Misc bugfixes in #bug-reports
biggest one is prolly implementing spell-part-specific damage mult
This commit is contained in:
parent
25e55bec92
commit
e37c4696e0
5 changed files with 30 additions and 154 deletions
27
js/atree.js
27
js/atree.js
|
@ -442,7 +442,7 @@ const atree_render_active = new (class extends ComputeNode {
|
|||
errorbox.appendChild(atree_warning);
|
||||
}
|
||||
if (errors.length > 5) {
|
||||
const error = '... ' + errors.length-5 + ' errors not shown';
|
||||
const error = '... ' + (errors.length-5) + ' errors not shown';
|
||||
const atree_warning = make_elem("p", ["warning", "small-text"], {textContent: error});
|
||||
errorbox.appendChild(atree_warning);
|
||||
}
|
||||
|
@ -680,20 +680,21 @@ const atree_stats = new (class extends ComputeNode {
|
|||
switch (effect.type) {
|
||||
case 'stat_scaling':
|
||||
if (effect.slider) {
|
||||
// TODO: handle
|
||||
const slider_val = interactive_map.get(effect.slider_name).slider.value;
|
||||
let total = parseInt(slider_val) * effect.scaling[0];
|
||||
if ('max' in effect && total > effect.max) { total = effect.max; }
|
||||
if (Array.isArray(effect.output)) {
|
||||
for (const output of effect.output) {
|
||||
if (output.type === 'stat') {
|
||||
merge_stat(ret_effects, output.name, total);
|
||||
if ('output' in effect) { // sometimes nodes will modify slider without having effect.
|
||||
const slider_val = interactive_map.get(effect.slider_name).slider.value;
|
||||
let total = parseInt(slider_val) * effect.scaling[0];
|
||||
if ('max' in effect && total > effect.max) { total = effect.max; }
|
||||
if (Array.isArray(effect.output)) {
|
||||
for (const output of effect.output) {
|
||||
if (output.type === 'stat') { // TODO: prop
|
||||
merge_stat(ret_effects, output.name, total);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (effect.output.type === 'stat') {
|
||||
merge_stat(ret_effects, effect.output.name, total);
|
||||
else {
|
||||
if (effect.output.type === 'stat') {
|
||||
merge_stat(ret_effects, effect.output.name, total);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1812,7 +1812,7 @@ const atrees = {
|
|||
"slider_max": 4,
|
||||
"output": {
|
||||
"type": "stat",
|
||||
"name": "damMult.Basaltic:Basaltic Trap"
|
||||
"name": "damMult.Basaltic:7.Trap Damage"
|
||||
},
|
||||
"slider_step": 1,
|
||||
"scaling": [20]
|
||||
|
@ -1959,6 +1959,7 @@ const atrees = {
|
|||
"desc": "Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 70%)",
|
||||
"archetype": "Sharpshooter",
|
||||
"archetype_req": 0,
|
||||
"base_abil": "Arrow Storm",
|
||||
"parents": ["Cheaper Arrow Shield", "Cheaper Escape (2)"],
|
||||
"dependencies": ["Phantom Ray"],
|
||||
"blockers": [],
|
||||
|
@ -1976,9 +1977,9 @@ const atrees = {
|
|||
"slider_max": 7,
|
||||
"output": {
|
||||
"type": "stat",
|
||||
"name": "damMult.Decimator:Single Arrow"
|
||||
"name": "damMult.Decimator:1.Single Arrow"
|
||||
},
|
||||
"scaling": 10
|
||||
"scaling": [10]
|
||||
}]
|
||||
}
|
||||
],
|
||||
|
@ -4684,7 +4685,7 @@ const atrees = {
|
|||
"display_name": "Purification",
|
||||
"desc": "Heal and Arcane Transfer will purify you of all negative effects and fire. (3s Cooldown)",
|
||||
"base_abil": 1,
|
||||
"parents": ["Ophanim", "Cheaper Heal"],
|
||||
"parents": ["Ophanim", "Cheaper Heal", "Sentient Snake"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 2,
|
||||
|
@ -5218,7 +5219,7 @@ const atrees = {
|
|||
"display_name": "Cheaper Ice Snake II",
|
||||
"desc": "Reduce the Mana cost of Ice Snake.",
|
||||
"base_abil": "Ice Snake",
|
||||
"parents": ["Diffusion"],
|
||||
"parents": ["Diffusion", "Explosive Entrance"],
|
||||
"dependencies": [],
|
||||
"blockers": [],
|
||||
"cost": 1,
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -555,7 +555,7 @@ class SpellDamageCalcNode extends ComputeNode {
|
|||
for (const part of spell_parts) {
|
||||
let spell_result;
|
||||
if ('multipliers' in part) { // damage type spell
|
||||
let results = calculateSpellDamage(stats, weapon, part.multipliers, use_spell, !use_speed);
|
||||
let results = calculateSpellDamage(stats, weapon, part.multipliers, use_spell, !use_speed, spell.base_spell + '.' + part.name);
|
||||
spell_result = {
|
||||
type: "damage",
|
||||
normal_min: results[2].map(x => x[0]),
|
||||
|
|
|
@ -26,7 +26,7 @@ function get_base_dps(item) {
|
|||
}
|
||||
|
||||
|
||||
function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, ignore_speed=false, part=undefined) {
|
||||
function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, ignore_speed=false, part_filter=undefined) {
|
||||
// TODO: Roll all the loops together maybe
|
||||
|
||||
// Array of neutral + ewtfa damages. Each entry is a pair (min, max).
|
||||
|
@ -157,6 +157,13 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
|
|||
const mult_map = stats.get("damMult");
|
||||
let damage_mult = 1;
|
||||
for (const [k, v] of mult_map.entries()) {
|
||||
if (k.includes(':')) {
|
||||
// TODO: fragile... checking for specific part multipliers.
|
||||
const spell_match = k.split(':')[1];
|
||||
if (spell_match !== part_filter) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
damage_mult *= (1 + v/100);
|
||||
}
|
||||
|
||||
|
@ -251,15 +258,6 @@ const default_spells = {
|
|||
scaling: "melee", use_atkspd: false,
|
||||
display: "Melee",
|
||||
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
|
||||
}, {
|
||||
name: "Heal", // TODO: name for melee attacks? // JUST FOR TESTING...
|
||||
base_spell: 1,
|
||||
display: "Total Heal",
|
||||
parts: [
|
||||
{ name: "First Pulse", power: 0.12 },
|
||||
{ name: "Second and Third Pulses", power: 0.06 },
|
||||
{ name: "Total Heal", hits: { "First Pulse": 1, "Second and Third Pulses": 2 } }
|
||||
]
|
||||
}],
|
||||
spear: [{
|
||||
type: "replace_spell", // not needed but makes this usable as an "abil part"
|
||||
|
@ -300,130 +298,6 @@ const default_spells = {
|
|||
};
|
||||
|
||||
const spell_table = {
|
||||
"wand": [
|
||||
{ title: "Heal", cost: 6, parts: [
|
||||
{ subtitle: "First Pulse", type: "heal", strength: 0.12 },
|
||||
{ subtitle: "Second and Third Pulses", type: "heal", strength: 0.06 },
|
||||
{ subtitle: "Total Heal", type: "heal", strength: 0.24, summary: true },
|
||||
{ subtitle: "First Pulse (Ally)", type: "heal", strength: 0.20 },
|
||||
{ subtitle: "Second and Third Pulses (Ally)", type: "heal", strength: 0.1 },
|
||||
{ subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 }
|
||||
] },
|
||||
{ title: "Teleport", cost: 4, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 40, 0, 0, 0], summary: true },
|
||||
] },
|
||||
{ title: "Meteor", cost: 8, parts: [
|
||||
{ subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0], summary: true },
|
||||
{ subtitle: "Burn Damage", type: "damage", multiplier: 125, conversion: [100, 0, 0, 0, 0, 0] },
|
||||
] },
|
||||
{ title: "Ice Snake", cost: 4, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 70, conversion: [50, 0, 0, 50, 0, 0], summary: true },
|
||||
] },
|
||||
],
|
||||
"spear": [
|
||||
{ title: "Bash", cost: 6, parts: [
|
||||
{ subtitle: "First Damage", type: "damage", multiplier: 130, conversion: [60, 40, 0, 0, 0, 0]},
|
||||
{ subtitle: "Explosion Damage", type: "damage", multiplier: 130, conversion: [100, 0, 0, 0, 0, 0]},
|
||||
{ subtitle: "Total Damage", type: "total", factors: [1, 1], summary: true },
|
||||
] },
|
||||
{ title: "Charge", cost: 4, variants: {
|
||||
DEFAULT: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0], summary: true }
|
||||
],
|
||||
RALLY: [
|
||||
{ subtitle: "Self Heal", type: "heal", strength: 0.07, summary: true },
|
||||
{ subtitle: "Ally Heal", type: "heal", strength: 0.15 }
|
||||
]
|
||||
} },
|
||||
{ title: "Uppercut", cost: 9, parts: [
|
||||
{ subtitle: "First Damage", type: "damage", multiplier: 300, conversion: [70, 20, 10, 0, 0, 0] },
|
||||
{ subtitle: "Fireworks Damage", type: "damage", multiplier: 50, conversion: [60, 0, 40, 0, 0, 0] },
|
||||
{ subtitle: "Crash Damage", type: "damage", multiplier: 50, conversion: [80, 0, 20, 0, 0, 0] },
|
||||
{ subtitle: "Total Damage", type: "total", factors: [1, 1, 1], summary: true },
|
||||
] },
|
||||
{ title: "War Scream", cost: 6, parts: [
|
||||
{ subtitle: "Area Damage", type: "damage", multiplier: 50, conversion: [0, 0, 0, 0, 75, 25], summary: true },
|
||||
{ subtitle: "Air Shout (Per Hit)", type: "damage", multiplier: 30, conversion: [0, 0, 0, 0, 75, 25] },
|
||||
] },
|
||||
],
|
||||
"bow": [
|
||||
{ title: "Arrow Storm", cost: 6, variants: {
|
||||
DEFAULT: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [60, 0, 25, 0, 15, 0], summary: true },
|
||||
{ subtitle: "Per Arrow (60)", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]}
|
||||
],
|
||||
HAWKEYE: [
|
||||
{ subtitle: "Total Damage (Hawkeye)", type: "damage", multiplier: 400, conversion: [60, 0, 25, 0, 15, 0], summary: true },
|
||||
{ subtitle: "Per Arrow (5)", type: "damage", multiplier: 80, conversion: [60, 0, 25, 0, 15, 0]}
|
||||
],
|
||||
} },
|
||||
{ title: "Escape", cost: 3, parts: [
|
||||
{ subtitle: "Landing Damage", type: "damage", multiplier: 100, conversion: [50, 0, 0, 0, 0, 50], summary: true },
|
||||
] },
|
||||
{ title: "Bomb Arrow", cost: 8, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 250, conversion: [60, 25, 0, 0, 15, 0], summary: true },
|
||||
] },
|
||||
{ title: "Arrow Shield", cost: 10, parts: [
|
||||
{ subtitle: "Shield Damage", type: "damage", multiplier: 100, conversion: [70, 0, 0, 0, 0, 30], summary: true },
|
||||
{ subtitle: "Arrow Rain Damage", type: "damage", multiplier: 200, conversion: [70, 0, 0, 0, 0, 30] },
|
||||
] },
|
||||
],
|
||||
"dagger": [
|
||||
{ title: "Spin Attack", cost: 6, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [70, 0, 30, 0, 0, 0], summary: true},
|
||||
] },
|
||||
{ title: "Vanish", cost: 2, parts: [
|
||||
{ subtitle: "No Damage", type: "none", summary: true }
|
||||
] },
|
||||
{ title: "Multihit", cost: 8, parts: [
|
||||
{ subtitle: "1st to 10th Hit", type: "damage", multiplier: 27, conversion: [100, 0, 0, 0, 0, 0] },
|
||||
{ subtitle: "Fatality", type: "damage", multiplier: 120, conversion: [20, 0, 30, 50, 0, 0] },
|
||||
{ subtitle: "Total Damage", type: "total", factors: [10, 1], summary: true },
|
||||
] },
|
||||
{ title: "Smoke Bomb", cost: 8, variants: {
|
||||
DEFAULT: [
|
||||
{ subtitle: "Tick Damage (10 max)", type: "damage", multiplier: 60, conversion: [50, 25, 0, 0, 0, 25] },
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [50, 25, 0, 0, 0, 25], summary: true },
|
||||
],
|
||||
CHERRY_BOMBS: [
|
||||
{ subtitle: "Total Damage (Cherry Bombs)", type: "damage", multiplier: 330, conversion: [50, 25, 0, 0, 0, 25], summary: true },
|
||||
{ subtitle: "Per Bomb", type: "damage", multiplier: 110, conversion: [50, 25, 0, 0, 0, 25] }
|
||||
]
|
||||
} },
|
||||
],
|
||||
"relik": [
|
||||
{ title: "Totem", cost: 4, parts: [
|
||||
{ subtitle: "Smash Damage", type: "damage", multiplier: 100, conversion: [80, 0, 0, 0, 20, 0]},
|
||||
{ subtitle: "Damage Tick", type: "damage", multiplier: 20, conversion: [80, 0, 0, 0, 0, 20]},
|
||||
{ subtitle: "Heal Tick", type: "heal", strength: 0.03, summary: true },
|
||||
] },
|
||||
{ title: "Haul", cost: 1, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [80, 0, 20, 0, 0, 0], summary: true },
|
||||
] },
|
||||
{ title: "Aura", cost: 8, parts: [
|
||||
{ subtitle: "One Wave", type: "damage", multiplier: 200, conversion: [70, 0, 0, 30, 0, 0], summary: true },
|
||||
] },
|
||||
{ title: "Uproot", cost: 6, parts: [
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [70, 30, 0, 0, 0, 0], summary: true },
|
||||
] },
|
||||
],
|
||||
"sword": [
|
||||
{ title: "Successive Strikes", cost: 5, parts: [
|
||||
{ subtitle: "Damage", type: "damage", multiplier: 65, conversion: [70, 0, 15, 0, 0, 15]},
|
||||
{ subtitle: "Final Strike", type: "damage", multiplier: 120, conversion: [70, 0, 15, 0, 0, 15]},
|
||||
{ subtitle: "Total Damage (Normal)", type: "total", factors: [2, 0], summary: true },
|
||||
] },
|
||||
{ title: "Dash", cost: 3, parts: [
|
||||
{ subtitle: "Damage", type: "damage", multiplier: 120, conversion: [60, 0, 0, 0, 0, 40], summary: true },
|
||||
] },
|
||||
{ title: "Execute", cost: 8, parts: [
|
||||
{ subtitle: "Minimum Damage", type: "damage", multiplier: 100, conversion: [60, 0, 20, 0, 20, 0]},
|
||||
{ subtitle: "Maximum Damage", type: "damage", multiplier: 1200, conversion: [60, 0, 20, 0, 20, 0], summary: true },
|
||||
] },
|
||||
{ title: "Blade Echo", cost: 4, parts: [
|
||||
{ subtitle: "Damage", type: "damage", multiplier: 125, conversion: [60, 0, 0, 20, 0, 20], summary: true },
|
||||
] },
|
||||
],
|
||||
"powder": [ //This is how instant-damage powder specials are implemented.
|
||||
{ title: "Quake", cost: 0, parts:[
|
||||
{ subtitle: "Total Damage", type: "damage", multiplier: [155, 220, 285, 350, 415], conversion: [0,100,0,0,0,0], summary: true},
|
||||
|
|
Loading…
Reference in a new issue