feat: next spell cost
This commit is contained in:
parent
50b96ce743
commit
f4e60bf5dd
5 changed files with 168 additions and 87 deletions
25
sq2bs.css
25
sq2bs.css
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@ -182,7 +182,7 @@ li.search-item:hover {
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.float-tooltip {
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background-color: hsl(0, 0%, 16%);
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position: absolute;
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transition: .5s;
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transition: .3s;
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cursor: pointer;
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}
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@ -214,6 +214,10 @@ input.equipment-input {
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font-weight: bold;
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}
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.spell-expand {
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cursor: pointer;
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}
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.scaled-font {
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font-size: 2.5rem;
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}
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@ -223,6 +227,11 @@ input.equipment-input {
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font-weight: bold;
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}
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.spellcost-tooltip b {
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font-size: 2.1875rem !important;
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font-weight: bold;
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}
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.warning {
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color: #ff8180;
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font-size: 1.875rem;
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@ -256,6 +265,10 @@ input.equipment-input {
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font-size: .625rem;
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}
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.spellcost-tooltip b {
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font-size: .625rem !important;
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}
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.scaled-item-icon {
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width: 3.2rem;
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}
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@ -295,6 +308,10 @@ input.equipment-input {
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font-size: .78rem;
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}
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.spellcost-tooltip b {
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font-size: .78rem !important;
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}
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.scaled-item-icon {
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width: 4rem;
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}
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@ -412,6 +429,10 @@ input.equipment-input {
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box-shadow: 0rem 0rem 1.25rem 0.1875rem black;
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}
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.dark-shadow-sm {
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.dark-shadow-sm {
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box-shadow: 0rem 0rem 0.625rem 0.125rem black;
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}
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.border-dark-7 {
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border-color:hsl(0, 0%, 14%) !important;
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}
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94
sq2bs.html
94
sq2bs.html
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@ -333,8 +333,8 @@
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<div class="rounded dark-6 dark-shadow-sm px-2">
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<label for="str-skp" class="eDam skp-tooltip">Strength</label>
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<input type="string" id="str-skp" name="str-skp" value="0" class="skp-update skp-tooltip border-dark dark-7 text-light text-center rounded" tabindex="2"/>
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<div id="str-skp-assign" class="skp-tooltip" style="display: none;">
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Manually Assigned: 0
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<div id="str-skp-assign" class="skp-tooltip">
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Assign: 0
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</div>
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<div id="str-skp-base" class="skp-tooltip">
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Original: 0
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@ -347,8 +347,8 @@
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<div class="rounded dark-6 dark-shadow-sm px-2">
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<label for="dex-skp" class="tDam skp-tooltip">Dexterity</label>
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<input type="string" id="dex-skp" name="dex-skp" value="0" class="skp-update skp-tooltip border-dark dark-7 text-light text-center rounded" tabindex="2"/>
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<div id="dex-skp-assign" class="skp-tooltip" style="display: none;">
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Manually Assigned: 0
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<div id="dex-skp-assign" class="skp-tooltip">
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Assign: 0
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</div>
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<div id="dex-skp-base" class="skp-tooltip">
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Original: 0
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@ -361,8 +361,8 @@
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<div class="rounded dark-6 dark-shadow-sm px-2">
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<label for="int-skp" class="wDam skp-tooltip text-nowrap">Intelligence</label>
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<input type="string" id="int-skp" name="int-skp" value="0" class="skp-update skp-tooltip border-dark dark-7 text-light text-center rounded" tabindex="2"/>
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<div id="int-skp-assign" class="skp-tooltip" style="display: none;">
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Manually Assigned: 0
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<div id="int-skp-assign" class="skp-tooltip">
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Assign: 0
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</div>
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<div id="int-skp-base" class="skp-tooltip">
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Original: 0
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@ -375,8 +375,8 @@
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<div class="rounded dark-6 dark-shadow-sm px-2">
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<label for="def-skp" class="fDam skp-tooltip">Defense</label>
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<input type="string" id="def-skp" name="def-skp" value="0" class="skp-update skp-tooltip border-dark dark-7 text-light text-center rounded" tabindex="2"/>
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<div id="def-skp-assign" class="skp-tooltip" style="display: none;">
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Manually Assigned: 0
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<div id="def-skp-assign" class="skp-tooltip">
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Assign: 0
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</div>
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<div id="def-skp-base" class="skp-tooltip">
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Original: 0
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@ -389,8 +389,8 @@
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<div class="rounded dark-6 dark-shadow-sm px-2">
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<label for="agi-skp" class="aDam skp-tooltip">Agility</label>
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<input type="string" id="agi-skp" name="agi-skp" value="0" class="skp-update skp-tooltip border-dark dark-7 text-light text-center rounded" tabindex="2"/>
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<div id="agi-skp-assign" class="skp-tooltip" style="display: none;">
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Manually Assigned: 0
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<div id="agi-skp-assign" class="skp-tooltip">
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Assign: 0
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</div>
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<div id="agi-skp-base" class="skp-tooltip">
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Original: 0
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@ -690,13 +690,13 @@
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<div class="row row-cols-1 rounded dark-shadow dark-6 scaled-font">
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<div class="col rounded-top">
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<div class="row">
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<div id="tab-offense-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4" onclick="show_tab('minimal-offensive-stats')">
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<div id="tab-offense-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4 border border-2 border-dark-7" onclick="show_tab('minimal-offensive-stats')">
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Offense
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</div>
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<div id="tab-defense-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4" onclick="show_tab('minimal-defensive-stats')">
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<div id="tab-defense-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4 border border-2 border-dark-7" onclick="show_tab('minimal-defensive-stats')">
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Defense
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</div>
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<div id="tab-basic-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4" onclick="show_tab('all-stats')">
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<div id="tab-basic-btn" class="col-4 text-center fake-button border-bottom border-dark rounded-top dark-4 border border-2 border-dark-7" onclick="show_tab('all-stats')">
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Overall
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</div>
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</div>
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@ -740,25 +740,27 @@
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</div>
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</div>
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<div class="col" id="masonry-container">
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<div id="helmet-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="helmet-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="chestplate-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="chestplate-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="leggings-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="leggings-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="boots-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="boots-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="ring1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="ring1-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="ring2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="ring2-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="bracelet-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="bracelet-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="necklace-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="necklace-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div id="weapon-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark">
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<div id="weapon-tooltip" class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3">
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</div>
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<div class="rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark dark-shadow p-3" id = "build-order">
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</div>
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<div class = "rounded row row-cols-1 g-0 scaled-font float-tooltip border border-3 border-dark p-3" id = "set-info">Set info</div>
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</div>
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<div class="col dark-5 scaled-font">
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<footer class="text-center">
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@ -773,49 +775,7 @@
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</div>
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</div>
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</div>
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<div id="drag-full-eqs" style="display: none;">
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<div class = "build hide-container-grid" style="display: none;">
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<div class = "center build-order" id = "build-order">
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</div>
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<div class = "center build-melee-stats" id = "build-melee-stats">
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</div>
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<div class = "center build-defense-stats" id = "build-defense-stats">
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</div>
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</div>
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</div>
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<div id="drag-full-spells" style="display: none;">
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<div class = "spells hide-container-grid" style="display: none;">
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<div class = "center spell-info" id = "spell0">
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<!--div class = "center" id = "spell0-name">Spell 1</div-->
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<div class = "center" id = "spell0-info">Spell 1</div>
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</div>
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<div class = "center spell-info" id = "spell1">
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<!--div class = "center" id = "spell1-name">Spell 2</div-->
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<div class = "center" id = "spell1-info">Spell 2</div>
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</div>
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<div class = "center spell-info" id = "spell2">
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<!--div class = "center" id = "spell2-name">Spell 3</div-->
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<div class = "center" id = "spell2-info">Spell 3</div>
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</div>
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<div class = "center spell-info" id = "spell3">
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<!--div class = "center" id = "spell3-name">Spell 4</div-->
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<div class = "center" id = "spell3-info">Spell 4</div>
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</div>
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</div>
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</div>
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<div id="drag-additional-info" style="display: none;">
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<div class="misc">
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<div class = "center set-info" id = "set-info-div" style = "grid-column:1;grid-row:1; display: none;">
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<div class = "center" id = "set-info">Set info</div>
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</div>
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<div class = "center int-info hide-container-block" id = "int-info-div" style = "grid-column:4;grid-row:1; display: none;">
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<div class = "center" id = "int-info">Next Spell Costs</div>
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</div>
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</div>
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</div>
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<div id="drag-edit-ids" style="display: none;">
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<!--div id="drag-edit-ids" style="display: none;">
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<div class="id-box fade-in" id="id-edit" style="display: none">
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<div class="id-edit1">
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<table>
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@ -1210,7 +1170,7 @@
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</table>
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</div>
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</div>
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</div>
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</div-->
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<div style="display: none;">
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<div id="search-container" class="draggable full-border window-container" style="border-top: none;">
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<div id="search-container-header" class="window-header">
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25
sq2bs.js
25
sq2bs.js
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@ -1,8 +1,9 @@
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let equipment_keys = ['helmet', 'chestplate', 'leggings', 'boots', 'ring1', 'ring2', 'bracelet', 'necklace', 'weapon'];
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let weapon_keys = ['dagger', 'wand', 'bow', 'relik', 'spear']
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let weapon_keys = ['dagger', 'wand', 'bow', 'relik', 'spear'];
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let skp_keys = ['str', 'dex', 'int', 'def', 'agi'];
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let spell_disp = ['spell0-info', 'spell1-info', 'spell2-info', 'spell3-info']
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let spell_disp = ['spell0-info', 'spell1-info', 'spell2-info', 'spell3-info'];
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let other_disp = ['build-order', 'set-info', 'int-info'];
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document.addEventListener('DOMContentLoaded', function() {
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@ -166,6 +167,26 @@ function toggle_boost_tab(tab) {
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document.querySelector("#"+tab+"-boost").style.display = "";
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}
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// toggle tab
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function toggle_tab(tab) {
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if (document.querySelector("#"+tab).style.display == "none") {
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document.querySelector("#"+tab).style.display = "";
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} else {
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document.querySelector("#"+tab).style.display = "none";
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}
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}
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function toggle_edit(id) {
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if (document.querySelector("#"+id).style.display == "none") {
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document.querySelector("#"+id+"-val").style.display = "none";
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document.querySelector("#"+id).style.display = "";
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} else {
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document.querySelector("#"+id+"-val").style.display = "";
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document.querySelector("#"+id).style.display = "none";
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updateStatSchedule();
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}
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}
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function collapse_element(eq) {
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elem_list = document.querySelector("#"+eq+"-tooltip").children
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for (elem of elem_list) {
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@ -13,13 +13,14 @@ let editable_item_fields = [ "sdPct", "sdRaw", "mdPct", "mdRaw", "poison", "fDam
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let editable_elems = [];
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/*
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for (let i of editable_item_fields) {
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let elem = document.getElementById(i);
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elem.addEventListener("change", (event) => {
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elem.classList.add("highlight");
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});
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editable_elems.push(elem);
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}
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}*/
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for (let i of skp_order) {
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let elem = document.getElementById(i+"-skp");
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@ -373,9 +374,7 @@ function calculateBuild(save_skp, skp){
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}
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console.log(player_build.toString());
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displayEquipOrder(document.getElementById("build-order"),player_build.equip_order);
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displaysq2EquipOrder(document.getElementById("build-order"),player_build.equip_order);
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const assigned = player_build.base_skillpoints;
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const skillpoints = player_build.total_skillpoints;
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@ -383,11 +382,6 @@ function calculateBuild(save_skp, skp){
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setText(skp_order[i] + "-skp-base", "Original: " + skillpoints[i]);
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}
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for (let id of editable_item_fields) {
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setValue(id, player_build.statMap.get(id));
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setText(id+"-base", "Original Value: " + player_build.statMap.get(id));
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}
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if (save_skp) {
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// TODO: reduce duplicated code, @updateStats
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let skillpoints = player_build.total_skillpoints;
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@ -509,9 +503,12 @@ function updateStats() {
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updatePowderSpecials("skip", false);
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updateBoosts("skip", false);
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}
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/*
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for (let id of editable_item_fields) {
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player_build.statMap.set(id, parseInt(getValue(id)));
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console.log(player_build.statMap.get(id));
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}
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}*/
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player_build.aggregateStats();
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console.log(player_build.statMap);
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calculateBuildStats();
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@ -653,7 +650,7 @@ function calculateBuildStats() {
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const skillpoints = player_build.total_skillpoints;
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let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
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for (let i in skp_order){ //big bren
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setText(skp_order[i] + "-skp-assign", "Manually Assigned: " + assigned[i]);
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setText(skp_order[i] + "-skp-assign", "Assign: " + assigned[i]);
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setValue(skp_order[i] + "-skp", skillpoints[i]);
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let linebreak = document.createElement("br");
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linebreak.classList.add("itemp");
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@ -754,7 +751,6 @@ function calculateBuildStats() {
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displaysq2BuildStats("all-stats", player_build, build_all_display_commands);
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displaysq2BuildStats("minimal-offensive-stats",player_build, build_offensive_display_commands);
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displaySetBonuses("set-info",player_build);
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displayNextCosts("int-info",player_build);
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let meleeStats = player_build.getMeleeStats();
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displaysq2MeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
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@ -483,7 +483,7 @@ function displaysq2RolledID(item, id, elemental_format) {
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desc_elem.classList.add('col', 'text-center', 'text-nowrap');
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//TODO elemental format jank
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if (elemental_format) {
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apply_elemental_format(desc_elem, id);
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apply_sq2_elemental_format(desc_elem, id);
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}
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else {
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desc_elem.textContent = idPrefixes[id];
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@ -541,7 +541,7 @@ function displaysq2FixedID(active, id, value, elemental_format, style) {
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desc_elem.classList.add('text-start');
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if (elemental_format) {
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apply_elemental_format(desc_elem, id);
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apply_sq2_elemental_format(desc_elem, id);
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}
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else {
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desc_elem.textContent = idPrefixes[id];
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@ -565,7 +565,7 @@ function displaysq2FixedID(active, id, value, elemental_format, style) {
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let p_elem = document.createElement('div');
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p_elem.classList.add('col');
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if (elemental_format) {
|
||||
apply_elemental_format(p_elem, id, value);
|
||||
apply_sq2_elemental_format(p_elem, id, value);
|
||||
}
|
||||
else {
|
||||
p_elem.textContent = idPrefixes[id].concat(value, idSuffixes[id]);
|
||||
|
@ -1200,6 +1200,9 @@ function displaysq2SpellDamage(parent_elem, overallparent_elem, build, spell, sp
|
|||
parent_elem.append(title_elem);
|
||||
overallparent_elem.append(title_elemavg);
|
||||
|
||||
overallparent_elem.append(displaysq2NextCosts(spell, build));
|
||||
|
||||
|
||||
let critChance = skillPointsToPercentage(build.total_skillpoints[1]);
|
||||
|
||||
let save_damages = [];
|
||||
|
@ -1345,3 +1348,83 @@ function displaysq2SpellDamage(parent_elem, overallparent_elem, build, spell, sp
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
function displaysq2EquipOrder(parent_elem, buildOrder){
|
||||
parent_elem.textContent = "";
|
||||
const order = buildOrder.slice();
|
||||
let title_elem = document.createElement("b");
|
||||
title_elem.textContent = "Equip order ";
|
||||
title_elem.classList.add("Normal", "text-center");
|
||||
parent_elem.append(title_elem);
|
||||
for (const item of order) {
|
||||
let p_elem = document.createElement("b");
|
||||
p_elem.textContent = item.get("displayName");
|
||||
parent_elem.append(p_elem);
|
||||
}
|
||||
}
|
||||
|
||||
function displaysq2NextCosts(spell, build) {
|
||||
let int = build.total_skillpoints[2];
|
||||
let spells = spell_table[build.weapon.get("type")];
|
||||
|
||||
let row = document.createElement("div");
|
||||
row.classList.add("spellcost-tooltip");
|
||||
let init_cost = document.createElement("b");
|
||||
init_cost.textContent = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost);
|
||||
init_cost.classList.add("Mana");
|
||||
let arrow = document.createElement("b");
|
||||
arrow.textContent = "\u279C";
|
||||
let next_cost = document.createElement("b");
|
||||
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1);
|
||||
next_cost.classList.add("Mana");
|
||||
let int_needed = document.createElement("b");
|
||||
if (init_cost.textContent === "1") {
|
||||
int_needed.textContent = ": n/a (+0)";
|
||||
}else { //do math
|
||||
let target = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1;
|
||||
let needed = int;
|
||||
let noUpdate = false;
|
||||
//forgive me... I couldn't inverse ceil, floor, and max.
|
||||
while (build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) > target) {
|
||||
if(needed > 150) {
|
||||
noUpdate = true;
|
||||
break;
|
||||
}
|
||||
needed++;
|
||||
build.total_skillpoints[2] = needed;
|
||||
}
|
||||
let missing = needed - int;
|
||||
//in rare circumstances, the next spell cost can jump.
|
||||
if (noUpdate) {
|
||||
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost)-1);
|
||||
}else {
|
||||
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost));
|
||||
}
|
||||
|
||||
|
||||
build.total_skillpoints[2] = int;//forgive me pt 2
|
||||
int_needed.textContent = ": " + (needed > 150 ? ">150" : needed) + " int (+" + (needed > 150 ? "n/a" : missing) + ")";
|
||||
}
|
||||
|
||||
// row.appendChild(init_cost);
|
||||
row.appendChild(arrow);
|
||||
row.appendChild(next_cost);
|
||||
row.appendChild(int_needed);
|
||||
return row;
|
||||
}
|
||||
|
||||
function apply_sq2_elemental_format(p_elem, id, suffix) {
|
||||
suffix = (typeof suffix !== 'undefined') ? suffix : "";
|
||||
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
|
||||
let parts = idPrefixes[id].split(/ (.*)/);
|
||||
let element_prefix = parts[0];
|
||||
let desc = parts[1];
|
||||
let i_elem = document.createElement('span');
|
||||
i_elem.classList.add(element_prefix);
|
||||
i_elem.textContent = element_prefix;
|
||||
p_elem.appendChild(i_elem);
|
||||
|
||||
let i_elem2 = document.createElement('span');
|
||||
i_elem2.textContent = " " + desc + suffix;
|
||||
p_elem.appendChild(i_elem2);
|
||||
}
|
Loading…
Reference in a new issue