Remove commented out code in sq2 builder files, add skeleton file for computation graph
This commit is contained in:
parent
0684e5f8bd
commit
c1d34bfed3
3 changed files with 44 additions and 32 deletions
27
js/computation_graph.js
Normal file
27
js/computation_graph.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
|
||||
class ComputeNode() {
|
||||
constructor(name) {
|
||||
this.inputs = [];
|
||||
this.children = [];
|
||||
this.value = 0;
|
||||
this.compute_func = null;
|
||||
this.callback_func = null;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
update() {
|
||||
let value_map = Map();
|
||||
for (const input of this.inputs) {
|
||||
value_map.set(input.name, input.get_value());
|
||||
}
|
||||
this.value = this.compute_func(this.value_map);
|
||||
for (const child of this.children) {
|
||||
child.update();
|
||||
}
|
||||
this.callback_func(this.value);
|
||||
}
|
||||
|
||||
get_value() {
|
||||
return this.value
|
||||
}
|
||||
}
|
|
@ -180,10 +180,6 @@ function update_field(field) {
|
|||
if (category == 'weapon') {
|
||||
document.querySelector("#weapon-img").setAttribute('src', '../media/items/new/generic-'+type+'.png');
|
||||
}
|
||||
|
||||
|
||||
|
||||
// call calc build
|
||||
}
|
||||
/* tabulars | man i hate this code but too lazy to fix /shrug */
|
||||
|
||||
|
|
|
@ -5,6 +5,20 @@ const url_tag = location.hash.slice(1);
|
|||
|
||||
const BUILD_VERSION = "7.0.19";
|
||||
|
||||
function setTitle() {
|
||||
let text;
|
||||
if (url_base.includes("hppeng-wynn")) {
|
||||
text = "WynnBuilder UNSTABLE version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
|
||||
}
|
||||
else {
|
||||
text = "WynnBuilder version "+BUILD_VERSION+" (db version "+DB_VERSION+")";
|
||||
document.getElementById("header").classList.add("funnynumber");
|
||||
}
|
||||
document.getElementById("header").textContent = text;
|
||||
}
|
||||
|
||||
setTitle();
|
||||
|
||||
let player_build;
|
||||
|
||||
|
||||
|
@ -26,7 +40,7 @@ for (let i of skp_order) {
|
|||
let elem = document.getElementById(i+"-skp");
|
||||
elem.addEventListener("change", (event) => {
|
||||
elem.classList.add("highlight");
|
||||
});
|
||||
});
|
||||
editable_elems.push(elem);
|
||||
}
|
||||
|
||||
|
@ -292,18 +306,6 @@ function encodeBuild() {
|
|||
|
||||
function calculateBuild(save_skp, skp){
|
||||
try {
|
||||
/*
|
||||
let specialNames = ["Quake", "Chain_Lightning", "Curse", "Courage", "Wind_Prison"];
|
||||
for (const sName of specialNames) {
|
||||
for (let i = 1; i < 6; i++) {
|
||||
let elem = document.getElementById(sName + "-" + i);
|
||||
let name = sName.replace("_", " ");
|
||||
if (elem.classList.contains("toggleOn")) { //toggle the pressed button off
|
||||
elem.classList.remove("toggleOn");
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
if(player_build){
|
||||
reset_powder_specials();
|
||||
updateBoosts("skip", false);
|
||||
|
@ -396,7 +398,6 @@ function calculateBuild(save_skp, skp){
|
|||
}
|
||||
|
||||
calculateBuildStats();
|
||||
// setTitle();
|
||||
if (player_build.errored)
|
||||
throw new ListError(player_build.errors);
|
||||
|
||||
|
@ -489,7 +490,7 @@ function updateStats() {
|
|||
for (const s of skp) {
|
||||
manual_assigned += parseInt(s,10);
|
||||
}
|
||||
} else {
|
||||
} else {
|
||||
manual_assigned = parseInt(value,10);
|
||||
}
|
||||
let delta = manual_assigned - skillpoints[i];
|
||||
|
@ -502,12 +503,6 @@ function updateStats() {
|
|||
updatePowderSpecials("skip", false);
|
||||
updateBoosts("skip", false);
|
||||
}
|
||||
/*
|
||||
for (let id of editable_item_fields) {
|
||||
player_build.statMap.set(id, parseInt(getValue(id)));
|
||||
console.log(player_build.statMap.get(id));
|
||||
}
|
||||
}*/
|
||||
player_build.aggregateStats();
|
||||
console.log(player_build.statMap);
|
||||
calculateBuildStats();
|
||||
|
@ -712,7 +707,6 @@ function calculateBuildStats() {
|
|||
let summarybox = document.getElementById("summary-box");
|
||||
summarybox.textContent = "";
|
||||
let skpRow = document.createElement("p");
|
||||
// let td = document.createElement("p");
|
||||
|
||||
let remainingSkp = document.createElement("p");
|
||||
remainingSkp.classList.add("scaled-font");
|
||||
|
@ -732,11 +726,9 @@ function calculateBuildStats() {
|
|||
let skpWarning = document.createElement("span");
|
||||
//skpWarning.classList.add("itemp");
|
||||
skpWarning.classList.add("warning");
|
||||
// skpWarning.classList.add("skp-tooltip");
|
||||
skpWarning.textContent = "WARNING: Too many skillpoints need to be assigned!";
|
||||
let skpCount = document.createElement("p");
|
||||
skpCount.classList.add("warning");
|
||||
// skpCount.classList.add("skp-tooltip");
|
||||
skpCount.textContent = "For level " + (player_build.level>101 ? "101+" : player_build.level) + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.";
|
||||
summarybox.append(skpWarning);
|
||||
summarybox.append(skpCount);
|
||||
|
@ -782,9 +774,6 @@ function calculateBuildStats() {
|
|||
}
|
||||
|
||||
for (let i in player_build.items) {
|
||||
// if (player_build.items[i].get("id") > 9999) {
|
||||
// continue;
|
||||
// }
|
||||
displaysq2ExpandedItem(player_build.items[i], buildFields[i]);
|
||||
collapse_element("#"+equipment_keys[i]+"-tooltip");
|
||||
}
|
||||
|
@ -1025,4 +1014,4 @@ function optimizeStrDex() {
|
|||
function init2() {
|
||||
load_ing_init(init);
|
||||
}
|
||||
load_init(init2);
|
||||
load_init(init2);
|
||||
|
|
Loading…
Add table
Reference in a new issue