "build-bracelet-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-necklace" style = "grid-column:4;grid-row:2">
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<div class = "center build-boots" id = "build-necklace" style = "grid-column:4;grid-row:2">
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<div class = "center" id = "build-necklace-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-weapon" style = "grid-column:1;grid-row:3">
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<div class = "center build-weapon" id = "build-weapon" style = "grid-column:1;grid-row:3">
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<div class = "center" id = "build-weapon-stats"></div>
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</div>
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</div>
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<div class = "center" id = "build-cumulative-stats" style = "grid-column:2;grid-row:3">
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<div class = "center build-cumulative" id = "build-cumulative" style = "grid-column:2;grid-row:3">
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<div class = "center" id = "build-cumulative-stats"></div>
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</div>
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</div>
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</div>
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</div>
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<script type="text/javascript" src="build.js">
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</script>
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<script type="text/javascript" src="build.js"></script>
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<script type="text/javascript" src="test.js">
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<script type="text/javascript" src="load.js"></script>
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</script>
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<script type="text/javascript" src="test.js"></script>
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</body>
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</body>
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</html>
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</html>
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101
load.js
Normal file
101
load.js
Normal file
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@ -0,0 +1,101 @@
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const DB_VERSION = 2;
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// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
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let db;
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let reload = false;
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let items;
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/*
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* Load item set from local DB. Calls init() on success.
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*/
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async function load_local(init_func) {
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let get_tx = db.transaction('item_db', 'readonly');
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let get_store = get_tx.objectStore('item_db');
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let request = get_store.getAll();
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request.onerror = function(event) {
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console.log("Could not read local db...");
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}
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request.onsuccess = function(event) {
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console.log("Successfully read local db.");
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items = request.result;
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init_func();
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}
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await get_tx.complete;
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db.close();
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}
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/*
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* Clean bad item data. For now just assigns display name if it isn't already assigned.
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*/
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function clean_item(item) {
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if (item.displayName === undefined) {
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item.displayName = item.name;
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}
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}
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/*
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* Load item set from remote DB (aka a big json file). Calls init() on success.
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*/
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async function load(init_func) {
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let url = "https://hppeng-wynn.github.io/compress.json";
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let result = await (await fetch(url)).json();
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items = result.items;
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||||||
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// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
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let clear_tx = db.transaction('item_db', 'readwrite');
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let clear_store = clear_tx.objectStore('item_db');
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await clear_store.clear();
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await clear_tx.complete;
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||||||
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let add_tx = db.transaction('item_db', 'readwrite');
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let add_store = add_tx.objectStore('item_db');
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let add_promises = [];
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for (const item of items) {
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clean_item(item);
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add_promises.push(add_store.add(item, item.name));
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}
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add_promises.push(add_tx.complete);
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Promise.all(add_promises).then((values) => {
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db.close();
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init_func();
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});
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}
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function load_init(init_func) {
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let request = window.indexedDB.open('item_db', DB_VERSION);
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request.onerror = function() {
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console.log("DB failed to open...");
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||||||
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};
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request.onsuccess = function() {
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db = request.result;
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if (!reload) {
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console.log("Using stored data...")
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||||||
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load_local(init_func);
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||||||
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}
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else {
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||||||
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console.log("Using new data...")
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load(init_func);
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||||||
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}
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||||||
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}
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||||||
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||||||
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request.onupgradeneeded = function(e) {
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reload = true;
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||||||
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||||||
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let db = e.target.result;
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||||||
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||||||
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try {
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||||||
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db.deleteObjectStore('item_db');
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||||||
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}
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||||||
|
catch (error) {
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||||||
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console.log("Could not delete DB. This is probably fine");
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||||||
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}
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||||||
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let objectStore = db.createObjectStore('item_db');
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||||||
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|
||||||
|
objectStore.createIndex('item', 'item', {unique: false});
|
||||||
|
|
||||||
|
console.log("DB setup complete...");
|
||||||
|
}
|
||||||
|
}
|
|
@ -24,10 +24,15 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
.build{
|
.build{
|
||||||
padding: 4%;
|
padding: 1%;
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(4, 1fr);
|
grid-template-columns: repeat(4, 1fr);
|
||||||
gap: 10px;
|
gap: 10px;
|
||||||
grid-auto-rows: minmax(60px, auto);
|
grid-auto-rows: minmax(60px, auto);
|
||||||
width: 100vw;
|
width: 90vw;
|
||||||
|
}
|
||||||
|
.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon {
|
||||||
|
border: 2px solid black;
|
||||||
|
border-radius: 3px;
|
||||||
|
width: 20vw;
|
||||||
}
|
}
|
262
test.js
262
test.js
|
@ -1,16 +1,12 @@
|
||||||
|
|
||||||
const DB_VERSION = 2;
|
|
||||||
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
|
|
||||||
|
|
||||||
let db;
|
|
||||||
let items;
|
|
||||||
let player_build;
|
let player_build;
|
||||||
let reload = false;
|
|
||||||
// Set up item lists for quick access later.
|
// Set up item lists for quick access later.
|
||||||
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
|
let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
|
||||||
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
|
let accessoryTypes = [ "ring", "bracelet", "necklace" ];
|
||||||
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
|
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
|
||||||
let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "expoding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "type", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd" ];
|
let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd" ];
|
||||||
|
let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "agiReq", "defReq","str", "dex", "int", "agi", "def", "fixID", "category"];
|
||||||
|
let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
|
||||||
let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
|
let itemTypes = armorTypes.concat(accessoryTypes).concat(weaponTypes);
|
||||||
let itemLists = new Map();
|
let itemLists = new Map();
|
||||||
for (const it of itemTypes) {
|
for (const it of itemTypes) {
|
||||||
|
@ -37,7 +33,7 @@ function populateItemList(type) {
|
||||||
function init() {
|
function init() {
|
||||||
let noneItems = [
|
let noneItems = [
|
||||||
{displayName:"No Helmet", name: "No Helmet", category: "armor", type: "helmet", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
{displayName:"No Helmet", name: "No Helmet", category: "armor", type: "helmet", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
||||||
{displayName:"No Chestplate", name: "No Chesptlate", category: "armor", type: "chestplate", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
{displayName:"No Chestplate", name: "No Chestplate", category: "armor", type: "chestplate", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
||||||
{displayName:"No Leggings", name: "No Leggings", category: "armor", type: "leggings", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
{displayName:"No Leggings", name: "No Leggings", category: "armor", type: "leggings", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
||||||
{displayName:"No Boots", name: "No Boots", category: "armor", type: "boots", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
{displayName:"No Boots", name: "No Boots", category: "armor", type: "boots", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
||||||
{displayName:"No Ring 1", name: "No Ring 1", category: "accessory", type: "ring", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
{displayName:"No Ring 1", name: "No Ring 1", category: "accessory", type: "ring", aDamPct: 0 ,aDef: 0, aDefPct: 0, agi: 0, agiReq: 0, atkTier: 0, classReq: null, def: 0, defReq: 0, dex: 0, dexReq: 0, drop: "never", eDamPct: 0, eDef: 0, eDefPct: 0, eSteal: 0, exploding: 0, fDamPct: 0, fDef: 0, fDefPct: 0, fixID: true, gSpd: 0, gXp: 0, hp: 0, hpBonus: 0, hprPct: 0, hprRaw: 0, int: 0, intReq: 0, jh: 0, lb: 0, lq: 0, ls: 0, lvl: 0, material: null, mdPct: 0, mdRaw: 0, mr: 0, ms: 0, poison: 0, quest: null, rainbowRaw: 0, ref: 0, sdPct: 0, sdRaw: 0, set: null, slots: 0, spPct1: 0, spPct2: 0, spPct3: 0, spPct4: 0, spRaw1: 0, spRaw2: 0, spRaw3: 0, spRaw4: 0, spRegen: 0, spd: 0, sprintReg: 0, str: 0, strReq: 0, tDamPct: 0, tDef: 0, tDefPct: 0, thorns: 0, tier: null, wDamPct: 0, wDef: 0, wDefPct: 0, xpb: 0},
|
||||||
|
@ -106,99 +102,6 @@ function init() {
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
* Load item set from local DB. Calls init() on success.
|
|
||||||
*/
|
|
||||||
async function load_local() {
|
|
||||||
let get_tx = db.transaction('item_db', 'readonly');
|
|
||||||
let get_store = get_tx.objectStore('item_db');
|
|
||||||
let request = get_store.getAll();
|
|
||||||
request.onerror = function(event) {
|
|
||||||
console.log("Could not read local db...");
|
|
||||||
}
|
|
||||||
request.onsuccess = function(event) {
|
|
||||||
console.log("Successfully read local db.");
|
|
||||||
items = request.result;
|
|
||||||
init();
|
|
||||||
}
|
|
||||||
await get_tx.complete;
|
|
||||||
db.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Clean bad item data. For now just assigns display name if it isn't already assigned.
|
|
||||||
*/
|
|
||||||
function clean_item(item) {
|
|
||||||
if (item.displayName === undefined) {
|
|
||||||
item.displayName = item.name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Load item set from remote DB (aka a big json file). Calls init() on success.
|
|
||||||
*/
|
|
||||||
async function load() {
|
|
||||||
let url = "https://hppeng-wynn.github.io/compress.json";
|
|
||||||
let result = await (await fetch(url)).json();
|
|
||||||
items = result.items;
|
|
||||||
|
|
||||||
// https://developer.mozilla.org/en-US/docs/Web/API/IDBObjectStore/clear
|
|
||||||
let clear_tx = db.transaction('item_db', 'readwrite');
|
|
||||||
let clear_store = clear_tx.objectStore('item_db');
|
|
||||||
|
|
||||||
await clear_store.clear();
|
|
||||||
await clear_tx.complete;
|
|
||||||
|
|
||||||
let add_tx = db.transaction('item_db', 'readwrite');
|
|
||||||
let add_store = add_tx.objectStore('item_db');
|
|
||||||
let add_promises = [];
|
|
||||||
for (const item of items) {
|
|
||||||
clean_item(item);
|
|
||||||
add_promises.push(add_store.add(item, item.name));
|
|
||||||
}
|
|
||||||
add_promises.push(add_tx.complete);
|
|
||||||
Promise.all(add_promises).then((values) => {
|
|
||||||
db.close();
|
|
||||||
init();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
let request = window.indexedDB.open('item_db', DB_VERSION);
|
|
||||||
|
|
||||||
request.onerror = function() {
|
|
||||||
console.log("DB failed to open...");
|
|
||||||
};
|
|
||||||
|
|
||||||
request.onsuccess = function() {
|
|
||||||
db = request.result;
|
|
||||||
if (!reload) {
|
|
||||||
console.log("Using stored data...")
|
|
||||||
load_local();
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
console.log("Using new data...")
|
|
||||||
load();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
request.onupgradeneeded = function(e) {
|
|
||||||
reload = true;
|
|
||||||
|
|
||||||
let db = e.target.result;
|
|
||||||
|
|
||||||
try {
|
|
||||||
db.deleteObjectStore('item_db');
|
|
||||||
}
|
|
||||||
catch (error) {
|
|
||||||
console.log("Could not delete DB. This is probably fine");
|
|
||||||
}
|
|
||||||
let objectStore = db.createObjectStore('item_db');
|
|
||||||
|
|
||||||
objectStore.createIndex('item', 'item', {unique: false});
|
|
||||||
|
|
||||||
console.log("DB setup complete...");
|
|
||||||
}
|
|
||||||
|
|
||||||
function calculateBuild(){
|
function calculateBuild(){
|
||||||
/* TODO: implement level changing
|
/* TODO: implement level changing
|
||||||
Make this entire function prettier
|
Make this entire function prettier
|
||||||
|
@ -252,15 +155,112 @@ function calculateBuild(){
|
||||||
itemMap.get(weapon),
|
itemMap.get(weapon),
|
||||||
);
|
);
|
||||||
console.log(player_build.toString());
|
console.log(player_build.toString());
|
||||||
document.getElementById("build-helmet").innerHTML = player_build.helmet.name;
|
document.getElementById("build-helmet-stats").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.helmet.name)));
|
||||||
document.getElementById("build-chestplate").innerHTML = player_build.chestplate.name;
|
document.getElementById("build-chestplate").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.chestplate.name)));
|
||||||
document.getElementById("build-leggings").innerHTML = player_build.helmet.name;
|
document.getElementById("build-leggings").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.leggings.name)));
|
||||||
document.getElementById("build-boots").innerHTML = player_build.helmet.name;
|
document.getElementById("build-boots").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.boots.name)));
|
||||||
document.getElementById("build-ring1").innerHTML = player_build.ring1.name;
|
document.getElementById("build-ring1").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.ring1.name)));
|
||||||
document.getElementById("build-ring2").innerHTML = player_build.ring2.name;
|
document.getElementById("build-ring2").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.ring2.name)));
|
||||||
document.getElementById("build-bracelet").innerHTML = player_build.bracelet.name;
|
document.getElementById("build-bracelet").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.bracelet.name)));
|
||||||
document.getElementById("build-necklace").innerHTML = player_build.necklace.name;
|
document.getElementById("build-necklace").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.necklace.name)));
|
||||||
document.getElementById("build-weapon").innerHTML = player_build.weapon.name;
|
document.getElementById("build-weapon").innerHTML = expandedItemToString(expandItem(itemMap.get(player_build.weapon.name)));
|
||||||
|
}
|
||||||
|
/* Helper function that gets stats ranges for wearable items.
|
||||||
|
@param item - an item in Object format.
|
||||||
|
*/
|
||||||
|
function expandItem(item){
|
||||||
|
let minRolls = new Map();
|
||||||
|
let maxRolls = new Map();
|
||||||
|
let expandedItem = new Map();
|
||||||
|
if(item.fixID){ //The item has fixed IDs.
|
||||||
|
expandedItem.set("fixID",true);
|
||||||
|
for (const id in rolledIDs){ //all rolled IDs are numerical
|
||||||
|
if(item[rolledIDs[id]]){
|
||||||
|
minRolls.set(rolledIDs[id],item[rolledIDs[id]]);
|
||||||
|
maxRolls.set(rolledIDs[id],item[rolledIDs[id]]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (id in nonRolledIDs){
|
||||||
|
if(item[nonRolledIDs[id]]){
|
||||||
|
expandedItem.set(nonRolledIDs[id],item[nonRolledIDs[id]]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}else{ //The item does not have fixed IDs.
|
||||||
|
for (const id in rolledIDs){
|
||||||
|
console.log(id);
|
||||||
|
if(item[rolledIDs[id]]){
|
||||||
|
if(item[rolledIDs[id]] > 0){ // positive rolled IDs
|
||||||
|
minRolls.set(rolledIDs[id],item[rolledIDs[id]]*0.3);
|
||||||
|
maxRolls.set(rolledIDs[id],item[rolledIDs[id]]*1.3);
|
||||||
|
}else if(item[rolledIDs[id]] < 0){ //negative rolled IDs
|
||||||
|
minRolls.set(rolledIDs[id],item[rolledIDs[id]]*1.3);
|
||||||
|
maxRolls.set(rolledIDs[id],item[rolledIDs[id]]*0.7);
|
||||||
|
}else{//Id = 0
|
||||||
|
minRolls.set(rolledIDs[id],0);
|
||||||
|
maxRolls.set(rolledIDs[id],0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (const id in nonRolledIDs){
|
||||||
|
if(item[nonRolledIDs[id]]){
|
||||||
|
expandedItem.set(nonRolledIDs[id],item[nonRolledIDs[id]]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expandedItem.set("minRolls",minRolls);
|
||||||
|
expandedItem.set("maxRolls",maxRolls);
|
||||||
|
console.log(expandedItem)
|
||||||
|
return expandedItem;
|
||||||
|
}
|
||||||
|
/* A second helper function that takes items from expandItem() and stringifies them.
|
||||||
|
@param item - a map with non-rolled Ids as normal key:value pairs and all rolled IDs as 2 separate key:value pairs in the minRoll and maxRoll keys that are mapped to maps.
|
||||||
|
TODO: write the function
|
||||||
|
*/
|
||||||
|
function expandedItemToString(item){
|
||||||
|
console.log(item);
|
||||||
|
let ids = ["lvl", "classReq","strReq", "dexReq", "intReq", "defReq","agiReq", "nDam", "eDam", "tDam", "wDam", "tDam", "aDam", "atkSpd", "hp", "eDef", "tDef", "wDef", "fDef", "aDef", "str", "dex", "int", "agi", "def", "hpBonus", "hprRaw", "hprPct", "sdRaw", "sdPct", "mdRaw", "mdPct", "mr", "ms", "ref", "ls", "poison", "thorns", "exploding", "spd", "atkTier", "eDamPct", "tDamPct", "wDamPct", "fDamPct", "aDamPct", "eDefPct", "tDefPct", "wDefPct", "fDefPct", "aDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "xpb", "lb", "lq", "spRegen", "eSteal", "gXp", "gSpd", "slots", "set", "quest", "restrict"];
|
||||||
|
let idPrefixes = {"lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam":"Neutral Damage: ", "eDam":"Earth Damage: ", "tDam":"Thunder Damage: ", "wDam":"Water Damage: ", "fDam":"Fire Damage: ", "aDam":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health: ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "exploding":"Expoding: ", "spd":"Walk Speed Bonus:", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"This item belongs to the ", "quest":"This item is the ", "restrict":""};
|
||||||
|
let idSuffixes = {"lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam":"", "eDam":"", "tDam":"", "wDam":"", "fDam":"", "aDam":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "exploding":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":" quest.", "restrict":""};
|
||||||
|
let itemString = "";
|
||||||
|
itemString = itemString.concat(item.get("name"),"<br><br>");
|
||||||
|
if(item.has("fixID") && item.get("fixID")){//fixed IDs
|
||||||
|
for(i = 0; i < ids.length; i++){ //iterate the ids
|
||||||
|
if(nonRolledIDs.includes(ids[i]) && item.get(ids[i])){//nonRolledID & non-0/non-null/non-und ID
|
||||||
|
itemString = itemString.concat(idPrefixes[ids[i]]);
|
||||||
|
itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
|
||||||
|
}
|
||||||
|
if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
|
||||||
|
console.log("hi");
|
||||||
|
itemString = itemString.concat(idPrefixes[ids[i]]);
|
||||||
|
itemString = itemString.concat(idRound(item.get("minRolls").get(ids[i])), idSuffixes[ids[i]],"<br>");
|
||||||
|
}//Just don't do anything if else
|
||||||
|
}
|
||||||
|
}else{//non-fixed IDs
|
||||||
|
for(i = 0; i < ids.length; i++){ //iterate the ids
|
||||||
|
if(nonRolledIDs.includes(ids[i]) && item.get(ids[i])){//nonRolledID & non-0/non-null/non-und ID
|
||||||
|
itemString = itemString.concat(idPrefixes[ids[i]]);
|
||||||
|
itemString = itemString.concat(item.get(ids[i]), idSuffixes[ids[i]],"<br>");
|
||||||
|
}
|
||||||
|
if(rolledIDs.includes(ids[i])&& item.get("minRolls").get(ids[i]) && item.get("maxRolls").get(ids[i]) ){//rolled ID & non-0/non-null/non-und ID
|
||||||
|
console.log("hi");
|
||||||
|
itemString = itemString.concat(idPrefixes[ids[i]]);
|
||||||
|
itemString = itemString.concat(idRound(item.get("minRolls").get(ids[i])), idSuffixes[ids[i]], " -> ", idRound(item.get("maxRolls").get(ids[i])),idSuffixes[ids[i]],"<br>");
|
||||||
|
}//Just don't do anything if else
|
||||||
|
}
|
||||||
|
}
|
||||||
|
itemString = itemString.concat("<br>",item.get("tier")," ", item.get("type"));
|
||||||
|
return itemString;
|
||||||
|
}
|
||||||
|
/*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0.
|
||||||
|
* @param id
|
||||||
|
*/
|
||||||
|
function idRound(id){
|
||||||
|
rounded = Math.round(id);
|
||||||
|
if(rounded == 0){
|
||||||
|
return 1;
|
||||||
|
}else{
|
||||||
|
return rounded;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function resetFields(){
|
function resetFields(){
|
||||||
|
@ -285,44 +285,4 @@ function resetFields(){
|
||||||
document.getElementById("agi-skp").value = "";
|
document.getElementById("agi-skp").value = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
load_init(init);
|
||||||
/*Turns the input amount of skill points into a float precision percentage.
|
|
||||||
* @param skp - the integer skillpoint count to be converted
|
|
||||||
*/
|
|
||||||
function skillPointsToPercentage(skp){
|
|
||||||
if (skp<=0){
|
|
||||||
return 0.0;
|
|
||||||
}else if(skp>=150){
|
|
||||||
return 0.808;
|
|
||||||
}else{
|
|
||||||
return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
|
|
||||||
//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*Turns the input amount of levels into skillpoints available.
|
|
||||||
*
|
|
||||||
* @param level - the integer level count te be converted
|
|
||||||
*/
|
|
||||||
function levelToSkillPoints(level){
|
|
||||||
if(level < 1){
|
|
||||||
return 0;
|
|
||||||
}else if(level >= 101){
|
|
||||||
return 200;
|
|
||||||
}else{
|
|
||||||
return (level - 1) * 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*Turns the input amount of levels in to base HP.
|
|
||||||
* @param level - the integer level count to be converted
|
|
||||||
*/
|
|
||||||
function levelToHPBase(level){
|
|
||||||
if(level < 1){ //bad level
|
|
||||||
return this.levelToHPBase(1);
|
|
||||||
}else if (level > 106){ //also bad level
|
|
||||||
return this.levelToHPBase(106);
|
|
||||||
}else{ //good level
|
|
||||||
return 5*level + 5;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
Loading…
Reference in a new issue