small bug fixes for atree swapping - some unwanted behavior still exists

This commit is contained in:
ferricles 2022-06-17 20:46:52 -07:00
parent 0417a68e65
commit ec13bdea1e
2 changed files with 176 additions and 1248 deletions

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@ -73,11 +73,9 @@ document.addEventListener('DOMContentLoaded', function() {
};
});
construct_AT(document.getElementById("atree-ui"), atrees["Assassin"]); //dagger is default atree
document.getElementById("atree-dropdown").style.display = "none";
});
// phanta scheduler
let calcBuildTask = null;
let updateStatTask = null;
let doSearchTask = null;
@ -235,8 +233,13 @@ function update_field(field) {
// set weapon img and set ability tree
if (category == 'weapon') {
document.querySelector("#weapon-img").setAttribute('src', '../media/items/new/generic-'+type+'.png');
construct_AT(document.getElementById("atree-ui"), atrees[wep_to_class[type.toLowerCase()]]); //dagger is default atree
document.getElementById("atree-dropdown").style.display = "none";
//for some reason we have to cast to string
construct_AT(document.getElementById("atree-ui"), atrees[wep_to_class.get(type)]);
if (document.getElementById("toggle-atree").classList.contains("toggleOn")) {
toggle_tab('atree-dropdown');
toggleButton('toggle-atree');
}
//TODO: reset chosen abilities (once ability implementation is here)
}
@ -538,6 +541,8 @@ function init_autocomplete() {
// atree parsing
function construct_AT(elem, tree) {
console.log("constructing ability tree UI");
elem.innerHTML = ""; //reset the atree in the DOM
for (let i = 0; i < tree.length; i++) {
let node = tree[i];