Update dps data, update skillpoint formula (thanks lennon\!)
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4 changed files with 11 additions and 9 deletions
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@ -2,14 +2,15 @@
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* @param skp - the integer skillpoint count to be converted
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* @param skp - the integer skillpoint count to be converted
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*/
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*/
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function skillPointsToPercentage(skp){
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function skillPointsToPercentage(skp){
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if (skp<=0){
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if (skp<=0) {
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return 0.0;
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return 0.0;
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}else if(skp>=150){
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} else if (skp>=150) {
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return 0.808;
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skp = 150;
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}else{
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return (-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
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//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
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}
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}
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const r = 0.9908;
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return ((1 - Math.pow(r, skp - 1)) / (1 - r) - 1) / 100.0;
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//return (-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771);
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//return(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771).toFixed(3);
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//return Math.min(Math.max(0.00,(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771)),.808);
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//return Math.min(Math.max(0.00,(-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771)),.808);
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//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
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//return clamp((-0.0000000066695* Math.pow(Math.E, -0.00924033 * skp + 18.9) + 1.0771), 0.00, 0.808);
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}
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}
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@ -3,7 +3,7 @@ const url_tag = location.hash.slice(1);
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// console.log(url_tag);
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// console.log(url_tag);
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const BUILD_VERSION = "7.0.11";
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const BUILD_VERSION = "7.0.12";
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function setTitle() {
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function setTitle() {
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let text;
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let text;
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@ -6,8 +6,9 @@ The game, of course
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Additional Contributors:
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Additional Contributors:
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- Kiocifer (Icons!)
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- Kiocifer (Icons!)
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- Lennon (Skill point formula reversing)
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- Phanta (WynnAtlas custom expression parser / item search)
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- Phanta (WynnAtlas custom expression parser / item search)
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- QuantumNep (Layout code/layout ideas)
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- QuantumNep (Layout code/layout ideas)
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- nbcss (Crafted Item mechanics reverse engineering)
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- nbcss (Crafted Item mechanics reverse engineering)
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- dr_carlos (Hiding UI elements properly, fade animations, proper error handling)
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- dr_carlos (Hiding UI elements properly, fade animations, proper error handling)
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- Atlas Inc discord (feedback, ideas, etc)
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- Atlas Inc discord (feedback, ideas, damage calc, etc)
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