move ragna/fortitude boosts to active boosts
split war scream damage / dr hrhvhrhvhhrvrh deez nuts uh still needs minify on index_full
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5 changed files with 12 additions and 20 deletions
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@ -974,7 +974,12 @@
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="warscream-boost" onclick="update_boosts('warscream-boost')">
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War Scream (+10%)
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War Scream
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="ragnarokkr-boost" onclick="update_boosts('ragnarokkr-boost')">
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Ragnarokkr (+30%)
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</button>
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</div>
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<div class="col-auto p-1">
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@ -988,8 +993,8 @@
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</button>
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</div>
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<div class="col-auto p-1">
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="bash-boost" onclick="update_boosts('bash-boost')">
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Bash (+50%)
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<button class="button-boost w-100 border-0 text-white dark-8u dark-shadow-sm" id="fortitude-boost" onclick="update_boosts('fortitude-boost')">
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Fortitude (+60%)
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</button>
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</div>
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</div>
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@ -3121,11 +3121,6 @@ const atrees = {
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"type": "add_spell_prop",
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"base_spell": 4,
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"cost": 10
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},
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{
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"type": "raw_stat",
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"toggle": true,
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"bonuses": [ {"type": "stat", "name": "damMult.Ragnarokkr", "value": 30} ]
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}
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]
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},
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@ -4888,15 +4883,7 @@ const atrees = {
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"properties": {
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"duration": 5
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},
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"effects": [{
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"type": "raw_stat",
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"toggle": true,
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"bonuses": [{
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"type": "stat",
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"name": "damMult.Fortitude",
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"value": 60
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}]
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}]
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"effects": []
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},
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{
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"display_name": "Pyrokinesis",
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File diff suppressed because one or more lines are too long
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@ -23,7 +23,7 @@ let boosts_node = new (class extends ComputeNode {
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let elem = document.getElementById(key + "-boost")
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if (elem.classList.contains("toggleOn")) {
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damage_boost += value;
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if (key === "warscream") { def_boost += .20 }
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if (key === "warscream") { def_boost += .10 }
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if (key === "vanish") { def_boost += .15 }
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}
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}
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@ -1,4 +1,4 @@
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const damageMultipliers = new Map([ ["allytotem", .15], ["yourtotem", .35], ["vanish", 0.80], ["warscream", 0.10], ["bash", 0.50] ]);
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const damageMultipliers = new Map([ ["allytotem", .15], ["yourtotem", .35], ["vanish", 0.80], ["warscream", 0.00], ["ragnarokkr", 0.30], ["fortitude", 0.60] ]);
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function get_base_dps(item) {
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const attack_speed_mult = baseDamageMultiplier[attackSpeeds.indexOf(item.get("atkSpd"))];
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