total armor powder special reset on weapon change
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0684e5f8bd
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3 changed files with 64 additions and 37 deletions
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@ -507,7 +507,7 @@
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Rage (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "e_slider" id = "str_boost_armor" name = "str-boost-armor" autocomplete = "off" min = '0' max = '400' value = '0' step = '1' onchange = "updateArmorPowderSpecials('str_boost_armor')">
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<input type = "range" class = "e_slider" id = "str_boost_armor" name = "str-boost-armor" autocomplete = "off" min = '0' max = '400' value = '0' step = '1' onchange = "updateArmorPowderSpecials('str_boost_armor', true)">
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<input type="text" id="str_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "str_boost_armor_label" for="str-boost-armor">% Earth Dmg Boost: 0</label>
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</div>
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@ -551,7 +551,7 @@
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Kill Streak (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "t_slider" id = "dex_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('dex_boost_armor')">
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<input type = "range" class = "t_slider" id = "dex_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('dex_boost_armor', true)">
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<input type="text" id="dex_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "dex_boost_armor_label" for="dex-boost-armor">% Thunder Dmg Boost: 0</label>
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</div>
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@ -595,7 +595,7 @@
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Concentration (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "w_slider" id = "int_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('int_boost_armor')">
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<input type = "range" class = "w_slider" id = "int_boost_armor" name = "dex-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('int_boost_armor', true)">
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<input type="text" id="int_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "int_boost_armor_label" for="dex-boost-armor">% Water Dmg Boost: 0</label>
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</div>
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@ -639,7 +639,7 @@
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Endurance (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "f_slider" id = "def_boost_armor" name = "def-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('def_boost_armor')">
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<input type = "range" class = "f_slider" id = "def_boost_armor" name = "def-boost-armor" autocomplete = "off" min = '0' max = '200' value = '0' step = '1' onchange = "updateArmorPowderSpecials('def_boost_armor', true)">
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<input type="text" id="def_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "def_boost_armor_label" for="def-boost-armor">% Fire Dmg Boost: 0</label>
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</div>
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@ -683,7 +683,7 @@
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Dodge (Passive)
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</div>
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<div class="col">
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<input type = "range" class = "a_slider" id = "agi_boost_armor" name = "agi-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('agi_boost_armor')">
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<input type = "range" class = "a_slider" id = "agi_boost_armor" name = "agi-boost-armor" autocomplete = "off" min = '0' max = '150' value = '0' step = '1' onchange = "updateArmorPowderSpecials('agi_boost_armor', true)">
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<input type="text" id="agi_boost_armor_prev" autocomplete = "off" value="0" style = "display:none;">
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<label id = "agi_boost_armor_label" for="agi-boost-armor">% Air Dmg Boost: 0</label>
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</div>
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@ -24,6 +24,8 @@ document.addEventListener('DOMContentLoaded', function() {
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}
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document.querySelector("#level-choice").setAttribute("oninput", "calcBuildSchedule()")
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document.querySelector("#weapon-choice").setAttribute("oninput", document.querySelector("#weapon-choice").getAttribute("oninput") + "resetArmorPowderSpecials();");
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let skp_fields = document.getElementsByClassName("skp-update");
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@ -41,7 +43,7 @@ document.addEventListener('DOMContentLoaded', function() {
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margin: {
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x: 20,
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y: 20,
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}
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}
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});
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@ -500,6 +500,7 @@ function updateStats() {
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player_build.assigned_skillpoints += delta_total;
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if(player_build){
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updatePowderSpecials("skip", false);
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updateArmorPowderSpecials("skip", false);
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updateBoosts("skip", false);
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}
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/*
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@ -645,43 +646,67 @@ function updatePowderSpecials(buttonId, recalcStats) {
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/* Updates PASSIVE powder special boosts (armors)
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*/
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function updateArmorPowderSpecials(elem_id) {
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console.log(player_build);
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function updateArmorPowderSpecials(elem_id, recalc_stats) {
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//we only update the powder special + external stats if the player has a build
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if (player_build !== undefined) {
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let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi
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if (elem_id !== "skip") {
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if (player_build !== undefined && player_build.weapon !== undefined && player_build.weapon.get("name") !== "No Weapon") {
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let wynn_elem = elem_id.split("_")[0]; //str, dex, int, def, agi
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//update the label associated w/ the slider
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let elem = document.getElementById(elem_id);
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let label = document.getElementById(elem_id + "_label");
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let prev_label = document.getElementById(elem_id + "_prev");
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let value = elem.value;
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//for use in editing build stats
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let prev_value = prev_label.value;
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let value_diff = value - prev_value;
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//update the "previous" label
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prev_label.value = value;
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label.textContent = label.textContent.split(":")[0] + ": " + value;
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let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct";
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let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff;
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//update build external stats - the second one is the relevant one for damage calc purposes
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player_build.externalStats.set(dmg_id, new_dmgboost);
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player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost;
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//update the label associated w/ the slider
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let elem = document.getElementById(elem_id);
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let label = document.getElementById(elem_id + "_label");
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let prev_label = document.getElementById(elem_id + "_prev");
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let value = elem.value;
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//for use in editing build stats
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let prev_value = prev_label.value;
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let value_diff = value - prev_value;
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//update the "previous" label
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prev_label.value = value;
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label.textContent = label.textContent.split(":")[0] + ": " + value;
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let dmg_id = elem_chars[skp_names.indexOf(wynn_elem)] + "DamPct";
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let new_dmgboost = player_build.externalStats.get(dmg_id) + value_diff;
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//update build external stats - the second one is the relevant one for damage calc purposes
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player_build.externalStats.set(dmg_id, new_dmgboost);
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player_build.externalStats.get("damageBonus")[skp_names.indexOf(wynn_elem)] = new_dmgboost;
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//update the slider's graphics
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let bg_color = elem_colors[skp_names.indexOf(wynn_elem)];
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let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap);
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elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
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}
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} else {
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for (let i = 0; i < skp_names.length; ++i) {
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skp_name = skp_names[i];
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skp_char = elem_chars[i];
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build.externalStats.set(skp_char + "DamPct", build.externalStats.get(skp_char + "DamPct") - document.getElementById(skp_name+"_boost_armor").value);
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build.externalStats.get("damageBonus")[i] -= document.getElementById(skp_name+"_boost_armor").value;
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}
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}
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if (recalc_stats) {
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//calc build stats and display powder special
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calculateBuildStats();
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// displaysq2PowderSpecials(document.getElementById("powder-special-stats"), powderSpecials, player_build, true);
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//update the slider's graphics
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let bg_color = elem_colors[skp_names.indexOf(wynn_elem)];
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let pct = Math.round(100 * value / powderSpecialStats[skp_names.indexOf(wynn_elem)].cap);
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elem.style.background = `linear-gradient(to right, ${bg_color}, ${bg_color} ${pct}%, #AAAAAA ${pct}%, #AAAAAA 100%)`;
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}
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}
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function resetArmorPowderSpecials() {
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for (const skp of skp_names) {
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document.getElementById(skp + "_boost_armor").value = 0;
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document.getElementById(skp + "_boost_armor_prev").value = 0;
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document.getElementById(skp + "_boost_armor").style.background = `linear-gradient(to right, #AAAAAA, #AAAAAA 0%, #AAAAAA 100%)`;
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}
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}
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