changed base dps display to be an icon
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42362d5d99
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3 changed files with 12 additions and 5 deletions
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@ -276,8 +276,8 @@
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</div>
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</div>
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<div class="col-3">
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<div class="col-3">
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<div class="row row-cols-1 h-100 align-items-center">
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<div class="row row-cols-1 h-100 align-items-center">
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<div class="col scaled-font fw-bold gx-3" id="weapon-dps">
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<div class="col text-nowrap scaled-font fw-bold gx-3 Damage" id="weapon-dps">
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base dps: 0
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0
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</div>
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</div>
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<div class="col text-nowrap scaled-font lvl fw-bold gx-3" id="weapon-lv">
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<div class="col text-nowrap scaled-font lvl fw-bold gx-3" id="weapon-lv">
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0
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0
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@ -34,6 +34,7 @@ Wynn-Related CSS
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}
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}
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/* Tier Colors */
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/* Tier Colors */
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.Normal {
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.Normal {
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@ -132,6 +133,10 @@ Wynn-Related CSS
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/* Damages */
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/* Damages */
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.Damage:before {
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content: "\1F5E1";
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}
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.Damage {
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.Damage {
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color: rgb(255, 198, 85)
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color: rgb(255, 198, 85)
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}
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}
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@ -495,11 +495,12 @@ function displaysq2ExpandedItem(item, parent_id){
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let base_dps_min = total_damages[0] * damage_mult;
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let base_dps_min = total_damages[0] * damage_mult;
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let base_dps_max = total_damages[1] * damage_mult;
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let base_dps_max = total_damages[1] * damage_mult;
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base_dps_elem.textContent = "Base DPS: "+base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
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// base_dps_elem.textContent = "Base DPS: "+base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
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base_dps_elem.textContent = base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
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}
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}
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else {
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else {
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let bdps = total_damages * damage_mult;
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let bdps = total_damages * damage_mult;
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base_dps_elem.textContent = "Base DPS: " + (bdps ? bdps : 0);
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base_dps_elem.textContent = (bdps ? bdps : 0);
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}
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}
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parent_div.appendChild(document.createElement("p"));
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parent_div.appendChild(document.createElement("p"));
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parent_div.appendChild(base_dps_elem);
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parent_div.appendChild(base_dps_elem);
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@ -589,7 +590,8 @@ function displaysq2WeaponStats(build) {
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tot /= 2;
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tot /= 2;
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let dps = Math.max(0, Math.round(tot * baseDamageMultiplier[attackSpeeds.indexOf(item.get("atkSpd"))] )); //atkspeeds
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let dps = Math.max(0, Math.round(tot * baseDamageMultiplier[attackSpeeds.indexOf(item.get("atkSpd"))] )); //atkspeeds
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document.getElementById("weapon-dps").textContent = "base dps: " + (isNaN(dps) ? 0 : dps);
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// document.getElementById("weapon-dps").textContent = "base dps: " + (isNaN(dps) ? 0 : dps);
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document.getElementById("weapon-dps").textContent = (isNaN(dps) ? 0 : dps);
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document.getElementById("weapon-lv").textContent = item.get("lvl");
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document.getElementById("weapon-lv").textContent = item.get("lvl");
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if (item.get("type")) {
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if (item.get("type")) {
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