- base dps: 0
+
+ 0
0
diff --git a/css/wynnstyles.css b/css/wynnstyles.css
index 1a87e2f..571e87c 100644
--- a/css/wynnstyles.css
+++ b/css/wynnstyles.css
@@ -34,6 +34,7 @@ Wynn-Related CSS
}
+
/* Tier Colors */
.Normal {
@@ -132,6 +133,10 @@ Wynn-Related CSS
/* Damages */
+.base_dps:before { /* Little Dagger icon */
+ content: "\1F5E1";
+}
+
.Damage {
color: rgb(255, 198, 85)
}
diff --git a/js/sq2display.js b/js/sq2display.js
index 07715d5..d825b84 100644
--- a/js/sq2display.js
+++ b/js/sq2display.js
@@ -495,11 +495,12 @@ function displaysq2ExpandedItem(item, parent_id){
let base_dps_min = total_damages[0] * damage_mult;
let base_dps_max = total_damages[1] * damage_mult;
- base_dps_elem.textContent = "Base DPS: "+base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
+ // base_dps_elem.textContent = "Base DPS: "+base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
+ base_dps_elem.textContent = base_dps_min.toFixed(3)+"\u279c"+base_dps_max.toFixed(3);
}
else {
let bdps = total_damages * damage_mult;
- base_dps_elem.textContent = "Base DPS: " + (bdps ? bdps : 0);
+ base_dps_elem.textContent = (bdps ? bdps : 0);
}
parent_div.appendChild(document.createElement("p"));
parent_div.appendChild(base_dps_elem);
@@ -589,7 +590,8 @@ function displaysq2WeaponStats(build) {
tot /= 2;
let dps = Math.max(0, Math.round(tot * baseDamageMultiplier[attackSpeeds.indexOf(item.get("atkSpd"))] )); //atkspeeds
- document.getElementById("weapon-dps").textContent = "base dps: " + (isNaN(dps) ? 0 : dps);
+ // document.getElementById("weapon-dps").textContent = "base dps: " + (isNaN(dps) ? 0 : dps);
+ document.getElementById("weapon-dps").textContent = (isNaN(dps) ? 0 : dps);
document.getElementById("weapon-lv").textContent = item.get("lvl");
if (item.get("type")) {
diff --git a/js/sq2items.js b/js/sq2items.js
index 59f16ba..5aba33b 100644
--- a/js/sq2items.js
+++ b/js/sq2items.js
@@ -1,5 +1,5 @@
document.addEventListener("DOMContentLoaded", function() {
- let filterInputs = new Map([["item-category", ["ALL", "armor", "helmet", "chestplate", "leggings", "boots", "accessory", "ring", "bracelet", "weapon", "wand", "spear", "bow", "dagger", "relik"]],
+ let filterInputs = new Map([["item-category", ["ALL", "armor", "helmet", "chestplate", "leggings", "boots", "accessory", "ring", "bracelet", "necklace", "weapon", "wand", "spear", "bow", "dagger", "relik"]],
["item-rarity", ["ANY", "Normal", "Unique", "Set", "Rare", "Legendary", "Fabled", "Mythic", "Sane"]],
["filter1", sq2ItemFilters],
["filter2", sq2ItemFilters],