Add back poison stats (kicked to the bottom)
also powder special and poison stats now vanish if u don't have them
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6 changed files with 37 additions and 28 deletions
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@ -1150,9 +1150,11 @@
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
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<div class = "col spell-display spell-expand dark-5 rounded dark-shadow pt-2 border border-dark" id="spell0-infoAvg">Input a weapon to see abilities!</div>
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</div>
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</div>
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</div>
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</div>
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<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font" id="build-poison-stats" style="display: none">
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</div>
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<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
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<div class="row row-cols-1 gy-3 mb-4 text-center scaled-font">
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<div class = "col pe-0">
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<div class = "col pe-0">
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<div class = "spell-display dark-5 rounded dark-shadow py-2 border border-dark" id = "powder-special-stats"></div>
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<div class="col pe-0 spell-display dark-5 rounded dark-shadow py-2 border border-dark" id="powder-special-stats"></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -132,10 +132,6 @@ input.equipment-input {
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font-weight: bold;
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font-weight: bold;
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}
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}
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.spell-expand {
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cursor: pointer;
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}
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:root {
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:root {
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--scaled-fontsize: 2.5rem;
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--scaled-fontsize: 2.5rem;
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}
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}
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@ -881,10 +881,10 @@ class AbilityTreeEnsureNodesNode extends ComputeNode {
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let display_elem = document.createElement('div');
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let display_elem = document.createElement('div');
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display_elem.classList.add("col", "pe-0");
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display_elem.classList.add("col", "pe-0");
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// TODO: just pass these elements into the display node instead of juggling the raw IDs...
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// TODO: just pass these elements into the display node instead of juggling the raw IDs...
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let spell_summary = document.createElement('div'); spell_summary.setAttribute('id', "spell"+spell.base_spell+"-infoAvg");
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let spell_summary = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark"],
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spell_summary.classList.add("col", "spell-display", "spell-expand", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark");
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{ id: "spell"+spell.base_spell+"-infoAvg" });
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let spell_detail = document.createElement('div'); spell_detail.setAttribute('id', "spell"+spell.base_spell+"-info");
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let spell_detail = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2"],
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spell_detail.classList.add("col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2");
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{ id: "spell"+spell.base_spell+"-info" });
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spell_detail.style.display = "none";
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spell_detail.style.display = "none";
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display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
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display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
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@ -677,7 +677,7 @@ class BuildDisplayNode extends ComputeNode {
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// TODO: move weapon out?
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// TODO: move weapon out?
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displayDefenseStats(document.getElementById("defensive-stats"), stats);
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displayDefenseStats(document.getElementById("defensive-stats"), stats);
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//displayPoisonDamage(document.getElementById("build-poison-stats"), build);
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displayPoisonDamage(document.getElementById("build-poison-stats"), build);
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displayEquipOrder(document.getElementById("build-order"), build.equip_order);
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displayEquipOrder(document.getElementById("build-order"), build.equip_order);
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}
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}
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}
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}
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@ -989,23 +989,30 @@ function displayFixedID(active, id, value, elemental_format, style) {
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function displayPoisonDamage(overallparent_elem, build) {
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function displayPoisonDamage(overallparent_elem, build) {
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overallparent_elem.textContent = "";
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overallparent_elem.textContent = "";
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if (build.statMap.get('poison') <= 0) {
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overallparent_elem.style = "display: none";
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return;
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}
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overallparent_elem.style = "";
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let container = make_elem('div', ['col', 'pe-0']);
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let spell_summary = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2", "border", "border-dark"]);
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//Title
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//Title
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let title_elemavg = document.createElement("b");
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let title_elemavg = make_elem("b");
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title_elemavg.textContent = "Poison Stats";
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title_elemavg.append(make_elem('span', [], { textContent: "Poison Stats" }));
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overallparent_elem.append(title_elemavg);
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spell_summary.append(title_elemavg);
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let overallpoisonDamage = document.createElement("p");
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let overallpoisonDamageFirst = document.createElement("span");
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let overallpoisonDamageSecond = document.createElement("span");
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let poison_tick = Math.ceil(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0])) * (build.statMap.get("poisonPct"))/100 /3);
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let poison_tick = Math.ceil(build.statMap.get("poison") * (1+skillPointsToPercentage(build.total_skillpoints[0])) * (build.statMap.get("poisonPct"))/100 /3);
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overallpoisonDamageFirst.textContent = "Poison Tick: ";
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overallpoisonDamageSecond.textContent = Math.max(poison_tick,0);
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overallpoisonDamageSecond.classList.add("Damage");
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overallpoisonDamage.appendChild(overallpoisonDamageFirst);
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let overallpoisonDamage = make_elem("p");
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overallpoisonDamage.appendChild(overallpoisonDamageSecond);
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overallpoisonDamage.append(
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overallparent_elem.append(overallpoisonDamage);
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make_elem("span", [], { textContent: "Poison Tick: " }),
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make_elem("span", ["Damage"], { textContent: Math.max(poison_tick,0) })
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);
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spell_summary.append(overallpoisonDamage);
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container.append(spell_summary);
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overallparent_elem.append(container);
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}
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}
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function displayEquipOrder(parent_elem, buildOrder){
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function displayEquipOrder(parent_elem, buildOrder){
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@ -1228,6 +1235,13 @@ function displayDefenseStats(parent_elem, statMap, insertSummary){
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}
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}
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function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overall=false) {
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function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overall=false) {
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parent_elem.textContent = "";
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if (powderSpecials.length === 0) {
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parent_elem.style = "display: none";
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return;
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}
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parent_elem.style = "";
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const skillpoints = [
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const skillpoints = [
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stats.get('str'),
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stats.get('str'),
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stats.get('dex'),
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stats.get('dex'),
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@ -1235,16 +1249,13 @@ function displayPowderSpecials(parent_elem, powderSpecials, stats, weapon, overa
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stats.get('def'),
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stats.get('def'),
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stats.get('agi')
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stats.get('agi')
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];
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];
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parent_elem.textContent = ""
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parent_elem.append(make_elem("b", [], { textContent: "Powder Specials" }));
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let title = document.createElement("b");
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title.textContent = "Powder Specials";
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parent_elem.appendChild(title);
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let specials = powderSpecials.slice();
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let specials = powderSpecials.slice();
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let expandedStats = new Map();
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let expandedStats = new Map();
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//each entry of powderSpecials is [ps, power]
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//each entry of powderSpecials is [ps, power]
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for (special of specials) {
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for (special of specials) {
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//iterate through the special and display its effects.
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//iterate through the special and display its effects.
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let powder_special = document.createElement("p");
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let powder_special = make_elem("p", ["pt-3"]);
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let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
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let specialSuffixes = new Map([ ["Duration", " sec"], ["Radius", " blocks"], ["Chains", ""], ["Damage", "%"], ["Damage Boost", "%"], ["Knockback", " blocks"] ]);
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let specialTitle = document.createElement("p");
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let specialTitle = document.createElement("p");
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let specialEffects = document.createElement("p");
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let specialEffects = document.createElement("p");
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