Merge pull request #193 from hppeng-wynn/atree-display-cleanup
Just a code cleanup
This commit is contained in:
commit
b795a70a71
2 changed files with 74 additions and 93 deletions
156
js/atree.js
156
js/atree.js
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@ -469,24 +469,18 @@ const atree_render_active = new (class extends ComputeNode {
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this.list_elem.innerHTML = ""; //reset all atree actives - should be done in a more general way later
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// TODO: move to display?
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if (errors.length > 0) {
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let errorbox = document.createElement('div');
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errorbox.classList.add("rounded-bottom", "dark-4", "border", "p-0", "mx-2", "my-4", "dark-shadow");
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this.list_elem.appendChild(errorbox);
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const errorbox = make_elem('div', ['rounded-bottom', 'dark-4', 'border', 'p-0', 'mx-2', 'my-4', 'dark-shadow']);
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this.list_elem.append(errorbox);
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let error_title = document.createElement('b');
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error_title.classList.add("warning", "scaled-font");
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error_title.innerHTML = "ATree Error!";
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errorbox.appendChild(error_title);
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const error_title = make_elem('b', ['warning', 'scaled-font'], { innerHTML: "ATree Error!" });
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errorbox.append(error_title);
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for (let i = 0; i < 5 && i < errors.length; ++i) {
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const error = errors[i];
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const atree_warning = make_elem("p", ["warning", "small-text"], {textContent: error});
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errorbox.appendChild(atree_warning);
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errorbox.append(make_elem("p", ["warning", "small-text"], {textContent: errors[i]}));
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}
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if (errors.length > 5) {
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const error = '... ' + (errors.length-5) + ' errors not shown';
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const atree_warning = make_elem("p", ["warning", "small-text"], {textContent: error});
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errorbox.appendChild(atree_warning);
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errorbox.append(make_elem("p", ["warning", "small-text"], {textContent: error}));
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}
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}
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const ret_map = new Map();
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@ -500,23 +494,15 @@ const atree_render_active = new (class extends ComputeNode {
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for (const id of to_render_id) {
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const abil = merged_abils.get(id);
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let active_tooltip = document.createElement('div');
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active_tooltip.classList.add("rounded-bottom", "dark-4", "border", "p-0", "mx-2", "my-4", "dark-shadow");
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let active_tooltip_title = document.createElement('b');
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active_tooltip_title.classList.add("scaled-font");
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active_tooltip_title.innerHTML = abil.display_name;
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active_tooltip.appendChild(active_tooltip_title);
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const active_tooltip = make_elem('div', ['rounded-bottom', 'dark-4', 'border', 'p-0', 'mx-2', 'my-4', 'dark-shadow']);
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active_tooltip.append(make_elem('b', ['scaled-font'], { innerHTML: abil.display_name }));
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for (const desc of abil.desc) {
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let active_tooltip_desc = document.createElement('p');
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active_tooltip_desc.classList.add("scaled-font-sm", "my-0", "mx-1", "text-wrap");
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active_tooltip_desc.textContent = desc;
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active_tooltip.appendChild(active_tooltip_desc);
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active_tooltip.append(make_elem('p', ['scaled-font-sm', 'my-0', 'mx-1', 'text-wrap'], { textContent: desc }));
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}
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ret_map.set(abil.id, active_tooltip);
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this.list_elem.appendChild(active_tooltip);
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this.list_elem.append(active_tooltip);
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}
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return ret_map;
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}
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@ -573,27 +559,29 @@ const atree_collect_spells = new (class extends ComputeNode {
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let found_part = false;
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for (let part of ret_spell.parts) { // TODO: replace with Map? to avoid this linear search... idk prolly good since its not more verbose to type in json
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if (part.name === target_part) {
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if ('multipliers' in effect) {
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for (const [idx, v] of effect.multipliers.entries()) { // python: enumerate()
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part.multipliers[idx] += v;
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}
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}
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else if ('power' in effect) {
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part.power += effect.power;
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}
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else if ('hits' in effect) {
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for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list)
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if (idx in part.hits) { part.hits[idx] += v; }
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else { part.hits[idx] = v; }
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}
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}
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else {
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throw "uhh invalid spell add effect";
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}
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found_part = true;
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break;
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if (part.name !== target_part) {
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continue;
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}
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if ('multipliers' in effect) {
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for (const [idx, v] of effect.multipliers.entries()) { // python: enumerate()
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part.multipliers[idx] += v;
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}
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}
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else if ('power' in effect) {
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part.power += effect.power;
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}
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else if ('hits' in effect) {
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for (const [idx, v] of Object.entries(effect.hits)) { // looks kinda similar to multipliers case... hmm... can we unify all of these three? (make healpower a list)
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if (idx in part.hits) { part.hits[idx] += v; }
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else { part.hits[idx] = v; }
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}
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}
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else {
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throw "uhh invalid spell add effect";
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}
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found_part = true;
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break;
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}
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if (!found_part && behavior === 'merge') { // add part. if behavior is merge
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let spell_part = deepcopy(effect);
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@ -874,29 +862,28 @@ class AbilityTreeEnsureNodesNode extends ComputeNode {
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// TODO shortcut update path for sliders
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for (const [spell_id, spell] of new Map([...spell_map].sort((a, b) => a[0] - b[0])).entries()) {
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let spell_node = new SpellSelectNode(spell);
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spell_node.link_to(build_node, 'build');
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let spell_node = new SpellSelectNode(spell)
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.link_to(build_node, 'build');
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let calc_node = new SpellDamageCalcNode(spell.base_spell);
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calc_node.link_to(build_node, 'build').link_to(stat_agg_node, 'stats')
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let calc_node = new SpellDamageCalcNode(spell.base_spell)
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.link_to(build_node, 'build')
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.link_to(stat_agg_node, 'stats')
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.link_to(spell_node, 'spell-info');
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this.spelldmg_nodes.push(calc_node);
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let display_elem = document.createElement('div');
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display_elem.classList.add("col", "pe-0");
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let display_elem = make_elem('div', ["col", "pe-0"]);
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// TODO: just pass these elements into the display node instead of juggling the raw IDs...
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let spell_summary = make_elem('div', ["col", "spell-display", "fake-button", "dark-5", "rounded", "dark-shadow", "pt-2", "border", "border-dark"],
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{ id: "spell"+spell.base_spell+"-infoAvg" });
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let spell_detail = make_elem('div', ["col", "spell-display", "dark-5", "rounded", "dark-shadow", "py-2"],
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{ id: "spell"+spell.base_spell+"-info" });
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spell_detail.style.display = "none";
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{ id: "spell"+spell.base_spell+"-info", style: { display: 'none' } });
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display_elem.appendChild(spell_summary); display_elem.appendChild(spell_detail);
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display_elem.append(spell_summary, spell_detail);
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let display_node = new SpellDisplayNode(spell.base_spell);
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display_node.link_to(stat_agg_node, 'stats');
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display_node.link_to(spell_node, 'spell-info');
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display_node.link_to(calc_node, 'spell-damage');
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let display_node = new SpellDisplayNode(spell.base_spell)
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.link_to(stat_agg_node, 'stats')
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.link_to(spell_node, 'spell-info')
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.link_to(calc_node, 'spell-damage');
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this.spell_display_elem.appendChild(display_elem);
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}
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@ -919,25 +906,25 @@ function render_AT(UI_elem, list_elem, tree) {
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UI_elem.style.paddingTop = "calc(var(--bs-gutter-x) * .5)";
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// add in the "Active" title to atree
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let active_row = make_elem("div", ["row", "item-title", "mx-auto", "justify-content-center"]);
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let active_word = make_elem("div", ["col-auto"], {textContent: "Active Abilities:"});
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const active_row = make_elem("div", ["row", "item-title", "mx-auto", "justify-content-center"]);
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const active_word = make_elem("div", ["col-auto"], {textContent: "Active Abilities:"});
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let active_AP_container = make_elem("div", ["col-auto"]);
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let active_AP_subcontainer = make_elem("div", ["row"]);
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let active_AP_cost = make_elem("div", ["col-auto", "mx-0", "px-0"], {id: "active_AP_cost", textContent: "0"});
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const active_AP_container = make_elem("div", ["col-auto"]);
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const active_AP_subcontainer = make_elem("div", ["row"]);
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const active_AP_cost = make_elem("div", ["col-auto", "mx-0", "px-0"], {id: "active_AP_cost", textContent: "0"});
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let active_AP_slash = make_elem("div", ["col-auto", "mx-0", "px-0"], {textContent: "/"});
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let active_AP_cap = make_elem("div", ["col-auto", "mx-0", "px-0"], {id: "active_AP_cap"});
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let active_AP_end = make_elem("div", ["col-auto", "mx-0", "px-0"], {textContent: " AP"});
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const active_AP_slash = make_elem("div", ["col-auto", "mx-0", "px-0"], {textContent: "/"});
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const active_AP_cap = make_elem("div", ["col-auto", "mx-0", "px-0"], {id: "active_AP_cap"});
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const active_AP_end = make_elem("div", ["col-auto", "mx-0", "px-0"], {textContent: " AP"});
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active_AP_container.appendChild(active_AP_subcontainer);
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active_AP_container.append(active_AP_subcontainer);
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active_AP_subcontainer.append(active_AP_cost, active_AP_slash, active_AP_cap, active_AP_end);
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active_row.append(active_word, active_AP_container);
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list_elem.appendChild(active_row);
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list_elem.append(active_row);
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let atree_map = new Map();
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let atree_connectors_map = new Map()
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const atree_map = new Map();
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const atree_connectors_map = new Map()
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let max_row = 0;
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for (const i of tree) {
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atree_map.set(i.ability.id, {ability: i.ability, connectors: new Map(), active: false});
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@ -960,17 +947,11 @@ function render_AT(UI_elem, list_elem, tree) {
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// Setup grid.
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for (let j = 0; j <= max_row; j++) {
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let row = document.createElement('div');
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row.classList.add("row");
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row.id = "atree-row-" + j;
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const row = make_elem('div', ['row'], { id: "atree-row-"+j });
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for (let k = 0; k < 9; k++) {
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col = document.createElement('div');
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col.classList.add('col', 'px-0');
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col.style = "position: relative; aspect-ratio: 1/1;"
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row.appendChild(col);
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row.append(make_elem('div', ['col', 'px-0'], { style: "position: relative; aspect-ratio: 1/1;" }));
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}
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UI_elem.appendChild(row);
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UI_elem.append(row);
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}
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for (const _node of tree) {
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@ -1026,8 +1007,9 @@ function render_AT(UI_elem, list_elem, tree) {
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// create hitbox
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// this is necessary since images exceed the size of their square, but should only be interactible within that square
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let hitbox = document.createElement("div");
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hitbox.style = "position: absolute; cursor: pointer; left: 0; top: 0; width: 100%; height: 100%; z-index: 2;"
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let hitbox = make_elem('div', [], {
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style: 'position: absolute; cursor: pointer; left: 0; top: 0; width: 100%; height: 100%; z-index: 2;'
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});
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node_elem.appendChild(hitbox);
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node_wrap.elem = node_elem;
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@ -1153,7 +1135,7 @@ function generateTooltip(container, node_elem, ability, atree_map) {
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description.innerHTML = ability.desc.replaceAll(numberRegex, (m) => { return "<span class = 'mc-white'>" + m + "</span>" });
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container.appendChild(description);
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container.appendChild(document.createElement("br"));
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container.appendChild(make_elem('br'));
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// archetype
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if ("archetype" in ability && ability.archetype !== "") {
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@ -1190,7 +1172,7 @@ function generateTooltip(container, node_elem, ability, atree_map) {
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break;
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}
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container.appendChild(archetype);
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container.appendChild(document.createElement("br"));
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container.appendChild(make_elem('br'));
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}
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// calculate if requirements are satisfied
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@ -1225,7 +1207,7 @@ function generateTooltip(container, node_elem, ability, atree_map) {
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} else {
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cost.innerHTML = reqYes;
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}
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cost.innerHTML += " <span class = 'mc-gray'>Ability Points:</span> " + (maxAP - apUsed) + "<span class = 'mc-gray'>/" + ability.cost;
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cost.innerHTML += "<span class = 'mc-gray'>Ability Points:</span>" + (maxAP - apUsed) + "<span class = 'mc-gray'>/" + ability.cost;
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container.appendChild(cost);
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// archetype req
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@ -1236,7 +1218,7 @@ function generateTooltip(container, node_elem, ability, atree_map) {
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} else {
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archReq.innerHTML = reqNo;
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}
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archReq.innerHTML += " <span class = 'mc-gray'>Min " + ability.archetype + " Archetype:</span> " + archChosen + "<span class = 'mc-gray'>/" + ability.archetype_req;
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archReq.innerHTML += "<span class = 'mc-gray'>Min" + ability.archetype + " Archetype:</span> " + archChosen + "<span class = 'mc-gray'>/" + ability.archetype_req;
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container.appendChild(archReq);
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}
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@ -1248,14 +1230,14 @@ function generateTooltip(container, node_elem, ability, atree_map) {
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} else {
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dependency.innerHTML = reqNo;
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}
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dependency.innerHTML += " <span class = 'mc-gray'>Required Ability:</span> " + atree_map.get(ability.dependencies[i]).ability.display_name;
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dependency.innerHTML += "<span class = 'mc-gray'>Required Ability:</span>" + atree_map.get(ability.dependencies[i]).ability.display_name;
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container.appendChild(dependency);
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}
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// blockers
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for (let i = 0; i < blockedBy.length; i++) {
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let blocker = make_elem("p", ["scaled-font", "my-0", "mx-1"], {});
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blocker.innerHTML = reqNo + " <span class = 'mc-gray'>Blocked By:</span> " + blockedBy[i];
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blocker.innerHTML = reqNo + "<span class = 'mc-gray'>Blocked By:</span>" + blockedBy[i];
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container.appendChild(blocker);
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}
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}
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@ -1356,7 +1338,7 @@ function atree_render_connection(atree_connectors_map) {
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drawAtlasImage(connector_elem, atreeConnectorAtlasImg, atreeConnectorAtlasPositions[connector_info.type]["0000"], atreeConnectorTileSize);
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let target_elem = document.getElementById("atree-row-" + i.split(",")[0]).children[i.split(",")[1]];
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if (target_elem.children.length != 0) {
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// janky special case...
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// janky special case... sometimes the ability tree tries to draw a link on top of a node...
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connector_elem.style.display = 'none';
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}
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target_elem.appendChild(connector_elem);
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11
js/build.js
11
js/build.js
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@ -41,12 +41,11 @@ class Build{
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// calc skillpoints requires statmaps only
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let result = calculate_skillpoints(this.equipment.map((x) => x.statMap), this.weapon.statMap);
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this.equip_order = result[0].slice();
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for (let i = 0; i < this.equip_order.length; i++) {
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if (this.equip_order[i].get("category") === "tome" || this.equip_order[i].get("fixID") === true) {
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this.equip_order.splice(i, 1);
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i--;
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}
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const _equip_order = result[0].slice();
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this.equip_order = [];
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for (const item of _equip_order) {
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if (item.get('category') === 'tome' || item.has('NONE')) { continue; }
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this.equip_order.push(item);
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}
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// How many skillpoints the player had to assign (5 number)
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this.base_skillpoints = result[1];
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