Sp behavior fix
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1 changed files with 3 additions and 2 deletions
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@ -10,7 +10,8 @@ function calculate_skillpoints(equipment, weapon) {
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if (item.get("crafted")) {
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crafted.push(item);
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}
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else if (item.get("reqs").every(x => x === 0)) {
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else if (item.get("reqs").every(x => x === 0) && item.get("skillpoints").every(x => x >= 0)) {
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// All reqless item without -skillpoints.
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fixed.push(item);
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}
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// TODO hack: We will treat ALL set items as unsafe :(
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@ -60,7 +61,7 @@ function calculate_skillpoints(equipment, weapon) {
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}
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}
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if (item.get("reqs")[i] == 0) continue;
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skillpoint_min[i] = Math.max(skillpoint_min[i], item.get("reqs")[i] + item.get("skillpoints")[i]);
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skillpoint_min[i] = Math.max(skillpoint_min[i], item.get("reqs")[i]);// + item.get("skillpoints")[i]);
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const req = item.get("reqs")[i];
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const cur = skillpoints[i];
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if (req > cur) {
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