Working spell damage calculation pipeline

broke like everything else
This commit is contained in:
hppeng 2022-06-19 11:02:28 -07:00
parent 8db34d68a7
commit e5b653619f
5 changed files with 219 additions and 252 deletions

View file

@ -1390,7 +1390,6 @@
<script type="text/javascript" src="../js/sq2display_constants.js"></script>
<script type="text/javascript" src="../js/display.js"></script>
<script type="text/javascript" src="../js/sq2display.js"></script>
<script type="text/javascript" src="../js/query.js"></script>
<script type="text/javascript" src="../js/query_2.js"></script>

View file

@ -196,3 +196,68 @@ class Item {
this.statMap = expandItem(item_obj);
}
}
/* Takes in an ingredient object and returns an equivalent Map().
*/
function expandIngredient(ing) {
let expandedIng = new Map();
let mapIds = ['consumableIDs', 'itemIDs', 'posMods'];
for (const id of mapIds) {
let idMap = new Map();
for (const key of Object.keys(ing[id])) {
idMap.set(key, ing[id][key]);
}
expandedIng.set(id, idMap);
}
let normIds = ['lvl','name', 'displayName','tier','skills','id'];
for (const id of normIds) {
expandedIng.set(id, ing[id]);
}
if (ing['isPowder']) {
expandedIng.set("isPowder",ing['isPowder']);
expandedIng.set("pid",ing['pid']);
}
//now the actually hard one
let idMap = new Map();
idMap.set("minRolls", new Map());
idMap.set("maxRolls", new Map());
for (const field of ingFields) {
let val = (ing['ids'][field] || 0);
idMap.get("minRolls").set(field, val['minimum']);
idMap.get("maxRolls").set(field, val['maximum']);
}
expandedIng.set("ids",idMap);
return expandedIng;
}
/* Takes in a recipe object and returns an equivalent Map().
*/
function expandRecipe(recipe) {
let expandedRecipe = new Map();
let normIDs = ["name", "skill", "type","id"];
for (const id of normIDs) {
expandedRecipe.set(id,recipe[id]);
}
let rangeIDs = ["durability","lvl", "healthOrDamage", "duration", "basicDuration"];
for (const id of rangeIDs) {
if(recipe[id]){
expandedRecipe.set(id, [recipe[id]['minimum'], recipe[id]['maximum']]);
} else {
expandedRecipe.set(id, [0,0]);
}
}
expandedRecipe.set("materials", [ new Map([ ["item", recipe['materials'][0]['item']], ["amount", recipe['materials'][0]['amount']] ]) , new Map([ ["item", recipe['materials'][1]['item']], ["amount",recipe['materials'][1]['amount'] ] ]) ]);
return expandedRecipe;
}
/*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0.
* @param id
*/
function idRound(id){
rounded = Math.round(id);
if(rounded == 0){
return 1; //this is a hack, will need changing along w/ rest of ID system if anything changes
}else{
return rounded;
}
}

View file

@ -81,6 +81,36 @@ class PowderInputNode extends InputNode {
}
}
class SpellSelectNode extends ComputeNode {
constructor(spell_num) {
super("builder-spell"+spell_num+"-select");
this.spell_idx = spell_num;
}
compute_func(input_map) {
const build = input_map.get('build');
const i = this.spell_idx;
let spell = spell_table[build.weapon.statMap.get("type")][i];
let stats = build.statMap;
let spell_parts;
if (spell.parts) {
spell_parts = spell.parts;
}
else {
spell_parts = spell.variants.DEFAULT;
for (const majorID of stats.get("activeMajorIDs")) {
if (majorID in spell.variants) {
spell_parts = spell.variants[majorID];
break;
}
}
}
return [spell, spell_parts];
}
}
class SpellDamageCalcNode extends ComputeNode {
constructor(spell_num) {
super("builder-spell"+spell_num+"-calc");
@ -88,22 +118,59 @@ class SpellDamageCalcNode extends ComputeNode {
}
compute_func(input_map) {
// inputs:
let weapon = new Map(input_map.get('weapon-input').statMap);
let build = input_map.get('build');
let weapon_powder = input_map.get('weapon-powder');
const weapon = new Map(input_map.get('weapon-input').statMap);
const build = input_map.get('build');
const weapon_powder = input_map.get('weapon-powder');
const damage_mult = 1; // TODO: hook up
const spell_info = input_map.get('spell-info');
const spell_parts = spell_info[1];
weapon.set("powders", weapon_powder);
let spell_results = []
let stats = build.statMap;
for (const part of spell_parts) {
if (part.type === "damage") {
let results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw") + stats.get("rainbowRaw"), stats.get("sdPct"),
part.multiplier / 100, weapon, build.total_skillpoints, damage_mult);
spell_results.push(results);
} else if (part.type === "heal") {
// TODO: wynn2 formula
let heal_amount = (part.strength * build.getDefenseStats()[0] * Math.max(0.5,Math.min(1.75, 1 + 0.5 * stats.get("wDamPct")/100))).toFixed(2);
spell_results.push(heal_amount);
} else if (part.type === "total") {
// TODO: remove "total" type
spell_results.push(null);
}
}
return spell_results;
}
}
class SpellDisplayNode extends ComputeNode {
constructor(spell_num) {
super("builder-spell"+spell_num+"-display");
this.spell_idx = spell_num;
}
compute_func(input_map) {
const build = input_map.get('build');
const spell_info = input_map.get('spell-info');
const damages = input_map.get('spell-damage');
const spell = spell_info[0];
const spell_parts = spell_info[1];
const i = this.spell_idx;
let spell = spell_table[weapon.get("type")][i];
let parent_elem = document.getElementById("spell"+i+"-info");
let overallparent_elem = document.getElementById("spell"+i+"-infoAvg");
displaysq2SpellDamage(parent_elem, overallparent_elem, build, spell, i+1, weapon);
displaySpellDamage(parent_elem, overallparent_elem, build, spell, i+1, spell_parts, damages);
}
}
let item_nodes = [];
let powder_nodes = [];
let spell_nodes = [];
let spelldmg_nodes = [];
document.addEventListener('DOMContentLoaded', function() {
// Bind item input fields to input nodes, and some display stuff (for auto colorizing stuff).
@ -138,11 +205,20 @@ document.addEventListener('DOMContentLoaded', function() {
}
for (let i = 0; i < 4; ++i) {
let spell_node = new SpellDamageCalcNode(i);
spell_node.link_to(item_nodes[8], 'weapon-input');
let spell_node = new SpellSelectNode(i);
spell_node.link_to(build_node, 'build');
spell_node.link_to(powder_nodes[4], 'weapon-powder');
spell_nodes.push(spell_node);
let calc_node = new SpellDamageCalcNode(i);
calc_node.link_to(item_nodes[8], 'weapon-input');
calc_node.link_to(build_node, 'build');
calc_node.link_to(powder_nodes[4], 'weapon-powder');
calc_node.link_to(spell_node, 'spell-info');
spelldmg_nodes.push(calc_node);
let display_node = new SpellDisplayNode(i);
display_node.link_to(build_node, 'build');
display_node.link_to(spell_node, 'spell-info');
display_node.link_to(calc_node, 'spell-damage');
}
console.log("Set up graph");

View file

@ -3,9 +3,7 @@ const damageMultipliers = new Map([ ["allytotem", .15], ["yourtotem", .35], ["va
// If spell mult is 0, its melee damage and we don't multiply by attack speed.
function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier, spellMultiplier, weapon, total_skillpoints, damageMultiplier) {
let buildStats = new Map(stats);
let tooltipinfo = new Map();
//6x for damages, normal min normal max crit min crit max
let damageformulas = [["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "],["Min: = ","Max: = ","Min: = ","Max: = "]];
let powders = weapon.get("powders").slice();
@ -75,28 +73,22 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
}
//console.log(tooltipinfo);
damages[0] = neutralRemainingRaw;
tooltipinfo.set("damageBases", damages);
let damageMult = damageMultiplier;
let melee = false;
// If we are doing melee calculations:
tooltipinfo.set("dmgMult", damageMult);
if (spellMultiplier == 0) {
spellMultiplier = 1;
melee = true;
}
else {
tooltipinfo.set("dmgMult", `(${tooltipinfo.get("dmgMult")} * ${spellMultiplier} * ${baseDamageMultiplier[attackSpeeds.indexOf(buildStats.get("atkSpd"))]})`)
damageMult *= spellMultiplier * baseDamageMultiplier[attackSpeeds.indexOf(buildStats.get("atkSpd"))];
}
//console.log(damages);
//console.log(damageMult);
tooltipinfo.set("rawModifier", `(${rawModifier} * ${spellMultiplier} * ${damageMultiplier})`);
rawModifier *= spellMultiplier * damageMultiplier;
let totalDamNorm = [0, 0];
let totalDamCrit = [0, 0];
@ -109,33 +101,21 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
let baseDamCrit = rawModifier * (1 + strBoost);
totalDamNorm = [baseDam, baseDam];
totalDamCrit = [baseDamCrit, baseDamCrit];
for (let arr of damageformulas) {
arr = arr.map(x => x + " + " +tooltipinfo.get("rawModifier"));
}
}
let staticBoost = (pctModifier / 100.);
tooltipinfo.set("staticBoost", `${(pctModifier/ 100.).toFixed(2)}`);
tooltipinfo.set("skillBoost",["","","","","",""]);
let skillBoost = [0];
for (let i in total_skillpoints) {
skillBoost.push(skillPointsToPercentage(total_skillpoints[i]) + buildStats.get("damageBonus")[i] / 100.);
tooltipinfo.get("skillBoost")[parseInt(i,10)+1] = `(${skillPointsToPercentage(total_skillpoints[i]).toFixed(2)} + ${(buildStats.get("damageBonus")[i]/100.).toFixed(2)})`
}
tooltipinfo.get("skillBoost")[0] = undefined;
for (let i in damages) {
let damageBoost = 1 + skillBoost[i] + staticBoost;
tooltipinfo.set("damageBoost", `(1 + ${(tooltipinfo.get("skillBoost")[i] ? tooltipinfo.get("skillBoost")[i] + " + " : "")} ${tooltipinfo.get("staticBoost")})`)
damages_results.push([
Math.max(damages[i][0] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal min
Math.max(damages[i][1] * strBoost * Math.max(damageBoost,0) * damageMult, 0), // Normal max
Math.max(damages[i][0] * (strBoost + 1) * Math.max(damageBoost,0) * damageMult, 0), // Crit min
Math.max(damages[i][1] * (strBoost + 1) * Math.max(damageBoost,0) * damageMult, 0), // Crit max
]);
damageformulas[i][0] += `(max((${tooltipinfo.get("damageBases")[i][0]} * ${strBoost} * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
damageformulas[i][1] += `(max((${tooltipinfo.get("damageBases")[i][1]} * ${strBoost} * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
damageformulas[i][2] += `(max((${tooltipinfo.get("damageBases")[i][0]} * ${strBoost} * 2 * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
damageformulas[i][3] += `(max((${tooltipinfo.get("damageBases")[i][1]} * ${strBoost} * 2 * max(${tooltipinfo.get("damageBoost")}, 0) * ${tooltipinfo.get("dmgMult")}), 0))`
totalDamNorm[0] += damages_results[i][0];
totalDamNorm[1] += damages_results[i][1];
totalDamCrit[0] += damages_results[i][2];
@ -151,20 +131,13 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
damages_results[0][1] += strBoost*rawModifier;
damages_results[0][2] += (strBoost + 1)*rawModifier;
damages_results[0][3] += (strBoost + 1)*rawModifier;
for (let i = 0; i < 2; i++) {
damageformulas[0][i] += ` + (${strBoost} * ${tooltipinfo.get("rawModifier")})`
}
for (let i = 2; i < 4; i++) {
damageformulas[0][i] += ` + (2 * ${strBoost} * ${tooltipinfo.get("rawModifier")})`
}
if (totalDamNorm[0] < 0) totalDamNorm[0] = 0;
if (totalDamNorm[1] < 0) totalDamNorm[1] = 0;
if (totalDamCrit[0] < 0) totalDamCrit[0] = 0;
if (totalDamCrit[1] < 0) totalDamCrit[1] = 0;
tooltipinfo.set("damageformulas", damageformulas);
return [totalDamNorm, totalDamCrit, damages_results, tooltipinfo];
return [totalDamNorm, totalDamCrit, damages_results];
}

View file

@ -27,72 +27,6 @@ function applyArmorPowdersOnce(expandedItem, powders) {
}
}
/* Takes in an ingredient object and returns an equivalent Map().
*/
function expandIngredient(ing) {
let expandedIng = new Map();
let mapIds = ['consumableIDs', 'itemIDs', 'posMods'];
for (const id of mapIds) {
let idMap = new Map();
for (const key of Object.keys(ing[id])) {
idMap.set(key, ing[id][key]);
}
expandedIng.set(id, idMap);
}
let normIds = ['lvl','name', 'displayName','tier','skills','id'];
for (const id of normIds) {
expandedIng.set(id, ing[id]);
}
if (ing['isPowder']) {
expandedIng.set("isPowder",ing['isPowder']);
expandedIng.set("pid",ing['pid']);
}
//now the actually hard one
let idMap = new Map();
idMap.set("minRolls", new Map());
idMap.set("maxRolls", new Map());
for (const field of ingFields) {
let val = (ing['ids'][field] || 0);
idMap.get("minRolls").set(field, val['minimum']);
idMap.get("maxRolls").set(field, val['maximum']);
}
expandedIng.set("ids",idMap);
return expandedIng;
}
/* Takes in a recipe object and returns an equivalent Map().
*/
function expandRecipe(recipe) {
let expandedRecipe = new Map();
let normIDs = ["name", "skill", "type","id"];
for (const id of normIDs) {
expandedRecipe.set(id,recipe[id]);
}
let rangeIDs = ["durability","lvl", "healthOrDamage", "duration", "basicDuration"];
for (const id of rangeIDs) {
if(recipe[id]){
expandedRecipe.set(id, [recipe[id]['minimum'], recipe[id]['maximum']]);
} else {
expandedRecipe.set(id, [0,0]);
}
}
expandedRecipe.set("materials", [ new Map([ ["item", recipe['materials'][0]['item']], ["amount", recipe['materials'][0]['amount']] ]) , new Map([ ["item", recipe['materials'][1]['item']], ["amount",recipe['materials'][1]['amount'] ] ]) ]);
return expandedRecipe;
}
/*An independent helper function that rounds a rolled ID to the nearest integer OR brings the roll away from 0.
* @param id
*/
function idRound(id){
rounded = Math.round(id);
if(rounded == 0){
return 1; //this is a hack, will need changing along w/ rest of ID system if anything changes
}else{
return rounded;
}
}
function apply_elemental_format(p_elem, id, suffix) {
suffix = (typeof suffix !== 'undefined') ? suffix : "";
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
@ -998,78 +932,54 @@ function displayExpandedIngredient(ingred, parent_id) {
}
}
function displayNextCosts(parent_id, build) {
let p_elem = document.getElementById(parent_id);
function displayNextCosts(spell, build, weapon) {
let int = build.total_skillpoints[2];
let spells = spell_table[build.weapon.get("type")];
let spells = spell_table[weapon.get("type")];
p_elem.textContent = "";
let title = document.createElement("p");
title.classList.add("title");
title.classList.add("Normal");
title.textContent = "Next Spell Costs";
let int_title = document.createElement("p");
int_title.classList.add("itemp");
int_title.textContent = int + " Intelligence points.";
p_elem.append(title);
p_elem.append(int_title);
for (const spell of spells) {
let spellp = document.createElement("p");
let spelltitle = document.createElement("p");
spelltitle.classList.add("itemp");
spelltitle.textContent = spell.title;
spellp.appendChild(spelltitle);
let row = document.createElement("p");
row.classList.add("itemp");
let init_cost = document.createElement("b");
init_cost.textContent = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost);
init_cost.classList.add("Mana");
let arrow = document.createElement("b");
arrow.textContent = "\u279C";
let next_cost = document.createElement("b");
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1);
next_cost.classList.add("Mana");
let int_needed = document.createElement("b");
if (init_cost.textContent === "1") {
int_needed.textContent = ": n/a (+0)";
}else { //do math
let target = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1;
let needed = int;
let noUpdate = false;
//forgive me... I couldn't inverse ceil, floor, and max.
while (build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) > target) {
if(needed > 150) {
noUpdate = true;
break;
}
needed++;
build.total_skillpoints[2] = needed;
let row = document.createElement("div");
row.classList.add("spellcost-tooltip");
let init_cost = document.createElement("b");
init_cost.textContent = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost);
init_cost.classList.add("Mana");
let arrow = document.createElement("b");
arrow.textContent = "\u279C";
let next_cost = document.createElement("b");
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1);
next_cost.classList.add("Mana");
let int_needed = document.createElement("b");
if (init_cost.textContent === "1") {
int_needed.textContent = ": n/a (+0)";
}else { //do math
let target = build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) - 1;
let needed = int;
let noUpdate = false;
//forgive me... I couldn't inverse ceil, floor, and max.
while (build.getSpellCost(spells.indexOf(spell) + 1, spell.cost) > target) {
if(needed > 150) {
noUpdate = true;
break;
}
let missing = needed - int;
//in rare circumstances, the next spell cost can jump.
if (noUpdate) {
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost)-1);
}else {
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost));
}
build.total_skillpoints[2] = int;//forgive me pt 2
int_needed.textContent = ": " + (needed > 150 ? ">150" : needed) + " int (+" + (needed > 150 ? "n/a" : missing) + ")";
needed++;
build.total_skillpoints[2] = needed;
}
let missing = needed - int;
//in rare circumstances, the next spell cost can jump.
if (noUpdate) {
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost)-1);
}else {
next_cost.textContent = (init_cost.textContent === "1" ? 1 : build.getSpellCost(spells.indexOf(spell) + 1, spell.cost));
}
row.appendChild(init_cost);
row.appendChild(arrow);
row.appendChild(next_cost);
row.appendChild(int_needed);
spellp.appendChild(row);
p_elem.append(spellp);
build.total_skillpoints[2] = int;//forgive me pt 2
int_needed.textContent = ": " + (needed > 150 ? ">150" : needed) + " int (+" + (needed > 150 ? "n/a" : missing) + ")";
}
// row.appendChild(init_cost);
row.appendChild(arrow);
row.appendChild(next_cost);
row.appendChild(int_needed);
return row;
}
function displayRolledID(item, id, elemental_format) {
@ -1733,31 +1643,26 @@ function displayPowderSpecials(parent_elem, powderSpecials, build) {
}
}
function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spellIdx) {
function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spellIdx, spell_parts, damages) {
// TODO: remove spellIdx (just used to flag melee and cost)
// TODO: move cost calc out
parent_elem.textContent = "";
let tooltip; let tooltiptext;
const stats = build.statMap;
let title_elem = document.createElement("p");
title_elem.classList.add("smalltitle");
title_elem.classList.add("Normal");
overallparent_elem.textContent = "";
let title_elemavg = document.createElement("p");
title_elemavg.classList.add('smalltitle');
title_elemavg.classList.add('Normal');
let title_elemavg = document.createElement("b");
if (spellIdx != 0) {
let first = document.createElement("b");
let first = document.createElement("span");
first.textContent = spell.title + " (";
title_elem.appendChild(first.cloneNode(true)); //cloneNode is needed here.
title_elemavg.appendChild(first);
let second = document.createElement("b");
let second = document.createElement("span");
second.textContent = build.getSpellCost(spellIdx, spell.cost);
second.classList.add("Mana");
second.classList.add("tooltip");
let int_redux = skillPointsToPercentage(build.total_skillpoints[2]).toFixed(2);
let spPct_redux = (build.statMap.get("spPct" + spellIdx)/100).toFixed(2);
@ -1765,17 +1670,14 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
spPct_redux >= 0 ? spPct_redux = "+ " + spPct_redux : spPct_redux = "- " + Math.abs(spPct_redux);
spRaw_redux >= 0 ? spRaw_redux = "+ " + spRaw_redux : spRaw_redux = "- " + Math.abs(spRaw_redux);
tooltiptext = `= max(1, floor((ceil(${spell.cost} * (1 - ${int_redux})) ${spRaw_redux}) * (1 ${spPct_redux})))`;
tooltip = createTooltip(tooltip, "p", tooltiptext, second, ["spellcostcalc"]);
second.appendChild(tooltip);
title_elem.appendChild(second.cloneNode(true));
title_elemavg.appendChild(second);
let third = document.createElement("b");
let third = document.createElement("span");
third.textContent = ") [Base: " + build.getBaseSpellCost(spellIdx, spell.cost) + " ]";
title_elem.appendChild(third);
let third_summary = document.createElement("b");
let third_summary = document.createElement("span");
third_summary.textContent = ")";
title_elemavg.appendChild(third_summary);
}
@ -1787,48 +1689,33 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
parent_elem.append(title_elem);
overallparent_elem.append(title_elemavg);
overallparent_elem.append(displayNextCosts(spell, build, build.weapon.statMap));
let critChance = skillPointsToPercentage(build.total_skillpoints[1]);
let save_damages = [];
let part_divavg = document.createElement("p");
part_divavg.classList.add("lessbottom");
overallparent_elem.append(part_divavg);
let spell_parts;
if (spell.parts) {
spell_parts = spell.parts;
}
else {
spell_parts = spell.variants.DEFAULT;
for (const majorID of stats.get("activeMajorIDs")) {
if (majorID in spell.variants) {
spell_parts = spell.variants[majorID];
break;
}
}
}
//console.log(spell_parts);
for (let i = 0; i < spell_parts.length; ++i) {
const part = spell_parts[i];
const damage = damages[i];
for (const part of spell_parts) {
parent_elem.append(document.createElement("br"));
let part_div = document.createElement("p");
parent_elem.append(part_div);
let subtitle_elem = document.createElement("p");
subtitle_elem.textContent = part.subtitle;
subtitle_elem.classList.add("nomargin");
part_div.append(subtitle_elem);
if (part.type === "damage") {
//console.log(build.expandedStats);
let _results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw") + stats.get("rainbowRaw"), stats.get("sdPct") + build.externalStats.get("sdPct"),
part.multiplier / 100, build.weapon, build.total_skillpoints, build.damageMultiplier, build.externalStats);
let _results = damage;
let totalDamNormal = _results[0];
let totalDamCrit = _results[1];
let results = _results[2];
let tooltipinfo = _results[3];
for (let i = 0; i < 6; ++i) {
for (let j in results[i]) {
@ -1841,30 +1728,25 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
tooltiptext = ` = ((1 - ${critChance}) * ${nonCritAverage.toFixed(2)}) + (${critChance} * ${critAverage.toFixed(2)})`
averageLabel.classList.add("damageSubtitle");
tooltip = createTooltip(tooltip, "p", tooltiptext, averageLabel, ["spell-tooltip"]);
// averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
if (part.summary == true) {
let overallaverageLabel = document.createElement("p");
let first = document.createElement("b");
let second = document.createElement("b");
let first = document.createElement("span");
let second = document.createElement("span");
first.textContent = part.subtitle + " Average: ";
second.textContent = averageDamage.toFixed(2);
overallaverageLabel.appendChild(first);
overallaverageLabel.appendChild(second);
tooltip = createTooltip(tooltip, "p", tooltiptext, overallaverageLabel, ["spell-tooltip", "summary-tooltip"]);
second.classList.add("Damage");
overallaverageLabel.classList.add("itemp");
part_divavg.append(overallaverageLabel);
}
function _damage_display(label_text, average, result_idx) {
let label = document.createElement("p");
label.textContent = label_text+average.toFixed(2);
label.classList.add("damageSubtitle");
part_div.append(label);
let arrmin = [];
@ -1872,84 +1754,56 @@ function displaySpellDamage(parent_elem, overallparent_elem, build, spell, spell
for (let i = 0; i < 6; i++){
if (results[i][1] != 0){
let p = document.createElement("p");
p.classList.add("damagep");
p.classList.add(damageClasses[i]);
p.textContent = results[i][result_idx] + " \u2013 " + results[i][result_idx + 1];
tooltiptext = tooltipinfo.get("damageformulas")[i].slice(0,2).join("\n");
tooltip = createTooltip(tooltip, "p", tooltiptext, p, ["spell-tooltip"]);
arrmin.push(results[i][result_idx]);
arrmax.push(results[i][result_idx + 1]);
part_div.append(p);
}
}
tooltiptext = ` = ((${arrmin.join(" + ")}) + (${arrmax.join(" + ")})) / 2`;
tooltip = createTooltip(tooltip, "p", tooltiptext, label, ["spell-tooltip"]);
}
_damage_display("Non-Crit Average: ", nonCritAverage, 0);
_damage_display("Crit Average: ", critAverage, 2);
save_damages.push(averageDamage);
} else if (part.type === "heal") {
let heal_amount = (part.strength * build.getDefenseStats()[0] * Math.max(0.5,Math.min(1.75, 1 + 0.5 * stats.get("wDamPct")/100))).toFixed(2);
tooltiptext = ` = ${part.strength} * ${build.getDefenseStats()[0]} * max(0.5, min(1.75, 1 + 0.5 * ${stats.get("wDamPct")/100}))`;
let heal_amount = damage;
let healLabel = document.createElement("p");
healLabel.textContent = heal_amount;
healLabel.classList.add("damagep");
tooltip = createTooltip(tooltip, "p", tooltiptext, healLabel, ["spell-tooltip"]);
// healLabel.classList.add("damagep");
part_div.append(healLabel);
if (part.summary == true) {
let overallhealLabel = document.createElement("p");
let first = document.createElement("b");
let second = document.createElement("b");
let first = document.createElement("span");
let second = document.createElement("span");
first.textContent = part.subtitle + ": ";
second.textContent = heal_amount;
overallhealLabel.appendChild(first);
second.classList.add("Set");
overallhealLabel.appendChild(second);
overallhealLabel.classList.add("itemp");
tooltip = createTooltip(tooltip, "p", tooltiptext, second, ["spell-tooltip"]);
part_divavg.append(overallhealLabel);
let effectiveHealLabel = document.createElement("p");
first = document.createElement("b");
second = document.createElement("b");
let defStats = build.getDefenseStats();
tooltiptext = ` = ${heal_amount} * ${defStats[1][0].toFixed(2)} / ${defStats[0]}`;
first.textContent = "Effective Heal: ";
second.textContent = (defStats[1][0]*heal_amount/defStats[0]).toFixed(2);
effectiveHealLabel.appendChild(first);
second.classList.add("Set");
effectiveHealLabel.appendChild(second);
effectiveHealLabel.classList.add("itemp");
tooltip = createTooltip(tooltip, "p", tooltiptext, second, ["spell-tooltip"]);
part_divavg.append(effectiveHealLabel);
}
} else if (part.type === "total") {
let total_damage = 0;
tooltiptext = "";
for (let i in part.factors) {
total_damage += save_damages[i] * part.factors[i];
}
let dmgarr = part.factors.slice();
dmgarr = dmgarr.map(x => "(" + x + " * " + save_damages[dmgarr.indexOf(x)].toFixed(2) + ")");
tooltiptext = " = " + dmgarr.join(" + ");
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+total_damage.toFixed(2);
averageLabel.classList.add("damageSubtitle");
tooltip = createTooltip(tooltip, "p", tooltiptext, averageLabel, ["spell-tooltip"]);
part_div.append(averageLabel);
let overallaverageLabel = document.createElement("p");
overallaverageLabel.classList.add("damageSubtitle");
let overallaverageLabelFirst = document.createElement("b");
let overallaverageLabelSecond = document.createElement("b");
let overallaverageLabelFirst = document.createElement("span");
let overallaverageLabelSecond = document.createElement("span");
overallaverageLabelFirst.textContent = "Average: ";
overallaverageLabelSecond.textContent = total_damage.toFixed(2);
overallaverageLabelSecond.classList.add("Damage");
tooltip = createTooltip(tooltip, "p", tooltiptext, overallaverageLabel, ["spell-tooltip", "summary-tooltip"]);
overallaverageLabel.appendChild(overallaverageLabelFirst);