Bitvector c++ implementation
This commit is contained in:
parent
f656c944e8
commit
ed60e2ac6d
5 changed files with 321 additions and 244 deletions
|
@ -9,7 +9,7 @@ all: utils.js powders.js
|
|||
|
||||
powders.js: powders.cpp
|
||||
|
||||
utils.js: utils.cpp utils/math_utils.cpp utils/base64.cpp
|
||||
utils.js: utils.cpp utils/math_utils.cpp utils/base64.cpp utils/bitvector.cpp
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
|
|
|
@ -6,7 +6,9 @@ using namespace emscripten;
|
|||
#include "utils.h"
|
||||
#include "utils/math_utils.h"
|
||||
#include "utils/base64.h"
|
||||
#include "utils/bitvector.h"
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
namespace utils {
|
||||
|
@ -62,10 +64,28 @@ val __perm_wrap(val a) {
|
|||
}
|
||||
return return_array;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Appends data to the BitVector.
|
||||
*
|
||||
* @param {Number | String} data - The data to append.
|
||||
* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
|
||||
*/
|
||||
void __BitVector_append(BitVector& self, val data, val length) {
|
||||
if (data.typeOf().as<std::string>() == "string") {
|
||||
self.append(data.as<std::string>());
|
||||
return;
|
||||
}
|
||||
if (data.typeOf().as<std::string>() == "number") {
|
||||
size_t num = data.as<size_t>();
|
||||
//if (num >= 1<<bitvec_data_s) {
|
||||
// throw std::range_error("Numerical data has to fit within a 32-bit integer range to append to a BitVector.");
|
||||
//}
|
||||
self.append(num, length.as<size_t>());
|
||||
return;
|
||||
}
|
||||
throw std::invalid_argument("BitVector must be appended with a Number or a B64 String");
|
||||
}
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
EMSCRIPTEN_BINDINGS(utils) {
|
||||
function("clamp", &clamp);
|
||||
function("round_near", &round_near);
|
||||
|
@ -74,6 +94,19 @@ EMSCRIPTEN_BINDINGS(utils) {
|
|||
function("b64_toInt", &Base64::toInt);
|
||||
function("b64_toIntSigned", &Base64::toIntSigned);
|
||||
function("perm", &__perm_wrap);
|
||||
class_<BitVector>("BitVector")
|
||||
.constructor<std::string>()
|
||||
.constructor<size_t, size_t>()
|
||||
.function("read_bit", &BitVector::read_bit)
|
||||
.function("slice", &BitVector::slice)
|
||||
.function("set_bit", &BitVector::set_bit)
|
||||
.function("clear_bit", &BitVector::clear_bit)
|
||||
.function("toB64", &BitVector::toB64)
|
||||
.function("toString", &BitVector::toString)
|
||||
.function("toStringR", &BitVector::toStringR)
|
||||
.function("append", select_overload<void(std::string)>(&BitVector::append))
|
||||
.function("append", select_overload<void(bitvec_data_t, size_t)>(&BitVector::append))
|
||||
;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -10,7 +10,8 @@ const Base64 = {
|
|||
fromIntN: _module_utils.b64_fromIntN,
|
||||
toInt: _module_utils.b64_toInt,
|
||||
toIntSigned: _module_utils.b64_toIntSigned
|
||||
}
|
||||
};
|
||||
const BitVector = _module_utils.BitVector;
|
||||
|
||||
// const perm = _module_utils.perm; way too garbage to use... we supply JS perm.
|
||||
// Permutations in js reference (also cool algorithm):
|
||||
|
@ -74,246 +75,6 @@ function getValue(id) {
|
|||
return document.getElementById(id).value;
|
||||
}
|
||||
|
||||
/** A class used to represent an arbitrary length bit vector. Very useful for encoding and decoding.
|
||||
*
|
||||
*/
|
||||
class BitVector {
|
||||
|
||||
/** Constructs an arbitrary-length bit vector.
|
||||
* @class
|
||||
* @param {String | Number} data - The data to append.
|
||||
* @param {Number} length - A set length for the data. Ignored if data is a string.
|
||||
*
|
||||
* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
|
||||
*/
|
||||
constructor(data, length) {
|
||||
let bit_vec = [];
|
||||
|
||||
if (typeof data === "string") {
|
||||
let int = 0;
|
||||
let bv_idx = 0;
|
||||
length = data.length * 6;
|
||||
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
let char = Base64.toInt(data[i]);
|
||||
let pre_pos = bv_idx % 32;
|
||||
int |= (char << bv_idx);
|
||||
bv_idx += 6;
|
||||
let post_pos = bv_idx % 32;
|
||||
if (post_pos < pre_pos) { //we have to have filled up the integer
|
||||
bit_vec.push(int);
|
||||
int = (char >>> (6 - post_pos));
|
||||
}
|
||||
|
||||
if (i == data.length - 1 && post_pos != 0) {
|
||||
bit_vec.push(int);
|
||||
}
|
||||
}
|
||||
} else if (typeof data === "number") {
|
||||
if (typeof length === "undefined")
|
||||
if (length < 0) {
|
||||
throw new RangeError("BitVector must have nonnegative length.");
|
||||
}
|
||||
|
||||
//convert to int just in case
|
||||
data = Math.round(data);
|
||||
|
||||
//range of numbers that won't fit in a uint32
|
||||
if (data > 2**32 - 1 || data < -(2 ** 32 - 1)) {
|
||||
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
|
||||
}
|
||||
bit_vec.push(data);
|
||||
} else {
|
||||
throw new TypeError("BitVector must be instantiated with a Number or a B64 String");
|
||||
}
|
||||
|
||||
this.length = length;
|
||||
this.bits = new Uint32Array(bit_vec);
|
||||
}
|
||||
|
||||
/** Return value of bit at index idx.
|
||||
*
|
||||
* @param {Number} idx - The index to read
|
||||
*
|
||||
* @returns The bit value at position idx
|
||||
*/
|
||||
read_bit(idx) {
|
||||
if (idx < 0 || idx >= this.length) {
|
||||
throw new RangeError("Cannot read bit outside the range of the BitVector. ("+idx+" > "+this.length+")");
|
||||
}
|
||||
return ((this.bits[Math.floor(idx / 32)] & (1 << idx)) == 0 ? 0 : 1);
|
||||
}
|
||||
|
||||
/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
|
||||
*
|
||||
* @param {Number} start - The index to start slicing from. Inclusive.
|
||||
* @param {Number} end - The index to end slicing at. Exclusive.
|
||||
*
|
||||
* @returns An integer representation of the sliced bits.
|
||||
*/
|
||||
slice(start, end) {
|
||||
//TO NOTE: JS shifting is ALWAYS in mod 32. a << b will do a << (b mod 32) implicitly.
|
||||
|
||||
if (end < start) {
|
||||
throw new RangeError("Cannot slice a range where the end is before the start.");
|
||||
} else if (end == start) {
|
||||
return 0;
|
||||
} else if (end - start > 32) {
|
||||
//requesting a slice of longer than 32 bits (safe integer "length")
|
||||
throw new RangeError("Cannot slice a range of longer than 32 bits (unsafe to store in an integer).");
|
||||
}
|
||||
|
||||
let res = 0;
|
||||
if (Math.floor((end - 1) / 32) == Math.floor(start / 32)) {
|
||||
//the range is within 1 uint32 section - do some relatively fast bit twiddling
|
||||
res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
|
||||
} else {
|
||||
//the number of bits in the uint32s
|
||||
let start_pos = (start % 32);
|
||||
let int_idx = Math.floor(start/32);
|
||||
res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
|
||||
res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
// General code - slow
|
||||
// for (let i = start; i < end; i++) {
|
||||
// res |= (get_bit(i) << (i - start));
|
||||
// }
|
||||
}
|
||||
|
||||
/** Assign bit at index idx to 1.
|
||||
*
|
||||
* @param {Number} idx - The index to set.
|
||||
*/
|
||||
set_bit(idx) {
|
||||
if (idx < 0 || idx >= this.length) {
|
||||
throw new RangeError("Cannot set bit outside the range of the BitVector.");
|
||||
}
|
||||
this.bits[Math.floor(idx / 32)] |= (1 << idx % 32);
|
||||
}
|
||||
|
||||
/** Assign bit at index idx to 0.
|
||||
*
|
||||
* @param {Number} idx - The index to clear.
|
||||
*/
|
||||
clear_bit(idx) {
|
||||
if (idx < 0 || idx >= this.length) {
|
||||
throw new RangeError("Cannot clear bit outside the range of the BitVector.");
|
||||
}
|
||||
this.bits[Math.floor(idx / 32)] &= ~(1 << idx % 32);
|
||||
}
|
||||
|
||||
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
|
||||
*
|
||||
* @returns A b64 string representation of the BitVector.
|
||||
*/
|
||||
toB64() {
|
||||
if (this.length == 0) {
|
||||
return "";
|
||||
}
|
||||
let b64_str = "";
|
||||
let i = 0;
|
||||
while (i < this.length) {
|
||||
b64_str += Base64.fromIntN(this.slice(i, i + 6), 1);
|
||||
i += 6;
|
||||
}
|
||||
|
||||
return b64_str;
|
||||
}
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
|
||||
*/
|
||||
toString() {
|
||||
let ret_str = "";
|
||||
for (let i = 0; i < this.length; i++) {
|
||||
ret_str = (this.read_bit(i) == 0 ? "0": "1") + ret_str;
|
||||
}
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
|
||||
*/
|
||||
toStringR() {
|
||||
let ret_str = "";
|
||||
for (let i = 0; i < this.length; i++) {
|
||||
ret_str += (this.read_bit(i) == 0 ? "0": "1");
|
||||
}
|
||||
return ret_str;
|
||||
}
|
||||
|
||||
/** Appends data to the BitVector.
|
||||
*
|
||||
* @param {Number | String} data - The data to append.
|
||||
* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
|
||||
*/
|
||||
append(data, length) {
|
||||
if (length < 0) {
|
||||
throw new RangeError("BitVector length must increase by a nonnegative number.");
|
||||
}
|
||||
|
||||
let bit_vec = [];
|
||||
for (const uint of this.bits) {
|
||||
bit_vec.push(uint);
|
||||
}
|
||||
if (typeof data === "string") {
|
||||
let int = bit_vec[bit_vec.length - 1];
|
||||
let bv_idx = this.length;
|
||||
length = data.length * 6;
|
||||
let updated_curr = false;
|
||||
for (let i = 0; i < data.length; i++) {
|
||||
let char = Base64.toInt(data[i]);
|
||||
let pre_pos = bv_idx % 32;
|
||||
int |= (char << bv_idx);
|
||||
bv_idx += 6;
|
||||
let post_pos = bv_idx % 32;
|
||||
if (post_pos < pre_pos) { //we have to have filled up the integer
|
||||
if (bit_vec.length == this.bits.length && !updated_curr) {
|
||||
bit_vec[bit_vec.length - 1] = int;
|
||||
updated_curr = true;
|
||||
} else {
|
||||
bit_vec.push(int);
|
||||
}
|
||||
int = (char >>> (6 - post_pos));
|
||||
}
|
||||
|
||||
if (i == data.length - 1) {
|
||||
if (bit_vec.length == this.bits.length && !updated_curr) {
|
||||
bit_vec[bit_vec.length - 1] = int;
|
||||
} else if (post_pos != 0) {
|
||||
bit_vec.push(int);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (typeof data === "number") {
|
||||
//convert to int just in case
|
||||
let int = Math.round(data);
|
||||
|
||||
//range of numbers that "could" fit in a uint32 -> [0, 2^32) U [-2^31, 2^31)
|
||||
if (data > 2**32 - 1 || data < -(2 ** 31)) {
|
||||
throw new RangeError("Numerical data has to fit within a 32-bit integer range to instantiate a BitVector.");
|
||||
}
|
||||
//could be split between multiple new ints
|
||||
//reminder that shifts implicitly mod 32
|
||||
bit_vec[bit_vec.length - 1] |= ((int & ~((~0) << length)) << (this.length));
|
||||
if (((this.length - 1) % 32 + 1) + length > 32) {
|
||||
bit_vec.push(int >>> (32 - this.length));
|
||||
}
|
||||
} else {
|
||||
throw new TypeError("BitVector must be appended with a Number or a B64 String");
|
||||
}
|
||||
|
||||
this.bits = new Uint32Array(bit_vec);
|
||||
this.length += length;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
Turns a raw stat and a % stat into a final stat on the basis that - raw and >= 100% becomes 0 and + raw and <=-100% becomes negative.
|
||||
Pct would be 0.80 for 80%, -1.20 for 120%, etc
|
||||
|
|
193
js/c++/utils/bitvector.cpp
Normal file
193
js/c++/utils/bitvector.cpp
Normal file
|
@ -0,0 +1,193 @@
|
|||
#include "bitvector.h"
|
||||
#include "base64.h"
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
#include <sstream>
|
||||
|
||||
BitVector::BitVector(const std::string b64_data) {
|
||||
length = b64_data.length() * 6;
|
||||
data.reserve(length/bitvec_data_s + 1);
|
||||
|
||||
bitvec_data_t scratch = 0;
|
||||
size_t bitvec_index = 0;
|
||||
for (size_t i = 0; i < b64_data.length(); ++i) {
|
||||
size_t char_num = Base64::digitsMap.find(b64_data[i])->second;
|
||||
unsigned int pre_pos = bitvec_index % bitvec_data_s;
|
||||
scratch |= char_num << pre_pos;
|
||||
bitvec_index += 6; // b64 is 6 bits per character.
|
||||
unsigned int post_pos = bitvec_index % bitvec_data_s;
|
||||
if (post_pos < pre_pos) { //we have to have filled up the integer
|
||||
data.push_back(scratch);
|
||||
scratch = (char_num >> (6 - post_pos));
|
||||
}
|
||||
if (i == b64_data.length()-1 && post_pos != 0) {
|
||||
data.push_back(scratch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
BitVector::BitVector(bitvec_data_t num, size_t length) {
|
||||
if (length < 0) {
|
||||
throw std::range_error("BitVector must have nonnegative length.");
|
||||
}
|
||||
data.push_back(num);
|
||||
this->length = length;
|
||||
}
|
||||
|
||||
/** Return value of bit at index idx.
|
||||
*
|
||||
* @param {Number} idx - The index to read
|
||||
*
|
||||
* @returns The bit value at position idx
|
||||
*/
|
||||
bool BitVector::read_bit(size_t idx) const {
|
||||
if (idx < 0 || idx >= length) {
|
||||
std::stringstream ss;
|
||||
ss << "Cannot read bit outside the range of the BitVector. (" << idx << " > " << length << ")";
|
||||
throw std::range_error(ss.str());
|
||||
}
|
||||
return (data[idx / bitvec_data_s] & (1 << (idx % bitvec_data_s))) == 0 ? 0 : 1;
|
||||
}
|
||||
|
||||
/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
|
||||
*
|
||||
* @param {Number} start - The index to start slicing from. Inclusive.
|
||||
* @param {Number} end - The index to end slicing at. Exclusive.
|
||||
*
|
||||
* @returns An integer representation of the sliced bits.
|
||||
*/
|
||||
bitvec_data_t BitVector::slice(size_t start, size_t end) const {
|
||||
if (end < start) {
|
||||
throw std::range_error("Cannot slice a range where the end is before the start.");
|
||||
} else if (end == start) {
|
||||
return 0;
|
||||
} else if (end - start > bitvec_data_s) {
|
||||
//requesting a slice of longer than the size of a single data element (safe integer "length")
|
||||
std::stringstream ss;
|
||||
ss << "Cannot slice a range of longer than " << bitvec_data_s << " bits (unsafe to store in an integer).";
|
||||
throw std::range_error(ss.str());
|
||||
}
|
||||
bitvec_data_t res = 0;
|
||||
if ((end-1) / bitvec_data_s == start / bitvec_data_s) {
|
||||
//the range is within 1 uint32 section - do some relatively fast bit twiddling
|
||||
//res = (this.bits[Math.floor(start / 32)] & ~((((~0) << ((end - 1))) << 1) | ~((~0) << (start)))) >>> (start % 32);
|
||||
|
||||
bitvec_data_t mask = (~(((~0) << ((end - 1) % bitvec_data_s + 1)))) & ((~0) << (start % bitvec_data_s));
|
||||
res = (data[start / bitvec_data_s] & mask) >> (start % bitvec_data_s);
|
||||
}
|
||||
else {
|
||||
//the number of bits in the uint32s
|
||||
//let start_pos = (start % 32);
|
||||
//let int_idx = Math.floor(start/32);
|
||||
//res = (this.bits[int_idx] & ((~0) << (start))) >>> (start_pos);
|
||||
//res |= (this.bits[int_idx + 1] & ~((~0) << (end))) << (32 - start_pos);
|
||||
|
||||
unsigned int start_pos = start % bitvec_data_s;
|
||||
unsigned int int_idx = start / bitvec_data_s;
|
||||
res = (data[int_idx] & ((~0) << start_pos)) >> start_pos;
|
||||
// IMPORTANT: (end % bitvec_data_s) is never zero.
|
||||
res |= (data[int_idx + 1] & ~((~0) << (end % bitvec_data_s))) << (bitvec_data_s - start_pos);
|
||||
}
|
||||
return res;
|
||||
|
||||
// General code - slow
|
||||
// for (let i = start; i < end; i++) {
|
||||
// res |= (get_bit(i) << (i - start));
|
||||
// }
|
||||
}
|
||||
|
||||
/** Assign bit at index idx to 1.
|
||||
*
|
||||
* @param {Number} idx - The index to set.
|
||||
*/
|
||||
void BitVector::set_bit(size_t idx) {
|
||||
if (idx < 0 || idx >= length) {
|
||||
throw std::range_error("Cannot set bit outside the range of the BitVector.");
|
||||
}
|
||||
data[idx / bitvec_data_s] |= (1 << (idx % bitvec_data_s));
|
||||
}
|
||||
|
||||
/** Assign bit at index idx to 0.
|
||||
*
|
||||
* @param {Number} idx - The index to clear.
|
||||
*/
|
||||
void BitVector::clear_bit(size_t idx) {
|
||||
if (idx < 0 || idx >= length) {
|
||||
throw std::range_error("Cannot clear bit outside the range of the BitVector.");
|
||||
}
|
||||
data[idx / bitvec_data_s] &= ~(1 << (idx % bitvec_data_s));
|
||||
}
|
||||
|
||||
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
|
||||
*
|
||||
* @returns A b64 string representation of the BitVector.
|
||||
*/
|
||||
std::string BitVector::toB64() const {
|
||||
if (length == 0) {
|
||||
return "";
|
||||
}
|
||||
std::stringstream b64_str;
|
||||
size_t i = 0;
|
||||
while (i < length) {
|
||||
b64_str << Base64::fromIntN(this->slice(i, i + 6), 1);
|
||||
i += 6;
|
||||
}
|
||||
|
||||
return b64_str.str();
|
||||
}
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
|
||||
*/
|
||||
std::string BitVector::toString() const {
|
||||
std::stringstream ret_str;
|
||||
for (size_t i = length; i != 0; --i) {
|
||||
ret_str << (this->read_bit(i-1) ? "1": "0");
|
||||
}
|
||||
return ret_str.str();
|
||||
}
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
|
||||
*/
|
||||
std::string BitVector::toStringR() const {
|
||||
std::stringstream ret_str;
|
||||
for (size_t i = 0; i < length; ++i) {
|
||||
ret_str << (this->read_bit(i) ? "1": "0");
|
||||
}
|
||||
return ret_str.str();
|
||||
}
|
||||
|
||||
void BitVector::append(const BitVector& other) {
|
||||
data.reserve(data.size() + other.data.size());
|
||||
|
||||
size_t other_index = 0;
|
||||
if (this->length % bitvec_data_s != 0) {
|
||||
// fill in the last block.
|
||||
bitvec_data_t scratch = data[data.size() - 1];
|
||||
size_t bits_remaining = bitvec_data_s - (this->length % bitvec_data_s);
|
||||
|
||||
size_t n = std::min(other.length, bits_remaining);
|
||||
scratch |= (other.slice(0, n) << (this->length % bitvec_data_s));
|
||||
data[data.size() - 1] = scratch;
|
||||
other_index += n;
|
||||
}
|
||||
while (other_index != other.length) {
|
||||
size_t n = std::min(other.length - other_index, (size_t)bitvec_data_s);
|
||||
data.push_back(other.slice(other_index, other_index + n));
|
||||
other_index += n;
|
||||
}
|
||||
this->length += other.length;
|
||||
}
|
||||
|
||||
void BitVector::append(const std::string b64_data) {
|
||||
BitVector tmp(b64_data);
|
||||
this->append(tmp);
|
||||
}
|
||||
|
||||
void BitVector::append(bitvec_data_t num, size_t length) {
|
||||
BitVector tmp(num, length);
|
||||
this->append(tmp);
|
||||
}
|
90
js/c++/utils/bitvector.h
Normal file
90
js/c++/utils/bitvector.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#define bitvec_data_s 32
|
||||
#define bitvec_data_t uint32_t
|
||||
#else
|
||||
#define bitvec_data_s 64
|
||||
#define bitvec_data_t uint64_t
|
||||
#endif
|
||||
|
||||
class BitVector {
|
||||
|
||||
/** A class used to represent an arbitrary length bit vector. Very useful for encoding and decoding.
|
||||
*
|
||||
*/
|
||||
public:
|
||||
/** Constructs an arbitrary-length bit vector.
|
||||
* @class
|
||||
* @param {String | Number} data - The data to append.
|
||||
* @param {Number} length - A set length for the data. Ignored if data is a string.
|
||||
*
|
||||
* The structure of the Uint32Array should be [[last, ..., first], ..., [last, ..., first], [empty space, last, ..., first]]
|
||||
*/
|
||||
BitVector() {};
|
||||
BitVector(const BitVector& other) : data(other.data), length(other.length) {};
|
||||
BitVector(const std::string b64_data);
|
||||
BitVector(bitvec_data_t num, size_t length);
|
||||
|
||||
/** Return value of bit at index idx.
|
||||
*
|
||||
* @param {Number} idx - The index to read
|
||||
*
|
||||
* @returns The bit value at position idx
|
||||
*/
|
||||
bool read_bit(size_t idx) const;
|
||||
|
||||
/** Returns an integer value (if possible) made from the range of bits [start, end). Undefined behavior if the range to read is too big.
|
||||
*
|
||||
* @param {Number} start - The index to start slicing from. Inclusive.
|
||||
* @param {Number} end - The index to end slicing at. Exclusive.
|
||||
*
|
||||
* @returns An integer representation of the sliced bits.
|
||||
*/
|
||||
bitvec_data_t slice(size_t start, size_t end) const;
|
||||
|
||||
/** Assign bit at index idx to 1.
|
||||
*
|
||||
* @param {Number} idx - The index to set.
|
||||
*/
|
||||
void set_bit(size_t idx);
|
||||
|
||||
/** Assign bit at index idx to 0.
|
||||
*
|
||||
* @param {Number} idx - The index to clear.
|
||||
*/
|
||||
void clear_bit(size_t idx);
|
||||
|
||||
/** Creates a string version of the bit vector in B64. Does not keep the order of elements a sensible human readable format.
|
||||
*
|
||||
* @returns A b64 string representation of the BitVector.
|
||||
*/
|
||||
std::string toB64() const;
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from higher-indexed bits to lower-indexed bits. (n ... 0)
|
||||
*/
|
||||
std::string toString() const;
|
||||
|
||||
/** Returns a BitVector in bitstring format. Probably only useful for dev debugging.
|
||||
*
|
||||
* @returns A bit string representation of the BitVector. Goes from lower-indexed bits to higher-indexed bits. (0 ... n)
|
||||
*/
|
||||
std::string toStringR() const;
|
||||
|
||||
/** Appends data to the BitVector.
|
||||
*
|
||||
* @param {Number | String} data - The data to append.
|
||||
* @param {Number} length - The length, in bits, of the new data. This is ignored if data is a string.
|
||||
*/
|
||||
void append(const BitVector& other);
|
||||
void append(const std::string b64_data);
|
||||
void append(bitvec_data_t num, size_t length);
|
||||
|
||||
private:
|
||||
std::vector<bitvec_data_t> data;
|
||||
size_t length;
|
||||
};
|
Loading…
Reference in a new issue