small bug fix + resetting armor powder slider now resets label text
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3 changed files with 14 additions and 2 deletions
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@ -693,7 +693,7 @@ function updateArmorPowderSpecials(elem_id, recalc_stats) {
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}
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}
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if (recalc_stats) {
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if (recalc_stats && player_build) {
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//calc build stats and display powder special
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//calc build stats and display powder special
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calculateBuildStats();
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calculateBuildStats();
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// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
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// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
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@ -706,7 +706,7 @@ function resetArmorPowderSpecials() {
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document.getElementById(skp + "_boost_armor").value = 0;
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document.getElementById(skp + "_boost_armor").value = 0;
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document.getElementById(skp + "_boost_armor_prev").value = 0;
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document.getElementById(skp + "_boost_armor_prev").value = 0;
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document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
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document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
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document.getElementById(skp + "_boost_armor_label").textContent = `% ${capitalizeFirst(elem_names[skpnames.indexOf(skp)])} Damage Boost: 0`
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}
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}
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}
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}
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@ -30,6 +30,14 @@ let elem_chars = [
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'a'
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'a'
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]
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]
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let elem_names = [
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'earth',
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'thunder',
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'water',
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'fire',
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'air'
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]
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let elem_colors = [
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let elem_colors = [
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"#00AA00",
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"#00AA00",
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"#FFFF55",
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"#FFFF55",
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@ -409,3 +409,7 @@ async function hardReload() {
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location.reload(true);
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location.reload(true);
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}
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}
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function capitalizeFirst(str) {
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return str.charAt(0).toUpperCase + str.slice(1);
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}
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