Remove unused files (should be merged into builder.js... etc now.)
This commit is contained in:
parent
ebcdf9ae27
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5 changed files with 0 additions and 4939 deletions
522
js/sq2bs.js
522
js/sq2bs.js
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@ -1,522 +0,0 @@
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document.addEventListener('DOMContentLoaded', function() {
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for (const eq of equipment_keys) {
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document.querySelector("#"+eq+"-choice").setAttribute("oninput", "update_field('"+ eq +"'); calcBuildSchedule();");
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document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');"); //toggle_plus_minus('" + eq + "-pm');
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}
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for (const eq of powderable_keys) {
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document.querySelector("#"+eq+"-powder").setAttribute("oninput", "calcBuildSchedule(); update_field('"+ eq +"');");
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}
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for (const eq of tome_keys) {
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document.querySelector("#" + eq + "-choice").setAttribute("oninput", "update_field('" + eq + "'); calcBuildSchedule();");
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document.querySelector("#"+eq+"-tooltip").setAttribute("onclick", "collapse_element('#"+ eq +"-tooltip');");
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}
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for (const i of spell_disp) {
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document.querySelector("#"+i+"Avg").setAttribute("onclick", "toggle_spell_tab('"+i+"')");
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}
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document.querySelector("#level-choice").setAttribute("oninput", "calcBuildSchedule()")
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document.querySelector("#weapon-choice").setAttribute("oninput", document.querySelector("#weapon-choice").getAttribute("oninput") + "resetArmorPowderSpecials();");
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// document.querySelector("#edit-IDs-button").setAttribute("onclick", "toggle_edit_id_tab()");
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let skp_fields = document.getElementsByClassName("skp-update");
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for (i = 0; i < skp_fields.length; i++) {
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skp_fields[i].setAttribute("oninput", "updateStatSchedule()");
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}
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let masonry = Macy({
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container: "#masonry-container",
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columns: 1,
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mobileFirst: true,
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breakAt: {
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1200: 4,
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},
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margin: {
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x: 20,
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y: 20,
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}
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});
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let search_masonry = Macy({
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container: "#search-results",
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columns: 1,
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mobileFirst: true,
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breakAt: {
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1200: 4,
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},
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margin: {
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x: 20,
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y: 20,
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}
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});
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document.querySelector("#search-container").addEventListener("keyup", function(event) {
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if (event.key === "Escape") {
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document.querySelector("#search-container").style.display = "none";
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};
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});
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});
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// phanta scheduler
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let calcBuildTask = null;
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let updateStatTask = null;
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let doSearchTask = null;
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function calcBuildSchedule(){
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if (calcBuildTask !== null) {
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clearTimeout(calcBuildTask);
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}
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calcBuildTask = setTimeout(function(){
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calcBuildTask = null;
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resetEditableIDs();
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calculateBuild();
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}, 500);
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}
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function updateStatSchedule(){
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if (updateStatTask !== null) {
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clearTimeout(updateStatTask);
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}
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updateStatTask = setTimeout(function(){
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updateStatTask = null;
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updateStats();
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}, 500);
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}
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function doSearchSchedule(){
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console.log("Search Schedule called");
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if (doSearchTask !== null) {
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clearTimeout(doSearchTask);
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}
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doSearchTask = setTimeout(function(){
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doSearchTask = null;
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doItemSearch();
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window.dispatchEvent(new Event('resize'));
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}, 500);
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}
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function sq2ResetFields(){
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for (let i in powderInputs) {
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setValue(powderInputs[i], "");
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}
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for (let i in equipmentInputs) {
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setValue(equipmentInputs[i], "");
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}
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for (let i in tomeInputs) {
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setValue(tomeInputs[i], "");
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}
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setValue("str-skp", "0");
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setValue("dex-skp", "0");
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setValue("int-skp", "0");
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setValue("def-skp", "0");
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setValue("agi-skp", "0");
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setValue("level-choice", "106");
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location.hash = "";
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calculateBuild();
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}
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// equipment field dynamic styling
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function update_field(field) {
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// built on the assumption of no one will type in CI/CR letter by letter
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// resets
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document.querySelector("#"+field+"-choice").classList.remove("text-light", "is-invalid", 'Normal', 'Unique', 'Rare', 'Legendary', 'Fabled', 'Mythic', 'Set', 'Crafted', 'Custom');
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document.querySelector("#"+field+"-choice").classList.add("text-light");
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document.querySelector("#" + field + "-img").classList.remove('Normal-shadow', 'Unique-shadow', 'Rare-shadow', 'Legendary-shadow', 'Fabled-shadow', 'Mythic-shadow', 'Set-shadow', 'Crafted-shadow', 'Custom-shadow');
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item = document.querySelector("#"+field+"-choice").value
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let powder_slots;
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let tier;
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let category;
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let type;
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// get item info
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if (item.slice(0, 3) == "CI-") {
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item = getCustomFromHash(item);
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powder_slots = item.statMap.get("slots");
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tier = item.statMap.get("tier");
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category = item.statMap.get("category");
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type = item.statMap.get("type");
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}
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else if (item.slice(0, 3) == "CR-") {
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item = getCraftFromHash(item);
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powder_slots = item.statMap.get("slots");
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tier = item.statMap.get("tier");
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category = item.statMap.get("category");
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type = item.statMap.get("type");
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}
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else if (itemMap.get(item)) {
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item = itemMap.get(item);
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if (!item) {return false;}
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powder_slots = item.slots;
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tier = item.tier;
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category = item.category;
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type = item.type;
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}
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else if (tomeMap.get(item)) {
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tome = tomeMap.get(item);
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if (!tome) {return false;}
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powder_slots = 0;
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tier = tome.tier;
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category = tome.category;
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type = tome.type;
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}
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else {
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// item not found
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document.querySelector("#"+field+"-choice").classList.add("text-light");
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if (item) { document.querySelector("#"+field+"-choice").classList.add("is-invalid"); }
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/*if (!accessory_keys.contains(type.toLowerCase())) {
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document.querySelector("#"+type+"-powder").disabled = true;
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}*/
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return false;
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}
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if ((type != field.replace(/[0-9]/g, '')) && (category != field.replace(/[0-9]/g, ''))) {
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document.querySelector("#"+field+"-choice").classList.add("text-light");
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if (item) { document.querySelector("#"+field+"-choice").classList.add("is-invalid"); }
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//document.querySelector("#"+equipment_keys[i]+"-powder").disabled = true;
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return false;
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}
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// set item color
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document.querySelector("#"+field+"-choice").classList.add(tier);
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document.querySelector("#"+field+"-img").classList.add(tier + "-shadow");
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if (powderable_keys.includes(field)) {
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// set powder slots
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document.querySelector("#"+field+"-powder").setAttribute("placeholder", powder_slots+" slots");
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if (powder_slots == 0) {
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document.querySelector("#"+field+"-powder").disabled = true;
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} else {
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document.querySelector("#"+field+"-powder").disabled = false;
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}
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// powder error handling
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document.querySelector("#" + field + "-powder").classList.remove("is-invalid");
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let powder_string = document.querySelector("#"+field+"-powder").value;
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if (powder_string.length % 2 != 0 || powder_string.length / 2 > powder_slots) {
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document.querySelector("#"+field+"-powder").classList.add("is-invalid");
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} else {
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for (i = 0; i < powder_string.length / 2; i++) {
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if (skp_elements.includes(powder_string.substring(i*2, i*2+2).split("")[0]) == false || isNaN(powder_string.substring(i*2, i*2+2).split("")[1]) || parseInt(powder_string.substring(i*2, i*2+2).split("")[1]) < 1 || parseInt(powder_string.substring(i*2, i*2+2).split("")[1]) > 6) {
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document.querySelector("#"+field+"-powder").classList.add("is-invalid");
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}
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}
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};
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}
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// set weapon img
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if (category == 'weapon') {
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document.querySelector("#weapon-img").setAttribute('src', '../media/items/new/generic-'+type+'.png');
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}
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}
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/* tabulars | man i hate this code but too lazy to fix /shrug */
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let tabs = ['overall-stats', 'offensive-stats', 'defensive-stats'];
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function show_tab(tab) {
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//console.log(itemFilters)
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//hide all tabs, then show the tab of the div clicked and highlight the correct button
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for (const i in tabs) {
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document.querySelector("#" + tabs[i]).style.display = "none";
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document.getElementById("tab-" + tabs[i].split("-")[0] + "-btn").classList.remove("selected-btn");
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}
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document.querySelector("#" + tab).style.display = "";
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document.getElementById("tab-" + tab.split("-")[0] + "-btn").classList.add("selected-btn");
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}
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function toggle_spell_tab(tab) {
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let arrow_img = document.querySelector("#" + "arrow_" + tab + "Avg");
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if (document.querySelector("#"+tab).style.display == "none") {
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document.querySelector("#"+tab).style.display = "";
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arrow_img.src = arrow_img.src.replace("down", "up");
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} else {
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document.querySelector("#"+tab).style.display = "none";
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arrow_img.src = arrow_img.src.replace("up", "down");
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}
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}
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function toggle_boost_tab(tab) {
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for (const i of skp_order) {
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document.querySelector("#"+i+"-boost").style.display = "none";
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document.getElementById(i + "-boost-tab").classList.remove("selected-btn");
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}
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document.querySelector("#"+tab+"-boost").style.display = "";
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document.getElementById(tab + "-boost-tab").classList.add("selected-btn");
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}
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// toggle tab
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function toggle_tab(tab) {
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if (document.querySelector("#"+tab).style.display == "none") {
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document.querySelector("#"+tab).style.display = "";
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} else {
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document.querySelector("#"+tab).style.display = "none";
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}
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}
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function collapse_element(elmnt) {
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elem_list = document.querySelector(elmnt).children;
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if (elem_list) {
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for (elem of elem_list) {
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if (elem.classList.contains("no-collapse")) { continue; }
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if (elem.style.display == "none") {
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elem.style.display = "";
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} else {
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elem.style.display = "none";
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}
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}
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}
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// macy quirk
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window.dispatchEvent(new Event('resize'));
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// weird bug where display: none overrides??
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document.querySelector(elmnt).style.removeProperty('display');
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}
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// search misc
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function set_item(item) {
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document.querySelector("#search-container").style.display = "none";
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let type;
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// if (!player_build) {return false;}
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if (item.get("category") === "weapon") {
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type = "weapon";
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} else if (item.get("type") === "ring") {
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if (!document.querySelector("#ring1-choice").value) {
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type = "ring1";
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} else {
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type = "ring2";
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}
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} else {
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type = item.get("type");
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}
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document.querySelector("#"+type+"-choice").value = item.get("displayName");
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calcBuildSchedule();
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update_field(type);
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}
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// disable boosts
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function reset_powder_specials() {
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let specials = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"]
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for (const special of specials) {
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for (i = 1; i < 6; i++) {
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if (document.querySelector("#"+special+"-"+i).classList.contains("toggleOn")) {
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document.querySelector("#"+special+"-"+i).classList.remove("toggleOn");
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}
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}
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}
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}
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// autocomplete initialize
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function init_autocomplete() {
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let dropdowns = new Map()
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for (const eq of equipment_keys) {
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if (tome_keys.includes(eq)) {
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continue;
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}
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// build dropdown
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let item_arr = [];
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if (eq == 'weapon') {
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for (const weaponType of weapon_keys) {
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for (const weapon of itemLists.get(weaponType)) {
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let item_obj = itemMap.get(weapon);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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if (item_obj["name"] == 'No '+ eq.charAt(0).toUpperCase() + eq.slice(1)) {
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continue;
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}
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item_arr.push(weapon);
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}
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}
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} else {
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for (const item of itemLists.get(eq.replace(/[0-9]/g, ''))) {
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let item_obj = itemMap.get(item);
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if (item_obj["restrict"] && item_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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if (item_obj["name"] == 'No '+ eq.charAt(0).toUpperCase() + eq.slice(1)) {
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continue;
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}
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item_arr.push(item)
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}
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}
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// create dropdown
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dropdowns.set(eq, new autoComplete({
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data: {
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src: item_arr
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},
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selector: "#"+ eq +"-choice",
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wrapper: false,
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resultsList: {
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maxResults: 1000,
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tabSelect: true,
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noResults: true,
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class: "search-box dark-7 rounded-bottom px-2 fw-bold dark-shadow-sm",
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element: (list, data) => {
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// dynamic result loc
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let position = document.getElementById(eq+'-dropdown').getBoundingClientRect();
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list.style.top = position.bottom + window.scrollY +"px";
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list.style.left = position.x+"px";
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list.style.width = position.width+"px";
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list.style.maxHeight = position.height * 2 +"px";
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if (!data.results.length) {
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message = document.createElement('li');
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message.classList.add('scaled-font');
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message.textContent = "No results found!";
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list.prepend(message);
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}
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},
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},
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resultItem: {
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class: "scaled-font search-item",
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selected: "dark-5",
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element: (item, data) => {
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item.classList.add(itemMap.get(data.value).tier);
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},
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},
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events: {
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input: {
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selection: (event) => {
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if (event.detail.selection.value) {
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event.target.value = event.detail.selection.value;
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}
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update_field(eq);
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calcBuildSchedule();
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},
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},
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}
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}));
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}
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for (const eq of tome_keys) {
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// build dropdown
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let tome_arr = [];
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for (const tome of tomeLists.get(eq.replace(/[0-9]/g, ''))) {
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let tome_obj = tomeMap.get(tome);
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if (tome_obj["restrict"] && tome_obj["restrict"] === "DEPRECATED") {
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continue;
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}
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//this should suffice for tomes - jank
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if (tome_obj["name"].includes('No ' + eq.charAt(0).toUpperCase())) {
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continue;
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}
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let tome_name = tome;
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tome_arr.push(tome_name);
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}
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// create dropdown
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dropdowns.set(eq, new autoComplete({
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data: {
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src: tome_arr
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},
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selector: "#"+ eq +"-choice",
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wrapper: false,
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resultsList: {
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maxResults: 1000,
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tabSelect: true,
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noResults: true,
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class: "search-box dark-7 rounded-bottom px-2 fw-bold dark-shadow-sm",
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element: (list, data) => {
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// dynamic result loc
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let position = document.getElementById(eq+'-dropdown').getBoundingClientRect();
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list.style.top = position.bottom + window.scrollY +"px";
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list.style.left = position.x+"px";
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list.style.width = position.width+"px";
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list.style.maxHeight = position.height * 2 +"px";
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if (!data.results.length) {
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message = document.createElement('li');
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message.classList.add('scaled-font');
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message.textContent = "No results found!";
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list.prepend(message);
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}
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},
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},
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resultItem: {
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class: "scaled-font search-item",
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selected: "dark-5",
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element: (tome, data) => {
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tome.classList.add(tomeMap.get(data.value).tier);
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},
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},
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events: {
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input: {
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selection: (event) => {
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if (event.detail.selection.value) {
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event.target.value = event.detail.selection.value;
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}
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update_field(eq);
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calcBuildSchedule();
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},
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},
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}
|
||||
}));
|
||||
}
|
||||
|
||||
let filter_loc = ["filter1", "filter2", "filter3", "filter4"];
|
||||
for (const i of filter_loc) {
|
||||
dropdowns.set(i+"-choice", new autoComplete({
|
||||
data: {
|
||||
src: sq2ItemFilters,
|
||||
},
|
||||
selector: "#"+i+"-choice",
|
||||
wrapper: false,
|
||||
resultsList: {
|
||||
tabSelect: true,
|
||||
noResults: true,
|
||||
class: "search-box dark-7 rounded-bottom px-2 fw-bold dark-shadow-sm",
|
||||
element: (list, data) => {
|
||||
// dynamic result loc
|
||||
console.log(i);
|
||||
list.style.zIndex = "100";
|
||||
let position = document.getElementById(i+"-dropdown").getBoundingClientRect();
|
||||
window_pos = document.getElementById("search-container").getBoundingClientRect();
|
||||
list.style.top = position.bottom - window_pos.top + 5 +"px";
|
||||
list.style.left = position.x - window_pos.x +"px";
|
||||
list.style.width = position.width+"px";
|
||||
|
||||
if (!data.results.length) {
|
||||
message = document.createElement('li');
|
||||
message.classList.add('scaled-font');
|
||||
message.textContent = "No filters found!";
|
||||
list.prepend(message);
|
||||
}
|
||||
},
|
||||
},
|
||||
resultItem: {
|
||||
class: "scaled-font search-item",
|
||||
selected: "dark-5",
|
||||
},
|
||||
events: {
|
||||
input: {
|
||||
selection: (event) => {
|
||||
if (event.detail.selection.value) {
|
||||
event.target.value = event.detail.selection.value;
|
||||
}
|
||||
doSearchSchedule();
|
||||
},
|
||||
},
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
692
js/sq2build.js
692
js/sq2build.js
|
@ -1,692 +0,0 @@
|
|||
|
||||
|
||||
const classDefenseMultipliers = new Map([ ["relik",0.50], ["bow",0.60], ["wand", 0.80], ["dagger", 1.0], ["spear",1.20], ["sword", 1.10]]);
|
||||
|
||||
/**
|
||||
* @description Error to catch items that don't exist.
|
||||
* @module ItemNotFound
|
||||
*/
|
||||
class ItemNotFound {
|
||||
/**
|
||||
* @class
|
||||
* @param {String} item the item name entered
|
||||
* @param {String} type the type of item
|
||||
* @param {Boolean} genElement whether to generate an element from inputs
|
||||
* @param {String} override override for item type
|
||||
*/
|
||||
constructor(item, type, genElement, override) {
|
||||
/**
|
||||
* @public
|
||||
* @type {String}
|
||||
*/
|
||||
this.message = `Cannot find ${override||type} named ${item}`;
|
||||
if (genElement)
|
||||
/**
|
||||
* @public
|
||||
* @type {Element}
|
||||
*/
|
||||
this.element = document.getElementById(`${type}-choice`).parentElement.querySelectorAll("p.error")[0];
|
||||
else
|
||||
this.element = document.createElement("div");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @description Error to catch incorrect input.
|
||||
* @module IncorrectInput
|
||||
*/
|
||||
class IncorrectInput {
|
||||
/**
|
||||
* @class
|
||||
* @param {String} input the inputted text
|
||||
* @param {String} format the correct format
|
||||
* @param {String} sibling the id of the error node's sibling
|
||||
*/
|
||||
constructor(input, format, sibling) {
|
||||
/**
|
||||
* @public
|
||||
* @type {String}
|
||||
*/
|
||||
this.message = `${input} is incorrect. Example: ${format}`;
|
||||
/**
|
||||
* @public
|
||||
* @type {String}
|
||||
*/
|
||||
this.id = sibling;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @description Error that inputs an array of items to generate errors of.
|
||||
* @module ListError
|
||||
* @extends Error
|
||||
*/
|
||||
class ListError extends Error {
|
||||
/**
|
||||
* @class
|
||||
* @param {Array} errors array of errors
|
||||
*/
|
||||
constructor(errors) {
|
||||
let ret = [];
|
||||
if (typeof errors[0] == "string") {
|
||||
super(errors[0]);
|
||||
} else {
|
||||
super(errors[0].message);
|
||||
}
|
||||
for (let i of errors) {
|
||||
if (typeof i == "string") {
|
||||
ret.push(new Error(i));
|
||||
} else {
|
||||
ret.push(i);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @public
|
||||
* @type {Object[]}
|
||||
*/
|
||||
this.errors = ret;
|
||||
}
|
||||
}
|
||||
|
||||
/*Class that represents a wynn player's build.
|
||||
*/
|
||||
class Build{
|
||||
|
||||
/**
|
||||
* @description Construct a build.
|
||||
* @param {Number} level : Level of the player.
|
||||
* @param {String[]} equipment : List of equipment names that make up the build.
|
||||
* In order: boots, Chestplate, Leggings, Boots, Ring1, Ring2, Brace, Neck, Weapon.
|
||||
* @param {Number[]} powders : Powder application. List of lists of integers (powder IDs).
|
||||
* In order: boots, Chestplate, Leggings, Boots, Weapon.
|
||||
* @param {Object[]} inputerrors : List of instances of error-like classes.
|
||||
*
|
||||
* @param {Object[]} tomes: List of tomes.
|
||||
* In order: 2x Weapon Mastery Tome, 4x Armor Mastery Tome, 1x Guild Tome.
|
||||
* 2x Slaying Mastery Tome, 2x Dungeoneering Mastery Tome, 2x Gathering Mastery Tome are in game, but do not have "useful" stats (those that affect damage calculations or building)
|
||||
*/
|
||||
constructor(level,equipment, powders, externalStats, inputerrors=[], tomes){
|
||||
|
||||
let errors = inputerrors;
|
||||
//this contains the Craft objects, if there are any crafted items. this.boots, etc. will contain the statMap of the Craft (which is built to be an expandedItem).
|
||||
this.craftedItems = [];
|
||||
this.customItems = [];
|
||||
// NOTE: powders is just an array of arrays of powder IDs. Not powder objects.
|
||||
this.powders = powders;
|
||||
if(itemMap.get(equipment[0]) && itemMap.get(equipment[0]).type === "helmet") {
|
||||
const helmet = itemMap.get(equipment[0]);
|
||||
this.powders[0] = this.powders[0].slice(0,helmet.slots);
|
||||
this.helmet = expandItem(helmet, this.powders[0]);
|
||||
} else {
|
||||
try {
|
||||
let helmet = getCustomFromHash(equipment[0]) ? getCustomFromHash(equipment[0]) : (getCraftFromHash(equipment[0]) ? getCraftFromHash(equipment[0]) : undefined);
|
||||
if (helmet.statMap.get("type") !== "helmet") {
|
||||
throw new Error("Not a helmet");
|
||||
}
|
||||
this.powders[0] = this.powders[0].slice(0,helmet.statMap.get("slots"));
|
||||
helmet.statMap.set("powders",this.powders[0].slice());
|
||||
this.helmet = helmet.statMap;
|
||||
applyArmorPowders(this.helmet, this.powders[0]);
|
||||
if (this.helmet.get("custom")) {
|
||||
this.customItems.push(helmet);
|
||||
} else if (this.helmet.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(helmet);
|
||||
}
|
||||
|
||||
} catch (Error) {
|
||||
const helmet = itemMap.get("No Helmet");
|
||||
this.powders[0] = this.powders[0].slice(0,helmet.slots);
|
||||
this.helmet = expandItem(helmet, this.powders[0]);
|
||||
errors.push(new ItemNotFound(equipment[0], "helmet", true));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[1]) && itemMap.get(equipment[1]).type === "chestplate") {
|
||||
const chestplate = itemMap.get(equipment[1]);
|
||||
this.powders[1] = this.powders[1].slice(0,chestplate.slots);
|
||||
this.chestplate = expandItem(chestplate, this.powders[1]);
|
||||
} else {
|
||||
try {
|
||||
let chestplate = getCustomFromHash(equipment[1]) ? getCustomFromHash(equipment[1]) : (getCraftFromHash(equipment[1]) ? getCraftFromHash(equipment[1]) : undefined);
|
||||
if (chestplate.statMap.get("type") !== "chestplate") {
|
||||
throw new Error("Not a chestplate");
|
||||
}
|
||||
this.powders[1] = this.powders[1].slice(0,chestplate.statMap.get("slots"));
|
||||
chestplate.statMap.set("powders",this.powders[1].slice());
|
||||
this.chestplate = chestplate.statMap;
|
||||
applyArmorPowders(this.chesplate, this.powders[1]);
|
||||
if (this.chestplate.get("custom")) {
|
||||
this.customItems.push(chestplate);
|
||||
} else if (this.chestplate.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(chestplate);
|
||||
}
|
||||
} catch (Error) {
|
||||
console.log(Error);
|
||||
const chestplate = itemMap.get("No Chestplate");
|
||||
this.powders[1] = this.powders[1].slice(0,chestplate.slots);
|
||||
this.chestplate = expandItem(chestplate, this.powders[1]);
|
||||
errors.push(new ItemNotFound(equipment[1], "chestplate", true));
|
||||
}
|
||||
}
|
||||
if (itemMap.get(equipment[2]) && itemMap.get(equipment[2]).type === "leggings") {
|
||||
const leggings = itemMap.get(equipment[2]);
|
||||
this.powders[2] = this.powders[2].slice(0,leggings.slots);
|
||||
this.leggings = expandItem(leggings, this.powders[2]);
|
||||
} else {
|
||||
try {
|
||||
let leggings = getCustomFromHash(equipment[2]) ? getCustomFromHash(equipment[2]) : (getCraftFromHash(equipment[2]) ? getCraftFromHash(equipment[2]) : undefined);
|
||||
if (leggings.statMap.get("type") !== "leggings") {
|
||||
throw new Error("Not a leggings");
|
||||
}
|
||||
this.powders[2] = this.powders[2].slice(0,leggings.statMap.get("slots"));
|
||||
leggings.statMap.set("powders",this.powders[2].slice());
|
||||
this.leggings = leggings.statMap;
|
||||
applyArmorPowders(this.leggings, this.powders[2]);
|
||||
if (this.leggings.get("custom")) {
|
||||
this.customItems.push(leggings);
|
||||
} else if (this.leggings.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(leggings);
|
||||
}
|
||||
} catch (Error) {
|
||||
const leggings = itemMap.get("No Leggings");
|
||||
this.powders[2] = this.powders[2].slice(0,leggings.slots);
|
||||
this.leggings = expandItem(leggings, this.powders[2]);
|
||||
errors.push(new ItemNotFound(equipment[2], "leggings", true));
|
||||
}
|
||||
}
|
||||
if (itemMap.get(equipment[3]) && itemMap.get(equipment[3]).type === "boots") {
|
||||
const boots = itemMap.get(equipment[3]);
|
||||
this.powders[3] = this.powders[3].slice(0,boots.slots);
|
||||
this.boots = expandItem(boots, this.powders[3]);
|
||||
} else {
|
||||
try {
|
||||
let boots = getCustomFromHash(equipment[3]) ? getCustomFromHash(equipment[3]) : (getCraftFromHash(equipment[3]) ? getCraftFromHash(equipment[3]) : undefined);
|
||||
if (boots.statMap.get("type") !== "boots") {
|
||||
throw new Error("Not a boots");
|
||||
}
|
||||
this.powders[3] = this.powders[3].slice(0,boots.statMap.get("slots"));
|
||||
boots.statMap.set("powders",this.powders[3].slice());
|
||||
this.boots = boots.statMap;
|
||||
applyArmorPowders(this.boots, this.powders[3]);
|
||||
if (this.boots.get("custom")) {
|
||||
this.customItems.push(boots);
|
||||
} else if (this.boots.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(boots);
|
||||
}
|
||||
} catch (Error) {
|
||||
const boots = itemMap.get("No Boots");
|
||||
this.powders[3] = this.powders[3].slice(0,boots.slots);
|
||||
this.boots = expandItem(boots, this.powders[3]);
|
||||
errors.push(new ItemNotFound(equipment[3], "boots", true));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[4]) && itemMap.get(equipment[4]).type === "ring") {
|
||||
const ring = itemMap.get(equipment[4]);
|
||||
this.ring1 = expandItem(ring, []);
|
||||
}else{
|
||||
try {
|
||||
let ring = getCustomFromHash(equipment[4]) ? getCustomFromHash(equipment[4]) : (getCraftFromHash(equipment[4]) ? getCraftFromHash(equipment[4]) : undefined);
|
||||
if (ring.statMap.get("type") !== "ring") {
|
||||
throw new Error("Not a ring");
|
||||
}
|
||||
this.ring1 = ring.statMap;
|
||||
if (this.ring1.get("custom")) {
|
||||
this.customItems.push(ring);
|
||||
} else if (this.ring1.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(ring);
|
||||
}
|
||||
} catch (Error) {
|
||||
const ring = itemMap.get("No Ring 1");
|
||||
this.ring1 = expandItem(ring, []);
|
||||
errors.push(new ItemNotFound(equipment[4], "ring1", true, "ring"));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[5]) && itemMap.get(equipment[5]).type === "ring") {
|
||||
const ring = itemMap.get(equipment[5]);
|
||||
this.ring2 = expandItem(ring, []);
|
||||
}else{
|
||||
try {
|
||||
let ring = getCustomFromHash(equipment[5]) ? getCustomFromHash(equipment[5]) : (getCraftFromHash(equipment[5]) ? getCraftFromHash(equipment[5]) : undefined);
|
||||
if (ring.statMap.get("type") !== "ring") {
|
||||
throw new Error("Not a ring");
|
||||
}
|
||||
this.ring2 = ring.statMap;
|
||||
if (this.ring2.get("custom")) {
|
||||
this.customItems.push(ring);
|
||||
} else if (this.ring2.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(ring);
|
||||
}
|
||||
} catch (Error) {
|
||||
const ring = itemMap.get("No Ring 2");
|
||||
this.ring2 = expandItem(ring, []);
|
||||
errors.push(new ItemNotFound(equipment[5], "ring2", true, "ring"));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[6]) && itemMap.get(equipment[6]).type === "bracelet") {
|
||||
const bracelet = itemMap.get(equipment[6]);
|
||||
this.bracelet = expandItem(bracelet, []);
|
||||
}else{
|
||||
try {
|
||||
let bracelet = getCustomFromHash(equipment[6]) ? getCustomFromHash(equipment[6]) : (getCraftFromHash(equipment[6]) ? getCraftFromHash(equipment[6]) : undefined);
|
||||
if (bracelet.statMap.get("type") !== "bracelet") {
|
||||
throw new Error("Not a bracelet");
|
||||
}
|
||||
this.bracelet = bracelet.statMap;
|
||||
if (this.bracelet.get("custom")) {
|
||||
this.customItems.push(bracelet);
|
||||
} else if (this.bracelet.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(bracelet);
|
||||
}
|
||||
} catch (Error) {
|
||||
const bracelet = itemMap.get("No Bracelet");
|
||||
this.bracelet = expandItem(bracelet, []);
|
||||
errors.push(new ItemNotFound(equipment[6], "bracelet", true));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[7]) && itemMap.get(equipment[7]).type === "necklace") {
|
||||
const necklace = itemMap.get(equipment[7]);
|
||||
this.necklace = expandItem(necklace, []);
|
||||
}else{
|
||||
try {
|
||||
let necklace = getCustomFromHash(equipment[7]) ? getCustomFromHash(equipment[7]) : (getCraftFromHash(equipment[7]) ? getCraftFromHash(equipment[7]) : undefined);
|
||||
if (necklace.statMap.get("type") !== "necklace") {
|
||||
throw new Error("Not a necklace");
|
||||
}
|
||||
this.necklace = necklace.statMap;
|
||||
if (this.necklace.get("custom")) {
|
||||
this.customItems.push(necklace);
|
||||
} else if (this.necklace.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(necklace);
|
||||
}
|
||||
} catch (Error) {
|
||||
const necklace = itemMap.get("No Necklace");
|
||||
this.necklace = expandItem(necklace, []);
|
||||
errors.push(new ItemNotFound(equipment[7], "necklace", true));
|
||||
}
|
||||
}
|
||||
if(itemMap.get(equipment[8]) && itemMap.get(equipment[8]).category === "weapon") {
|
||||
const weapon = itemMap.get(equipment[8]);
|
||||
this.powders[4] = this.powders[4].slice(0,weapon.slots);
|
||||
this.weapon = expandItem(weapon, this.powders[4]);
|
||||
}else{
|
||||
try {
|
||||
let weapon = getCustomFromHash(equipment[8]) ? getCustomFromHash(equipment[8]) : (getCraftFromHash(equipment[8]) ? getCraftFromHash(equipment[8]) : undefined);
|
||||
if (weapon.statMap.get("category") !== "weapon") {
|
||||
throw new Error("Not a weapon");
|
||||
}
|
||||
this.weapon = weapon.statMap;
|
||||
if (this.weapon.get("custom")) {
|
||||
this.customItems.push(weapon);
|
||||
} else if (this.weapon.get("crafted")) { //customs can also be crafted, but custom takes priority.
|
||||
this.craftedItems.push(weapon);
|
||||
}
|
||||
this.powders[4] = this.powders[4].slice(0,this.weapon.get("slots"));
|
||||
this.weapon.set("powders",this.powders[4].slice());
|
||||
// document.getElementsByClassName("powder-specials")[0].style.display = "grid";
|
||||
} catch (Error) {
|
||||
const weapon = itemMap.get("No Weapon");
|
||||
this.powders[4] = this.powders[4].slice(0,weapon.slots);
|
||||
this.weapon = expandItem(weapon, this.powders[4]);
|
||||
// document.getElementsByClassName("powder-specials")[0].style.display = "none";
|
||||
errors.push(new ItemNotFound(equipment[8], "weapon", true));
|
||||
}
|
||||
}
|
||||
|
||||
//cannot craft tomes
|
||||
|
||||
if(tomeMap.get(tomes[0]) && tomeMap.get(tomes[0]).type === "weaponTome") {
|
||||
const weaponTome1 = tomeMap.get(tomes[0]);
|
||||
this.weaponTome1 = expandItem(weaponTome1, []);
|
||||
} else {
|
||||
try {
|
||||
let weaponTome1 = getCustomFromHash(tomes[0]) ? getCustomFromHash(tomes[0]) : undefined;
|
||||
if (weaponTome1.statMap.get("type") !== "weaponTome") {
|
||||
throw new Error("Not a Weapon Tome");
|
||||
}
|
||||
if (this.weaponTome1.get("custom")) {
|
||||
this.customItems.push(weaponTome1);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const weaponTome1 = tomeMap.get("No Weapon Tome");
|
||||
this.weaponTome1 = expandItem(weaponTome1, []);
|
||||
errors.push(new ItemNotFound(tomes[0], "weaponTome1", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[1]) && tomeMap.get(tomes[1]).type === "weaponTome") {
|
||||
const weaponTome2 = tomeMap.get(tomes[1]);
|
||||
this.weaponTome2 = expandItem(weaponTome2, []);
|
||||
} else {
|
||||
try {
|
||||
let weaponTome2 = getCustomFromHash(tomes[1]) ? getCustomFromHash(tomes[1]) : undefined;
|
||||
if (weaponTome2.statMap.get("type") !== "weaponTome") {
|
||||
throw new Error("Not a Weapon Tome");
|
||||
}
|
||||
if (this.weaponTome2.get("custom")) {
|
||||
this.customItems.push(weaponTome2);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const weaponTome2 = tomeMap.get("No Weapon Tome");
|
||||
this.weaponTome2 = expandItem(weaponTome2, []);
|
||||
errors.push(new ItemNotFound(tomes[1], "weaponTome2", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[2]) && tomeMap.get(tomes[2]).type === "armorTome") {
|
||||
const armorTome1 = tomeMap.get(tomes[2]);
|
||||
this.armorTome1 = expandItem(armorTome1, []);
|
||||
} else {
|
||||
try {
|
||||
let armorTome1 = getCustomFromHash(tomes[2]) ? getCustomFromHash(tomes[2]) : undefined;
|
||||
if (armorTome1.statMap.get("type") !== "armorTome") {
|
||||
throw new Error("Not an Armor Tome");
|
||||
}
|
||||
if (this.armorTome1.get("custom")) {
|
||||
this.customItems.push(armorTome1);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const armorTome1 = tomeMap.get("No Armor Tome");
|
||||
this.armorTome1 = expandItem(armorTome1, []);
|
||||
errors.push(new ItemNotFound(tomes[2], "armorTome1", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[3]) && tomeMap.get(tomes[3]).type === "armorTome") {
|
||||
const armorTome2 = tomeMap.get(tomes[3]);
|
||||
this.armorTome2 = expandItem(armorTome2, []);
|
||||
} else {
|
||||
try {
|
||||
let armorTome2 = getCustomFromHash(tomes[3]) ? getCustomFromHash(tomes[3]) : undefined;
|
||||
if (armorTome2.statMap.get("type") !== "armorTome") {
|
||||
throw new Error("Not an Armor Tome");
|
||||
}
|
||||
if (this.armorTome2.get("custom")) {
|
||||
this.customItems.push(armorTome2);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const armorTome2 = tomeMap.get("No Armor Tome");
|
||||
this.armorTome2 = expandItem(armorTome2, []);
|
||||
errors.push(new ItemNotFound(tomes[3], "armorTome2", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[4]) && tomeMap.get(tomes[4]).type === "armorTome") {
|
||||
const armorTome3 = tomeMap.get(tomes[4]);
|
||||
this.armorTome3 = expandItem(armorTome3, []);
|
||||
} else {
|
||||
try {
|
||||
let armorTome3 = getCustomFromHash(tomes[4]) ? getCustomFromHash(tomes[4]) : undefined;
|
||||
if (armorTome3.statMap.get("type") !== "armorTome") {
|
||||
throw new Error("Not an Armor Tome");
|
||||
}
|
||||
if (this.armorTome3.get("custom")) {
|
||||
this.customItems.push(armorTome3);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const armorTome3 = tomeMap.get("No Armor Tome");
|
||||
this.armorTome3 = expandItem(armorTome3, []);
|
||||
errors.push(new ItemNotFound(tomes[4], "armorTome3", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[5]) && tomeMap.get(tomes[5]).type === "armorTome") {
|
||||
const armorTome4 = tomeMap.get(tomes[5]);
|
||||
this.armorTome4 = expandItem(armorTome4, []);
|
||||
} else {
|
||||
try {
|
||||
let armorTome4 = getCustomFromHash(tomes[5]) ? getCustomFromHash(tomes[5]) : undefined;
|
||||
if (armorTome4.statMap.get("type") !== "armorTome") {
|
||||
throw new Error("Not an Armor Tome");
|
||||
}
|
||||
if (this.armorTome4.get("custom")) {
|
||||
this.customItems.push(armorTome4);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const armorTome4 = tomeMap.get("No Armor Tome");
|
||||
this.armorTome4 = expandItem(armorTome4, []);
|
||||
errors.push(new ItemNotFound(tomes[5], "armorTome4", true));
|
||||
}
|
||||
}
|
||||
if(tomeMap.get(tomes[6]) && tomeMap.get(tomes[6]).type === "guildTome") {
|
||||
const guildTome1 = tomeMap.get(tomes[6]);
|
||||
this.guildTome1 = expandItem(guildTome1, []);
|
||||
} else {
|
||||
try {
|
||||
let guildTome1 = getCustomFromHash(tomes[6]) ? getCustomFromHash(tomes[6]) : undefined;
|
||||
if (guildTome1.statMap.get("type") !== "guildTome1") {
|
||||
throw new Error("Not an Guild Tome");
|
||||
}
|
||||
if (this.guildTome1.get("custom")) {
|
||||
this.customItems.push(guildTome1);
|
||||
} //can't craft tomes
|
||||
|
||||
} catch (Error) {
|
||||
const guildTome1 = tomeMap.get("No Guild Tome");
|
||||
this.guildTome1 = expandItem(guildTome1, []);
|
||||
errors.push(new ItemNotFound(tomes[6], "guildTome1", true));
|
||||
}
|
||||
}
|
||||
|
||||
//console.log(this.craftedItems)
|
||||
|
||||
if (level < 1) { //Should these be constants?
|
||||
this.level = 1;
|
||||
} else if (level > 106) {
|
||||
this.level = 106;
|
||||
} else if (level <= 106 && level >= 1) {
|
||||
this.level = level;
|
||||
} else if (typeof level === "string") {
|
||||
this.level = level;
|
||||
errors.push(new IncorrectInput(level, "a number", "level-choice"));
|
||||
} else {
|
||||
errors.push("Level is not a string or number.");
|
||||
}
|
||||
document.getElementById("level-choice").value = this.level;
|
||||
|
||||
this.availableSkillpoints = levelToSkillPoints(this.level);
|
||||
this.equipment = [ this.helmet, this.chestplate, this.leggings, this.boots, this.ring1, this.ring2, this.bracelet, this.necklace ];
|
||||
this.tomes = [this.weaponTome1, this.weaponTome2, this.armorTome1, this.armorTome2, this.armorTome3, this.armorTome4, this.guildTome1];
|
||||
this.items = this.equipment.concat([this.weapon]).concat(this.tomes);
|
||||
// return [equip_order, best_skillpoints, final_skillpoints, best_total];
|
||||
let result = calculate_skillpoints(this.equipment.concat(this.tomes), this.weapon);
|
||||
console.log(result);
|
||||
this.equip_order = result[0];
|
||||
// How many skillpoints the player had to assign (5 number)
|
||||
this.base_skillpoints = result[1];
|
||||
// How many skillpoints the build ended up with (5 number)
|
||||
this.total_skillpoints = result[2];
|
||||
// How many skillpoints assigned (1 number, sum of base_skillpoints)
|
||||
this.assigned_skillpoints = result[3];
|
||||
this.activeSetCounts = result[4];
|
||||
|
||||
// For strength boosts like warscream, vanish, etc.
|
||||
this.damageMultiplier = 1.0;
|
||||
this.defenseMultiplier = 1.0;
|
||||
|
||||
// For other external boosts ;-;
|
||||
this.externalStats = externalStats;
|
||||
|
||||
this.initBuildStats();
|
||||
|
||||
// Remove every error before adding specific ones
|
||||
for (let i of document.getElementsByClassName("error")) {
|
||||
i.textContent = "";
|
||||
}
|
||||
this.errors = errors;
|
||||
if (errors.length > 0) this.errored = true;
|
||||
}
|
||||
|
||||
/*Returns build in string format
|
||||
*/
|
||||
toString(){
|
||||
return [this.equipment,this.weapon,this.tomes].flat();
|
||||
}
|
||||
|
||||
/* Getters */
|
||||
|
||||
getSpellCost(spellIdx, cost) {
|
||||
return Math.max(1, this.getBaseSpellCost(spellIdx, cost));
|
||||
}
|
||||
|
||||
getBaseSpellCost(spellIdx, cost) {
|
||||
cost = Math.ceil(cost * (1 - skillPointsToPercentage(this.total_skillpoints[2])));
|
||||
cost += this.statMap.get("spRaw"+spellIdx);
|
||||
return Math.floor(cost * (1 + this.statMap.get("spPct"+spellIdx) / 100));
|
||||
}
|
||||
|
||||
|
||||
/* Get melee stats for build.
|
||||
Returns an array in the order:
|
||||
*/
|
||||
getMeleeStats(){
|
||||
const stats = this.statMap;
|
||||
if (this.weapon.get("tier") === "Crafted") {
|
||||
stats.set("damageBases", [this.weapon.get("nDamBaseHigh"),this.weapon.get("eDamBaseHigh"),this.weapon.get("tDamBaseHigh"),this.weapon.get("wDamBaseHigh"),this.weapon.get("fDamBaseHigh"),this.weapon.get("aDamBaseHigh")]);
|
||||
}
|
||||
let adjAtkSpd = attackSpeeds.indexOf(stats.get("atkSpd")) + stats.get("atkTier");
|
||||
if(adjAtkSpd > 6){
|
||||
adjAtkSpd = 6;
|
||||
}else if(adjAtkSpd < 0){
|
||||
adjAtkSpd = 0;
|
||||
}
|
||||
|
||||
let damage_mult = 1;
|
||||
if (this.weapon.get("type") === "relik") {
|
||||
damage_mult = 0.99; // CURSE YOU WYNNCRAFT
|
||||
//One day we will create WynnWynn and no longer have shaman 99% melee injustice.
|
||||
//In all seriousness 99% is because wynn uses 0.33 to estimate dividing the damage by 3 to split damage between 3 beams.
|
||||
}
|
||||
// 0spellmult for melee damage.
|
||||
let results = calculateSpellDamage(stats, [100, 0, 0, 0, 0, 0], stats.get("mdRaw"), stats.get("mdPct") + this.externalStats.get("mdPct"), 0, this.weapon, this.total_skillpoints, damage_mult * this.damageMultiplier, this.externalStats);
|
||||
|
||||
let dex = this.total_skillpoints[1];
|
||||
|
||||
let totalDamNorm = results[0];
|
||||
let totalDamCrit = results[1];
|
||||
totalDamNorm.push(1-skillPointsToPercentage(dex));
|
||||
totalDamCrit.push(skillPointsToPercentage(dex));
|
||||
let damages_results = results[2];
|
||||
|
||||
let singleHitTotal = ((totalDamNorm[0]+totalDamNorm[1])*(totalDamNorm[2])
|
||||
+(totalDamCrit[0]+totalDamCrit[1])*(totalDamCrit[2]))/2;
|
||||
|
||||
//Now do math
|
||||
let normDPS = (totalDamNorm[0]+totalDamNorm[1])/2 * baseDamageMultiplier[adjAtkSpd];
|
||||
let critDPS = (totalDamCrit[0]+totalDamCrit[1])/2 * baseDamageMultiplier[adjAtkSpd];
|
||||
let avgDPS = (normDPS * (1 - skillPointsToPercentage(dex))) + (critDPS * (skillPointsToPercentage(dex)));
|
||||
//[[n n n n] [e e e e] [t t t t] [w w w w] [f f f f] [a a a a] [lowtotal hightotal normalChance] [critlowtotal crithightotal critChance] normalDPS critCPS averageDPS adjAttackSpeed, singleHit]
|
||||
return damages_results.concat([totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS,adjAtkSpd, singleHitTotal]).concat(results[3]);
|
||||
}
|
||||
|
||||
/*
|
||||
Get all defensive stats for this build.
|
||||
*/
|
||||
getDefenseStats(){
|
||||
const stats = this.statMap;
|
||||
let defenseStats = [];
|
||||
let def_pct = skillPointsToPercentage(this.total_skillpoints[3]);
|
||||
let agi_pct = skillPointsToPercentage(this.total_skillpoints[4]);
|
||||
//total hp
|
||||
let totalHp = stats.get("hp") + stats.get("hpBonus");
|
||||
if (totalHp < 5) totalHp = 5;
|
||||
defenseStats.push(totalHp);
|
||||
//EHP
|
||||
let ehp = [totalHp, totalHp];
|
||||
let defMult = classDefenseMultipliers.get(this.weapon.get("type"));
|
||||
ehp[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult)*(2-this.defenseMultiplier));
|
||||
ehp[1] /= ((1-def_pct)*(2-defMult)*(2-this.defenseMultiplier));
|
||||
defenseStats.push(ehp);
|
||||
//HPR
|
||||
let totalHpr = rawToPct(stats.get("hprRaw"), stats.get("hprPct")/100.);
|
||||
defenseStats.push(totalHpr);
|
||||
//EHPR
|
||||
let ehpr = [totalHpr, totalHpr];
|
||||
ehpr[0] /= ((1-def_pct)*(1-agi_pct)*(2-defMult)*(2-this.defenseMultiplier));
|
||||
ehpr[1] /= ((1-def_pct)*(2-defMult)*(2-this.defenseMultiplier));
|
||||
defenseStats.push(ehpr);
|
||||
//skp stats
|
||||
defenseStats.push([ (1 - ((1-def_pct) * (2 - this.defenseMultiplier)))*100, agi_pct*100]);
|
||||
//eledefs - TODO POWDERS
|
||||
let eledefs = [0, 0, 0, 0, 0];
|
||||
for(const i in skp_elements){ //kinda jank but ok
|
||||
eledefs[i] = rawToPct(stats.get(skp_elements[i] + "Def"), stats.get(skp_elements[i] + "DefPct")/100.);
|
||||
}
|
||||
defenseStats.push(eledefs);
|
||||
|
||||
//[total hp, [ehp w/ agi, ehp w/o agi], total hpr, [ehpr w/ agi, ehpr w/o agi], [def%, agi%], [edef,tdef,wdef,fdef,adef]]
|
||||
return defenseStats;
|
||||
}
|
||||
|
||||
/* Get all stats for this build. Stores in this.statMap.
|
||||
@pre The build itself should be valid. No checking of validity of pieces is done here.
|
||||
*/
|
||||
initBuildStats(){
|
||||
|
||||
let staticIDs = ["hp", "eDef", "tDef", "wDef", "fDef", "aDef", "str", "dex", "int", "def", "agi"];
|
||||
|
||||
//Create a map of this build's stats
|
||||
let statMap = new Map();
|
||||
|
||||
for (const staticID of staticIDs) {
|
||||
statMap.set(staticID, 0);
|
||||
}
|
||||
statMap.set("hp", levelToHPBase(this.level));
|
||||
|
||||
let major_ids = new Set();
|
||||
for (const item of this.items){
|
||||
for (let [id, value] of item.get("maxRolls")) {
|
||||
if (staticIDs.includes(id)) {
|
||||
continue;
|
||||
}
|
||||
statMap.set(id,(statMap.get(id) || 0)+value);
|
||||
}
|
||||
for (const staticID of staticIDs) {
|
||||
if (item.get(staticID)) {
|
||||
statMap.set(staticID, statMap.get(staticID) + item.get(staticID));
|
||||
}
|
||||
}
|
||||
if (item.get("majorIds")) {
|
||||
for (const major_id of item.get("majorIds")) {
|
||||
major_ids.add(major_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
statMap.set("activeMajorIDs", major_ids);
|
||||
for (const [setName, count] of this.activeSetCounts) {
|
||||
const bonus = sets[setName].bonuses[count-1];
|
||||
for (const id in bonus) {
|
||||
if (skp_order.includes(id)) {
|
||||
// pass. Don't include skillpoints in ids
|
||||
}
|
||||
else {
|
||||
statMap.set(id,(statMap.get(id) || 0)+bonus[id]);
|
||||
}
|
||||
}
|
||||
}
|
||||
statMap.set("poisonPct", 100);
|
||||
|
||||
// The stuff relevant for damage calculation!!! @ferricles
|
||||
statMap.set("atkSpd", this.weapon.get("atkSpd"));
|
||||
|
||||
for (const x of skp_elements) {
|
||||
this.externalStats.set(x + "DamPct", 0);
|
||||
}
|
||||
this.externalStats.set("mdPct", 0);
|
||||
this.externalStats.set("sdPct", 0);
|
||||
this.externalStats.set("damageBonus", [0, 0, 0, 0, 0]);
|
||||
this.externalStats.set("defBonus",[0, 0, 0, 0, 0]);
|
||||
this.externalStats.set("poisonPct", 0);
|
||||
this.statMap = statMap;
|
||||
|
||||
this.aggregateStats();
|
||||
}
|
||||
|
||||
aggregateStats() {
|
||||
let statMap = this.statMap;
|
||||
statMap.set("damageRaw", [this.weapon.get("nDam"), this.weapon.get("eDam"), this.weapon.get("tDam"), this.weapon.get("wDam"), this.weapon.get("fDam"), this.weapon.get("aDam")]);
|
||||
statMap.set("damageBonus", [statMap.get("eDamPct"), statMap.get("tDamPct"), statMap.get("wDamPct"), statMap.get("fDamPct"), statMap.get("aDamPct")]);
|
||||
statMap.set("defRaw", [statMap.get("eDef"), statMap.get("tDef"), statMap.get("wDef"), statMap.get("fDef"), statMap.get("aDef")]);
|
||||
statMap.set("defBonus", [statMap.get("eDefPct"), statMap.get("tDefPct"), statMap.get("wDefPct"), statMap.get("fDefPct"), statMap.get("aDefPct")]);
|
||||
statMap.set("defMult", classDefenseMultipliers.get(this.weapon.get("type")));
|
||||
}
|
||||
}
|
1127
js/sq2builder.js
1127
js/sq2builder.js
File diff suppressed because it is too large
Load diff
2407
js/sq2display.js
2407
js/sq2display.js
File diff suppressed because it is too large
Load diff
|
@ -1,191 +0,0 @@
|
|||
let powder_chars = [
|
||||
'\u2724',
|
||||
'\u2726',
|
||||
'\u2749',
|
||||
'\u2739',
|
||||
'\u274b'
|
||||
]
|
||||
let subscript_nums = [
|
||||
'\u2081',
|
||||
'\u2082',
|
||||
'\u2083',
|
||||
'\u2084',
|
||||
'\u2085',
|
||||
'\u2086',
|
||||
]
|
||||
|
||||
let skp_names = [
|
||||
'str',
|
||||
'dex',
|
||||
'int',
|
||||
'def',
|
||||
'agi'
|
||||
]
|
||||
|
||||
let elem_chars = [
|
||||
'e',
|
||||
't',
|
||||
'w',
|
||||
'f',
|
||||
'a'
|
||||
]
|
||||
|
||||
let elem_names = [
|
||||
'earth',
|
||||
'thunder',
|
||||
'water',
|
||||
'fire',
|
||||
'air'
|
||||
]
|
||||
|
||||
let elem_colors = [
|
||||
"#00AA00",
|
||||
"#FFFF55",
|
||||
"#55FFFF",
|
||||
"#FF5555",
|
||||
"#FFFFFF"
|
||||
]
|
||||
|
||||
let item_types = [
|
||||
"Helmet",
|
||||
"Chestplate",
|
||||
"Leggings",
|
||||
"Boots",
|
||||
"Ring",
|
||||
"Bracelet",
|
||||
"Necklace",
|
||||
"Dagger",
|
||||
"Spear",
|
||||
"Wand",
|
||||
"Relik",
|
||||
"Bow",
|
||||
"Potion",
|
||||
"Scroll",
|
||||
"Food",
|
||||
"Weapon Tome",
|
||||
"Armor Tome",
|
||||
"Guild Tome"
|
||||
]
|
||||
|
||||
let tome_types = ['weaponTome', 'armorTome', 'guildTome'];
|
||||
let tome_keys = ['weaponTome1', 'weaponTome2', 'armorTome1', 'armorTome2', 'armorTome3', 'armorTome4', 'guildTome1'];
|
||||
|
||||
/*
|
||||
* Display commands
|
||||
*/
|
||||
let build_all_display_commands = [
|
||||
"#defense-stats",
|
||||
"str", "dex", "int", "def", "agi",
|
||||
"mr", "ms",
|
||||
"hprRaw", "hprPct",
|
||||
"sdRaw", "sdPct",
|
||||
"mdRaw", "mdPct",
|
||||
"ref", "thorns",
|
||||
"ls",
|
||||
"poison",
|
||||
"expd",
|
||||
"spd",
|
||||
"atkTier",
|
||||
"!elemental",
|
||||
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
|
||||
"!elemental",
|
||||
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
|
||||
"rainbowRaw",
|
||||
"sprint", "sprintReg",
|
||||
"jh",
|
||||
"xpb", "lb", "lq",
|
||||
"spRegen",
|
||||
"eSteal",
|
||||
"gXp", "gSpd",
|
||||
];
|
||||
|
||||
let build_offensive_display_commands = [
|
||||
"str", "dex", "int", "def", "agi",
|
||||
"mr", "ms",
|
||||
"sdRaw", "sdPct",
|
||||
"mdRaw", "mdPct",
|
||||
"ref", "thorns",
|
||||
"ls",
|
||||
"poison",
|
||||
"expd",
|
||||
"spd",
|
||||
"atkTier",
|
||||
"rainbowRaw",
|
||||
"!elemental",
|
||||
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
|
||||
"!elemental",
|
||||
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
|
||||
];
|
||||
|
||||
let build_basic_display_commands = [
|
||||
'#defense-stats',
|
||||
// defense stats [hp, ehp, hpr, ]
|
||||
// "sPot", // base * atkspd + spell raws
|
||||
// melee potential
|
||||
// "mPot", // melee% * (base * atkspd) + melee raws
|
||||
"mr", "ms",
|
||||
"ls",
|
||||
"poison",
|
||||
"spd",
|
||||
"atkTier",
|
||||
]
|
||||
|
||||
let sq2_item_display_commands = [
|
||||
"displayName",
|
||||
"atkSpd",
|
||||
"!elemental",
|
||||
"hp",
|
||||
"nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_",
|
||||
"!spacer",
|
||||
"fDef", "wDef", "aDef", "tDef", "eDef",
|
||||
"!elemental",
|
||||
"classReq",
|
||||
"lvl",
|
||||
"strReq", "dexReq", "intReq", "defReq","agiReq",
|
||||
"!spacer",
|
||||
"str", "dex", "int", "def", "agi",
|
||||
"hpBonus",
|
||||
"hprRaw", "hprPct",
|
||||
"sdRaw", "sdPct",
|
||||
"mdRaw", "mdPct",
|
||||
"mr", "ms",
|
||||
"ref", "thorns",
|
||||
"ls",
|
||||
"poison",
|
||||
"expd",
|
||||
"spd",
|
||||
"atkTier",
|
||||
"!elemental",
|
||||
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
|
||||
"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
|
||||
"!elemental",
|
||||
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
|
||||
"rainbowRaw",
|
||||
"sprint", "sprintReg",
|
||||
"jh",
|
||||
"xpb", "lb", "lq",
|
||||
"spRegen",
|
||||
"eSteal",
|
||||
"gXp", "gSpd",
|
||||
"majorIds",
|
||||
"!spacer",
|
||||
"slots",
|
||||
"!spacer",
|
||||
"set",
|
||||
"lore",
|
||||
"quest",
|
||||
"restrict"
|
||||
];
|
||||
|
||||
let sq2_ing_display_order = [
|
||||
"displayName", //tier will be displayed w/ name
|
||||
"!spacer",
|
||||
"ids",
|
||||
"!spacer",
|
||||
"posMods",
|
||||
"itemIDs",
|
||||
"consumableIDs",
|
||||
"!spacer",
|
||||
"lvl",
|
||||
"skills",
|
||||
]
|
Loading…
Reference in a new issue