Powder specials and potion boosts
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8 changed files with 391 additions and 194 deletions
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@ -307,7 +307,7 @@
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<input class="equipment-input text-light form-control form-control-sm" id="level-choice" name="level-choice" value="106" placeholder="Build level" value="" tabindex="2"/>
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</div>
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<div class="col-auto px-1 text-nowrap scaled-font">
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<button class="button fw-bold text-light dark-5 scaled-font rounded" id="reset-button" onclick="sq2ResetFields()">Reset</button>
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<button class="button fw-bold text-light dark-5 scaled-font rounded" id="reset-button" onclick="resetFields()">Reset</button>
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</div>
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</div>
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<div class="row align-items-center justify-content-center my-1">
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@ -944,27 +944,27 @@
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="updateBoosts('vanish-boost', true)">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="vanish-boost" onclick="updateBoosts('vanish-boost')">
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Vanish (+80%)
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="updateBoosts('warscream-boost', true)">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="updateBoosts('warscream-boost')">
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War Scream (+10%)
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="updateBoosts('yourtotem-boost', true)">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="yourtotem-boost" onclick="updateBoosts('yourtotem-boost')">
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Your Totem (+35%)
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="updateBoosts('allytotem-boost', true)">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="allytotem-boost" onclick="updateBoosts('allytotem-boost')">
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Ally Totem (+15%)
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="bash-boost" onclick="updateBoosts('bash-boost', true)">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="bash-boost" onclick="updateBoosts('bash-boost')">
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Bash (+50%)
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</button>
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</div>
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@ -1001,27 +1001,27 @@
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-1" onclick = "updatePowderSpecials('Quake-1')">
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Lv.4 [e4e4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-2" onclick = "updatePowderSpecials('Quake-2')">
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Lv.4.5 [e5e4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-3" onclick = "updatePowderSpecials('Quake-3')">
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Lv.5 [e5e5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-4" onclick = "updatePowderSpecials('Quake-4')">
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Lv.5.5 [e6e5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Quake-5" onclick = "updatePowderSpecials('Quake-5')">
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Lv.6 [e6e6]
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</button>
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</div>
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@ -1031,7 +1031,7 @@
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Rage (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "e_slider" id = "str_boost_armor" name = "str-boost-armor" autocomplete = "off" min = '0' max = '400' value = '0' step = '1' onchange = "updateArmorPowderSpecials('str_boost_armor', true)">
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<input type = "range" class = "e_slider" id = "str_boost_armor" name = "str-boost-armor" autocomplete = "off" min = '0' max = '400' value = '0' step = '1' onchange = "updateArmorPowderSpecials('str_boost_armor')">
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<input type="text" id="str_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "str_boost_armor_label" for="str-boost-armor">% Earth Dmg Boost: 0</label>
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</div>
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@ -1045,27 +1045,27 @@
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-1" onclick = "updatePowderSpecials('Chain_Lightning-1')">
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Lv.4 [t4t4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-2" onclick = "updatePowderSpecials('Chain_Lightning-2')">
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Lv.4.5 [t5t4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-3" onclick = "updatePowderSpecials('Chain_Lightning-3')">
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Lv.5 [t5t5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-4" onclick = "updatePowderSpecials('Chain_Lightning-4')">
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Lv.5.5 [t6t5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Chain_Lightning-5" onclick = "updatePowderSpecials('Chain_Lightning-5')">
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Lv.6 [t6t6]
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</button>
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</div>
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Kill Streak (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "t_slider" id = "dex_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('dex_boost_armor', true)">
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<input type = "range" class = "t_slider" id = "dex_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('dex_boost_armor')">
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<input type="text" id="dex_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "dex_boost_armor_label" for="dex-boost-armor">% Thunder Dmg Boost: 0</label>
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</div>
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-1" onclick = "updatePowderSpecials('Curse-1')">
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Lv.4 [w4w4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-2" onclick = "updatePowderSpecials('Curse-2')">
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Lv.4.5 [w5w4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-3" onclick = "updatePowderSpecials('Curse-3')">
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Lv.5 [w5w5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-4" onclick = "updatePowderSpecials('Curse-4')">
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Lv.5.5 [w6w5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Curse-5" onclick = "updatePowderSpecials('Curse-5')">
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Lv.6 [w6w6]
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</button>
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</div>
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Concentration (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "w_slider" id = "int_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('int_boost_armor', true)">
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<input type = "range" class = "w_slider" id = "int_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('int_boost_armor')">
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<input type="text" id="int_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "int_boost_armor_label" for="dex-boost-armor">% Water Dmg Boost: 0</label>
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</div>
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-1" onclick = "updatePowderSpecials('Courage-1')">
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Lv.4 [f4f4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-2" onclick = "updatePowderSpecials('Courage-2')">
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Lv.4.5 [f5f4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-3" onclick = "updatePowderSpecials('Courage-3')">
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Lv.5 [f5f5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-4" onclick = "updatePowderSpecials('Courage-4')">
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Lv.5.5 [f6f5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Courage-5" onclick = "updatePowderSpecials('Courage-5')">
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Lv.6 [f6f6]
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</button>
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</div>
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Endurance (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "f_slider" id = "def_boost_armor" name = "def-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('def_boost_armor', true)">
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<input type = "range" class = "f_slider" id = "def_boost_armor" name = "def-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('def_boost_armor')">
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<input type="text" id="def_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "def_boost_armor_label" for="def-boost-armor">% Fire Dmg Boost: 0</label>
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</div>
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<div class="col skp-tooltip dark-6 rounded-bottom my-3 my-xl-1">
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<div class="row row-cols-2 row-cols-xl-0 text-nowrap justify-content-center">
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-1" onclick = "updatePowderSpecials('Wind_Prison-1')">
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Lv.4 [a4a4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-2" onclick = "updatePowderSpecials('Wind_Prison-2')">
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Lv.4.5 [a5a4]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-3" onclick = "updatePowderSpecials('Wind_Prison-3')">
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Lv.5 [a5a5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-4" onclick = "updatePowderSpecials('Wind_Prison-4')">
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Lv.5.5 [a6a5]
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</button>
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</div>
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<div class="col-auto p-1">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5', true)">
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<button class = "button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id = "Wind_Prison-5" onclick = "updatePowderSpecials('Wind_Prison-5')">
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Lv.6 [a6a6]
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</button>
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</div>
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Dodge (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "a_slider" id = "agi_boost_armor" name = "agi-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('agi_boost_armor', true)">
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<input type = "range" class = "a_slider" id = "agi_boost_armor" name = "agi-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('agi_boost_armor')">
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<input type="text" id="agi_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "agi_boost_armor_label" for="agi-boost-armor">% Air Dmg Boost: 0</label>
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</div>
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"Armor Tome",
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"Guild Tome",
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]
|
||||
let equipmentInputs = equipment_fields.map(x => x + "-choice");
|
||||
let equipment_inputs = equipment_fields.map(x => x + "-choice");
|
||||
let build_fields = equipment_fields.map(x => x+"-tooltip");
|
||||
let tomeInputs = tome_fields.map(x => x + "-choice");
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@ function parsePowdering(powder_info) {
|
|||
powder_info = powder_info.slice(1);
|
||||
for (let j = 0; j < n_blocks; ++j) {
|
||||
let block = powder_info.slice(0,5);
|
||||
console.log(block);
|
||||
let six_powders = Base64.toInt(block);
|
||||
for (let k = 0; k < 6 && six_powders != 0; ++k) {
|
||||
powders += powderNames.get((six_powders & 0x1f) - 1);
|
||||
|
@ -84,7 +83,7 @@ function decodeBuild(url_tag) {
|
|||
}
|
||||
//constant in all versions
|
||||
for (let i in equipment) {
|
||||
setValue(equipmentInputs[i], equipment[i]);
|
||||
setValue(equipment_inputs[i], equipment[i]);
|
||||
}
|
||||
|
||||
//level, skill point assignments, and powdering
|
||||
|
@ -133,7 +132,6 @@ function decodeBuild(url_tag) {
|
|||
setValue(powder_inputs[i], powdering[i]);
|
||||
}
|
||||
for (let i in skillpoints) {
|
||||
console.log(skillpoints[i]);
|
||||
setValue(skp_order[i] + "-skp", skillpoints[i]);
|
||||
}
|
||||
}
|
||||
|
@ -147,7 +145,7 @@ function encodeBuild(build, powders, skillpoints) {
|
|||
let build_string;
|
||||
|
||||
//V6 encoding - Tomes
|
||||
build_version = 4;
|
||||
build_version = 5;
|
||||
build_string = "";
|
||||
tome_string = "";
|
||||
|
||||
|
|
|
@ -69,20 +69,48 @@ function loadBuild() {
|
|||
}
|
||||
|
||||
function resetFields(){
|
||||
for (let i in powderInputs) {
|
||||
setValue(powderInputs[i], "");
|
||||
for (const i of powder_inputs) {
|
||||
setValue(i, "");
|
||||
}
|
||||
for (let i in equipmentInputs) {
|
||||
setValue(equipmentInputs[i], "");
|
||||
for (const i of equipment_inputs) {
|
||||
setValue(i, "");
|
||||
}
|
||||
setValue("str-skp", "0");
|
||||
setValue("dex-skp", "0");
|
||||
setValue("int-skp", "0");
|
||||
setValue("def-skp", "0");
|
||||
setValue("agi-skp", "0");
|
||||
for (const special_name of specialNames) {
|
||||
for (let i = 1; i < 6; i++) { //toggle all pressed buttons of the same powder special off
|
||||
//name is same, power is i
|
||||
let elem = document.getElementById(special_name.replace(" ", "_")+'-'+i);
|
||||
if (elem.classList.contains("toggleOn")) {
|
||||
elem.classList.remove("toggleOn");
|
||||
}
|
||||
}
|
||||
}
|
||||
for (const [key, value] of damageMultipliers) {
|
||||
let elem = document.getElementById(key + "-boost")
|
||||
if (elem.classList.contains("toggleOn")) {
|
||||
elem.classList.remove("toggleOn");
|
||||
}
|
||||
}
|
||||
|
||||
const nodes_to_reset = item_nodes.concat(powder_nodes.concat(edit_input_nodes));
|
||||
for (const node of nodes_to_reset) {
|
||||
node.mark_dirty();
|
||||
}
|
||||
powder_special_input.mark_dirty();
|
||||
boosts_node.mark_dirty();
|
||||
|
||||
for (const node of nodes_to_reset) {
|
||||
node.update();
|
||||
}
|
||||
powder_special_input.update();
|
||||
boosts_node.update();
|
||||
|
||||
setValue("level-choice", "106");
|
||||
location.hash = "";
|
||||
calculateBuild();
|
||||
}
|
||||
|
||||
function toggleID() {
|
||||
|
@ -130,6 +158,15 @@ function toggle_spell_tab(tab) {
|
|||
}
|
||||
}
|
||||
|
||||
function toggle_boost_tab(tab) {
|
||||
for (const i of skp_order) {
|
||||
document.querySelector("#"+i+"-boost").style.display = "none";
|
||||
document.getElementById(i + "-boost-tab").classList.remove("selected-btn");
|
||||
}
|
||||
document.querySelector("#"+tab+"-boost").style.display = "";
|
||||
document.getElementById(tab + "-boost-tab").classList.add("selected-btn");
|
||||
|
||||
}
|
||||
|
||||
let tabs = ['overall-stats', 'offensive-stats', 'defensive-stats'];
|
||||
function show_tab(tab) {
|
||||
|
|
|
@ -1,7 +1,136 @@
|
|||
let boosts_node;
|
||||
/* Updates all spell boosts
|
||||
*/
|
||||
function updateBoosts(buttonId) {
|
||||
let elem = document.getElementById(buttonId);
|
||||
if (elem.classList.contains("toggleOn")) {
|
||||
elem.classList.remove("toggleOn");
|
||||
} else {
|
||||
elem.classList.add("toggleOn");
|
||||
}
|
||||
boosts_node.mark_dirty();
|
||||
boosts_node.update();
|
||||
}
|
||||
|
||||
class BoostsInputNode extends ComputeNode {
|
||||
constructor() { super('builder-boost-input'); }
|
||||
|
||||
compute_func(input_map) {
|
||||
let damage_boost = 0;
|
||||
let def_boost = 0;
|
||||
for (const [key, value] of damageMultipliers) {
|
||||
let elem = document.getElementById(key + "-boost")
|
||||
if (elem.classList.contains("toggleOn")) {
|
||||
damage_boost += value;
|
||||
if (key === "warscream") { def_boost += .20 }
|
||||
if (key === "vanish") { def_boost += .15 }
|
||||
}
|
||||
}
|
||||
return [damage_boost, def_boost];
|
||||
}
|
||||
}
|
||||
|
||||
let powder_special_input;
|
||||
let specialNames = ["Quake", "Chain Lightning", "Curse", "Courage", "Wind Prison"];
|
||||
|
||||
function updatePowderSpecials(buttonId) {
|
||||
//console.log(player_build.statMap);
|
||||
|
||||
let name = (buttonId).split("-")[0];
|
||||
let power = (buttonId).split("-")[1]; // [1, 5]
|
||||
|
||||
let elem = document.getElementById(buttonId);
|
||||
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
|
||||
elem.classList.remove("toggleOn");
|
||||
} else {
|
||||
for (let i = 1;i < 6; i++) { //toggle all pressed buttons of the same powder special off
|
||||
//name is same, power is i
|
||||
if(document.getElementById(name.replace(" ", "_") + "-" + i).classList.contains("toggleOn")) {
|
||||
document.getElementById(name.replace(" ", "_") + "-" + i).classList.remove("toggleOn");
|
||||
}
|
||||
}
|
||||
//toggle the pressed button on
|
||||
elem.classList.add("toggleOn");
|
||||
}
|
||||
|
||||
powder_special_input.mark_dirty();
|
||||
powder_special_input.update();
|
||||
}
|
||||
|
||||
class PowderSpecialInputNode extends ComputeNode {
|
||||
constructor() { super('builder-powder-special-input'); }
|
||||
|
||||
compute_func(input_map) {
|
||||
let powder_specials = []; // [ [special, power], [special, power]]
|
||||
for (const sName of specialNames) {
|
||||
for (let i = 1;i < 6; i++) {
|
||||
if (document.getElementById(sName.replace(" ","_") + "-" + i).classList.contains("toggleOn")) {
|
||||
let powder_special = powderSpecialStats[specialNames.indexOf(sName.replace("_"," "))];
|
||||
powder_specials.push([powder_special, i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return powder_specials;
|
||||
}
|
||||
}
|
||||
|
||||
class PowderSpecialCalcNode extends ComputeNode {
|
||||
constructor() { super('builder-powder-special-apply'); }
|
||||
|
||||
compute_func(input_map) {
|
||||
const powder_specials = input_map.get('powder-specials');
|
||||
let stats = new Map();
|
||||
for (const [special, power] of powder_specials) {
|
||||
if (special["weaponSpecialEffects"].has("Damage Boost")) {
|
||||
let name = special["weaponSpecialName"];
|
||||
if (name === "Courage" || name === "Curse") { //courage and curse are is universal damage boost
|
||||
stats.set("sdPct", special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
stats.set("mdPct", special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
stats.set("poisonPct", special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
} else if (name === "Wind Prison") {
|
||||
stats.set("aDamPct", special.weaponSpecialEffects.get("Damage Boost")[power-1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stats;
|
||||
}
|
||||
}
|
||||
|
||||
class PowderSpecialDisplayNode extends ComputeNode {
|
||||
constructor() {
|
||||
super('builder-powder-special-display');
|
||||
this.fail_cb = true;
|
||||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
const powder_specials = input_map.get('powder-specials');
|
||||
const stats = input_map.get('stats');
|
||||
const weapon = input_map.get('weapon');
|
||||
displayPowderSpecials(document.getElementById("powder-special-stats"), powder_specials, stats, weapon.statMap, true);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply armor powders.
|
||||
* Encoding shortcut assumes that all powders give +def to one element
|
||||
* and -def to the element "behind" it in cycle ETWFA, which is true
|
||||
* as of now and unlikely to change in the near future.
|
||||
*/
|
||||
function applyArmorPowders(expandedItem, powders) {
|
||||
for(const id of powders){
|
||||
let powder = powderStats[id];
|
||||
let name = powderNames.get(id).charAt(0);
|
||||
let prevName = skp_elements[(skp_elements.indexOf(name) + 4 )% 5];
|
||||
expandedItem.set(name+"Def", (expandedItem.get(name+"Def") || 0) + powder["defPlus"]);
|
||||
expandedItem.set(prevName+"Def", (expandedItem.get(prevName+"Def") || 0) - powder["defMinus"]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Node for getting an item's stats from an item input field.
|
||||
*
|
||||
* Signature: ItemInputNode() => Item | null
|
||||
* Signature: ItemInputNode(powdering: Optional[list[powder]]) => Item | null
|
||||
*/
|
||||
class ItemInputNode extends InputNode {
|
||||
/**
|
||||
|
@ -18,36 +147,36 @@ class ItemInputNode extends InputNode {
|
|||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
// built on the assumption of no one will type in CI/CR letter by letter
|
||||
const powdering = input_map.get('powdering');
|
||||
|
||||
// built on the assumption of no one will type in CI/CR letter by letter
|
||||
let item_text = this.input_field.value;
|
||||
if (!item_text) {
|
||||
return this.none_item;
|
||||
}
|
||||
|
||||
let item;
|
||||
|
||||
if (item_text.slice(0, 3) == "CI-") {
|
||||
item = getCustomFromHash(item_text);
|
||||
}
|
||||
else if (item_text.slice(0, 3) == "CR-") {
|
||||
item = getCraftFromHash(item_text);
|
||||
}
|
||||
else if (itemMap.has(item_text)) {
|
||||
item = new Item(itemMap.get(item_text));
|
||||
}
|
||||
else if (tomeMap.has(item_text)) {
|
||||
item = new Item(tomeMap.get(item_text));
|
||||
}
|
||||
if (item_text.slice(0, 3) == "CI-") { item = getCustomFromHash(item_text); }
|
||||
else if (item_text.slice(0, 3) == "CR-") { item = getCraftFromHash(item_text); }
|
||||
else if (itemMap.has(item_text)) { item = new Item(itemMap.get(item_text)); }
|
||||
else if (tomeMap.has(item_text)) { item = new Item(tomeMap.get(item_text)); }
|
||||
|
||||
if (item) {
|
||||
if (powdering !== undefined) {
|
||||
item.statMap.set('powders', powdering);
|
||||
}
|
||||
let type_match;
|
||||
if (this.none_item.statMap.get('category') === 'weapon') {
|
||||
type_match = item.statMap.get('category') === 'weapon';
|
||||
} else {
|
||||
type_match = item.statMap.get('type') === this.none_item.statMap.get('type');
|
||||
}
|
||||
if (type_match) { return item; }
|
||||
if (type_match) {
|
||||
if (item.statMap.get('category') === 'armor' && powdering !== undefined) {
|
||||
applyArmorPowders(item.statMap, powdering);
|
||||
}
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
@ -142,11 +271,11 @@ class WeaponInputDisplayNode extends ComputeNode {
|
|||
* Encode the build into a url-able string.
|
||||
*
|
||||
* Signature: BuildEncodeNode(build: Build,
|
||||
helmet-powder: List[powder],
|
||||
chestplate-powder: List[powder],
|
||||
leggings-powder: List[powder],
|
||||
boots-powder: List[powder],
|
||||
weapon-powder: List[powder]) => str
|
||||
* helmet-powder: List[powder],
|
||||
* chestplate-powder: List[powder],
|
||||
* leggings-powder: List[powder],
|
||||
* boots-powder: List[powder],
|
||||
* weapon-powder: List[powder]) => str
|
||||
*/
|
||||
class BuildEncodeNode extends ComputeNode {
|
||||
constructor() { super("builder-encode"); }
|
||||
|
@ -227,7 +356,7 @@ class BuildAssembleNode extends ComputeNode {
|
|||
for (const item of equipments) {
|
||||
all_none = all_none && item.statMap.has('NONE');
|
||||
}
|
||||
if (all_none) {
|
||||
if (all_none && !location.hash) {
|
||||
return null;
|
||||
}
|
||||
return new Build(level, equipments, [], weapon);
|
||||
|
@ -314,17 +443,17 @@ function getDefenseStats(stats) {
|
|||
defenseStats.push(totalHp);
|
||||
//EHP
|
||||
let ehp = [totalHp, totalHp];
|
||||
let defMult = stats.get("classDef");
|
||||
ehp[0] /= (1-def_pct)*(1-agi_pct)*(2-defMult);
|
||||
ehp[1] /= (1-def_pct)*(2-defMult);
|
||||
let defMult = (2 - stats.get("classDef")) * (1 - stats.get("defBonus"));
|
||||
ehp[0] /= (1-def_pct)*(1-agi_pct)*defMult;
|
||||
ehp[1] /= (1-def_pct)*defMult;
|
||||
defenseStats.push(ehp);
|
||||
//HPR
|
||||
let totalHpr = rawToPct(stats.get("hprRaw"), stats.get("hprPct")/100.);
|
||||
defenseStats.push(totalHpr);
|
||||
//EHPR
|
||||
let ehpr = [totalHpr, totalHpr];
|
||||
ehpr[0] /= (1-def_pct)*(1-agi_pct)*(2-defMult);
|
||||
ehpr[1] /= (1-def_pct)*(2-defMult);
|
||||
ehpr[0] /= (1-def_pct)*(1-agi_pct)*defMult;
|
||||
ehpr[1] /= (1-def_pct)*defMult;
|
||||
defenseStats.push(ehpr);
|
||||
//skp stats
|
||||
defenseStats.push([ def_pct*100, agi_pct*100]);
|
||||
|
@ -345,7 +474,6 @@ function getDefenseStats(stats) {
|
|||
*
|
||||
* Signature: SpellDamageCalcNode(weapon-input: Item,
|
||||
* stats: StatMap,
|
||||
* weapon-powder: List[powder],
|
||||
* spell-info: [Spell, SpellParts]) => List[SpellDamage]
|
||||
*/
|
||||
class SpellDamageCalcNode extends ComputeNode {
|
||||
|
@ -355,11 +483,10 @@ class SpellDamageCalcNode extends ComputeNode {
|
|||
|
||||
compute_func(input_map) {
|
||||
const weapon = new Map(input_map.get('weapon-input').statMap);
|
||||
const weapon_powder = input_map.get('weapon-powder');
|
||||
const damage_mult = 1; // TODO: hook up
|
||||
const spell_info = input_map.get('spell-info');
|
||||
const spell_parts = spell_info[1];
|
||||
const stats = input_map.get('stats');
|
||||
const damage_mult = stats.get('damageMultiplier');
|
||||
const skillpoints = [
|
||||
stats.get('str'),
|
||||
stats.get('dex'),
|
||||
|
@ -367,8 +494,6 @@ class SpellDamageCalcNode extends ComputeNode {
|
|||
stats.get('def'),
|
||||
stats.get('agi')
|
||||
];
|
||||
|
||||
weapon.set("powders", weapon_powder);
|
||||
let spell_results = []
|
||||
|
||||
for (const part of spell_parts) {
|
||||
|
@ -441,7 +566,7 @@ function getMeleeStats(stats, weapon) {
|
|||
adjAtkSpd = 0;
|
||||
}
|
||||
|
||||
let damage_mult = 1;
|
||||
let damage_mult = stats.get("damageMultiplier");
|
||||
if (weapon_stats.get("type") === "relik") {
|
||||
damage_mult = 0.99; // CURSE YOU WYNNCRAFT
|
||||
//One day we will create WynnWynn and no longer have shaman 99% melee injustice.
|
||||
|
@ -485,7 +610,6 @@ class BuildDisplayNode extends ComputeNode {
|
|||
displaySetBonuses("set-info", build);
|
||||
let meleeStats = getMeleeStats(stats, build.weapon);
|
||||
// TODO: move weapon out?
|
||||
console.log(meleeStats);
|
||||
displayMeleeDamage(document.getElementById("build-melee-stats"), document.getElementById("build-melee-statsAvg"), meleeStats);
|
||||
|
||||
displayDefenseStats(document.getElementById("defensive-stats"), stats);
|
||||
|
@ -576,13 +700,11 @@ class DisplayBuildWarningsNode extends ComputeNode {
|
|||
if (build.level < item_lvl) {
|
||||
if (!lvlWarning) {
|
||||
lvlWarning = document.createElement("p");
|
||||
lvlWarning.classList.add("itemp");
|
||||
lvlWarning.classList.add("warning");
|
||||
lvlWarning.classList.add("itemp"); lvlWarning.classList.add("warning");
|
||||
lvlWarning.textContent = "WARNING: A level " + build.level + " player cannot use some piece(s) of this build."
|
||||
}
|
||||
let baditem = document.createElement("p");
|
||||
baditem.classList.add("nocolor");
|
||||
baditem.classList.add("itemp");
|
||||
baditem.classList.add("nocolor"); baditem.classList.add("itemp");
|
||||
baditem.textContent = item.get("displayName") + " requires level " + item_lvl + " to use.";
|
||||
lvlWarning.appendChild(baditem);
|
||||
}
|
||||
|
@ -594,8 +716,7 @@ class DisplayBuildWarningsNode extends ComputeNode {
|
|||
const bonus = sets.get(setName).bonuses[count-1];
|
||||
if (bonus["illegal"]) {
|
||||
let setWarning = document.createElement("p");
|
||||
setWarning.classList.add("itemp");
|
||||
setWarning.classList.add("warning");
|
||||
setWarning.classList.add("itemp"); setWarning.classList.add("warning");
|
||||
setWarning.textContent = "WARNING: illegal item combination: " + setName
|
||||
summarybox.append(setWarning);
|
||||
}
|
||||
|
@ -612,15 +733,26 @@ class AggregateStatsNode extends ComputeNode {
|
|||
constructor() { super("builder-aggregate-stats"); }
|
||||
|
||||
compute_func(input_map) {
|
||||
const build = input_map.get('build');
|
||||
const weapon = input_map.get('weapon');
|
||||
const build = input_map.get('build'); input_map.delete('build');
|
||||
const powder_boost = input_map.get('powder-boost'); input_map.delete('powder-boost');
|
||||
const potion_boost = input_map.get('potion-boost'); input_map.delete('potion-boost');
|
||||
const weapon = input_map.get('weapon'); input_map.delete('weapon');
|
||||
|
||||
const output_stats = new Map(build.statMap);
|
||||
output_stats.set("damageMultiplier", 1 + potion_boost[0]);
|
||||
output_stats.set("defBonus", potion_boost[1]);
|
||||
for (const [k, v] of input_map.entries()) {
|
||||
if (k === 'build') {
|
||||
continue;
|
||||
}
|
||||
output_stats.set(k, v);
|
||||
}
|
||||
for (const [k, v] of powder_boost.entries()) {
|
||||
if (output_stats.has(k)) {
|
||||
output_stats.set(k, v + output_stats.get(k));
|
||||
}
|
||||
else {
|
||||
output_stats.set(k, v);
|
||||
}
|
||||
}
|
||||
|
||||
output_stats.set('classDef', classDefenseMultipliers.get(weapon.statMap.get("type")));
|
||||
return output_stats;
|
||||
}
|
||||
|
@ -656,6 +788,7 @@ class SkillPointSetterNode extends ComputeNode {
|
|||
}
|
||||
|
||||
compute_func(input_map) {
|
||||
console.log("a");
|
||||
if (input_map.size !== 1) { throw "SkillPointSetterNode accepts exactly one input (build)"; }
|
||||
const [build] = input_map.values(); // Extract values, pattern match it into size one list and bind to first element
|
||||
for (const [idx, elem] of skp_order.entries()) {
|
||||
|
@ -750,6 +883,12 @@ function builder_graph_init() {
|
|||
build_encode_node.link_to(powder_node, input);
|
||||
}
|
||||
|
||||
item_nodes[0].link_to(powder_nodes[0], 'powdering');
|
||||
item_nodes[1].link_to(powder_nodes[1], 'powdering');
|
||||
item_nodes[2].link_to(powder_nodes[2], 'powdering');
|
||||
item_nodes[3].link_to(powder_nodes[3], 'powdering');
|
||||
item_nodes[8].link_to(powder_nodes[4], 'powdering');
|
||||
|
||||
// Edit IDs setter declared up here to set ids so they will be populated by default.
|
||||
let edit_id_output = new EditableIDSetterNode();
|
||||
edit_id_output.link_to(build_node);
|
||||
|
@ -788,6 +927,19 @@ function builder_graph_init() {
|
|||
}
|
||||
level_input.update();
|
||||
|
||||
// Powder specials.
|
||||
powder_special_input = new PowderSpecialInputNode();
|
||||
let powder_special_calc = new PowderSpecialCalcNode().link_to(powder_special_input, 'powder-specials');
|
||||
new PowderSpecialDisplayNode().link_to(powder_special_input, 'powder-specials')
|
||||
.link_to(stat_agg_node, 'stats').link_to(item_nodes[8], 'weapon');
|
||||
stat_agg_node.link_to(powder_special_calc, 'powder-boost');
|
||||
powder_special_input.update();
|
||||
|
||||
// Potion boost.
|
||||
boosts_node = new BoostsInputNode();
|
||||
stat_agg_node.link_to(boosts_node, 'potion-boost');
|
||||
boosts_node.update();
|
||||
|
||||
// Also do something similar for skill points
|
||||
|
||||
for (let i = 0; i < 4; ++i) {
|
||||
|
@ -798,7 +950,7 @@ function builder_graph_init() {
|
|||
|
||||
let calc_node = new SpellDamageCalcNode(i);
|
||||
calc_node.link_to(item_nodes[8], 'weapon-input').link_to(stat_agg_node, 'stats')
|
||||
.link_to(powder_nodes[4], 'weapon-powder').link_to(spell_node, 'spell-info');
|
||||
.link_to(spell_node, 'spell-info');
|
||||
spelldmg_nodes.push(calc_node);
|
||||
|
||||
let display_node = new SpellDisplayNode(i);
|
||||
|
|
|
@ -72,9 +72,6 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
|
|||
damages[element+1][1] += powder.max;
|
||||
}
|
||||
|
||||
|
||||
//console.log(tooltipinfo);
|
||||
|
||||
damages[0] = neutralRemainingRaw;
|
||||
|
||||
let damageMult = damageMultiplier;
|
||||
|
|
102
js/display.js
102
js/display.js
|
@ -1,18 +1,3 @@
|
|||
/**
|
||||
* Apply armor powders.
|
||||
* Encoding shortcut assumes that all powders give +def to one element
|
||||
* and -def to the element "behind" it in cycle ETWFA, which is true
|
||||
* as of now and unlikely to change in the near future.
|
||||
*/
|
||||
function applyArmorPowders(expandedItem, powders) {
|
||||
for(const id of powders){
|
||||
let powder = powderStats[id];
|
||||
let name = powderNames.get(id).charAt(0);
|
||||
let prevName = skp_elements[(skp_elements.indexOf(name) + 4 )% 5];
|
||||
expandedItem.set(name+"Def", (expandedItem.get(name+"Def") || 0) + powder["defPlus"]);
|
||||
expandedItem.set(prevName+"Def", (expandedItem.get(prevName+"Def") || 0) - powder["defMinus"]);
|
||||
}
|
||||
}
|
||||
|
||||
function apply_elemental_format(p_elem, id, suffix) {
|
||||
suffix = (typeof suffix !== 'undefined') ? suffix : "";
|
||||
|
@ -192,6 +177,11 @@ function displayExpandedItem(item, parent_id){
|
|||
if (item.get("category") === "weapon") {
|
||||
let stats = new Map();
|
||||
stats.set("atkSpd", item.get("atkSpd"));
|
||||
stats.set("eDamPct", 0);
|
||||
stats.set("tDamPct", 0);
|
||||
stats.set("wDamPct", 0);
|
||||
stats.set("fDamPct", 0);
|
||||
stats.set("aDamPct", 0);
|
||||
stats.set("damageBonus", [0, 0, 0, 0, 0]);
|
||||
|
||||
//SUPER JANK @HPP PLS FIX
|
||||
|
@ -991,9 +981,15 @@ function displayNextCosts(_stats, spell, spellIdx) {
|
|||
}
|
||||
|
||||
function displayRolledID(item, id, elemental_format) {
|
||||
let row = document.createElement('tr');
|
||||
let min_elem = document.createElement('td');
|
||||
min_elem.classList.add('left');
|
||||
let row = document.createElement('div');
|
||||
row.classList.add('col');
|
||||
|
||||
let item_div = document.createElement('div');
|
||||
item_div.classList.add('row');
|
||||
|
||||
let min_elem = document.createElement('div');
|
||||
min_elem.classList.add('col', 'text-start');
|
||||
min_elem.style.cssText += "flex-grow: 0";
|
||||
let id_min = item.get("minRolls").get(id)
|
||||
let style = id_min < 0 ? "negative" : "positive";
|
||||
if(reversedIDs.includes(id)){
|
||||
|
@ -1001,10 +997,11 @@ function displayRolledID(item, id, elemental_format) {
|
|||
}
|
||||
min_elem.classList.add(style);
|
||||
min_elem.textContent = id_min + idSuffixes[id];
|
||||
row.appendChild(min_elem);
|
||||
item_div.appendChild(min_elem);
|
||||
|
||||
let desc_elem = document.createElement('td');
|
||||
desc_elem.classList.add('center');
|
||||
let desc_elem = document.createElement('div');
|
||||
desc_elem.classList.add('col', 'text-center');//, 'text-nowrap');
|
||||
desc_elem.style.cssText += "flex-grow: 1";
|
||||
//TODO elemental format jank
|
||||
if (elemental_format) {
|
||||
apply_elemental_format(desc_elem, id);
|
||||
|
@ -1012,18 +1009,20 @@ function displayRolledID(item, id, elemental_format) {
|
|||
else {
|
||||
desc_elem.textContent = idPrefixes[id];
|
||||
}
|
||||
row.appendChild(desc_elem);
|
||||
item_div.appendChild(desc_elem);
|
||||
|
||||
let max_elem = document.createElement('td');
|
||||
let max_elem = document.createElement('div');
|
||||
let id_max = item.get("maxRolls").get(id)
|
||||
max_elem.classList.add('right');
|
||||
max_elem.classList.add('col', 'text-end');
|
||||
max_elem.style.cssText += "flex-grow: 0";
|
||||
style = id_max < 0 ? "negative" : "positive";
|
||||
if(reversedIDs.includes(id)){
|
||||
if (reversedIDs.includes(id)) {
|
||||
style === "positive" ? style = "negative" : style = "positive";
|
||||
}
|
||||
max_elem.classList.add(style);
|
||||
max_elem.textContent = id_max + idSuffixes[id];
|
||||
row.appendChild(max_elem);
|
||||
item_div.appendChild(max_elem);
|
||||
row.appendChild(item_div);
|
||||
return row;
|
||||
}
|
||||
|
||||
|
@ -1458,31 +1457,35 @@ function displayDefenseStats(parent_elem, statMap, insertSummary){
|
|||
}
|
||||
}
|
||||
|
||||
function displayPowderSpecials(parent_elem, powderSpecials, build) {
|
||||
parent_elem.textContent = "Powder Specials";
|
||||
function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overall=false) {
|
||||
const skillpoints = [
|
||||
stats.get('str'),
|
||||
stats.get('dex'),
|
||||
stats.get('int'),
|
||||
stats.get('def'),
|
||||
stats.get('agi')
|
||||
];
|
||||
parent_elem.textContent = ""
|
||||
let title = document.createElement("b");
|
||||
title.textContent = "Powder Specials";
|
||||
parent_elem.appendChild(title);
|
||||
let specials = powderSpecials.slice();
|
||||
let stats = build.statMap;
|
||||
let expandedStats = new Map();
|
||||
//each entry of powderSpecials is [ps, power]
|
||||
for (special of specials) {
|
||||
//iterate through the special and display its effects.
|
||||
let powder_special = document.createElement("p");
|
||||
powder_special.classList.add("left");
|
||||
let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
|
||||
let specialTitle = document.createElement("p");
|
||||
let specialEffects = document.createElement("p");
|
||||
specialTitle.classList.add("left");
|
||||
specialTitle.classList.add("itemp");
|
||||
specialTitle.classList.add(damageClasses[powderSpecialStats.indexOf(special[0]) + 1]);
|
||||
specialEffects.classList.add("left");
|
||||
specialEffects.classList.add("itemp");
|
||||
specialEffects.classList.add("nocolor");
|
||||
let effects = special[0]["weaponSpecialEffects"];
|
||||
let power = special[1];
|
||||
specialTitle.textContent = special[0]["weaponSpecialName"] + " " + Math.floor((power-1)*0.5 + 4) + (power % 2 == 0 ? ".5" : "");
|
||||
|
||||
if (!overall || powderSpecialStats.indexOf(special[0]) == 2 || powderSpecialStats.indexOf(special[0]) == 3 || powderSpecialStats.indexOf(special[0]) == 4) {
|
||||
for (const [key,value] of effects) {
|
||||
let effect = document.createElement("p");
|
||||
effect.classList.add("itemp");
|
||||
effect.textContent += key + ": " + value[power-1] + specialSuffixes.get(key);
|
||||
if(key === "Damage"){
|
||||
effect.textContent += elementIcons[powderSpecialStats.indexOf(special[0])];
|
||||
|
@ -1492,21 +1495,22 @@ function displayPowderSpecials(parent_elem, powderSpecials, build) {
|
|||
}
|
||||
specialEffects.appendChild(effect);
|
||||
}
|
||||
|
||||
}
|
||||
powder_special.appendChild(specialTitle);
|
||||
powder_special.appendChild(specialEffects);
|
||||
|
||||
//if this special is an instant-damage special (Quake, Chain Lightning, Courage Burst), display the damage.
|
||||
let specialDamage = document.createElement("p");
|
||||
// specialDamage.classList.add("item-margin");
|
||||
let spells = spell_table["powder"];
|
||||
if (powderSpecialStats.indexOf(special[0]) == 0 || powderSpecialStats.indexOf(special[0]) == 1 || powderSpecialStats.indexOf(special[0]) == 3) { //Quake, Chain Lightning, or Courage
|
||||
let spell = (powderSpecialStats.indexOf(special[0]) == 3 ? spells[2] : spells[powderSpecialStats.indexOf(special[0])]);
|
||||
let part = spell["parts"][0];
|
||||
let _results = calculateSpellDamage(stats, part.conversion,
|
||||
stats.get("mdRaw"), stats.get("mdPct") + build.externalStats.get("mdPct"),
|
||||
0, build.weapon, build.total_skillpoints, build.damageMultiplier * ((part.multiplier[power-1] / 100)), build.externalStats);//part.multiplier[power] / 100
|
||||
stats.get("mdRaw"), stats.get("mdPct"),
|
||||
0, weapon, skillpoints, stats.get('damageMultiplier') * ((part.multiplier[power-1] / 100)));//part.multiplier[power] / 100
|
||||
|
||||
let critChance = skillPointsToPercentage(build.total_skillpoints[1]);
|
||||
let critChance = skillPointsToPercentage(skillpoints[1]);
|
||||
let save_damages = [];
|
||||
|
||||
let totalDamNormal = _results[0];
|
||||
|
@ -1521,15 +1525,23 @@ function displayPowderSpecials(parent_elem, powderSpecials, build) {
|
|||
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2 || 0;
|
||||
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage || 0;
|
||||
|
||||
let averageLabel = document.createElement("p");
|
||||
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
|
||||
averageLabel.classList.add("damageSubtitle");
|
||||
specialDamage.append(averageLabel);
|
||||
let averageWrap = document.createElement("p");
|
||||
let averageLabel = document.createElement("span");
|
||||
averageLabel.textContent = "Average: ";
|
||||
|
||||
let averageLabelDmg = document.createElement("span");
|
||||
averageLabelDmg.classList.add("Damage");
|
||||
averageLabelDmg.textContent = averageDamage.toFixed(2);
|
||||
|
||||
averageWrap.appendChild(averageLabel);
|
||||
averageWrap.appendChild(averageLabelDmg);
|
||||
specialDamage.appendChild(averageWrap);
|
||||
|
||||
if (!overall) {
|
||||
let nonCritLabel = document.createElement("p");
|
||||
nonCritLabel.textContent = "Non-Crit Average: "+nonCritAverage.toFixed(2);
|
||||
nonCritLabel.classList.add("damageSubtitle");
|
||||
nonCritLabel.classList.add("item-margin");
|
||||
specialDamage.append(nonCritLabel);
|
||||
|
||||
for (let i = 0; i < 6; i++){
|
||||
|
@ -1553,6 +1565,7 @@ function displayPowderSpecials(parent_elem, powderSpecials, build) {
|
|||
let critLabel = document.createElement("p");
|
||||
critLabel.textContent = "Crit Average: "+critAverage.toFixed(2);
|
||||
critLabel.classList.add("damageSubtitle");
|
||||
critLabel.classList.add("item-margin");
|
||||
|
||||
specialDamage.append(critLabel);
|
||||
for (let i = 0; i < 6; i++){
|
||||
|
@ -1574,6 +1587,7 @@ function displayPowderSpecials(parent_elem, powderSpecials, build) {
|
|||
specialDamage.append(critChanceLabel);
|
||||
|
||||
save_damages.push(averageDamage);
|
||||
}
|
||||
|
||||
powder_special.append(specialDamage);
|
||||
}
|
||||
|
|
|
@ -25,7 +25,6 @@ async function load_tome_local() {
|
|||
console.log("Successfully read local tome db.");
|
||||
}
|
||||
get_tx.oncomplete = function(event) {
|
||||
console.log('b');
|
||||
console.log(request.readyState);
|
||||
tomes = request.result;
|
||||
init_tome_maps();
|
||||
|
|
Loading…
Reference in a new issue