Misc bugfixes in #bug-reports

biggest one is prolly implementing spell-part-specific damage mult
This commit is contained in:
hppeng 2022-07-09 03:09:50 -07:00
parent 25e55bec92
commit e37c4696e0
5 changed files with 30 additions and 154 deletions

View file

@ -442,7 +442,7 @@ const atree_render_active = new (class extends ComputeNode {
errorbox.appendChild(atree_warning); errorbox.appendChild(atree_warning);
} }
if (errors.length > 5) { if (errors.length > 5) {
const error = '... ' + errors.length-5 + ' errors not shown'; const error = '... ' + (errors.length-5) + ' errors not shown';
const atree_warning = make_elem("p", ["warning", "small-text"], {textContent: error}); const atree_warning = make_elem("p", ["warning", "small-text"], {textContent: error});
errorbox.appendChild(atree_warning); errorbox.appendChild(atree_warning);
} }
@ -680,13 +680,13 @@ const atree_stats = new (class extends ComputeNode {
switch (effect.type) { switch (effect.type) {
case 'stat_scaling': case 'stat_scaling':
if (effect.slider) { if (effect.slider) {
// TODO: handle if ('output' in effect) { // sometimes nodes will modify slider without having effect.
const slider_val = interactive_map.get(effect.slider_name).slider.value; const slider_val = interactive_map.get(effect.slider_name).slider.value;
let total = parseInt(slider_val) * effect.scaling[0]; let total = parseInt(slider_val) * effect.scaling[0];
if ('max' in effect && total > effect.max) { total = effect.max; } if ('max' in effect && total > effect.max) { total = effect.max; }
if (Array.isArray(effect.output)) { if (Array.isArray(effect.output)) {
for (const output of effect.output) { for (const output of effect.output) {
if (output.type === 'stat') { if (output.type === 'stat') { // TODO: prop
merge_stat(ret_effects, output.name, total); merge_stat(ret_effects, output.name, total);
} }
} }
@ -697,6 +697,7 @@ const atree_stats = new (class extends ComputeNode {
} }
} }
} }
}
else { else {
// TODO: type: prop? // TODO: type: prop?
let total = 0; let total = 0;

View file

@ -1812,7 +1812,7 @@ const atrees = {
"slider_max": 4, "slider_max": 4,
"output": { "output": {
"type": "stat", "type": "stat",
"name": "damMult.Basaltic:Basaltic Trap" "name": "damMult.Basaltic:7.Trap Damage"
}, },
"slider_step": 1, "slider_step": 1,
"scaling": [20] "scaling": [20]
@ -1959,6 +1959,7 @@ const atrees = {
"desc": "Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 70%)", "desc": "Phantom Ray will increase its damage by 10% everytime you do not miss with it (Max 70%)",
"archetype": "Sharpshooter", "archetype": "Sharpshooter",
"archetype_req": 0, "archetype_req": 0,
"base_abil": "Arrow Storm",
"parents": ["Cheaper Arrow Shield", "Cheaper Escape (2)"], "parents": ["Cheaper Arrow Shield", "Cheaper Escape (2)"],
"dependencies": ["Phantom Ray"], "dependencies": ["Phantom Ray"],
"blockers": [], "blockers": [],
@ -1976,9 +1977,9 @@ const atrees = {
"slider_max": 7, "slider_max": 7,
"output": { "output": {
"type": "stat", "type": "stat",
"name": "damMult.Decimator:Single Arrow" "name": "damMult.Decimator:1.Single Arrow"
}, },
"scaling": 10 "scaling": [10]
}] }]
} }
], ],
@ -4684,7 +4685,7 @@ const atrees = {
"display_name": "Purification", "display_name": "Purification",
"desc": "Heal and Arcane Transfer will purify you of all negative effects and fire. (3s Cooldown)", "desc": "Heal and Arcane Transfer will purify you of all negative effects and fire. (3s Cooldown)",
"base_abil": 1, "base_abil": 1,
"parents": ["Ophanim", "Cheaper Heal"], "parents": ["Ophanim", "Cheaper Heal", "Sentient Snake"],
"dependencies": [], "dependencies": [],
"blockers": [], "blockers": [],
"cost": 2, "cost": 2,
@ -5218,7 +5219,7 @@ const atrees = {
"display_name": "Cheaper Ice Snake II", "display_name": "Cheaper Ice Snake II",
"desc": "Reduce the Mana cost of Ice Snake.", "desc": "Reduce the Mana cost of Ice Snake.",
"base_abil": "Ice Snake", "base_abil": "Ice Snake",
"parents": ["Diffusion"], "parents": ["Diffusion", "Explosive Entrance"],
"dependencies": [], "dependencies": [],
"blockers": [], "blockers": [],
"cost": 1, "cost": 1,

File diff suppressed because one or more lines are too long

View file

@ -555,7 +555,7 @@ class SpellDamageCalcNode extends ComputeNode {
for (const part of spell_parts) { for (const part of spell_parts) {
let spell_result; let spell_result;
if ('multipliers' in part) { // damage type spell if ('multipliers' in part) { // damage type spell
let results = calculateSpellDamage(stats, weapon, part.multipliers, use_spell, !use_speed); let results = calculateSpellDamage(stats, weapon, part.multipliers, use_spell, !use_speed, spell.base_spell + '.' + part.name);
spell_result = { spell_result = {
type: "damage", type: "damage",
normal_min: results[2].map(x => x[0]), normal_min: results[2].map(x => x[0]),

View file

@ -26,7 +26,7 @@ function get_base_dps(item) {
} }
function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, ignore_speed=false, part=undefined) { function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, ignore_speed=false, part_filter=undefined) {
// TODO: Roll all the loops together maybe // TODO: Roll all the loops together maybe
// Array of neutral + ewtfa damages. Each entry is a pair (min, max). // Array of neutral + ewtfa damages. Each entry is a pair (min, max).
@ -157,6 +157,13 @@ function calculateSpellDamage(stats, weapon, conversions, use_spell_damage, igno
const mult_map = stats.get("damMult"); const mult_map = stats.get("damMult");
let damage_mult = 1; let damage_mult = 1;
for (const [k, v] of mult_map.entries()) { for (const [k, v] of mult_map.entries()) {
if (k.includes(':')) {
// TODO: fragile... checking for specific part multipliers.
const spell_match = k.split(':')[1];
if (spell_match !== part_filter) {
continue;
}
}
damage_mult *= (1 + v/100); damage_mult *= (1 + v/100);
} }
@ -251,15 +258,6 @@ const default_spells = {
scaling: "melee", use_atkspd: false, scaling: "melee", use_atkspd: false,
display: "Melee", display: "Melee",
parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }] parts: [{ name: "Melee", multipliers: [100, 0, 0, 0, 0, 0] }]
}, {
name: "Heal", // TODO: name for melee attacks? // JUST FOR TESTING...
base_spell: 1,
display: "Total Heal",
parts: [
{ name: "First Pulse", power: 0.12 },
{ name: "Second and Third Pulses", power: 0.06 },
{ name: "Total Heal", hits: { "First Pulse": 1, "Second and Third Pulses": 2 } }
]
}], }],
spear: [{ spear: [{
type: "replace_spell", // not needed but makes this usable as an "abil part" type: "replace_spell", // not needed but makes this usable as an "abil part"
@ -300,130 +298,6 @@ const default_spells = {
}; };
const spell_table = { const spell_table = {
"wand": [
{ title: "Heal", cost: 6, parts: [
{ subtitle: "First Pulse", type: "heal", strength: 0.12 },
{ subtitle: "Second and Third Pulses", type: "heal", strength: 0.06 },
{ subtitle: "Total Heal", type: "heal", strength: 0.24, summary: true },
{ subtitle: "First Pulse (Ally)", type: "heal", strength: 0.20 },
{ subtitle: "Second and Third Pulses (Ally)", type: "heal", strength: 0.1 },
{ subtitle: "Total Heal (Ally)", type: "heal", strength: 0.4 }
] },
{ title: "Teleport", cost: 4, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 40, 0, 0, 0], summary: true },
] },
{ title: "Meteor", cost: 8, parts: [
{ subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0], summary: true },
{ subtitle: "Burn Damage", type: "damage", multiplier: 125, conversion: [100, 0, 0, 0, 0, 0] },
] },
{ title: "Ice Snake", cost: 4, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 70, conversion: [50, 0, 0, 50, 0, 0], summary: true },
] },
],
"spear": [
{ title: "Bash", cost: 6, parts: [
{ subtitle: "First Damage", type: "damage", multiplier: 130, conversion: [60, 40, 0, 0, 0, 0]},
{ subtitle: "Explosion Damage", type: "damage", multiplier: 130, conversion: [100, 0, 0, 0, 0, 0]},
{ subtitle: "Total Damage", type: "total", factors: [1, 1], summary: true },
] },
{ title: "Charge", cost: 4, variants: {
DEFAULT: [
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0], summary: true }
],
RALLY: [
{ subtitle: "Self Heal", type: "heal", strength: 0.07, summary: true },
{ subtitle: "Ally Heal", type: "heal", strength: 0.15 }
]
} },
{ title: "Uppercut", cost: 9, parts: [
{ subtitle: "First Damage", type: "damage", multiplier: 300, conversion: [70, 20, 10, 0, 0, 0] },
{ subtitle: "Fireworks Damage", type: "damage", multiplier: 50, conversion: [60, 0, 40, 0, 0, 0] },
{ subtitle: "Crash Damage", type: "damage", multiplier: 50, conversion: [80, 0, 20, 0, 0, 0] },
{ subtitle: "Total Damage", type: "total", factors: [1, 1, 1], summary: true },
] },
{ title: "War Scream", cost: 6, parts: [
{ subtitle: "Area Damage", type: "damage", multiplier: 50, conversion: [0, 0, 0, 0, 75, 25], summary: true },
{ subtitle: "Air Shout (Per Hit)", type: "damage", multiplier: 30, conversion: [0, 0, 0, 0, 75, 25] },
] },
],
"bow": [
{ title: "Arrow Storm", cost: 6, variants: {
DEFAULT: [
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [60, 0, 25, 0, 15, 0], summary: true },
{ subtitle: "Per Arrow (60)", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]}
],
HAWKEYE: [
{ subtitle: "Total Damage (Hawkeye)", type: "damage", multiplier: 400, conversion: [60, 0, 25, 0, 15, 0], summary: true },
{ subtitle: "Per Arrow (5)", type: "damage", multiplier: 80, conversion: [60, 0, 25, 0, 15, 0]}
],
} },
{ title: "Escape", cost: 3, parts: [
{ subtitle: "Landing Damage", type: "damage", multiplier: 100, conversion: [50, 0, 0, 0, 0, 50], summary: true },
] },
{ title: "Bomb Arrow", cost: 8, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 250, conversion: [60, 25, 0, 0, 15, 0], summary: true },
] },
{ title: "Arrow Shield", cost: 10, parts: [
{ subtitle: "Shield Damage", type: "damage", multiplier: 100, conversion: [70, 0, 0, 0, 0, 30], summary: true },
{ subtitle: "Arrow Rain Damage", type: "damage", multiplier: 200, conversion: [70, 0, 0, 0, 0, 30] },
] },
],
"dagger": [
{ title: "Spin Attack", cost: 6, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 150, conversion: [70, 0, 30, 0, 0, 0], summary: true},
] },
{ title: "Vanish", cost: 2, parts: [
{ subtitle: "No Damage", type: "none", summary: true }
] },
{ title: "Multihit", cost: 8, parts: [
{ subtitle: "1st to 10th Hit", type: "damage", multiplier: 27, conversion: [100, 0, 0, 0, 0, 0] },
{ subtitle: "Fatality", type: "damage", multiplier: 120, conversion: [20, 0, 30, 50, 0, 0] },
{ subtitle: "Total Damage", type: "total", factors: [10, 1], summary: true },
] },
{ title: "Smoke Bomb", cost: 8, variants: {
DEFAULT: [
{ subtitle: "Tick Damage (10 max)", type: "damage", multiplier: 60, conversion: [50, 25, 0, 0, 0, 25] },
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [50, 25, 0, 0, 0, 25], summary: true },
],
CHERRY_BOMBS: [
{ subtitle: "Total Damage (Cherry Bombs)", type: "damage", multiplier: 330, conversion: [50, 25, 0, 0, 0, 25], summary: true },
{ subtitle: "Per Bomb", type: "damage", multiplier: 110, conversion: [50, 25, 0, 0, 0, 25] }
]
} },
],
"relik": [
{ title: "Totem", cost: 4, parts: [
{ subtitle: "Smash Damage", type: "damage", multiplier: 100, conversion: [80, 0, 0, 0, 20, 0]},
{ subtitle: "Damage Tick", type: "damage", multiplier: 20, conversion: [80, 0, 0, 0, 0, 20]},
{ subtitle: "Heal Tick", type: "heal", strength: 0.03, summary: true },
] },
{ title: "Haul", cost: 1, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [80, 0, 20, 0, 0, 0], summary: true },
] },
{ title: "Aura", cost: 8, parts: [
{ subtitle: "One Wave", type: "damage", multiplier: 200, conversion: [70, 0, 0, 30, 0, 0], summary: true },
] },
{ title: "Uproot", cost: 6, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 100, conversion: [70, 30, 0, 0, 0, 0], summary: true },
] },
],
"sword": [
{ title: "Successive Strikes", cost: 5, parts: [
{ subtitle: "Damage", type: "damage", multiplier: 65, conversion: [70, 0, 15, 0, 0, 15]},
{ subtitle: "Final Strike", type: "damage", multiplier: 120, conversion: [70, 0, 15, 0, 0, 15]},
{ subtitle: "Total Damage (Normal)", type: "total", factors: [2, 0], summary: true },
] },
{ title: "Dash", cost: 3, parts: [
{ subtitle: "Damage", type: "damage", multiplier: 120, conversion: [60, 0, 0, 0, 0, 40], summary: true },
] },
{ title: "Execute", cost: 8, parts: [
{ subtitle: "Minimum Damage", type: "damage", multiplier: 100, conversion: [60, 0, 20, 0, 20, 0]},
{ subtitle: "Maximum Damage", type: "damage", multiplier: 1200, conversion: [60, 0, 20, 0, 20, 0], summary: true },
] },
{ title: "Blade Echo", cost: 4, parts: [
{ subtitle: "Damage", type: "damage", multiplier: 125, conversion: [60, 0, 0, 20, 0, 20], summary: true },
] },
],
"powder": [ //This is how instant-damage powder specials are implemented. "powder": [ //This is how instant-damage powder specials are implemented.
{ title: "Quake", cost: 0, parts:[ { title: "Quake", cost: 0, parts:[
{ subtitle: "Total Damage", type: "damage", multiplier: [155, 220, 285, 350, 415], conversion: [0,100,0,0,0,0], summary: true}, { subtitle: "Total Damage", type: "damage", multiplier: [155, 220, 285, 350, 415], conversion: [0,100,0,0,0,0], summary: true},