This commit is contained in:
ferricles 2021-01-09 11:50:38 -08:00
commit bf907c46d8
13 changed files with 4090 additions and 3685 deletions

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@ -47,8 +47,14 @@ const attackSpeeds = ["SUPER_SLOW", "VERY_SLOW", "SLOW", "NORMAL", "FAST", "VERY
*/ */
class Build{ class Build{
/*Construct a build. /*
*/ * Construct a build.
* @param level : Level of the player.
* @param equipment : List of equipment names that make up the build.
* In order: Helmet, Chestplate, Leggings, Boots, Ring1, Ring2, Brace, Neck, Weapon.
* @param powders : Powder application. List of lists of integers (powder IDs).
* In order: Helmet, Chestplate, Leggings, Boots, Weapon.
*/
constructor(level,equipment, powders){ constructor(level,equipment, powders){
// NOTE: powders is just an array of arrays of powder IDs. Not powder objects. // NOTE: powders is just an array of arrays of powder IDs. Not powder objects.
this.powders = powders; this.powders = powders;
@ -145,11 +151,7 @@ class Build{
/* Get total health for build. /* Get total health for build.
*/ */
getHealth(){ getHealth(){
let health = levelToHPBase(this.level); let health = this.statMap.get("hp") + this.statMap.get("hpBonus");
for (const item in this.items) {
if (item.hp) health += item.hp;
if (item.hpBonus) health += item.hpBonus;
}
if(health<5){ if(health<5){
return 5; return 5;
}else{ }else{
@ -157,6 +159,12 @@ class Build{
} }
} }
getSpellCost(spellIdx, cost) {
cost = Math.ceil(cost * (1 - skillPointsToPercentage(this.total_skillpoints[2])));
cost += this.statMap.get("spRaw"+spellIdx);
return Math.max(1, Math.floor(cost * (1 + this.statMap.get("spPct"+spellIdx) / 100)))
}
/* Get melee stats for build. /* Get melee stats for build.
Returns an array in the order: Returns an array in the order:
@ -210,7 +218,7 @@ class Build{
statMap.set(id,(statMap.get(id) || 0)+value); statMap.set(id,(statMap.get(id) || 0)+value);
} }
for (const staticID of staticIDs) { for (const staticID of staticIDs) {
if (item[staticID]) { statMap.set(statMap.get(staticID) + item[staticID]); } if (item.get(staticID)) { statMap.set(staticID, statMap.get(staticID) + item.get(staticID)); }
} }
} }

7090
clean.json

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@ -55,7 +55,7 @@ translate_mappings = {
"agilityPoints": "agi", "agilityPoints": "agi",
"defensePoints": "def", "defensePoints": "def",
#"thorns": "thorns", #"thorns": "thorns",
#"exploding": "exploding", "exploding": "expd",
"speed": "spd", "speed": "spd",
"attackSpeedBonus": "atkTier", "attackSpeedBonus": "atkTier",
#"poison": "poison", #"poison": "poison",

View file

@ -9,7 +9,6 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
} }
// Applying powder. // Applying powder.
let neutralRemaining = spellConversions[0];
let neutralBase = damages[0].slice(); let neutralBase = damages[0].slice();
let neutralRemainingRaw = damages[0]; let neutralRemainingRaw = damages[0];
for (let i = 0; i < 5; ++i) { for (let i = 0; i < 5; ++i) {
@ -21,6 +20,7 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
neutralRemainingRaw[0] = Math.floor(neutralRemainingRaw[0] - min_diff); neutralRemainingRaw[0] = Math.floor(neutralRemainingRaw[0] - min_diff);
neutralRemainingRaw[1] = Math.floor(neutralRemainingRaw[1] - max_diff); neutralRemainingRaw[1] = Math.floor(neutralRemainingRaw[1] - max_diff);
} }
//console.log(damages);
let rawBoosts = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0]]; let rawBoosts = [[0, 0], [0, 0], [0, 0], [0, 0], [0, 0]];
for (const powderID of weapon.get("powders")) { for (const powderID of weapon.get("powders")) {
const powder = powderStats[powderID]; const powder = powderStats[powderID];
@ -38,9 +38,6 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
damages[element+1][0] += powder.min; damages[element+1][0] += powder.min;
damages[element+1][1] += powder.max; damages[element+1][1] += powder.max;
} }
damages[0][0] *= neutralRemaining / 100;
damages[0][1] *= neutralRemaining / 100;
console.log(damages);
let damageMult = 1; let damageMult = 1;
// If we are doing melee calculations: // If we are doing melee calculations:
@ -50,6 +47,8 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
else { else {
damageMult *= spellMultiplier * baseDamageMultiplier[attackSpeeds.indexOf(stats.get("atkSpd"))]; damageMult *= spellMultiplier * baseDamageMultiplier[attackSpeeds.indexOf(stats.get("atkSpd"))];
} }
//console.log(damages);
//console.log(damageMult);
rawModifier *= spellMultiplier; rawModifier *= spellMultiplier;
@ -79,5 +78,94 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
} }
damages_results[0][0] += rawModifier; damages_results[0][0] += rawModifier;
damages_results[0][1] += rawModifier; damages_results[0][1] += rawModifier;
damages_results[0][2] += rawModifier;
damages_results[0][3] += rawModifier;
return [totalDamNorm, totalDamCrit, damages_results]; return [totalDamNorm, totalDamCrit, damages_results];
} }
const spell_table = {
"wand": [
{ title: "Heal", cost: 6, parts: [
{ subtitle: "First Pulse", type: "heal", strength: 0.2 },
{ subtitle: "Second and Third Pulses", type: "heal", strength: 0.05 },
{ subtitle: "Total Heal", type: "heal", strength: 0.3 }
] },
{ title: "Teleport", cost: 4, parts: [
{ subtitle: "", type: "damage", multiplier: 100, conversion: [60, 0, 40, 0, 0, 0] },
] },
{ title: "Meteor", cost: 8, parts: [
{ subtitle: "Blast Damage", type: "damage", multiplier: 500, conversion: [40, 30, 0, 0, 30, 0] },
{ subtitle: "Burn Damage", type: "damage", multiplier: 125, conversion: [40, 30, 0, 0, 30, 0] },
] },
{ title: "Ice Snake", cost: 4, parts: [
{ subtitle: "", type: "damage", multiplier: 70, conversion: [50, 0, 0, 50, 0, 0] },
] },
],
"spear": [
{ title: "Bash", cost: 6, parts: [
{ subtitle: "First Damage", type: "damage", multiplier: 130, conversion: [60, 40, 0, 0, 0, 0]},
{ subtitle: "Explosion Damage", type: "damage", multiplier: 130, conversion: [100, 0, 0, 0, 0, 0]},
] },
{ title: "Charge", cost: 4, parts: [
{ subtitle: "", type: "damage", multiplier: 150, conversion: [60, 0, 0, 0, 40, 0] },
] },
{ title: "Uppercut", cost: 10, parts: [
{ subtitle: "First Damage", type: "damage", multiplier: 300, conversion: [70, 20, 10, 0, 0, 0] },
{ subtitle: "Fireworks Damage", type: "damage", multiplier: 50, conversion: [60, 0, 40, 0, 0, 0] },
{ subtitle: "Crash Damage", type: "damage", multiplier: 50, conversion: [80, 0, 20, 0, 0, 0] },
] },
{ title: "War Scream", cost: 6, parts: [
{ subtitle: "Area Damage", type: "damage", multiplier: 50, conversion: [0, 0, 0, 0, 75, 25] },
{ subtitle: "Air Shout (Per Hit)", type: "damage", multiplier: 30, conversion: [0, 0, 0, 0, 75, 25] },
] },
],
"bow": [
{ title: "Arrow Storm", cost: 6, parts: [
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [60, 0, 25, 0, 15, 0]},
{ subtitle: "Per Arrow", type: "damage", multiplier: 10, conversion: [60, 0, 25, 0, 15, 0]},
] },
{ title: "Escape", cost: 3, parts: [
{ subtitle: "Landing Damage", type: "damage", multiplier: 100, conversion: [50, 0, 0, 0, 0, 50] },
] },
{ title: "Bomb Arrow", cost: 8, parts: [
{ subtitle: "", type: "damage", multiplier: 250, conversion: [60, 25, 0, 0, 15, 0] },
] },
{ title: "Arrow Shield", cost: 10, parts: [
{ subtitle: "Shield Damage", type: "damage", multiplier: 100, conversion: [70, 0, 0, 0, 0, 30] },
{ subtitle: "Arrow Rain Damage", type: "damage", multiplier: 200, conversion: [70, 0, 0, 0, 0, 30] },
] },
],
"dagger": [
{ title: "Spin Attack", cost: 6, parts: [
{ subtitle: "", type: "damage", multiplier: 150, conversion: [70, 0, 30, 0, 0, 0]},
] },
{ title: "Vanish", cost: 1, parts: [
{ subtitle: "No Damage", type: "none" }
] },
{ title: "Multihit", cost: 8, parts: [
{ subtitle: "1st to 10th Hit", type: "damage", multiplier: 27, conversion: [100, 0, 0, 0, 0, 0] },
{ subtitle: "Fatality", type: "damage", multiplier: 120, conversion: [20, 0, 30, 50, 0, 0] },
{ subtitle: "Total Damage", type: "total", factors: [10, 1] },
] },
{ title: "Smoke Bomb", cost: 8, parts: [
{ subtitle: "Tick Damage", type: "damage", multiplier: 60, conversion: [45, 25, 0, 0, 0, 30] },
{ subtitle: "Total Damage", type: "damage", multiplier: 600, conversion: [45, 25, 0, 0, 0, 30] },
] },
],
"relik": [
{ title: "Totem", cost: 4, parts: [
{ subtitle: "Smash Damage", type: "damage", multiplier: 100, conversion: [80, 0, 0, 0, 20, 0]},
{ subtitle: "Damage Tick", type: "damage", multiplier: 20, conversion: [80, 0, 0, 0, 0, 20]},
{ subtitle: "Heal Tick", type: "heal", strength: 0.04 },
] },
{ title: "Haul", cost: 1, parts: [
{ subtitle: "", type: "damage", multiplier: 100, conversion: [80, 0, 20, 0, 0, 0] },
] },
{ title: "Aura", cost: 8, parts: [
{ subtitle: "One Wave", type: "damage", multiplier: 200, conversion: [70, 0, 0, 30, 0, 0] },
] },
{ title: "Uproot", cost: 6, parts: [
{ subtitle: "", type: "damage", multiplier: 50, conversion: [70, 30, 0, 0, 0, 0] },
] },
]
};

View file

@ -1,5 +1,7 @@
let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_"]; let nonRolledIDs = ["name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq","str", "dex", "int", "agi", "def", "fixID", "category", "id", "skillpoints", "reqs", "nDam_", "fDam_", "wDam_", "aDam_", "tDam_", "eDam_"];
let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"]; let rolledIDs = ["hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd"];
let reversedIDs = [ "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4" ];
function expandItem(item, powders){ function expandItem(item, powders){
let minRolls = new Map(); let minRolls = new Map();
@ -15,24 +17,26 @@ function expandItem(item, powders){
} }
}else{ //The item does not have fixed IDs. }else{ //The item does not have fixed IDs.
for (const id of rolledIDs){ for (const id of rolledIDs){
if(item[id]){ if(item[id] > 0){ // positive rolled IDs
if(item[id] > 0){ // positive rolled IDs minRolls.set(id,idRound(item[id]*0.3));
minRolls.set(id,idRound(item[id]*0.3)); maxRolls.set(id,idRound(item[id]*1.3));
}else if(item[id] < 0){ //negative rolled IDs
if (reversedIDs.includes(id)) {
maxRolls.set(id,idRound(item[id]*1.3)); maxRolls.set(id,idRound(item[id]*1.3));
}else if(item[id] < 0){ //negative rolled IDs minRolls.set(id,idRound(item[id]*0.7));
}
else {
minRolls.set(id,idRound(item[id]*1.3)); minRolls.set(id,idRound(item[id]*1.3));
maxRolls.set(id,idRound(item[id]*0.7)); maxRolls.set(id,idRound(item[id]*0.7));
}else{//Id = 0
minRolls.set(id,0);
maxRolls.set(id,0);
} }
}else{//Id = 0
minRolls.set(id,0);
maxRolls.set(id,0);
} }
} }
} }
for (const id of nonRolledIDs){ for (const id of nonRolledIDs){
if(item[id]){ expandedItem.set(id,item[id]);
expandedItem.set(id,item[id]);
}
} }
expandedItem.set("minRolls",minRolls); expandedItem.set("minRolls",minRolls);
expandedItem.set("maxRolls",maxRolls); expandedItem.set("maxRolls",maxRolls);
@ -50,6 +54,115 @@ function idRound(id){
return rounded; return rounded;
} }
} }
let idPrefixes = {"displayName": "", "lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam_":"Neutral Damage: ", "eDam_":"Earth Damage: ", "tDam_":"Thunder Damage: ", "wDam_":"Water Damage: ", "fDam_":"Fire Damage: ", "aDam_":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health : ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "expd":"Exploding: ", "spd":"Walk Speed Bonus: ", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"Set: ", "quest":"Quest Req: ", "restrict":""};
let idSuffixes = {"displayName": "", "lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam_":"", "eDam_":"", "tDam_":"", "wDam_":"", "fDam_":"", "aDam_":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "expd":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":"", "restrict":""};
function apply_elemental_format(p_elem, id, suffix) {
suffix = (typeof suffix !== 'undefined') ? suffix : "";
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
let parts = idPrefixes[id].split(/ (.*)/);
let element_prefix = parts[0];
let desc = parts[1];
let i_elem = document.createElement('b');
i_elem.classList.add(element_prefix);
i_elem.textContent = element_prefix;
p_elem.appendChild(i_elem);
let i_elem2 = document.createElement('b');
i_elem2.textContent = " " + desc + suffix;
p_elem.appendChild(i_elem2);
}
function displayBuildStats(build, parent_id){
// Commands to "script" the creation of nice formatting.
// #commands create a new element.
// !elemental is some janky hack for elemental damage.
// normals just display a thing.
let display_commands = [
"#ldiv",
"!elemental",
"hp",
"fDef", "wDef", "aDef", "tDef", "eDef",
"!elemental",
"#table",
"str", "dex", "int", "def", "agi",
"hpBonus",
"hprRaw", "hprPct",
"sdRaw", "sdPct",
"mdRaw", "mdPct",
"mr", "ms",
"ref", "thorns",
"ls",
"poison",
"expd",
"spd",
"atkTier",
"!elemental",
"fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct",
"fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct",
"!elemental",
"spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4",
"rainbowRaw",
"sprint", "sprintReg",
"jh",
"xpb", "lb", "lq",
"spRegen",
"eSteal",
"gXp", "gSpd",
];
// Clear the parent div.
setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id);
let stats = build.statMap;
let active_elem;
let elemental_format = false;
//TODO this is put here for readability, consolidate with definition in build.js
let staticIDs = ["hp", "eDef", "tDef", "wDef", "fDef", "aDef"];
for (const command of display_commands) {
if (command.charAt(0) === "#") {
if (command === "#cdiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemcenter');
}
else if (command === "#ldiv") {
active_elem = document.createElement('div');
active_elem.classList.add('itemleft');
}
else if (command === "#table") {
active_elem = document.createElement('table');
active_elem.classList.add('itemtable');
}
parent_div.appendChild(active_elem);
}
else if (command.charAt(0) === "!") {
// TODO: This is sooo incredibly janky.....
if (command === "!elemental") {
elemental_format = !elemental_format;
}
}
else {
let id = command;
if (stats.get(id)) {
let style = null;
if (!staticIDs.includes(id)) {
style = "positive";
if (stats.get(id) < 0) {
style = "negative";
}
}
displayFixedID(active_elem, id, stats.get(id), elemental_format, style);
}
}
}
}
function displayExpandedItem(item, parent_id){ function displayExpandedItem(item, parent_id){
// Commands to "script" the creation of nice formatting. // Commands to "script" the creation of nice formatting.
// #commands create a new element. // #commands create a new element.
@ -94,7 +207,7 @@ function displayExpandedItem(item, parent_id){
"ref", "thorns", "ref", "thorns",
"ls", "ls",
"poison", "poison",
"exploding", "expd",
"spd", "spd",
"atkTier", "atkTier",
"!elemental", "!elemental",
@ -115,25 +228,6 @@ function displayExpandedItem(item, parent_id){
"quest", "quest",
"restrict"]; "restrict"];
let idPrefixes = {"displayName": "", "lvl":"Combat Level Min: ", "classReq":"Class Req: ","strReq":"Strength Min: ","dexReq":"Dexterity Min: ","intReq":"Intelligence Min: ","defReq":"Defense Min: ","agiReq":"Agility Min: ", "nDam_":"Neutral Damage: ", "eDam_":"Earth Damage: ", "tDam_":"Thunder Damage: ", "wDam_":"Water Damage: ", "fDam_":"Fire Damage: ", "aDam_":"Air Damage: ", "atkSpd":"Attack Speed: ", "hp":"Health : ", "eDef":"Earth Defense: ", "tDef":"Thunder Defense: ", "wDef":"Water Defense: ", "fDef":"Fire Defense: ", "aDef":"Air Defense: ", "str":"Strength: ", "dex":"Dexterity: ", "int":"Intelligence: ", "def":"Defense: ","agi":"Agility: ", "hpBonus":"Health Bonus: ", "hprRaw":"Health Regen Raw: ", "hprPct":"Health Regen %: ", "sdRaw":"Raw Spell Damage: ", "sdPct":"Spell Damage %: ", "mdRaw":"Main Attack Neutral Damage: ", "mdPct":"Main Attack Damage %: ", "mr":"Mana Regen: ", "ms":"Mana Steal: ", "ref":"Reflection: ", "ls":"Life Steal: ", "poison":"Poison: ", "thorns":"Thorns: ", "exploding":"Exploding: ", "spd":"Walk Speed Bonus: ", "atkTier":"Attack Speed Bonus: ", "eDamPct":"Earth Damage %: ", "tDamPct":"Thunder Damage %: ", "wDamPct":"Water Damage %: ", "fDamPct":"Fire Damage %: ", "aDamPct":"Air Damage %: ", "eDefPct":"Earth Defense %: ", "tDefPct":"Thunder Defense %: ", "wDefPct":"Water Defense %: ", "fDefPct":"Fire Defense %: ", "aDefPct":"Air Defense %: ", "spPct1":"1st Spell Cost %: ", "spRaw1":"1st Spell Cost Raw: ", "spPct2":"2nd Spell Cost %: ", "spRaw2":"2nd Spell Cost Raw: ", "spPct3":"3rd Spell Cost %: ", "spRaw3":"3rd Spell Cost Raw: ", "spPct4":"4th Spell Cost %: ", "spRaw4":"4th Spell Cost Raw: ", "rainbowRaw":"Rainbow Spell Damage Raw: ", "sprint":"Sprint Bonus: ", "sprintReg":"Sprint Regen Bonus: ", "jh":"Jump Height: ", "xpb":"Combat XP Bonus: ", "lb":"Loot Bonus: ", "lq":"Loot Quality: ", "spRegen":"Soul Point Regen: ", "eSteal":"Stealing: ", "gXp":"Gathering XP Bonus: ", "gSpd":"Gathering Speed Bonus: ", "slots":"Powder Slots: ", "set":"Set: ", "quest":"Quest Req: ", "restrict":""};
let idSuffixes = {"displayName": "", "lvl":"", "classReq":"","strReq":"","dexReq":"","intReq":"","defReq":"","agiReq":"", "nDam_":"", "eDam_":"", "tDam_":"", "wDam_":"", "fDam_":"", "aDam_":"", "atkSpd":"", "hp":"", "eDef":"", "tDef":"", "wDef":"", "fDef":"", "aDef":"", "str":"", "dex":"", "int":"", "def":"","agi":"", "hpBonus":"", "hprRaw":"", "hprPct":"%", "sdRaw":"", "sdPct":"%", "mdRaw":"", "mdPct":"%", "mr":"/4s", "ms":"/4s", "ref":"%", "ls":"/4s", "poison":"/3s", "thorns":"%", "exploding":"%", "spd":"%", "atkTier":" tier", "eDamPct":"%", "tDamPct":"%", "wDamPct":"%", "fDamPct":"%", "aDamPct":"%", "eDefPct":"%", "tDefPct":"%", "wDefPct":"%", "fDefPct":"%", "aDefPct":"%", "spPct1":"%", "spRaw1":"", "spPct2":"%", "spRaw2":"", "spPct3":"%", "spRaw3":"", "spPct4":"%", "spRaw4":"", "rainbowRaw":"", "sprint":"%", "sprintReg":"%", "jh":"", "xpb":"%", "lb":"%", "lq":"%", "spRegen":"%", "eSteal":"%", "gXp":"%", "gSpd":"%", "slots":"", "set":" set.", "quest":"", "restrict":""};
function apply_elemental_format(p_elem, id, suffix) {
suffix = (typeof suffix !== 'undefined') ? suffix : "";
// THIS IS SO JANK BUT IM TOO LAZY TO FIX IT TODO
let parts = idPrefixes[id].split(/ (.*)/);
let element_prefix = parts[0];
let desc = parts[1];
let i_elem = document.createElement('b');
i_elem.classList.add(element_prefix);
i_elem.textContent = element_prefix;
p_elem.appendChild(i_elem);
let i_elem2 = document.createElement('b');
i_elem2.textContent = " " + desc + suffix;
p_elem.appendChild(i_elem2);
}
// Clear the parent div. // Clear the parent div.
setHTML(parent_id, ""); setHTML(parent_id, "");
let parent_div = document.getElementById(parent_id); let parent_div = document.getElementById(parent_id);
@ -166,51 +260,23 @@ function displayExpandedItem(item, parent_id){
else { else {
let id = command; let id = command;
if(nonRolledIDs.includes(id) && item.get(id)){//nonRolledID & non-0/non-null/non-und ID if(nonRolledIDs.includes(id) && item.get(id)){//nonRolledID & non-0/non-null/non-und ID
let p_elem = document.createElement('p'); displayFixedID(active_elem, id, item.get(id), elemental_format);
p_elem.classList.add('itemp');
if (elemental_format) {
// HACK TO AVOID DISPLAYING ZERO DAMAGE! TODO
if (item.get(id) === "0-0") {
continue;
}
apply_elemental_format(p_elem, id, item.get(id));
}
else {
if (id === "slots") {
// HACK TO MAKE POWDERS DISPLAY NICE!! TODO
p_elem.textContent = idPrefixes[id].concat(item.get(id), idSuffixes[id]) +
" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
}
else {
p_elem.textContent = idPrefixes[id].concat(item.get(id), idSuffixes[id]);
}
}
active_elem.appendChild(p_elem);
} }
else if(rolledIDs.includes(id)&& item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID else if(rolledIDs.includes(id)&& item.get("minRolls").get(id)){ // && item.get("maxRolls").get(id) ){//rolled ID & non-0/non-null/non-und ID
let row = document.createElement('tr');
let style = "positive"; let style = "positive";
if (item.get("minRolls").get(id) < 0) { if (item.get("minRolls").get(id) < 0) {
style = "negative"; style = "negative";
} }
if (fix_id) { if (fix_id) {
let desc_elem = document.createElement('td'); let p_elem = displayFixedID(active_elem, id, item.get("minRolls").get(id), elemental_format, style);
desc_elem.classList.add('left'); if (id === "slots") {
if (elemental_format) { // HACK TO MAKE POWDERS DISPLAY NICE!! TODO
apply_elemental_format(desc_elem, id); p_elem.textContent = idPrefixes[id].concat(value, idSuffixes[id]) +
" [ " + item.get("powders").map(x => powderNames.get(x)) + " ]";
} }
else {
desc_elem.textContent = idPrefixes[id];
}
row.appendChild(desc_elem);
let value_elem = document.createElement('td');
value_elem.classList.add('right');
value_elem.classList.add(style);
value_elem.textContent = item.get("minRolls").get(id) + idSuffixes[id];
row.appendChild(value_elem);
} }
else { else {
let row = document.createElement('tr');
let min_elem = document.createElement('td'); let min_elem = document.createElement('td');
min_elem.classList.add('left'); min_elem.classList.add('left');
min_elem.classList.add(style); min_elem.classList.add(style);
@ -233,8 +299,8 @@ function displayExpandedItem(item, parent_id){
max_elem.classList.add(style); max_elem.classList.add(style);
max_elem.textContent = item.get("maxRolls").get(id) + idSuffixes[id]; max_elem.textContent = item.get("maxRolls").get(id) + idSuffixes[id];
row.appendChild(max_elem); row.appendChild(max_elem);
active_elem.appendChild(row);
} }
active_elem.appendChild(row);
}//Just don't do anything if else }//Just don't do anything if else
} }
} }
@ -244,3 +310,142 @@ function displayExpandedItem(item, parent_id){
item_desc_elem.textContent = item.get("tier")+" "+item.get("type"); item_desc_elem.textContent = item.get("tier")+" "+item.get("type");
parent_div.append(item_desc_elem); parent_div.append(item_desc_elem);
} }
function displayFixedID(active, id, value, elemental_format, style) {
if (style) {
let row = document.createElement('tr');
let desc_elem = document.createElement('td');
desc_elem.classList.add('left');
if (elemental_format) {
apply_elemental_format(desc_elem, id);
}
else {
desc_elem.textContent = idPrefixes[id];
}
row.appendChild(desc_elem);
let value_elem = document.createElement('td');
value_elem.classList.add('right');
value_elem.classList.add(style);
value_elem.textContent = value + idSuffixes[id];
row.appendChild(value_elem);
active.appendChild(row);
return row;
}
else {
// HACK TO AVOID DISPLAYING ZERO DAMAGE! TODO
if (value === "0-0") {
return;
}
let p_elem = document.createElement('p');
p_elem.classList.add('itemp');
if (elemental_format) {
apply_elemental_format(p_elem, id, value);
}
else {
p_elem.textContent = idPrefixes[id].concat(value, idSuffixes[id]);
}
active.appendChild(p_elem);
return p_elem;
}
}
function displaySpellDamage(parent_elem, build, spell, spellIdx) {
parent_elem.textContent = "";
const stats = build.statMap;
let title_elem = document.createElement("p");
title_elem.classList.add('center');
if (spellIdx != 0) {
title_elem.textContent = spell.title + " (" + build.getSpellCost(spellIdx, spell.cost) + ")";
}
else {
title_elem.textContent = spell.title;
}
parent_elem.append(title_elem);
let critChance = skillPointsToPercentage(build.total_skillpoints[1]);
let save_damages = [];
for (const part of spell.parts) {
parent_elem.append(document.createElement("br"));
let part_div = document.createElement("p");
parent_elem.append(part_div);
let subtitle_elem = document.createElement("p");
subtitle_elem.textContent = part.subtitle;
part_div.append(subtitle_elem);
if (part.type === "damage") {
let _results = calculateSpellDamage(stats, part.conversion,
stats.get("sdRaw"), stats.get("sdPct"),
part.multiplier / 100, build.weapon, build.total_skillpoints);
let totalDamNormal = _results[0];
let totalDamCrit = _results[1];
let results = _results[2];
for (let i = 0; i < 6; ++i) {
for (let j in results[i]) {
results[i][j] = results[i][j].toFixed(2);
}
}
let nonCritAverage = (totalDamNormal[0]+totalDamNormal[1])/2;
let critAverage = (totalDamCrit[0]+totalDamCrit[1])/2;
let averageDamage = (1-critChance)*nonCritAverage+critChance*critAverage;
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+averageDamage.toFixed(2);
averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
let nonCritLabel = document.createElement("p");
nonCritLabel.textContent = "Non-Crit Average: "+nonCritAverage.toFixed(2);
nonCritLabel.classList.add("damageSubtitle");
part_div.append(nonCritLabel);
let damageClasses = ["Neutral","Earth","Thunder","Water","Fire","Air"];
for (let i = 0; i < 6; i++){
if (results[i][1] > 0){
let p = document.createElement("p");
p.classList.add("damagep");
p.classList.add(damageClasses[i]);
p.textContent = results[i][0]+"-"+results[i][1];
part_div.append(p);
}
}
//part_div.append(document.createElement("br"));
let critLabel = document.createElement("p");
critLabel.textContent = "Crit Average: "+critAverage.toFixed(2);
critLabel.classList.add("damageSubtitle");
part_div.append(critLabel);
for (let i = 0; i < 6; i++){
if (results[i][1] > 0){
let p = document.createElement("p");
p.classList.add("damagep");
p.classList.add(damageClasses[i]);
p.textContent = results[i][2]+"-"+results[i][3];
part_div.append(p);
}
}
save_damages.push(averageDamage);
}
else if (part.type == "heal") {
let heal_amount = part.strength * build.getHealth() * Math.max(0, Math.min(1.5, 1 + 0.05 * stats.get("wDamPct")));
let healLabel = document.createElement("p");
healLabel.textContent = heal_amount;
healLabel.classList.add("damagep");
part_div.append(healLabel);
}
else if (part.type === "total") {
let total_damage = 0;
for (let i in part.factors) {
total_damage += save_damages[i] * part.factors[i];
}
let averageLabel = document.createElement("p");
averageLabel.textContent = "Average: "+total_damage.toFixed(2);
averageLabel.classList.add("damageSubtitle");
part_div.append(averageLabel);
}
}
}

View file

@ -15,7 +15,8 @@
Wynn build calculator Wynn build calculator
</div> </div>
<div class="center" id="header2"> <div class="center" id="header2">
Made by: hppeng and ferricles <p>Made by: hppeng and ferricles (JavaScript required to function, nothing works without js)</p>
<p>Hard refresh the page (Ctrl+Shift+R on windows/chrome) if it isn't updating correctly.</p>
</div> </div>
<div class="center" id="credits"> <div class="center" id="credits">
<a href="credits.txt">Additional credits</a> <a href="credits.txt">Additional credits</a>
@ -122,7 +123,7 @@
</div> </div>
<div class="center" style="grid-column:3;grid-row:3"> <div class="center" style="grid-column:3;grid-row:3">
<button class = "button" id = "calc-button" onclick = "calculateBuild()"> <button class = "button" id = "calc-button" onclick = "calculateBuild()">
Calculate Update Items (Resets stats)
</button> </button>
</div> </div>
<div class="center" style="grid-column:4;grid-row:3"> <div class="center" style="grid-column:4;grid-row:3">
@ -141,7 +142,7 @@
<input type="number" id="str-skp" name="str-skp" value="0" class="skpInput"/> <input type="number" id="str-skp" name="str-skp" value="0" class="skpInput"/>
</div> </div>
<div id="str-skp-assign"> <div id="str-skp-assign">
Before Boosts: 0 Manually Assigned: 0
</div> </div>
<div id="str-skp-base"> <div id="str-skp-base">
Original Value: 0 Original Value: 0
@ -155,7 +156,7 @@
<input type="number" id="dex-skp" name="dex-skp" value="0" class="skpInput"/> <input type="number" id="dex-skp" name="dex-skp" value="0" class="skpInput"/>
</div> </div>
<div id="dex-skp-assign"> <div id="dex-skp-assign">
Before Boosts: 0 Manually Assigned: 0
</div> </div>
<div id="dex-skp-base"> <div id="dex-skp-base">
Original Value: 0 Original Value: 0
@ -169,7 +170,7 @@
<input type="number" id="int-skp" name="int-skp" value="0" class="skpInput"/> <input type="number" id="int-skp" name="int-skp" value="0" class="skpInput"/>
</div> </div>
<div id="int-skp-assign"> <div id="int-skp-assign">
Before Boosts: 0 Manually Assigned: 0
</div> </div>
<div id="int-skp-base"> <div id="int-skp-base">
Original Value: 0 Original Value: 0
@ -183,7 +184,7 @@
<input type="number" id="def-skp" name="def-skp" value="0" class="skpInput"/> <input type="number" id="def-skp" name="def-skp" value="0" class="skpInput"/>
</div> </div>
<div id="def-skp-assign"> <div id="def-skp-assign">
Before Boosts: 0 Manually Assigned: 0
</div> </div>
<div id="def-skp-base"> <div id="def-skp-base">
Original Value: 0 Original Value: 0
@ -197,7 +198,7 @@
<input type="number" id="agi-skp" name="agi-skp" value="0" class="skpInput"/> <input type="number" id="agi-skp" name="agi-skp" value="0" class="skpInput"/>
</div> </div>
<div id="agi-skp-assign"> <div id="agi-skp-assign">
Before Boosts: 0 Manually Assigned: 0
</div> </div>
<div id="agi-skp-base"> <div id="agi-skp-base">
Original Value: 0 Original Value: 0
@ -206,6 +207,11 @@
</div> </div>
</div> </div>
</div> </div>
<div class="center">
<button class = "button" id = "update-button" onclick = "updateStats()">
Update Stats
</button>
</div>
<div class = "build"> <div class = "build">
<div class = "center build-helmet" id = "build-helmet" style = "grid-column:1;grid-row:1"> <div class = "center build-helmet" id = "build-helmet" style = "grid-column:1;grid-row:1">
<div class = "center" id = "build-helmet-stats"></div> <div class = "center" id = "build-helmet-stats"></div>
@ -238,25 +244,29 @@
</div> </div>
<div class = "center" id = "build-melee-stats" style = "grid-column:3;grid-row:3"> <div class = "center" id = "build-melee-stats" style = "grid-column:3;grid-row:3">
</div> </div>
<div class = "center" id = "build-defense-stats" style = "grid-column:4;grid-row:3"> <div class = "center build-overall" id = "build-overall" style = "grid-column:4;grid-row:3">
<p class="itemcenter">Overall Build Stats:<p>
<div class = "center" id = "build-overall-stats"></div>
</div> </div>
<!--div class = "center" id = "build-defense-stats" style = "grid-column:4;grid-row:3">
</div-->
</div> </div>
<div class = "spells"> <div class = "spells">
<div class = "center spell-info" id = "spell1" style = "grid-column:1;grid-row:1"> <div class = "center spell-info" id = "spell0" style = "grid-column:1;grid-row:1">
<div class = "center" id = "spell1-name">Spell 1</div> <!--div class = "center" id = "spell0-name">Spell 1</div-->
<div class = "center" id = "spell1-info"></div> <div class = "center" id = "spell0-info">Spell 1</div>
</div> </div>
<div class = "center spell-info" id = "spell2" style = "grid-column:2;grid-row:1"> <div class = "center spell-info" id = "spell1" style = "grid-column:2;grid-row:1">
<div class = "center" id = "spell2-name">Spell 2</div> <!--div class = "center" id = "spell1-name">Spell 2</div-->
<div class = "center" id = "spell2-info"></div> <div class = "center" id = "spell1-info">Spell 2</div>
</div> </div>
<div class = "center spell-info" id = "spell3" style = "grid-column:3;grid-row:1"> <div class = "center spell-info" id = "spell2" style = "grid-column:3;grid-row:1">
<div class = "center" id = "spell3-name">Spell 3</div> <!--div class = "center" id = "spell2-name">Spell 3</div-->
<div class = "center" id = "spell3-info"></div> <div class = "center" id = "spell2-info">Spell 3</div>
</div> </div>
<div class = "center spell-info" id = "spell4" style = "grid-column:4;grid-row:1"> <div class = "center spell-info" id = "spell3" style = "grid-column:4;grid-row:1">
<div class = "center" id = "spell4-name">Spell 4</div> <!--div class = "center" id = "spell3-name">Spell 4</div-->
<div class = "center" id = "spell4-info"></div> <div class = "center" id = "spell3-info">Spell 4</div>
</div> </div>
</div> </div>

View file

@ -1,4 +1,4 @@
const DB_VERSION = 4; const DB_VERSION = 5;
// @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js // @See https://github.com/mdn/learning-area/blob/master/javascript/apis/client-side-storage/indexeddb/video-store/index.js
let db; let db;

View file

@ -63,10 +63,11 @@ function calculate_skillpoints(equipment, weapon) {
let best_skillpoints = [0, 0, 0, 0, 0]; let best_skillpoints = [0, 0, 0, 0, 0];
let best_total = Infinity; let best_total = Infinity;
let allFalse = [false, false, false, false, false];
if (consider.length > 0 || noboost.length > 0) { if (consider.length > 0 || noboost.length > 0) {
// Try every combination and pick the best one. // Try every combination and pick the best one.
for (let permutation of perm(consider)) { for (let permutation of perm(consider)) {
let has_skillpoint = [false, false, false, false, false]; let has_skillpoint = allFalse.slice();
permutation = permutation.concat(noboost); permutation = permutation.concat(noboost);
@ -120,7 +121,7 @@ function calculate_skillpoints(equipment, weapon) {
// } // }
// } // }
// } // }
result = apply_to_fit(skillpoints, weapon); result = apply_to_fit(skillpoints, weapon, allFalse);
needed_skillpoints = result[0]; needed_skillpoints = result[0];
total_diff = result[1]; total_diff = result[1];
for (let i = 0; i < 5; ++i) { for (let i = 0; i < 5; ++i) {

View file

@ -46,12 +46,14 @@
} }
.spell-info { .spell-info {
color: #aaa;
background: #110110;
border: 2px solid black; border: 2px solid black;
border-radius: 3px; border-radius: 3px;
width: 100%; width: 100%;
} }
.build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order { .build-helmet, .build-chestplate, .build-leggings, .build-boots, .build-ring1, .build-ring2, .build-bracelet, .build-necklace, .build-weapon, .build-order, .build-overall {
color: #aaa; color: #aaa;
background: #110110; background: #110110;
border: 2px solid black; border: 2px solid black;
@ -75,11 +77,19 @@
margin-bottom: 16px; margin-bottom: 16px;
} }
.itemp { .itemp, .damagep {
margin: 2px 2%; margin: 2px 2%;
padding: 0; padding: 0;
} }
.damageSubtitle {
text-align: center;
margin: 12px 2% 4px;
/*margin-bottom: 16px;*/
/*margin-top: 16px;*/
}
.positive { .positive {
color: #5f5; color: #5f5;
/*text-shadow: 2px 2px 0 #153f15;*/ /*text-shadow: 2px 2px 0 #153f15;*/
@ -134,6 +144,9 @@
color: #fa0; color: #fa0;
/*text-shadow: 2px 2px 0 #2a2a00;*/ /*text-shadow: 2px 2px 0 #2a2a00;*/
} }
.Neutral:before {
content: "\2724" ' ';
}
.Health { .Health {
color: #a00; color: #a00;

130
test.js
View file

@ -11,7 +11,7 @@ console.log(url_tag);
* END testing section * END testing section
*/ */
const BUILD_VERSION = "1.4"; const BUILD_VERSION = "2.9";
document.getElementById("header").textContent = "Wynn build calculator "+BUILD_VERSION+" (db version "+DB_VERSION+")"; document.getElementById("header").textContent = "Wynn build calculator "+BUILD_VERSION+" (db version "+DB_VERSION+")";
@ -21,8 +21,10 @@ let armorTypes = [ "helmet", "chestplate", "leggings", "boots" ];
let accessoryTypes = [ "ring", "bracelet", "necklace" ]; let accessoryTypes = [ "ring", "bracelet", "necklace" ];
let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ]; let weaponTypes = [ "wand", "spear", "bow", "dagger", "relik" ];
// THIS IS SUPER DANGEROUS, WE SHOULD NOT BE KEEPING THIS IN SO MANY PLACES // THIS IS SUPER DANGEROUS, WE SHOULD NOT BE KEEPING THIS IN SO MANY PLACES
let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "exploding", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id" ]; let item_fields = [ "name", "displayName", "tier", "set", "slots", "type", "material", "drop", "quest", "restrict", "nDam", "fDam", "wDam", "aDam", "tDam", "eDam", "atkSpd", "hp", "fDef", "wDef", "aDef", "tDef", "eDef", "lvl", "classReq", "strReq", "dexReq", "intReq", "defReq", "agiReq", "hprPct", "mr", "sdPct", "mdPct", "ls", "ms", "xpb", "lb", "ref", "str", "dex", "int", "agi", "def", "thorns", "expd", "spd", "atkTier", "poison", "hpBonus", "spRegen", "eSteal", "hprRaw", "sdRaw", "mdRaw", "fDamPct", "wDamPct", "aDamPct", "tDamPct", "eDamPct", "fDefPct", "wDefPct", "aDefPct", "tDefPct", "eDefPct", "fixID", "category", "spPct1", "spRaw1", "spPct2", "spRaw2", "spPct3", "spRaw3", "spPct4", "spRaw4", "rainbowRaw", "sprint", "sprintReg", "jh", "lq", "gXp", "gSpd", "id" ];
let skpReqs = ["strReq", "dexReq", "intReq", "defReq", "agiReq"];
let skp_order = ["str","dex","int","def","agi"];
let skpReqs = skp_order.map(x => x + "Req");
let equipment_fields = [ let equipment_fields = [
"helmet", "helmet",
@ -218,7 +220,9 @@ function populateFromURL() {
let powdering = ["", "", "", "", ""]; let powdering = ["", "", "", "", ""];
let info = url_tag.split("_"); let info = url_tag.split("_");
let version = info[0]; let version = info[0];
if (version === "0" || version === "1") { let save_skp = false;
let skillpoints = [0, 0, 0, 0, 0];
if (version === "0" || version === "1" || version === "2") {
let equipments = info[1]; let equipments = info[1];
for (let i = 0; i < 9; ++i ) { for (let i = 0; i < 9; ++i ) {
equipment[i] = idMap.get(Base64.toInt(equipments.slice(i*3,i*3+3))); equipment[i] = idMap.get(Base64.toInt(equipments.slice(i*3,i*3+3)));
@ -246,6 +250,34 @@ function populateFromURL() {
powdering[i] = powders; powdering[i] = powders;
} }
} }
if (version === "2") {
save_skp = true;
let skillpoint_info = info[1].slice(27, 37);
for (let i = 0; i < 5; ++i ) {
skillpoints[i] = Base64.toIntSigned(skillpoint_info.slice(i*2,i*2+2));
}
let powder_info = info[1].slice(37);
console.log(powder_info);
// TODO: Make this run in linear instead of quadratic time...
for (let i = 0; i < 5; ++i) {
let powders = "";
let n_blocks = Base64.toInt(powder_info.charAt(0));
console.log(n_blocks + " blocks");
powder_info = powder_info.slice(1);
for (let j = 0; j < n_blocks; ++j) {
let block = powder_info.slice(0,5);
console.log(block);
let six_powders = Base64.toInt(block);
for (let k = 0; k < 6 && six_powders != 0; ++k) {
powders += powderNames.get((six_powders & 0x1f) - 1);
six_powders >>>= 5;
}
powder_info = powder_info.slice(5);
}
powdering[i] = powders;
}
}
for (let i in powderInputs) { for (let i in powderInputs) {
setValue(powderInputs[i], powdering[i]); setValue(powderInputs[i], powdering[i]);
@ -253,27 +285,13 @@ function populateFromURL() {
for (let i in equipment) { for (let i in equipment) {
setValue(equipmentInputs[i], equipment[i]); setValue(equipmentInputs[i], equipment[i]);
} }
setValue("str-skp", "0"); calculateBuild(save_skp, skillpoints);
setValue("dex-skp", "0");
setValue("int-skp", "0");
setValue("def-skp", "0");
setValue("agi-skp", "0");
calculateBuild();
} }
} }
function encodeBuild() { function encodeBuild() {
if (player_build) { if (player_build) {
// let build_string = "0_" + Base64.fromIntN(player_build.helmet.id, 3) + let build_string = "2_" + Base64.fromIntN(player_build.helmet.get("id"), 3) +
// Base64.fromIntN(player_build.chestplate.id, 3) +
// Base64.fromIntN(player_build.leggings.id, 3) +
// Base64.fromIntN(player_build.boots.id, 3) +
// Base64.fromIntN(player_build.ring1.id, 3) +
// Base64.fromIntN(player_build.ring2.id, 3) +
// Base64.fromIntN(player_build.bracelet.id, 3) +
// Base64.fromIntN(player_build.necklace.id, 3) +
// Base64.fromIntN(player_build.weapon.id, 3);
let build_string = "1_" + Base64.fromIntN(player_build.helmet.get("id"), 3) +
Base64.fromIntN(player_build.chestplate.get("id"), 3) + Base64.fromIntN(player_build.chestplate.get("id"), 3) +
Base64.fromIntN(player_build.leggings.get("id"), 3) + Base64.fromIntN(player_build.leggings.get("id"), 3) +
Base64.fromIntN(player_build.boots.get("id"), 3) + Base64.fromIntN(player_build.boots.get("id"), 3) +
@ -283,6 +301,10 @@ function encodeBuild() {
Base64.fromIntN(player_build.necklace.get("id"), 3) + Base64.fromIntN(player_build.necklace.get("id"), 3) +
Base64.fromIntN(player_build.weapon.get("id"), 3); Base64.fromIntN(player_build.weapon.get("id"), 3);
for (const skp of skp_order) {
build_string += Base64.fromIntN(getValue(skp + "-skp"), 2); // Maximum skillpoints: 2048
}
for (const _powderset of player_build.powders) { for (const _powderset of player_build.powders) {
let n_bits = Math.ceil(_powderset.length / 6); let n_bits = Math.ceil(_powderset.length / 6);
build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders. build_string += Base64.fromIntN(n_bits, 1); // Hard cap of 378 powders.
@ -304,7 +326,8 @@ function encodeBuild() {
return ""; return "";
} }
function calculateBuild(){ function calculateBuild(save_skp, skp){
save_skp = (typeof save_skp !== 'undefined') ? save_skp : false;
/* TODO: implement level changing /* TODO: implement level changing
Make this entire function prettier Make this entire function prettier
*/ */
@ -339,19 +362,56 @@ function calculateBuild(){
const assigned = player_build.base_skillpoints; const assigned = player_build.base_skillpoints;
const skillpoints = player_build.total_skillpoints; const skillpoints = player_build.total_skillpoints;
let skp_order = ["str","dex","int","def","agi"];
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
for (let i in skp_order){ //big bren for (let i in skp_order){ //big bren
setText(skp_order[i] + "-skp-assign", "Before Boosts: " + assigned[i]);
setValue(skp_order[i] + "-skp", skillpoints[i]);
if(assigned[i] <= 100){ if(assigned[i] <= 100){
setText(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i]); setText(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i]);
}else{ }else{
setHTML(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i] + "<br>WARNING: cannot assign " + assigned[i] + " skillpoints naturally."); setHTML(skp_order[i] + "-skp-base", "Original Value: " + skillpoints[i] + "<br>WARNING: cannot assign " + assigned[i] + " skillpoints naturally.");
} }
}
if (save_skp) {
// TODO: reduce duplicated code, @updateStats
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let manual_assigned = skp[i];
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
}
calculateBuildStats();
}
function updateStats() {
let skillpoints = player_build.total_skillpoints;
let delta_total = 0;
for (let i in skp_order) {
let manual_assigned = getValue(skp_order[i] + "-skp");
let delta = manual_assigned - skillpoints[i];
skillpoints[i] = manual_assigned;
player_build.base_skillpoints[i] += delta;
delta_total += delta;
}
player_build.assigned_skillpoints += delta_total;
calculateBuildStats();
}
function calculateBuildStats() {
const assigned = player_build.base_skillpoints;
const skillpoints = player_build.total_skillpoints;
let skp_effects = ["% more damage dealt.","% chance to crit.","% spell cost reduction.","% less damage taken.","% chance to dodge."];
for (let i in skp_order){ //big bren
setText(skp_order[i] + "-skp-assign", "Manually Assigned: " + assigned[i]);
setValue(skp_order[i] + "-skp", skillpoints[i]);
setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i])); setText(skp_order[i] + "-skp-pct", (skillPointsToPercentage(skillpoints[i])*100).toFixed(1).concat(skp_effects[i]));
} }
if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){ if(player_build.assigned_skillpoints > levelToSkillPoints(player_build.level)){
setHTML("summary-box", "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints.<br>" + "WARNING: Too many skillpoints need to be assigned!<br> For level " + player_build.level + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available."); setHTML("summary-box", "Summary: Assigned "+player_build.assigned_skillpoints+" skillpoints.<br>" + "WARNING: Too many skillpoints need to be assigned!<br> For level " + player_build.level + ", there are only " + levelToSkillPoints(player_build.level) + " skill points available.");
}else{ }else{
@ -361,10 +421,9 @@ function calculateBuild(){
for (let i in player_build.items) { for (let i in player_build.items) {
displayExpandedItem(player_build.items[i], buildFields[i]); displayExpandedItem(player_build.items[i], buildFields[i]);
} }
calculateBuildStats();
}
function calculateBuildStats() { displayBuildStats(player_build, "build-overall-stats");
let meleeStats = player_build.getMeleeStats(); let meleeStats = player_build.getMeleeStats();
//nDamAdj,eDamAdj,tDamAdj,wDamAdj,fDamAdj,aDamAdj,totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS //nDamAdj,eDamAdj,tDamAdj,wDamAdj,fDamAdj,aDamAdj,totalDamNorm,totalDamCrit,normDPS,critDPS,avgDPS
for (let i = 0; i < 6; ++i) { for (let i = 0; i < 6; ++i) {
@ -400,9 +459,16 @@ function calculateBuildStats() {
meleeSummary = meleeSummary.concat("<br>Total Damage: ",meleeStats[7][0]," -> ",meleeStats[7][1],"<br>"); meleeSummary = meleeSummary.concat("<br>Total Damage: ",meleeStats[7][0]," -> ",meleeStats[7][1],"<br>");
meleeSummary = meleeSummary.concat("Crit DPS: ",Math.round(meleeStats[9]),"<br><br>"); meleeSummary = meleeSummary.concat("Crit DPS: ",Math.round(meleeStats[9]),"<br><br>");
setHTML("build-melee-stats", "".concat(meleeSummary)); //basically complete function setHTML("build-melee-stats", "".concat(meleeSummary)); //basically complete function
let defenseStats = ""; //let defenseStats = "";
//setHTML("build-defense-stats", "".concat(defenseStats));
let spells = spell_table[player_build.weapon.get("type")];
for (let i = 0; i < 4; ++i) {
let parent_elem = document.getElementById("spell"+i+"-info");
displaySpellDamage(parent_elem, player_build, spells[i], i+1);
}
setHTML("build-defense-stats", "".concat(defenseStats));
location.hash = encodeBuild(); location.hash = encodeBuild();
} }
@ -410,7 +476,7 @@ function resetFields(){
for (let i in powderInputs) { for (let i in powderInputs) {
setValue(powderInputs[i], ""); setValue(powderInputs[i], "");
} }
for (let i in equipment) { for (let i in equipmentInputs) {
setValue(equipmentInputs[i], ""); setValue(equipmentInputs[i], "");
} }
setValue("str-skp", "0"); setValue("str-skp", "0");

3
test_regress.txt Normal file
View file

@ -0,0 +1,3 @@
Version 0: http://localhost:8000/#0_0K30oY09X2SJ2SK2SL2SM2SN0QQ
Version 1: http://localhost:8000/#1_0690px0CE0QR0050050K40BR0Qk00001004fI
Version 2: http://localhost:8000/#2_2SG2SH2SI2SJ2SK0K22SM2SN05n000t210t0000000

View file

@ -69,7 +69,7 @@ Base64 = (function () {
var result = ''; var result = '';
for (let i = 0; i < n; ++i) { for (let i = 0; i < n; ++i) {
result = digits[int32 & 0x3f] + result; result = digits[int32 & 0x3f] + result;
int32 >>>= 6; int32 >>= 6;
} }
return result; return result;
}, },
@ -81,6 +81,17 @@ Base64 = (function () {
} }
return result; return result;
}, },
toIntSigned: function(digitsStr) {
var result = 0;
var digits = digitsStr.split('');
if (digits[0] && (digitsMap[digits[0]] & 0x20)) {
result = -1;
}
for (var i = 0; i < digits.length; i++) {
result = (result << 6) + digitsMap[digits[i]];
}
return result;
}
}; };
})(); })();