added new powers for builder3

This commit is contained in:
ferricles 2021-06-18 22:55:05 -07:00
parent accd331ed3
commit b70856f481
3 changed files with 69 additions and 4 deletions

View file

@ -985,7 +985,7 @@
<script type="text/javascript" src="utils.js"></script>
<script type="text/javascript" src="loadheader.js"></script>
<script type="text/javascript" src="icons.js"></script>
<script type="text/javascript" src="powders.js"></script>
<script type="text/javascript" src="powders3.js"></script>
<script type="text/javascript" src="build_utils.js"></script>
<script type="text/javascript" src="skillpoints.js"></script>
<script type="text/javascript" src="damage_calc3.js"></script>

View file

@ -166,10 +166,12 @@ function calculateSpellDamage(stats, spellConversions, rawModifier, pctModifier,
damages_results[0][1] += strBoost*rawModifier;
damages_results[0][2] += strBoost*2*rawModifier;
damages_results[0][3] += strBoost*2*rawModifier;
for (let i in damageformulas[0]) {
damageformulas[0][i] += ` + ${tooltipinfo.get("rawModifier")}`
for (let i = 0; i < 2; i++) {
damageformulas[0][i] += ` + (${strBoost} * ${tooltipinfo.get("rawModifier")})`
}
for (let i = 2; i < 4; i++) {
damageformulas[0][i] += ` + (2 * ${strBoost} * ${tooltipinfo.get("rawModifier")})`
}
if (totalDamNorm[0] < 0) totalDamNorm[0] = 0;
if (totalDamNorm[1] < 0) totalDamNorm[1] = 0;

63
powder3.js Normal file
View file

@ -0,0 +1,63 @@
let powderIDs = new Map();
let powderNames = new Map();
let _powderID = 0;
for (const x of skp_elements) {
for (let i = 1; i <= 6; ++i) {
// Support both upper and lowercase, I guess.
powderIDs.set(x.toUpperCase()+i, _powderID);
powderIDs.set(x+i, _powderID);
powderNames.set(_powderID, x+i);
_powderID++;
}
}
// Ordering: [dmgMin, dmgMax, convert, defPlus, defMinus (+6 mod 5)]
class Powder {
constructor(min, max, convert, defPlus, defMinus) {
this.min = min;
this.max = max;
this.convert = convert;
this.defPlus = defPlus;
this.defMinus = defMinus;
}
}
function _p(a,b,c,d,e) { return new Powder(a,b,c,d,e); } //bruh moment
let powderStats = [
_p(3,6,17,2,1), _p(5,8,21,4,2), _p(6,10,25,8,3), _p(7,10,31,14,5), _p(9,11,38,22,9), _p(11,13,46,30,13),
_p(1,8,9,3,1), _p(1,12,11,5,1), _p(2,15,13,9,2), _p(3,15,17,14,4), _p(4,17,22,20,7), _p(5,20,28,28,10),
_p(3,4,13,3,1), _p(4,6,15,6,1), _p(5,8,17,11,2), _p(6,8,21,18,4), _p(7,10,26,28,7), _p(9,11,32,40,10),
_p(2,5,14,3,1), _p(4,8,16,5,2), _p(5,9,19,9,3), _p(6,9,24,16,5), _p(8,10,30,25,9), _p(10,12,37,36,13),
_p(2,6,11,3,1), _p(3,10,14,6,2), _p(4,11,17,10,3), _p(5,11,22,16,5), _p(7,12,28,24,9), _p(8,14,35,34,13)
];
class PowderIngredient {
constructor(durability, skpReq) {
this.durability = durability;
this.skpReq = skpReq;
}
}
function _pi(a,b) { return new PowderIngredient(a,b)}
let powderIngreds = [
_pi(-35,0),_pi(-52.5,0),_pi(-70,10),_pi(-91,20),_pi(-112,28),_pi(-133,36)
];
//Ordering: [weapon special name, weapon special effects, armor special name, armor special effects]
class PowderSpecial{
constructor(wSpName, wSpEff, aSpName, aSpEff, cap){
this.weaponSpecialName = wSpName;
this.weaponSpecialEffects = wSpEff;
this.armorSpecialName = aSpName;
this.armorSpecialEffects = aSpEff;
this.cap = cap;
}
}
function _ps(a,b,c,d,e) { return new PowderSpecial(a,b,c,d,e); } //bruh moment
let powderSpecialStats = [
_ps("Quake",new Map([["Radius",[4.4,4.9,5.4,5.9,6.4]], ["Damage",[155,220,285,350,415]] ]),"Rage",new Map([ ["Damage", [0.3,0.4,0.5,0.7,1.0]],["Description", "% " + "\u2764" + " Missing"] ]),400), //e
_ps("Chain Lightning",new Map([ ["Chains", [5,6,7,8,9]], ["Damage", [200,225,250,275,300]] ]),"Kill Streak",new Map([ ["Damage", [3,4.5,6,7.5,9]],["Duration", [5,5,5,5,5]],["Description", "Mob Killed"] ]),200), //t
_ps("Curse",new Map([ ["Duration", [7,7.5,8,8.5,9]],["Damage Boost", [90,120,150,180,210]] ]),"Concentration",new Map([ ["Damage", [1,2,3,4,5]],["Duration",[1,1,1,1,1]],["Description", "Mana Used"] ]),150), //w
_ps("Courage",new Map([ ["Duration", [6,6.5,7,7.5,8]],["Damage", [75,87.5,100,112.5,125]],["Damage Boost", [70,90,110,130,150]] ]),"Endurance",new Map([ ["Damage", [2,3,4,5,6]],["Duration", [8,8,8,8,8]],["Description", "Hit Taken"] ]),200), //f
_ps("Wind Prison",new Map([ ["Duration", [3,3.5,4,4.5,5]],["Damage Boost", [400,450,500,550,600]],["Knockback", [8,12,16,20,24]] ]),"Dodge",new Map([ ["Damage",[2,3,4,5,6]],["Duration",[2,3,4,5,6]],["Description","Near Mobs"] ]),150) //a
];